The new puzzle adventure by the maker of the famous online riddle Notpron. A mix between Metroid, Portal, Mario and Zelda. Explore, solve puzzles, upgrade abilities, fight monsters.
All Reviews:
Very Positive (87) - 97% of the 87 user reviews for this game are positive.
Release Date:
Feb 22, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“To be able to finance the production of the game while already offering players a polished (but shorter) experience. User feedback helps us polish the game down to tiny details.”

Approximately how long will this game be in Early Access?

“2019”

How is the full version planned to differ from the Early Access version?

“The current version has a playtime of about 8-14 hours. The final game will have a playtime of about 12-25 hours.”

What is the current state of the Early Access version?

“The current early access version contains the first 8-14 hours of gameplay of the singleplayer campaign. It can be considered about 65% of the final game.
When you reached the end, you can, as a bonus, find lots of hidden secrets to keep you busy.”

Will the game be priced differently during and after Early Access?

“I'm not sure yet about the optimal pricing for the game.”

How are you planning on involving the Community in your development process?

“Your feedback and your experience is very important to us to make changes, to improve playablity.”
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Recent updates View all (42)

July 17

Dev Blog 18. July 2018 (Spoiler)

If you don't wanna get spoiled about whats coming next, don't watch this.

This shows what fighting will be like in the 2nd half (?) of the game.
It's still glitchy and buggy.

One important element of good fighting is how aggressive the enemies are. If you just make them all chase you, you will just keep running backwards away from everything. Not fun. It should rather be motivating for you to chase them.
So I try to find a good balance between them waiting at a distance and throwing stuff at you and them sometimes attacking you.

In this video they are still a bit too aggressive I think. I'm too much on the defensive side.

https://youtu.be/Ic1NyN0kiNU

With the much stronger enemies (they will get enabled by winning the boss fight btw) I can finally give you a lot more weapon upgrades again. I was a bit worried about what to put in all the chests. But now I have a huge lists of upgrades coming.
You will also get to destroy stone graves soon.
And since the sword is really useless for fighting, I will give you extra big sword upgrades, so it's worth taking the risk.


I worked on the boss fight, making it stand out more, have the world go dark for a moment etc.
You can tell he is using the stomp attack way too much (like all the time...). I have some more balancing to do.

https://youtu.be/0_TJB6SC4uM
2 comments Read more

July 13

Dev Blog 14.7.18

Today's update brought a new button tutorial system. This basically shows the buttons that are actually binded to a certain ability, whenever I want it to.
You cannot set controls yet yourself, but once you can, this system is already there and shows the correct keys. It also can see if you're using gamepad or mouse/keyboard and shows the approriate keys.
All new abilities and the tutorial at the start use this system to show you the necessary buttons until you actually solved the situation.

In the starting tutorial I replaced the last "puzzle" with something new. The last part required you to carry a stone and use that as a ladder to get up. Which is a mechanic that is NEVER used in the entire game after that. That part of the tutorial is only supposed to show you that you can carry certain items around with the "use" button. So the new tutorial does just that and only requires you to put the stone onto a button which then opens a door.

You might have noticed that in the new region I spawn a shitload of enemies and throw them at you, but you just kill em within seconds with a few combos. As satisfying as it is to kill so many enemies at once with a combo, I'm now starting to create new enemy types. They will have different behaviours and take lot more damage. I'm thinking 200+ (the current ones have 20-60). So you will actually have to focus on combat again and can't just flip even the biggest army away as if it's an annoying fly. Of course it's also part of the game design that I reward you this way, so you can actually combo-kill entire armies. But just at the right moment, I hope, I will introduce new challenges.

I also might make the part after the purple crystal much longer. It's really short at the moment and ties back into the battery puzzle part before pretty quickly.

In the battery puzzle region you might notice a lot of empty spaces. I left them on purpose, because I learned in the previous parts that I often want to cram in another puzzle or secret but then I have no more room. So this time I just left a lot of room and I have a few things in mind that I will put there.

Thanks for testing guys. You help me so much finding so many bugs!
0 comments Read more
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About This Game

Supraland is a mix of Metroid, Portal, Mario and Zelda.
You solve puzzles. You explore the world to find secrets, get upgrades and new abilities.
You fight cute monsters.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core2Duo 2.66GHz
    • Memory: 1 GB RAM
    • Graphics: GTX 780
    • Storage: 4000 MB available space
    Recommended:
    • OS: Windows 10
    • Memory: 1 GB RAM
    • Graphics: GTX 980
    • Storage: 4000 MB available space
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