Sword Mans is a physics based sword fighting brawler where you control the sword instead of the swordsman.
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Release Date:
Mar 30, 2018
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Recent updates View all (26)

May 31

Update: Unity 2019

May 31, 2019 Sword Mans version 1.3.2

The biggest change in this update was an upgrade to Unity 2019. There were a number of bugs that came with the upgrade, but I think I got them all ironed out. However if you find any new bugs, let me know. You can email bypassgamestudios@gmail.com or make a post on the user forums about it.

In addition, I have a few minor improvements. Here's the patch notes.

New Stuff:
  • Upgraded to Unity 2019, a much needed upgrade. There aren't many noticeable changes, but there are many back end changes that were needed.

Adjustments:
  • Added some improvements to the campaign UI.
  • When a chapter is completed, you now have the option to continue to the next chapter or go back to the main menu (previously you were forced back to the menu).
  • Added chapter titles to the beginning and end of each chapter.

Bug Fixes:
  • Fixed a bug where the AI players would not aggro at the appropriate distance when using the crossbow.
  • Fixed a bug where the shop menu would sometimes cover up items in certain resolutions.

As always, have fun and keep your eyes peeled for the next update!
0 comments Read more

April 3

Update: Gun Mans, Part 2

April 3, 2019 Sword Mans version 1.3.1

Well Gun Mans has been fun, but April Fools is over and I think it's time we put the swords back in Sword Mans. But if you ever have the urge to play Gun Mans again, it'll be an option in the versus menu from now on. When starting a versus game, select options and turn on "Play Gun Mans" to turn all the swords back into guns.

New Stuff:
  • Put the swords back.
  • Added the option to play Gun Mans in versus mode whenever you want. The pistol, revolver, uzi, shotgun, crossbow, sniper rifle, tommy gun, LMG, grenade launcher, and rocket launcher are all still available when this option is enabled.

Adjustments:
  • Reordered the menus so you customize your sword mans just before starting the game. This seems more intuitive overall and allows you to choose if you're playing Gun Mans or Sword Mans before you select equipment.

I hope you have fun with this new mode!
3 comments Read more

About This Game

Sword Mans is a physics based sword fighting brawler where you control the sword instead of the swordsman. There is a man holding on to the sword who will flop behind it as it moves. Your goal is to defeat the other players by hitting the man holding onto their sword while defending the man holding on to your sword. This game supports both controllers and mouse and keyboard input.

Versus:
  • Fight against your friends or the AI in local multiplayer versus mode. Use stage hazards and power-ups scattered across some of the many stages to get the upper hand in a fight.

Co-op:
Play solo or team up with your friends in one of two cooperative game modes.
  • Arena: Fight endless waves of enemies and earn gold which can be used to buy cosmetics.
  • Campaign: Play through the campaign chapter by chapter. Chapters will be released periodically and the story will continue with each chapter.

Customize your sword man with a host of different weapons and cosmetics that can be unlocked through game-play. Damage is physics based, meaning heavier weapons will hit harder, but aren't as agile.

Sword Mans features a completely original soundtrack designed to fit the varying stages.

Content will be continually added in periodic updates including new stages, new cosmetics, and new chapters to the campaign.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 SP1+
    • Processor: SSE2
    • Memory: 1 GB RAM
    • Graphics: DX9
    • Storage: 300 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows 10
    • Processor: Core I5
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 670M
    • Storage: 200 MB available space
    • Sound Card: Any
    Minimum:
    • OS: MacOS Sierra 10.12.6
    • Processor: 2.5 GHz Intel Core i5
    • Memory: 1 MB RAM
    • Graphics: Intel HD Graphics 4000
    • Storage: 300 MB available space
    • Sound Card: Any
    Minimum:
    • OS: Ubuntu 16
    • Processor: 3.4 GHz Intel Core i7
    • Memory: 1 MB RAM
    • Graphics: GeForce GT 520
    • Storage: 300 MB available space
    • Sound Card: Any

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