Blender Character Rigging for Beginners HD
Blender Character Rigging For Beginners HD is a series by Riven Phoenix that takes the art student through a step-by-step process in rigging a high quality 3D human character from scratch using blender's powerful rigging features.
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Release Date:
Mar 19, 2018
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Series Content

Introduction to Rigging in Blender
General Overview of Rigging Concepts
Intro to Vertex Groups, Weights Concepts
Start Rigging Process - Stage 1
Parent Child Relationship Concepts
Bone Roll, Quaternion, Axis Angle, Euler Angles
Rigging Head & Neck
Rigging Eyes, Tongue, Jaw
Rigging Chest & Hip
Rigging Legs & Feet
Rigging Shoulders, Arms
Rigging Hand and Fingers
Root Bone and Conclusion
1.1. Introduction to Rigging Course
Chapter
3 minutes
Introduction to Rigging Course
1.2. Introduction to Blender Rigging - Part 1
Chapter
20 minutes
Introduction to Blender Rigging - Part 1
1.3. Introduction to Blender Rigging - Part 2
Chapter
19 minutes
Introduction to Blender Rigging - Part 2
1.4. Downloading and Setting up your File for Rigging
Chapter
6 minutes
Downloading and Setting up your File for Rigging
1.5. Intro to Bones and Placing your First Bones - Part 1
Chapter
19 minutes
Intro to Bones and Placing your First Bones - Part 1
1.6. Intro to Bones and Placing your First Bones - Part 2
Chapter
19 minutes
Intro to Bones and Placing your First Bones - Part 2
1.7. Intro to Bones and Placing your First Bones - Part 3
Chapter
20 minutes
Intro to Bones and Placing your First Bones - Part 3
1.8. Intro to Bones and Placing your First Bones - Part 4
Chapter
15 minutes
Intro to Bones and Placing your First Bones - Part 4
1.9. Naming your Bones
Chapter
18 minutes
Naming your Bones
1.10. Mirroring your Bones
Chapter
15 minutes
Mirroring your Bones
2.1. General Overview of Bones in Edit Mode - Part 1
Chapter
19 minutes
General Overview of Bones in Edit Mode - Part 1
2.2. General Overview of Bones in Edit Mode - Part 2
Chapter
20 minutes
General Overview of Bones in Edit Mode - Part 2
2.3. Intro to Armature Modifier & Vertex Groups - Part 1
Chapter
18 minutes
Intro to Armature Modifier & Vertex Groups - Part 1
2.4. Intro to Armature Modifier & Vertex Groups - Part 2
Chapter
19 minutes
Intro to Armature Modifier & Vertex Groups - Part 2
2.5. Intro to Automatic Weights & Vertex Groups
Chapter
19 minutes
Intro to Automatic Weights & Vertex Groups
2.6. Intro to Bone Envelopes & Bendy Bones
Chapter
18 minutes
Intro to Bone Envelopes & Bendy Bones
2.7. Intro to Parent Child Relationships - Part 1
Chapter
15 minutes
Intro to Parent Child Relationships - Part 1
2.8. Intro to Parent Child Relationships - Part 2
Chapter
18 minutes
Intro to Parent Child Relationships - Part 2
2.9. Intro to Parent Child Relationships - Part 3
Chapter
18 minutes
Intro to Parent Child Relationships - Part 3
2.10. Intro to Parent Child Relationships - Part 4
Chapter
15 minutes
Intro to Parent Child Relationships - Part 4
3.1. Switching Modes on Objects & Bones
Chapter
11 minutes
Switching Modes on Objects & Bones
3.2. Intro to Vertex Groups & Panel Options - Part 1
Chapter
17 minutes
Intro to Vertex Groups & Panel Options - Part 1
3.3. Intro to Vertex Groups & Panel Options - Part 2
Chapter
16 minutes
Intro to Vertex Groups & Panel Options - Part 2
3.4. Intro to Vertex Groups & Panel Options - Part 3
Chapter
14 minutes
Intro to Vertex Groups & Panel Options - Part 3
3.5. Intro to Vertex Groups & Panel Options - Part 4
Chapter
9 minutes
Intro to Vertex Groups & Panel Options - Part 4
3.6. Intro to Vertex Groups with Weights & Bones - Part 1
Chapter
19 minutes
Intro to Vertex Groups with Weights & Bones - Part 1
3.7. Intro to Vertex Groups with Weights & Bones - Part 2
Chapter
20 minutes
Intro to Vertex Groups with Weights & Bones - Part 2
