The Bard's Tale Trilogy is a complete remaster of the iconic series that helped define the RPG genre. Featuring updated graphics and optional quality of life gameplay features, this is the ideal way to experience the dungeon crawling challenge that made the original games beloved classics.
All Reviews:
Very Positive (276) - 94% of the 276 user reviews for this game are positive.
Release Date:
Aug 14, 2018
Developer:

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Curator Review

Informational
By Ѕtеам 250 February 17

“The Bard's Tale Trilogy was a member of the Hidden Gems until February 19th, 2019.”

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Recent updates View all (9)

December 21, 2018

Thief of Fate BETA Released!



Hi all!

As we have previously mentioned, we're working away furiously on the Thief of Fate remaster, but it's going to take a little more time to get all the various elements in place, to make it the best that it can be!

As promised, we have made a new BETA branch available in Steam, which has our current work in progress version of Thief of Fate. The game is fully playable (completable from start to finish), but various art for monsters, locations and environments are not complete; and there may be bugs throughout the game.

This BETA version is for the people who would like to participate in the final development push for the Bard's Tale Trilogy. It will be lacking in the spit and polish that will be in the final release. If you just want to play the game and relive past glories, we would recommend waiting for the full release.

If you wish to access this BETA build:
  • Quit and reload the Steam client.
  • Right click on the game in your Steam library.
  • Select "Properties".
  • Select the "Beta" tab.
  • In the dropdown, select the "beta" option.
  • Hit OK.

The BETA version including Thief of Fate will then be queued to download.
A special "beta bugs" subforum has also been set up in the Community Hub. Please post any problems, comments or questions there!
https://steamcommunity.com/app/843260/discussions/1/

In addition, this BETA version has a partially implemented Legacy Mode available for all three volumes. Some Legacy features will not be available until work on them has been completed. Currently, the following Legacy Mode options are available:
  • Original XP levels (characters level up more slowly).
  • Grindable fights (99 Barbarians for teh w1n!).

As per the previous volumes, there have been various changes made, to fix bugs of yore as well being part of our remaster efforts. We've compiled a short list of the major items below. We have blacked out some very heavy spoilers, so if you want to go into the game spoiler-free, please do not highlight the blacked out text.

Thief of Fate Changes
  • Wilderness maps have been changed to terrain based, similar to that in Destiny Knight, with the placement of features to match the maps that were in the clue book. Wilderness maps no longer wrap.
  • Thief of Fate just uses Badhr Kilnfest in place of Bring Around Ballad, as the songs are identical in function. Legacy mode will allow switching back to Bring Around Ballad.
  • Chronomancer teleports have been reorganised to be more logical pairs, after discussions with original designers.
  • The Ruins of Skara Brae now more closely reflect the city that you know and love, from Tales of the Unknown.
  • Tarjan can now cast "Force of Tarjan" which is a breath, followed by a sandstorm.
  • Longinus reappears to give his final prophecies.

Tales of the Unknown Changes / Fixes
  • Add some Skara Brae journaling on the stables and the snow drift.
  • Fixed Mangar casting MageFlame (should have been casting disrupt)
  • Fixed 99 berserkers not triggering.
  • Fixes for resetting the gates in Skara Brae
  • Fixed melee disrupt spell of heroes like Mangar not working correctly.

Destiny Knight Changes / Fixes
  • Fixed missing Arms Master of the Graphnar Fist encounter.
  • Graphnar Lord - updated encounter to show the monster art and name, to make it consistent with other fight in this dungeon level.
  • Fixed Oscons Fortress level 1 magic mouth to add appropriate journal notes based on the answers given.
  • Added Review board to Colosse.
  • Fixed grammar error in Destiny Stone dungeon magic mouth messages.
  • Grey Crypt - Changed Sphynx to change up and down stairs based on answers given.
  • Destiny Stone - Fixed case where party is full on getting Zen Master and hitting escape or cancel falls through to finish the dungeon. Added message to say you got 'The Ring'.
  • Fixes for various issues with the Snare puzzles on Destiny Stone and Grey Crypt not being reset correctly on load.

