Pure Rock Crawling is a game build around the concept of making the best tire and the best suspension simulation. The main goal was to create a slow, immersive ride throughout rocky trails, forest hills and flat deserts. That kind of ride is the best way to admire beauty of rock crawling.
Recent Reviews:
Very Positive (18) - 83% of the 18 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (208) - 85% of the 208 user reviews for this game are positive.
Release Date:
Apr 11, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Pure Rock Crawling is fully playable game right now, but needs more features and final polish. Support provided by players can have a great impact on the game and help to make it better and more completed experience within the scope of the main core which is Rock Crawling.”

Approximately how long will this game be in Early Access?

“Pure Rock Crawling should come out of Early Access in roughly 6-10 months.”

How is the full version planned to differ from the Early Access version?

“Full version will be updated with more cars and maps. Core gameplay will stand as it is. There are few plans for new game modes and so called career mode.”

What is the current state of the Early Access version?

“Pure Rock Crawling is mostly completed experience with 2 customizable cars, 6 maps and 18 stages to play with.”

Will the game be priced differently during and after Early Access?

“No, price will stand as it is after leaving early access.”

How are you planning on involving the Community in your development process?

“I am open to ideas and suggesions reffering to vehicles, maps, game modes as far as common sense goes.”
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Recent updates View all (14)

February 8

UPDATE - NEW VEHICLE !



Hi ! I hope you are all having great time ! This update finally adds new car to the game ! And new parts along with it!

So this update is really much more than just a car. This is more like "i finally know how to make proper 3d model" :) I am really pleased with how this turned out, and how much more possibilities for customization it opened. For eg. previously bumpers were modeled with the whole body so it is impossible with the older cars to make customizable bumpers. That's the reason why i will redo previous cars in the future to make them step up to the new level of detail.



I hope you will have fun with this rig :)

MINOR UPDATES
  • few tweaks to 3rd person camera
  • fixed suspension animation lag
  • physics adjustments (cars were too wobbly :) )
  • new stuff for new car
That's all for this Update ! Take care !
9 comments Read more

January 25

UPDATE 25.01.2019



Hi ! Just finished working on newest update, which was meant to be a lot smaller but i just got carried away :) To be honest, working on this game is getting better and better with each update. Overcoming problems that I felt were impossible to solve at the beginning of this journey, feels just awesome and makes me wanna do more and more ! :)

Ok so, in today's update :

KEY BINDINGS

Sorry to keep you waiting so long ;)

CAR DAMAGE SYSTEM

This is just early test so don't expect to much :) I hope it will make you be more careful drivers, for now it is just cosmetic.

REWORKED CAR ENGINE PHYSICS

So, before this update, differential lock was jumping between two systems. One made for locked diffs which was giving the wheels a specific angle to be at the given time. Second for open ones, giving the specific angular velocity. This was very imperfect, but i just couldn't make my mind which will be better in the long run. With this update i made my mind and went for the first one. This required some tricky calculations to make the car behave naturally but gave me full control, power, load, gears. Now the system is more complete with: working automatic gearbox, exhaust smoke reacting to engine load, and low range being more powerful.



NEW CAMERA SYSTEM

The new 3rd person camera system is making looking around and keeping the eye on the track easier because of moving pivot point. Now you don't have to scroll the mouse wheel all the time. If you look from the above system is trying to put the car near border of the screen so you can see where you are going. Looking from front also makes more space in front of the car. Side effect of this system are of course killer screenshots ! :)

Alongside working on 3rd person camera, I made possible moving the head around in the 1st person view, and as community suggested (thanks all for great suggestion !), you can look out through the window !



NEW STUFF ON WINTER MAP



I keep working on this map to make it more diverse and interesting (also bigger). In the last few days i was trying to make rock positioning more procedural, but it was too performance heavy. Designing new trails, positioning rocks is really demanding, and just takes time. Also i took some time to finish up interactive foliage !



MINOR UPDATES
  • new automatic gearbox (so no more engine whining)
  • new engine sound
  • suspension is much more dynamic (increased suspension travel max speed)
  • added exhaust smoke
As always, thank you very much for keeping me motivated and helping me believe that nothing is impossible (just take some time :) ) !!!
15 comments Read more
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About This Game

PURE ROCK CRAWLING - Flexible tires, simulated suspension and more !


Pure Rock Crawling is a game build around the concept of making the best tire and the best suspension simulation. The main goal was to create a slow, immersive ride throughout rocky trails, forest hills and flat deserts. That kind of ride is the best way to admire beauty of rock crawling.

THE CHALLENGE - Pure and Simple


The challenge is simple: on trail you will find ten gates composed of two cones, none of which should be touched or tripped. For every gate passed you will be awarded with points, for every cone tripped you will loose them. Be precise and concentrated to gather as much points as you can, but be aware of the ticking clock. You have only 5 minutes to complete each stage, so be carefull with the throttle ! Too much or too little can doom you.

Pure Rock Crawling encourages you to take on this challenge to unlock new maps and vehicles.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 64-bit
    • Processor: Quad-core Intel or AMD, 2.5 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 850m or AMD equivalent
    • DirectX: Version 11
    • Storage: 1500 MB available space
    • Sound Card: DirectX compatible
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 64-bit
    • Processor: Quad-core Intel or AMD, 2.5 GHz or faster
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 970 or AMD equivalent
    • DirectX: Version 11
    • Storage: 1500 MB available space
    • Sound Card: DirectX compatible

What Curators Say

13 Curators have reviewed this product. Click here to see them.

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