3.8. Intro to Vertex Groups with Weights & Bones - Part 3
Chapter
18 minutes
Intro to Vertex Groups with Weights & Bones - Part 3
3.9. Intro to Vertex Weights Tools
Chapter
12 minutes
Intro to Vertex Weights Tools
3.10. Intro to Weight Paint Tools - Part 1
Chapter
19 minutes
Intro to Weight Paint Tools - Part 1
3.11. Intro to Weight Paint Tools - Part 2
Chapter
18 minutes
Intro to Weight Paint Tools - Part 2
3.12. Intro to Weight Paint Tools - Part 3
Chapter
14 minutes
Intro to Weight Paint Tools - Part 3
3.13. Intro to Weight Paint Tools - Part 4
Chapter
19 minutes
Intro to Weight Paint Tools - Part 4
3.14. Intro to Weight Paint Tools - Part 5
Chapter
20 minutes
Intro to Weight Paint Tools - Part 5
3.15. Intro to Bone Rolls - Part 1
Chapter
18 minutes
Intro to Bone Rolls - Part 1
3.16. Intro to Bone Rolls - Part 2
Chapter
19 minutes
Intro to Bone Rolls - Part 2
4.1. Setting Bone Rolls - Part 1
Chapter
19 minutes
Setting Bone Rolls - Part 1
4.2. Setting Bone Rolls - Part 2
Chapter
14 minutes
Setting Bone Rolls - Part 2
4.3. Setting Bone Rolls - Part 3
Chapter
12 minutes
Setting Bone Rolls - Part 3
4.4. Adjusting Finger Bones
Chapter
20 minutes
Adjusting Finger Bones
4.5. Take Inventory of Deforms
Chapter
9 minutes
Take Inventory of Deforms
4.6. Adjusting Bone Deforms - Part 1
Chapter
18 minutes
Adjusting Bone Deforms - Part 1
4.7. Adjusting Bone Deforms - Part 2
Chapter
17 minutes
Adjusting Bone Deforms - Part 2
4.8. Adjusting Bone Deforms - Part 3
Chapter
20 minutes
Adjusting Bone Deforms - Part 3
4.9. Adjusting Bone Deforms - Part 4
Chapter
13 minutes
Adjusting Bone Deforms - Part 4
4.10. Adjusting Bone Deforms - Part 5
Chapter
14 minutes
Adjusting Bone Deforms - Part 5
4.11. Testing with Unity
Chapter
19 minutes
Testing with Unity
4.12. Fine Tune Deforms after Unity
Chapter
20 minutes
Fine Tune Deforms after Unity
4.13. Locking Bones
Chapter
10 minutes
Locking Bones
5.1. Intro to World Coordinate System
Chapter
17 minutes
Intro to World Coordinate System
5.2. Parent Child World & Local Space
Chapter
12 minutes
Parent Child World & Local Space
5.3. Intro to Constraints
Chapter
20 minutes
Intro to Constraints
5.4. Objects with Constraints - Part 1
Chapter
20 minutes
Objects with Constraints - Part 1
5.5. Objects with Constraints - Part 2
Chapter
14 minutes
Objects with Constraints - Part 2
5.6. Objects with Constraints - Part 3
Chapter
18 minutes
Objects with Constraints - Part 3
5.7. Objects with Constraints - Part 4
Chapter
20 minutes
Objects with Constraints - Part 4
5.8. Objects with Constraints - Part 5
Chapter
15 minutes
Objects with Constraints - Part 5
5.9. Objects with Constraints - Part 6
Chapter
16 minutes
Objects with Constraints - Part 6
5.10. Bones with Constraints - Part 1
Chapter
20 minutes
Bones with Constraints - Part 1
5.11. Bones with Constraints - Part 2
Chapter
12 minutes
Bones with Constraints - Part 2
5.12. Bones with Constraints - Part 3
Chapter
18 minutes
Bones with Constraints - Part 3
5.13. Bones with Constraints - Part 4
Chapter
19 minutes
Bones with Constraints - Part 4
5.14. Bones with Constraints - Part 5
Chapter
18 minutes
Bones with Constraints - Part 5
5.15. Bones with Constraints - Part 6
Chapter
14 minutes
Bones with Constraints - Part 6
5.16. Bones with Constraints - Part 7
Chapter
20 minutes
Bones with Constraints - Part 7
5.17. Bones with Constraints - Part 8
Chapter
19 minutes
Bones with Constraints - Part 8
5.18. Bones with Constraints - Part 9
Chapter
18 minutes
Bones with Constraints - Part 9
5.19. Bones with Constraints - Part 10
Chapter
10 minutes
Bones with Constraints - Part 10
6.1. Bone Roll Explained - Part 1
Chapter
20 minutes
Bone Roll Explained - Part 1
6.2. Bone Roll Explained - Part 2
Chapter
19 minutes
Bone Roll Explained - Part 2
6.3. Coordinates & Constraints Working Together - Part 1
Chapter
19 minutes
Coordinates & Constraints Working Together - Part 1
6.4. Coordinates & Constraints Working Together - Part 2
