Pure Rock Crawling is a game build around the concept of making the best tire and the best suspension simulation. The main goal was to create a slow, immersive ride throughout rocky trails, forest hills and flat deserts. That kind of ride is the best way to admire beauty of rock crawling.
Recent Reviews:
Very Positive (20) - 90% of the 20 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (241) - 86% of the 241 user reviews for this game are positive.
Release Date:
Apr 11, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Pure Rock Crawling is fully playable game right now, but needs more features and final polish. Support provided by players can have a great impact on the game and help to make it better and more completed experience within the scope of the main core which is Rock Crawling.”

Approximately how long will this game be in Early Access?

“Pure Rock Crawling should come out of Early Access in roughly 6-10 months.”

How is the full version planned to differ from the Early Access version?

“Full version will be updated with more cars and maps. Core gameplay will stand as it is. There are few plans for new game modes and so called career mode.”

What is the current state of the Early Access version?

“Pure Rock Crawling is mostly completed experience with 2 customizable cars, 6 maps and 18 stages to play with.”

Will the game be priced differently during and after Early Access?

“No, price will stand as it is after leaving early access.”

How are you planning on involving the Community in your development process?

“I am open to ideas and suggesions reffering to vehicles, maps, game modes as far as common sense goes.”
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Recent updates View all (19)

April 25

UPDATE 25.04.2019



Hi ! I hope you are all having fun rock crawling ! Smaller update to address few issues.
  • Camera gimbal lock issue is now fixed
  • Compass had a gap in certain position resulting in gate number disappear too quickly
  • Gate numbers now stay on the side of the compass to indicate which way to go
  • I reworked the math behind suspension, mainly this helped to achieve more realistic flex
  • Engine RPM are now FPS independent, greatly improving gameplay
  • Snow and ice friction fix
  • Now suspension height have affect on suspension articulation, adding realism and preventing from unnecessary tire clipping
  • Interior camera had an issue when activated second time, it would loose connection with car pitch angle, now fixed
  • Exterior camera was reworked, now it avoids clipping by going over obstacle, not in front of it. That prevents rapid zoom ins from happening
  • Reduced amount of fog on winter map
  • Slight lighting changes on green,red and yellow desert maps
Big thanks to the community for suggestions and bug finding ! Take care !
1 comments Read more

April 11

Happy Birthday ! Anniversary Update



Hi ! Here we are, one year later :) Time to sum up past 12 months and plan the future ! But first, the actual update :)

NEW VEHICLE
Since one year ago the buggy type vehicle was added to the game, I thought it would be a right time to reveal the new buggy. Its lighter and faster than other vehicles, also features bigger tires. Have fun :)



GRAPHICS UPDATE
I took some time to rework the lighting on all maps, to better suit the overall look of the game. I hope the game now feels more toned down and much more realistic :) As I was changing this stuff I went ahead and change some vegetation on spring maps, as much as I am in new maps I think that the game really will benefit from this change and help the old maps not stand out so much.



MINOR UPDATES
  • car physics should be more responsive now, there was linear drag applied to car body causing it to "float" when moving faster.
  • improved camera, I hope it will help everyone who felt dizzy while playing
  • fixed bug that caused no feedback from buttons on score widget
  • more CPU calculations for body velocity and position, should improve smoothness
  • fixed bug that caused no money earned from the first ever stage
  • more money for clean stage completion

And now... lets sum up this year !



I have never thought that this game is going to evolve so much, that it would have customization, wheel support with force feedback, proper cockpit view and if you are here from day one then probably you remember the struggle to make proper diff lock :)



And that's all thanks to all of you. Pushing me to make new things, fix the old ones, really that means a lot. I may be not the most communicative dev, but i hope you feel that i am reading every suggestion and comment, and that i am truly committed to this as an Early Access where players have impact on the game.



That being said, Pure Rock Crawling will remain in Early Access for now. It would be wasted opportunity to leave it too soon, when the game still can benefit from players suggestions.

As for the future :) I have some ideas that I am constantly testing and also your requests. So here is the rough list of what to expect from this game in the future:
  • update car models, as well as suspension, i think i can do much better now
  • rework customization, I want to make something that would really let you feel like building dream rock crawler. Different tire sizes/types, axles that actually change something, being able to chose between spring or leaf suspension, more cosmetic items etc., so that's something that i want to work hard on.
  • different progression system, since i find levels/credits in current form a little annoying
  • multiplayer and mod support, so these are the tough ones. Don't get me wrong, I want both in game as soon as possible ! Both require the game to be more finished than it is right now (especially mod support) so first things first. Once i settle on how the core mechanics work, I will start working on these features. Cant say anything for sure but I will try as hard as i can :)
Looking back on how much Pure Rock Crawling changed in the past 12 months i am sure there is much more to come !!!

Thank you all for the support ! Cheers and have fun !
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About This Game

PURE ROCK CRAWLING - Flexible tires, simulated suspension and more !


Pure Rock Crawling is a game build around the concept of making the best tire and the best suspension simulation. The main goal was to create a slow, immersive ride throughout rocky trails, forest hills and flat deserts. That kind of ride is the best way to admire beauty of rock crawling.

THE CHALLENGE - Pure and Simple


The challenge is simple: on trail you will find ten gates composed of two cones, none of which should be touched or tripped. For every gate passed you will be awarded with points, for every cone tripped you will loose them. Be precise and concentrated to gather as much points as you can, but be aware of the ticking clock. You have only 5 minutes to complete each stage, so be carefull with the throttle ! Too much or too little can doom you.

Pure Rock Crawling encourages you to take on this challenge to unlock new maps and vehicles.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 64-bit
    • Processor: Quad-core Intel or AMD, 2.5 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 850m or AMD equivalent
    • DirectX: Version 11
    • Storage: 1500 MB available space
    • Sound Card: DirectX compatible
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 64-bit
    • Processor: Quad-core Intel or AMD, 2.5 GHz or faster
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 970 or AMD equivalent
    • DirectX: Version 11
    • Storage: 1500 MB available space
    • Sound Card: DirectX compatible

What Curators Say

13 Curators have reviewed this product. Click here to see them.

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