"KurtzPel is an anime-styled, action battle game from a third-person perspective. Players can battle it out in both PvP and PvE mission-based battle modes with massive boss monsters. Players utilize Karmas (the method used to indicate weapon and class types) when charging into battle. Each character gets to use two types of Karmas.
Recent Reviews:
Mixed (3,334) - 56% of the 3,334 user reviews in the last 30 days are positive.
All Reviews:
Mixed (5,610) - 56% of the 5,610 user reviews for this game are positive.
Release Date:
Apr 30, 2019
Developer:
KOG
Publisher:
KOG

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“After we revealed the initial game design concept, we received a ton of interest from players around the world. We have been developing the game throughout this last year, but we are still working on creating more content in PvP, PvE, Classes, and additional game systems. By releasing in Early Access, we hope to hear feedback from players and make further improvements as needed to further expand and polish the definitive, final version of Kurtzpel that our players are looking forward to playing.”

Approximately how long will this game be in Early Access?

“We plan to release the full version within 2019. We will continue to develop the game based on our roadmap. Player feedback and the data Early Access will provide will be very helpful in empowering us to make the best game possible.”

How is the full version planned to differ from the Early Access version?

“"During Early Access, additional classes, new PvP and PvE content will be added; leading up to the full version release. We will also be working on bug fixes.
The planned, final version will contain the following:
- More Classes and related skills
- Heroic NPCs for players to engage with, their respective rewards and new PvE content
- A new multiplayer PvP mode
- New PvP Rank-based systems and related content
- Custom interactions with Heroic NPCs
- Better class balance and quality of life improvements (based on player feedback)"”

What is the current state of the Early Access version?

“"The current Early Access version contains the following content and features:
- 4 PvP modes
- 4 Character Classes that can be acquired and trained up
(These classes are currently balanced for competitive play)
- 8 Skill types for each class
- 3 PvE modes related to the respective Quest NPCs providers in a number of different level ranges
- Skills and Costumes distributed by NPCs for each Character Class
- A Character and Costume customization system and Equipment Dye System
- Community-Based Lobby Town (Eltheca)
Currently, we are focusing on improving the quality of PvE content and the way players interact with the Heroic NPCs. In addition, we believe that a wide selection of PvP content and game balance optimization are our highest priorities. We’ll be actively following the steam forums and general player feedback. We look forward to any feedback our KurtzPel community provides as this will allow for the best game possible."”

Will the game be priced differently during and after Early Access?

“Yes, after Early Access, the prices will be adjusted based on analysis pertaining to qualitative and quantitative value of the featured content we'll be providing. However, we will make sure that all of our early supporters are rewarded. For those who have purchased the Early Access version of KurtzPel, those players will still be able to access their Early Access content in the Final Release Version without having to purchase that same content again.”

How are you planning on involving the Community in your development process?

“"We have been sharing the development progress of KurtzPel via Facebook, Twitter, and YouTube since the early stages of development.
When Early Access releases, the players will be able to meet other players in KurtzPel and they'll be able to provide feedback to us directly through the designated KurtzPel Steam Community Page. We will be actively and proactively involved in the Steam community and sharing our development progress on our social media channels as well. Since we value our players' perspectives and feedback, we, as a developer, have always monitored and respond to feedback. We will also consider implementing your ideas and suggestions in the game."”
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Recent updates View all (35)

June 14

June.19th Weekly Maintenance Patch Notes. (UTC+0 00:00 ~01:00)

Attention, Chasers!

The following patch note pertains to contents that will be updated during the (UTC+0) June.19th Weekly Maintenance.
Maintenance will happen during the following times:


(*Above time periods are subject to change. In case of schedule change, we will follow up with another announcement.)