Chapter
14 minutes
Coordinates & Constraints Working Together - Part 2
6.5. Intro to Rotations - Part 1
Chapter
20 minutes
Intro to Rotations - Part 1
6.6. Intro to Rotations - Part 2
Chapter
19 minutes
Intro to Rotations - Part 2
6.7. Intro to Euler Angle Rotations - Part 1
Chapter
20 minutes
Intro to Euler Angle Rotations - Part 1
6.8. Intro to Euler Angle Rotations - Part 2
Chapter
19 minutes
Intro to Euler Angle Rotations - Part 2
6.9. Intro to Euler Angle Rotations - Part 3
Chapter
14 minutes
Intro to Euler Angle Rotations - Part 3
6.10. Intro to Euler Angle Rotations - Part 4
Chapter
14 minutes
Intro to Euler Angle Rotations - Part 4
6.11. Intro to Euler Angle Rotations - Part 5
Chapter
19 minutes
Intro to Euler Angle Rotations - Part 5
6.12. Intro to Euler Angle Rotations - Part 6
Chapter
19 minutes
Intro to Euler Angle Rotations - Part 6
6.13. Intro to Euler Angle Rotations - Part 7
Chapter
10 minutes
Intro to Euler Angle Rotations - Part 7
6.14. Intro to Axis Angle Rotations w, x, y, z
Chapter
18 minutes
Intro to Axis Angle Rotations w, x, y, z
6.15. Intro to Quaternion Rotations w, x, y, z
Chapter
12 minutes
Intro to Quaternion Rotations w, x, y, z
7.1. Build Head & Neck Rig - Part 1
Chapter
19 minutes
Build Head & Neck Rig - Part 1
7.2. Build Head & Neck Rig - Part 2
Chapter
20 minutes
Build Head & Neck Rig - Part 2
7.3. Build Head & Neck Rig - Part 3
Chapter
16 minutes
Build Head & Neck Rig - Part 3
8.1. Build Eye Rig - Part 1
Chapter
19 minutes
Build Eye Rig - Part 1
8.2. Build Eye Rig - Part 2
Chapter
15 minutes
Build Eye Rig - Part 2
8.3. Build Eye Rig - Part 3
Chapter
20 minutes
Build Eye Rig - Part 3
8.4. Build Tongue Rig
Chapter
16 minutes
Build Tongue Rig
8.5. Build Jaw Rig
Chapter
18 minutes
Build Jaw Rig
9.1. Build Chest & Hip Rig - Part 1
Chapter
17 minutes
Build Chest & Hip Rig - Part 1
9.2. Build Chest & Hip Rig - Part 2
Chapter
20 minutes
Build Chest & Hip Rig - Part 2
9.3. Build Chest & Hip Rig - Part 3
Chapter
20 minutes
Build Chest & Hip Rig - Part 3
9.4. Build Chest & Hip Rig - Part 4
Chapter
13 minutes
Build Chest & Hip Rig - Part 4
10.1. Build Leg Rig - Part 1
Chapter
18 minutes
Build Leg Rig - Part 1
10.2. Build Leg Rig - Part 2
Chapter
19 minutes
Build Leg Rig - Part 2
10.3. Build Leg Rig - Part 3
Chapter
17 minutes
Build Leg Rig - Part 3
10.4. Build Leg Rig - Part 4
Chapter
15 minutes
Build Leg Rig - Part 4
10.5. Build Foot Roll Rig - Part 1
Chapter
19 minutes
Build Foot Roll Rig - Part 1
10.6. Build Foot Roll Rig - Part 2
Chapter
19 minutes
Build Foot Roll Rig - Part 2
10.7. Build Foot Roll Rig - Part 3
Chapter
14 minutes
Build Foot Roll Rig - Part 3
10.8. Build Foot Roll Rig - Part 4
Chapter
12 minutes
Build Foot Roll Rig - Part 4
11.1. Build Shoulder Rig
Chapter
17 minutes
Build Shoulder Rig
11.2. Build Arm Rig - Part 1
Chapter
19 minutes
Build Arm Rig - Part 1
11.3. Build Arm Rig - Part 2
Chapter
19 minutes
Build Arm Rig - Part 2
11.4. Build Arm Rig - Part 3
Chapter
20 minutes
Build Arm Rig - Part 3
11.5. Build Arm Rig - Part 4
Chapter
15 minutes
Build Arm Rig - Part 4
11.6. Build Arm Rig - Part 5
Chapter
17 minutes
Build Arm Rig - Part 5
11.7. Build Arm Rig - Part 6
Chapter
19 minutes
Build Arm Rig - Part 6
12.0. Build Hand Rig
Chapter
11 minutes
Build Hand Rig
12.1. Build Fingers Rig - Part 1
Chapter
14 minutes
Build Fingers Rig - Part 1
12.2. Build Fingers Rig - Part 2
Chapter
9 minutes
Build Fingers Rig - Part 2
12.3. Build Fingers Rig - Part 3
Chapter
9 minutes
Build Fingers Rig - Part 3
12.4. Build Fingers Rig - Part 4
Chapter
13 minutes
Build Fingers Rig - Part 4
12.5. Build Fingers Rig - Part 5
Chapter
14 minutes
Build Fingers Rig - Part 5
12.6. Build Fingers Rig - Part 6
Chapter
7 minutes
Build Fingers Rig - Part 6
12.7. Build Fingers Rig - Part 7
Chapter
16 minutes
Build Fingers Rig - Part 7
12.8. Build Fingers Rig - Part 8
Chapter
7 minutes
Build Fingers Rig - Part 8
