Fighting against fortune would be a lot easier if you weren't a walking dice.
All Reviews:
Very Positive (519) - 87% of the 519 user reviews for this game are positive.
Release Date:
Aug 13, 2019
Developer:
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Includes 2 items: Dicey Dungeons, Dicey Dungeons - Soundtrack

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Recent updates View all (3)

August 21

Version 1.2 out now!



Hi again everyone!

Yesterday marked the end of our first week on steam, and oh my gosh, we're still reeling from it. We're so grateful to everyone who bought our game - it really means a lot to us. Thank you so much <3

We have a new update! v1.2 of Dicey Dungeons is now live! For this patch, we prioritised improving performance for Chinese and Korean players, but we've also made a couple of important bug fixes, UI improvements, and balance tweaks. I'll post the full changelog below, but here are the highlights:
  • We've changed how we're rendering text in the game. Now, instead of our old rendertexture based method, we're using SDF fonts. This should mean faster, smoother text rendering for everyone! In particular, if you're playing in Chinese or Korean, this should significantly optimise things. (The theory behind all this is pretty cool, by the way! Read all about it here, if you're interested.)
  • We have lots of localisation updates! First of all, we've added Spanish, and have a beta translation for Brazilian Portuguese! Also, the French translation is now complete, cutscenes and all! We've also got updates and fixes for Chinese and German.
  • We have lots of little fixes to UI issues that were reported, including things like not being able to pick up dice if they were on top of the Flee, Enemy Moves or End Turn buttons.
  • Made a small, but important balance change to Robot's Elimination Round episode.

The full changelog is here (warning, contains some spoilers):
  • Added Spanish localisation.
  • French localisation is now complete.
  • Added beta Brazilian Portuguese localisation.
  • Updates to Chinese localisation.
  • Updates to German localisation.
  • Switched to SDF fonts.
  • Prevent Bump from appearing as a random spell in Witch episode 2.
  • Start Robot Elimination Round with a Ray Gun instead of a Pea Shooter.
  • Moved some of the longer Witch Voiceover lines from action to emote. (Hocus Rocus!)
  • Drake now longer appears as a boss on Warrior episode 1.
  • (secret) can access the backpack when upgrading equipment.
  • You can no longer add dice to equipment that's still animating.
  • Fixed a bug where dice would sometimes not "attach" to cards correctly.
  • Clicking on a dice that's positioned over a card will no longer place that dice in the card.
  • Disabled tap behaviour on dice for now (We'll re-add this once it's been implemented correctly.)
  • Prevented spamming the (secret) button when playing as character six.
  • The Flee, Enemy Moves and End Turn buttons no longer activate when there's a dice on top of them.

Things we're currently working on, and hope to have ready soon:
  • More translations! (Irish, Japanese, Portuguese, Polish, Russian, Turkish, Dutch, and Traditional Chinese are in the works and still to come.)
  • Steam cloud saving!
  • Steam achievements!
  • More and more bug fixes!

Thanks for playing, everyone!
13 comments Read more

August 18

Version 1.1 out now!

Hi everyone!

Wow, what a week! We're all still a bit stunned over here on the Dicey team. I don't even know what to say! Thank you so much to everyone who picked the game over the last couple of days! It's been a really overwhelming week <3

So, I have an new update live today, version 1.1. I'll post the full change log below, but here at the highlights.



  • We've added a scorecard screen that appears when you complete an episode, which shows your overall progress with the game. This is in response to some feedback we've gotten from new players who worried that the game was only six levels long! In fact, the game is much, much longer and more difficult than it first appears! The episodes that the game talks about are not just random extra game modes - they are the heart and soul of what Dicey Dungeons is all about - why I think it's worth playing. In fact, the first episodes are really just intended as easy introductions to the different character mechanics. I think the game was doing a bad job at communicating this, and I hope this change helps to get that across a little better. <3
  • We've added beta versions of our French and Italian translations!
  • We've made the mod menu more visible. Press Escape on the title screen to access it! We'll be improving Modding support with each update from now on - the modding API is still in alpha, and isn't documented yet, but it's already possible to do a lot of cool things with it, like add new equipment, enemies and episodes.
  • We added a confirmation button for when you attempt to flee from battle.

