In a distant corner of the universe exists an ancient supercomputer plagued by malfunctioning circuits and corrupted data. Take control of one of its spherical maintenance drones and command a range of abilities as you progress through ever-more challenging levels.
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Release Date:
Jun 26, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I believe that the collective ideas of the gaming community are greater than the ideas of one game developer. Because of this I want to allow the community to have input before releasing the game as a finished project. The current state of the game provides a solid foundation on which to build and evolve with the community.”

Approximately how long will this game be in Early Access?

“I estimate that the game will leave Early Access by Fall 2019, though improvements and community input will continue after release. I want to allow enough time for the features to mature and to work out all the kinks before full release.”

How is the full version planned to differ from the Early Access version?

“By the time the game leaves Early Access all features and mechanics will be solid and polished. The variety of obstacles, enemies, and levels will be greatly expanded.”

What is the current state of the Early Access version?

“All of the features currently listed in the "Current Features" section are implemented. You can expect a more or less complete feeling experience. All Singleplayer and Multiplayer modes are functional and have few known bugs/issues. The scaffolding of all current game systems has been laid.”

Will the game be priced differently during and after Early Access?

“Currently I am not planning to raise the price on full release, but that may change depending on the scope of the development process.”

How are you planning on involving the Community in your development process?

“I would like to maintain an open exchange of ideas with the community. I will be looking to the community to point out any issues they may encounter so I can readily address them. I will also be looking to the community for suggestions, feedback and creative input.”
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Recent updates View all (6)

October 18

Patch 0.110.18


This patch aims mainly to enhance the visuals and improve networking.

Additions
  • FX for jumping/boosting
  • FX trail in air
  • FX for landing/impact
  • FX and camera hold for destruction
  • FX and camera hold for level completion

Changes
  • Tweaked Depth of Field settings to improve visuals on close zoom
  • Reworked network movement for smoother and more accurate syncing of velocity, rotation and position across the network
  • Tweaked FX trail and charge/magnet FX

Fixes
  • Other players charge is now synced properly across network while waiting for game to start
0 comments Read more

July 31

Patch 0.107.31



This patch focuses on revamping the level generation system as well as a few bug fixes. I will be continuing to improve the level generation and this update provides some fundamental changes (custom random scripts, better placement logic, etc) that provide a solid foundation.

Changes
  • Created custom Random Number Generator and custom methods for greater control over procedural generation.
  • Improved level generation method to create more interesting, challenging and aesthetically pleasing levels.

Fixes
  • Game mode UI now properly syncs when joining a party.
  • Fixed issues with Sloped Blocks that were causing problems with level generation and building.
  • Fixed rare bug that would allow you place multiple blocks in the same space.
  • Fixed issue that was causing level generation to be inconsistent with level and seed.
0 comments Read more
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About This Game

The Style

Remember when games were simpler? When your concern wasn't how much health you had, but how many lives you had left? When you teetered on the edge of frustration and determination until at last you tasted sweet success? That feeling is what Data Ball attempts to capture and bring into modern gaming. Reminiscent of games like Marble Blaster combined with the obstacle-based level progression of games like Donkey Kong Country this roller-ball 3D-platformer will have you pushing yourself to do better and go farther.

The Setting

In a distant corner of the universe exists an ancient supercomputer plagued by malfunctioning circuits and corrupted data. Take control of one of its spherical maintenance drones and command a range of abilities as you progress through ever-more challenging levels.

Current Features

Challenging and Strategic Gameplay
Using a myriad of traversal abilities (rolling, jumping, magnetism, etc) you must navigate through levels filled with a variety of obstacles and enemies. By strategically managing your charge level and looking ahead to plan your path you must overcome these obstacles in order to progress further. Your score will be rewarded by taking risks and completing levels quickly, but be careful not to lose all of your lives or you will be forced to start over.

Multiple Game Modes
  • Ascension (Solo and Multiplayer):
    Proceed through an endless series of procedurally generated levels and attempt to get as far as possible. Challenge yourself to earn a higher score by taking more risks and completing levels more quickly.
  • Creative (Solo and Multiplayer):
    Build levels to challenge yourself and your friends.
  • Race (Multiplayer):
    Challenge your friends or complete strangers in a race to the finish. Use all your abilities to defeat your opponent.
  • Battle (Multiplayer):
    Battle others in an arena-style fight to death. Use all of your abilities as well as power ups placed in the arena to knock your opponents to their demise without getting knocked yourself.

Multiplayer Flexibility
  • Play with Friends
  • Find others to play with
  • Local/Split-screen and Online Multiplayer

And More...
  • Power Ups
  • Leaderboards
  • Cloud Saves

Planned Features

The following list of features are all planned to be in the final release of the game. While I cannot guarantee that everything on this list will make it into the game I can guarantee that a solid effort will be made to do so.

  • Steam Achievements
  • Steam Workshop Integration
  • Mac OS & Linux Support
  • Cross-Platform Multiplayer
  • Aesthetic Customization
  • More Enemy Types
  • More Obstacle Types
  • More interesting/challenging procedural levels
  • AI Players

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7+
    • Processor: Intel Core2 Duo processor (or 64-Bit AMD equivalent)
    • Memory: 4 GB RAM
    • Graphics: Dedicated Card w/ 1GB VRAM
    • Storage: 200 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system

What Curators Say

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