12.9. Build Fingers Rig - Part 9
Chapter
10 minutes
Build Fingers Rig - Part 9
13.1. Setup Root Bone Shape
Chapter
5 minutes
Setup Root Bone Shape
13.2. Adding an Extra IK Feature
Chapter
11 minutes
Adding an Extra IK Feature
13.3. Finalizing the Rigging System - Part 1
Chapter
19 minutes
Finalizing the Rigging System - Part 1
13.4. Finalizing the Rigging System - Part 2
Chapter
3 minutes
Finalizing the Rigging System - Part 2
13.5. Conclusion
Chapter
11 minutes
Conclusion
init_data: 0.1173, render: 0.164

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About This Series

Blender Character Rigging For Beginners HD is a series by Riven Phoenix that takes the art student through a step-by-step process in rigging a high quality 3D human character from scratch using blender's powerful rigging features. This course is considered volume two of "Blender Character Modeling for Beginners HD" Course where you learned to model a realistic human figure from scratch without any reference using a formula based system. You however will get to download the 3D character to use in this course as a starting point or simply use the character you already built using volume one or your own character. The art student will start by placing the required bones onto a realistic human figure model and learn at the same time how to develop it into an advance rigging system. Riven Phoenix will explain in detail many aspects of rigging step-by-step and show the student how to understand and build an advance knowledge of blender's internal rigging system for human character motion. Students will with this course become very intimate with blender's complex rigging system which they can apply to any 3D character. This course is designed to teach art students how to use blender's rigging system from the ground up and become more confident with it to develop their own rigging systems from scratch. Each step is explained clearly so the student can follow along with ease.

Blender's rigging system is a very complex subject to understand so Riven Phoenix will explain in detail how to understand and use the rigging system for students who are completely new to this subject. Great care has been taken to explain in detail this complex subject matter.

Cast and Crew

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System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core 2 or AMD equivalent
    • Memory: 1 GB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • Additional Notes: Network Bandwidth of 5Mbps for 540p, 3Mbps for 360p.
    Recommended:
    • OS: Windows 10
    • Processor: Intel Core I3+ or AMD equivalent recommended for HD 1080p playback
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Additional Notes: Network Bandwidth of 12Mbps for 1080p or 8Mbps for 720p.
    Minimum:
    • OS: Mac OSX 10.7
    • Processor: Intel Core 2 or AMD equivalent
    • Memory: 1 GB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • Additional Notes: Network Bandwidth of 5Mbps for 540p, 3Mbps for 360p.
    Recommended:
    • OS: Mac OSX 10.10+
    • Processor: Intel Core I3+ or AMD equivalent recommended for HD 1080p playback
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Additional Notes: Network Bandwidth of 12Mbps for 1080p or 8Mbps for 720p.
    Minimum:
    • OS: Linux Ubuntu 12.04 or later, SteamOS 2.20 or later
    • Processor: Intel Core 2 or AMD equivalent
    • Memory: 1 GB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • Additional Notes: Network Bandwidth of 5Mbps for 540p, 3Mbps for 360p.
    Recommended:
    • OS: Linux Ubuntu 12.04 or later, SteamOS 2.20 or later
    • Processor: Intel Core I3+ or AMD equivalent recommended for HD 1080p playback
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Additional Notes: Network Bandwidth of 12Mbps for 1080p or 8Mbps for 720p.
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