Additional Contents and System Update
  1. From this maintenance, you will be able to select the server when you login. Character and account information will not be shared across servers.
    There’s a recommended server based on the country code provided by Steam. Once you login, any future logins will select the last selected server as your default server.
    ※ We have decided on this update because players, often times, do not have a country code from Steam, and/or their actual designated server (region) might not reflect the server they have the best connection. As such, this update will allow you to select your own server that will be “best for your gaming environment”.
  2. Traditional Chinese, Turkish, Vietnamese, Indonesian, and Portuguese are now available.
  3. You can now select PvE missions from Custom Missions.
    You can select difficulty and up to 3 players can play together.
  4. Custom Missions will no longer require CP to create.
  5. 2 new eye shapes per personality has been added (Total 48, 24 each per gender).


  6. Now, Ranking Info messages will only be shown when you enter Eltheca.
  7. Mission Accept window will now show the ping information for the matched (region) server, so you can cancel the mission if the connection to the server is not satisfactory.
  8. You will no longer be removed from queue if you don’t accept the PvE mission with lower difficulty level than yours.
  9. Rank Matching Limitations have become stricter for Promotion Matches for official PvP.
    This is to prevent disparity in rank for Promotion Matches. There may be a delay in matching due to this update.
  10. Certain missions and difficulty levels have been adjusted so more Chasers may challenge for Grand Chase difficulty.
  11. Practice Probatio rewards will be increased by app. 30%.
  12. From now on, if your mission (PVP & PVE) contribution is below a set amount, you will no longer receive rewards. This change is for those who AFK intentionally during missions.
  13. Default Camera Zoon Value in Eltheca and in Missions have been adjusted.
    While Eltheca, the camera zoom will remain the same. However, during missions, your camera will be zoomed out to the max. You will still be able to adjust your camera zoon rate during gameplay.
  14. Loading Tip will be added for various tips to play the game.

Common, Karma, Mode Balance
  1. Resurrection time will be adjusted again.
    Max duration after 6 K.O will still be 10 sec., but the duration for 1~3 K.O will be adjusted to be longer, to match with the duration before.

  2. Default Endurance when you’ve captured the flag will be 0.
    There will be no difference between Karma (Stat) or Endurance Buffs (Fortitude), so any attack that decrease endurance will cause the flag bearer to be easily caught in a combo.
  3. Default Endurance when you are exhausted (Stamina <0) will also be 0.
    There will be no difference between Karma (Stat) or Endurance Buffs (Fortitude), so any attack that decrease endurance will cause the flag bearer to be easily caught in a combo.
  4. Max HP recovery after taking damage will decrease.
    This is to encourage active engagement in PvP and discourage passive static play.
  5. Sword Taliah’s WW+MLB (L-stick push+RB) attack range will decrease by app. 8~9%.
    The attack range has been adjusted so that Sword Taliah’s concept as a close-range Karma with longer reach is still realized, but without the command having the significant advantage of being the most stable, long range breaker command.
  6. Sword Taliah’s ‘Raging Strike’ Damage will be decreased by 30%.
    We have adjusted the damage, as it was confirmed that Sword Taliah’s ‘Raging Strike’ dealt more damage than other damage-type Rage Skills.
  7. Dance of Wind ‘Salvo Arrow’ Basic Damage (No Charge) will decrease by 50%.
    However, full charge damage will remain the same, with the damage increase rate when charging also increased. Additionally, full charge duration will decrease from 2 sec. -> 1 sec.
  8. Jump (in-air) while dashing will no longer recover stamina.

Event
  1. ‘[Event] Outstanding Chaser’s Token’ will start.
    • 2019-06-19 After Maintenance ~ 2019-07-03 Before Maintenance

Bug Fix
  1. NPC events that happen after completing missions, will no longer forcibly assign a different channel.
  2. The issue of Players’ nickname occasionally not showing in spectator mode has been fixed.
  3. During the rebirth process, changing gender will no longer allow you to create unintended eye shapes.
  4. CP used for Accepting DLC Reward Procedure (6/4, 6/7) will be compensated.
  5. Other minor issues related to translations have been fixed.
  6. Hero NPC Tracking System will now operate properly in Official Probatio. From now on, when you are on Official Probatio, the NPC Tracking system will work properly.