The full changelog here (warning, contains some spoilers):
  • Added beta French translation.
  • Added beta Italian translation.
  • Added a new episode completion scorecard to show your overall progress in the game after each episode.
  • Fixed some localisation bugs (cases where strings were not being picked up and translated correctly).
  • Added Mods loader to the settings menu on the title screen.
  • Added a confirmation button for when you attempt to flee from battle.
  • Fixed a bug where your current run could be deleted when the game updates.
  • Fixed a glitch with reusable upgrades.
  • Fixed some cut-off text on Witch's spellbook.
  • Added Escape menu instructions to title screen.
  • Fixed Concentration+.
  • Fixed Lament-.
  • Fixed Nunchucks-.
  • Bonus Round challenges are now correctly rewarded on Hard mode instead of normal mode.
  • Bonus round: Bug fixes to Slime, Handyman, Skeleton, Cornelius and Paper Knight rules.
  • Bonus round: Warlock is less common.
  • Bonus round: Slime is more common.

Things we're currently working on, and hope to have ready in next week's patch, or soon after:
  • More translations! The alpha of Dicey Dungeons was available in more than 10 languages, and our translators are working hard to update those translations and have them ready for the final version of the game soon. The full list of planned translations over the new few weeks is: Irish, Japanese, Spanish, Portuguese, Brazilian Portuguese, Polish, Russian, and Traditional Chinese. (Already in the game: Simplified Chinese, Korean, German, French and Italian!)
  • Improved game performance, particularly when playing in Chinese or Korean.
  • Steam cloud saving!
  • Steam achievements!
  • More and more bug fixes!

Thanks for playing, everyone! If you've been enjoying the game, please consider leaving us a review! It helps us out a lot <3
34 comments Read more

Reviews

“There are enough ideas here for three whole games, and seemingly nothing was sacrificed in order to implement them.”
4.5/5 – We got this covered

“It’s an absolute joy to play and games like this don’t come around that often.”
10/10 – KnowTechie

“We reviewed both prior titles with 10/10 but surely no one is capable of creating three games with perfect scores, right?”
10/10 – Destructoid

About This Game



Become a giant walking dice and battle to the end of an ever-changing dungeon! Can you escape the cruel whims of Lady Luck?

In this new fast-paced deckbuilding roguelike from Terry Cavanagh (Super Hexagon, VVVVVV), Chipzel, and Marlowe Dobbe, you'll fight monsters, find better loot, and level up your heroes as you work together to take down the Goddess of Fortune, Lady Luck herself. Balance your carefully planned strategies against the unknown of a dice roll.



Play as six different characters, each with their own unique play styles and abilities.

  • The Thief, who steals random enemy equipment every turn!
  • The Robot, who gains dice by playing a push-your-luck blackjack game!
  • The Inventor, overcome with inspiration, who must destroy their own equipment after each fight to get parts for powerful new gadgets!
  • and more!

Master each class and figure out which one best fits your style in this charming world filled with a growing array of twists and secrets.

Can you make it out alive? Maybe, but luck is definitely not on your side.



  • Six wildly different playable classes: Warrior, Thief, Robot, Jester, Inventor and Witch.
  • Dozens of enemies, ranging from Vacuum Cleaners that want to suck your blood, to creatures from Irish mythology, to suave malevolent snowmen.
  • A catchy, upbeat and energetic soundtrack by Chipzel (previously, the musician from Super Hexagon).
  • Beautiful and adorable artwork by Marlowe Dobbe.
  • Procedurally generated for endless play-throughs.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core2 Duo 2.4GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5000 or better
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Intel Core2 Duo 2.4GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5000 or better
    • Storage: 1 GB available space
    Minimum:
    • OS: OS X version 10.12 Sierra or later
    • Processor: Intel Mac 2 GHz
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    • Sound Card: Standard audio
    Minimum:
    • OS: Ubuntu 16.04.6 LTS or later
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5000 or better
    • Storage: 1 GB available space
    • Sound Card: Standard audio

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