Explore the magical world of summer camp in this story-rich game about a young Witch trespassing in the Human Realm. Make friends, cast spells, and uncover secrets during your first ever summer away from home. Welcome to Camp W!
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Jul 25, 2018
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August 24

Tales from the making of Camp W

We've had a few interviews go online the the past couple of weeks that you might find interesting...

In this interview with Geek & Sundry, narrative director Alexei and creative director Kelly discuss the story behind the development of Camp W's world and art style.

Here's a quote from Kelly: "I wanted to spark in people the feelings of curiosity and playfulness and acceptance and strength. With the goal that anyone could find pieces they related to somewhere in it. I wanted to make people feel good about who they are. Who they genuinely are. That they don’t need to hide, and that their choices do matter. I believe that that is a really powerful thing which could be scary, but is so exciting."

Over on Gamasutra, Alexei is joined by lead engineer Charlie to discuss their new narrative game design tool, Branching Storywriter, and what it's like making an all-ages game.

Here's a snippet from that: “My worries for this particular game were sort of a genre worry, in that I feel like we’re doing something that other people aren’t doing, and you have to question, when you walk down that path, why hasn’t anybody been walking down this path before?” says Bochenek. “Is it dangerous? Or is it simply undiscovered?”

Follow each link to read the full articles.
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July 31

Spooky Campfire Stories



We mentioned "Memories" in our last update, but I wanted to go a bit deeper into how exactly they work and what they contain.

One of my favorite examples of the Memory system is the telling of ghost stories, an event that happens twice in the game. Each time this happens, the campers gather late at night, and you are given three choices of which story to hear. For instance, you might get to choose between a forlorn fiancee, a mad scientist, or a creeping shadow man. Once you have chosen, another camper steps up to center stage and tells you the story, in their personal voice.



At the end of the story, you open up your Grimoire and sketch what you think the character looks like. On your next time through the game, you might choose a different ghost story, told by a different camper, resulting in a different Memory.

All of our Memories, of which there are dozens to collect, were done by talented illustrator Julia Iredale.
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Reviews

“Camp W is a great game for the end of summer.”
The Verge

“The triumphant winner of Interactive Fiction of the Week... It is delightful.”
Rock, Paper, Shotgun

“Filling the same shelf space as titles like Life is Strange and Oxenfree, Camp W is a slightly lighter tale of magic, the odd monster, and summer camp... A game that managed to capture my heart and build a world that I will happily visit again.”
GameSpace

About This Game

Camp W puts you in the role of a young Witch experiencing their first ever summer away from home at sleepaway camp. But there’s a twist! (Isn’t there always?) Though you’re from the Witching Realm, where magic is commonplace, you’ll be enrolling at a summer camp for Humans who have long since forgotten that Witchcraft exists. While summering in the Human Realm, you'll have to conceal your identity and make sure not to get caught practicing your craft. Make friends, cast spells, and uncover secrets during your first ever summer away from home. Welcome to Camp W!

Features


Friending Simulator - Camp W is filled with interesting characters, but everyone can’t be your best friend -- that would be exhausting. You’ll have to decide which campers interest you the most and then get to know them and their stories over the course of your playthrough.

Mysteries Await - There’s more to a summer at Camp W than kickball and friendship bracelets. Discover secrets about the history of the Witching Realm and battle evil forces who threaten to rain on your summer fun.

Get Your “Choose” On
- You decide which camp activities to attend, which questions to ask, and how you want to respond at critical moments throughout the game. One playthrough won’t be enough to explore every path of this branching story.

A Hand-Drawn World - Visit more than twenty beautifully illustrated locations--during the day and at night--and hang out with fifteen fun characters, all of which feature a range of fun poses and expressions. Not to mention your Grimoire, which will fill up with drawings as you play through the game.

Collectables Galore
- Cast 12 different spells, earn 18 unique badges, and unlock 60+ illustrated memories. You’ll have to replay the game to see them all, but it’s worth it--and you’ll earn achievements along the way.

All-Ages...But Not Just For Kids - Camp W was designed to be enjoyed by all ages, and we mean it. Youngsters and adults alike will find a lot to love about the story, dialogue, humor and drama throughout the game.

Original Score
- A complete score featuring more than a dozen tracks composed just for this game by talented composer and musician Davey Thomas Tucker. Listen to it online for yourself right here!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 (64 Bit)
    • Processor: 2.2 Ghz
    • Memory: 4 GB RAM
    • Graphics: DirectX compatible card
    • Storage: 2 GB available space
    Minimum:
    • OS: OSX El Capitan 10.11.6 (64-bit) with Metal or later
    • Processor: 2.2 Ghz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5000 or better
    • Storage: 2 GB available space
    • Additional Notes: Metal for OSX needed to run

What Curators Say

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