General Changes / Fixes
  • Fix some grammar errors in the temples.
  • Individual monster attacks are now spread throughout combat - they were just attacking in groups before.
  • Warstrike now burns instead of chokes.
  • Added missing full stop to "drop item" request.
  • Casino double down now uses proper casino rules (hits you with 1 more card).
  • Player strength increases chance to hit.
  • Fixes for summon spell ranges and the Summon Help spell.
  • Melee damage now takes drained-level into account.
  • Added ability for spells to heal OLD condition.
  • Fixed issue with teleporting into scripted empty rooms not running the scripts.
  • Fog and skybox tweaks to BT1 and BT2.
  • Updated blizzard effects for all volumes.
  • Improved visuals of automap.
  • Combat spells are now castable in noncombat but will fizzle - this is necessary as they are used to solve puzzles in Thief of Fate.
  • Fix monster gender and summonHelp probability bugs.
  • Rogues can now identify items. Failure to identify means the item can never be identified.
  • By popular demand, change '#' back to '()' for item charges, in the UI.
  • Added option for a Bard to stop singing their current song.
  • Unequipped items are now usable outside of combat - saves the user having to equip,unequip etc., just to use an item.
  • Fix for "Hide in Shadows" to always go first in combat.
  • Fixed Push-Back spells not working for enemies.
  • Monsters with a PUSH spell (Force of Tarjan, Far Foe, Sand Storm) will preference that if they are <50 feet from the player.
  • Player ADVANCE now has much higher priority.
  • Wineskins are now available in Taverns.
  • Monks now use roll table from Thief of Fate - goes up to 2048 max damage.
9 comments Read more

November 30, 2018

Thief of Fate Schedule


Hey everybody!

So we've been doing a lot of work on Thief of Fate - reading through the clue books and the manual; looking at the original map illustrations - and there is just so much that was layered into the lore, but wasn't able to be displayed on screen because of the technical limitations of the time.

We want the Bard's Tale Trilogy version of Thief of Fate to be the best that it can be. That means that we want The Palace to look like it's underwater. To make Gelidia not only be a land of eternal winter, but look like it too. For Urmech's Workshop to have mechanical walls (and occasionally, be filled with oil).

Because of all of this (and more - oh so much more!), Thief of Fate and the Legacy mode aren't going to be ready until early 2019.

We want to make it very clear that this is nothing to do with money, nor inXile's recent acquisition by Microsoft. This is simply that we (inXile and Krome) want to make the game be the best it can be - and we need more time to get it all in place.

One of the things that we’ve enjoyed since the game’s launch in August is the conversation with our fans. Now that we’re in the final stretch of development, we’re taking this delay as an opportunity to offer a peek behind the curtain. To that end, we plan on creating a Beta branch on Steam as well as a Thief of Fate Beta specific forum area. Before Christmas 2018, we'll populate this Beta branch with a version of Thief of Fate that will be playable (but will have some bugs) - with some of the art (enemy cameos, dungeon art and such) not complete. We welcome peoples' feedback and comments on the beta and we'll keep you all informed on progress as we approach the full release.

As Steam is the development platform for the game, this beta will only be available for Steam users. GOG users will, of course, receive the finished product on the same day as Steam users.

We've included a taste of the work-in-progress art below, so you can see some of these things that we're talking about and hopefully get a feel for what we're trying to get in place and why we're taking the extra time.

Cheers
Linds

Thief of Fate Remastering Comparison
https://www.youtube.com/watch?v=OAcUTNs4cbs&feature=youtu.be

C-64 to Remaster Enemies
Please note we only had still frames for the C-64 images!





Urmech Dungeon Environment


Gelidia Environment - The Land of Eternal Winter


Chronomancer Female Portrait

43 comments Read more

About This Game

Experience the events that led to The Bard’s Tale IV: Barrows Deep and The Mage’s Tale! The Bard's Tale Trilogy is a remastering of the classic 1980’s series, one of the godfathers of the RPG genre. Create an adventuring party in the first volume and play it across all three, creating a heroic story all your own!

  • The Bard’s Tale Trilogy currently contains The Bard’s Tale and The Bard’s Tale II: The Destiny Knight. In early 2019, The Bard’s Tale III: Thief of Fate, will be added into the collection free of charge!
  • Rescue a city trapped by a wizard, reforge the legendary Destiny Wand, and travel across time and space to confront a Mad God!
  • Enjoy a uniform playing experience across all three titles without the need for emulation or compatibility concerns.
  • For the first time, play as male or female across all three games! Also includes other quality of life changes such as automapping for all three games, spell access, and updated equipment/inventory management.
  • The final game content released will be the Legacy Mode, a suite of features which will allow veteran players to experience the games similarly to how they first played them, and will be released free of charge for owners when complete.

The Bard's Tale Trilogy is a chance for old fans to be young once again and for a new generation of roleplaying and dungeon crawler fans to discover why these games matter so much all these years later. Pick up the game and start your epic adventure today!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64bit OS, Windows 7 SP1, Windows 8 / 8.1, Windows 10
    • Processor: Intel Core2 Quad Q9300 / AMD Athlon 64 X2 4200+ / Intel Core i5-2500K or higher if using integrated Intel GPU
    • Memory: 4 GB RAM
    • Graphics: Graphics card with DX10 (shader model 4.0) capabilities
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64bit OS, Windows 7 SP1, Windows 8 / 8.1, Windows 10
    • Processor: Intel Core i5-760 / AMD FX-6100set support
    • Memory: 8 GB RAM
    • Graphics: Nvidia 750 or AMD equivalent, or better
    • DirectX: Version 11
    • Storage: 1 GB available space

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