A mix between Metroid, Portal, Mario and Zelda. Explore, find secrets, get upgrades, solve puzzles, fight enemies, find more secrets, get new abilities, discover new regions.
All Reviews:
Very Positive (140) - 97% of the 140 user reviews for this game are positive.
Release Date:
Feb 22, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“To be able to finance the production of the game while already offering players a polished (but shorter) experience. User feedback helps us polish the game down to tiny details.”

Approximately how long will this game be in Early Access?


How is the full version planned to differ from the Early Access version?

“The current version has a playtime of about 8-16 hours. The final game will have a playtime of about 12-25 hours.”

What is the current state of the Early Access version?

“The current early access version contains the first 8-16 hours of gameplay of the singleplayer campaign. It can be considered about 70% of the final game.
When you reached the end, you can, as a bonus, find lots of hidden secrets to keep you busy.”

Will the game be priced differently during and after Early Access?

“I'm not sure yet about the optimal pricing for the game.”

How are you planning on involving the Community in your development process?

“Your feedback and your experience is very important to us to make changes, to improve playablity.”
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Recent updates View all (123)

March 18


Supraland is now in beta!

- Added simplified Chinese translation
- Updated a couple of other translations
- Replaced remaining texts in the game that couldn't display Chinese, Japanese and Russian with a new text display (That also looks better than the old one)
- Added a couple of cables
- Fixed getting stuck in secret area of facility with translocator
- Fixed getting the 2 green moons without the stomp
- Enemy despawn distance was increased a lot so that they don't despawn when you respawn
- Fixed getting unlimited money from destroying volcanos
- Changed "basement" to "ground floor" in facility NPC hint
- Fixed OOB before 2nd last puzzle
- Fixed steel beams at Blueville gate rising too soon, so you could skip the entire throne room scene
- Fixed wrong solutions in the lava building (fire flies) and made some solutions a little easier
- Added 2 more chests and one more buyable item in the farm shop - those get your max health to 200 (185 before)
- Fixed wrong triggering problems with the quest once your cousin got saved
- Little skeletons now do 1 less damage
- Keycards slide easier into reader
- Flower not get stuck on rim of color machine and slide in
- Fixed puzzle to get into purple crystal pit - pipe now needs constant electrification to stay open
- Lots of little improvements
- Making speedrunners angry
6 comments Read more

March 17

Dev Blog 17.03.19

Supraland is basically done now. I am just polishing lots of little things for a few more weeks and give the translators more time to do the same. The major translations are now all in the game too.

I still can't believe I got to this point, having made an entire game in about 15 months. I started with very limited knowledge in Unreal Engine 4 and I thought I could never do this without a programmer helping me, because I could not program at all. But I step by step I got everything to work and learned so much on the way.

Now that the release is close I wonder how to properly prize the game. I know all the things smart people have said about how to prize games, but there is one fundamental problem:

People who don't know the game think something like 20-25€ is too much.
Those who played it agree, it's worth that and more.

Those who don't know it yet would maybe buy it for 5-10€. But if I prize it at 5-10€ they don't want it, because 5-10€ sounds like it's a cheap trash game. If you sell it for 50€ and give people a 80-90% discount they will want it. Awkward.

Do you buy games outside of sales?

Apart from that, ideas for Supraland 2 or a Supraland 1 spinoff are getting bigger and bigger in my head and I think that will be the next thing I am gonna make.
Would you be interested in that and what would you expect from another Supraland? Please let me know in the comments!
6 comments Read more
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About This Game

Supraland is a mix of Metroid, Portal, Mario and Zelda. It is a first-person metroidvania.

Supraland is mostly about good exploration and solving unique puzzles. You will frequently get new items or abilities that allow you to progress in places that were previously locked for you.

My design philosophies used in the making of Supraland:

- I assume that you, the player, are smart. I don't want the game to hold your hand. You are autonomous.

- All abilities and tools you get have lots of different uses. You have to rethink your abilities all the time to progress. You will constantly be puzzled and surprised by what you can do with them. Unlike in regular metroidvanias, where every ability is over and over used in the same way. I also avoid using abilities that are technically like keys, that only enable you to get through a certain color door type or so.

- Easily readable: I don't want the game to get lost in useless clutter. There is nearly no decoration in the game. Pretty much everything you see on screen has a use, even if it's not obvious at first glance. There are many hidden systems.

- I try to avoid mechanisms and puzzles that feel generic. Ideas that feel generic are immediately rejected during the design process. The further you progress, the more you will encounter puzzles that you have never seen before.

- There is no minimap showing you usable or significant things. Maps like this cause you to play the radar instead of the game and not really look at everything closely. The world building is so varied that you will never get lost in a maze of equally looking corridors.

- There are lots of optional things and abilities to discover. If everything is mandatory, there is no mystery and no motivation to play the game again.

System Requirements

    • OS: Windows 7
    • Processor: Intel Core2Duo 2.66GHz
    • Memory: 2 GB RAM
    • Graphics: GTX 780
    • Storage: 3 GB available space
    • OS: Windows 10
    • Memory: 2 GB RAM
    • Graphics: GTX 1050ti
    • Storage: 3 GB available space

What Curators Say

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