All above changes can change due to development complications and when there is a change, we will notify you on the changes.
51 comments Read more

June 12

June 13th Emergency Maintenance Announcement (UTC+0 01:00 ~ 02:00)

Hello Chasers!

In order to fix some critical issues that affecting your gameplay, we will have an emergency maintenance.

Please take note,the emergency maintenance will be held from June.13th UTC+0 01:00AM ~ 02:00AM.
  • AMERICA server : June.12th 06:00PM ~ 07:00PM PDT
  • EUROPE server : June.13th 03:00AM ~ 04:00AM CEST
  • ASIA server : June.13th 10:00AM ~ 11:00AM JST
You will not be able to login or play during this maintenance. Please understand that the duration of the maintenance may be adjusted.

Here is the list of issues that will be fixed in the coming, emergency maintenance:
  1. Server stabilization
  2. Bug fixed
    • Fixed the issue where if the your partner force closes a game and if you force close after, you wouldn't get any penalties.

We apologize for any inconvenience caused by the Emergency Maintenance.

68 comments Read more
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About This Game



KurtzPel is a 3rd Person, Anime-Inspired, Action Battle Game created by KOG, the developers of Grand Chase and Elsword Online.

You can enjoy various 2vs2 PvP Modes queued up by a smart, automated match-making system.
Or, you can embark upon a larger-than-life, raid style, quest driven battle system against big, bad boss monsters.

In KurtzPel, classic action game dynamics are enabled when players empower their characters with 2, separate jobs (Karma) that can be used interchangeably.

Main Content




Promotion Mission(PVP)
Deathmatch (PVP) - Defeat your enemies and whoever scores more points will win.
Capture the Flag (PVP) - Acquire the Flag in the battlefield and whoever scored the most point at the end of the match will win.
Conquest (PVP) - Split to Red & Blue team and whoever has captures the zone when the match is over wins.



Epic/Repeat Mission (PVE)
Fight important enemies in the KurtzPel universe and discover the story of KurtzPel by interacting with Hero NPCs.
Also, has a low chance to drop special reward (Accessories and etc.) and has multiple difficulties and provides challenges in PVE fashion.



Character Customization System
Select your personality and provide appearance options depending on your selection to lessen the difficulty of selecting your character’s appearance.
You can select body type, height, and other appearance feature to create your unique character.



Karma (Weapon) Switching System
There are two roles, breaker and slayer. You can switch your karma at any time during the battle.



NPC Affinity System
You can increase the NPC affinity through dialogues or by collecting provided keywords and acquire various rewards (Karma, Karma Fragment, Weapon, Costume, Accessories and etc.).



Costume System
Weapon, Costume (Top, Bottom, Innerwear), accessories (Shoes, Gloves, and 10 other slots), and dye system to customize the look of your characters even more.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: WINDOWS® 7, 8, 8.1, 10 (64-bit required)
    • Processor: Intel® Core™ i3 6100 3.7 GHz or AMD Ryzen™ 3 1200 3.1 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 750 ti or AMD Radeon™ R7 360 (VRAM 2GB)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 17 GB available space
    • Sound Card: DirectSound (DirectX® 9.0c)
    • Additional Notes: 1080p/60fps when graphics settings are set to "Low" (720p/60fps when "High")
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: WINDOWS® 7, 8, 8.1, 10 (64-bit required)
    • Processor: Intel® Core™ i5 6500 3.2 GHz or AMD Ryzen™ 5 1500X 3.5 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 1050 ti or AMD Radeon™ RX 570 (VRAM 4GB)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 17 GB available space
    • Sound Card: DirectSound (DirectX® 9.0c or better)
    • Additional Notes: 1080p/40fps when graphics settings are set to "High"

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