Project Nightmares is a first-person survival horror game with a procedural structure, creating unique scares every time you play. A machine will induce you into a dream state, throwing you into a living nightmare firsthand in order to discover the story of Henrietta Kedward, an old woman with a dark past.
All Reviews:
Very Positive (56) - 82% of the 56 user reviews for this game are positive.
Release Date:
Jun 1, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want Project Nightmares to turn out as an excellent horror game, but we need people to get involved and make it happen. The procedural structure of the game is a unique, novel take on the survival horror genre.

We are a team of only two people; for us to see an indie game of this caliber through to completion is a difficult, but not impossible, task. It is a challenge that we gladly take on each day, in the hopes that the dream will become a reality.

Why is the game unique in its kind?

Project Nightmares has a structure of procedural terror incorporated into all of its mechanics, from the layout of the level, to the placement of objects, to the scares: it will be different every time you play it. You will never know where, when, or how a scare is coming, or even what the scare will be.”

Approximately how long will this game be in Early Access?

“We think the game will be finished at the middle of 2019.”

How is the full version planned to differ from the Early Access version?

“The main difference will be the addition of new levels and improved functionality. We plan to make a significant increase in the amount of items, Secondary Missions, and achievements.
We would also like to add support for more languages in the future, and we plan to gradually update our localization.
We plan to add voice acting for our characters.
We plan to add more characters.
We plan to add more cutscenes.”

What is the current state of the Early Access version?

“The Early Access Version includes the general structure of the main game, giving you a sense for how the environment is organic and ever-changing. The good thing about using procedural content is that you’ll be able to play it as many times as you want, and you’ll continue to have different experiences each time.”

Will the game be priced differently during and after Early Access?

“Yes, the full version will have a higher price than early access.”

How are you planning on involving the Community in your development process?

“The people who buy the game are very helpful; they can help us find bugs or give us ideas for things they would like to see in the game.”
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Recent updates View all (10)

November 2

Version 1.0.005

The version 1.0.005 has come.

What's new?
  • We have added a new mission.
  • We have added a secondary mission.
  • When you finish the mission you will earn an object that will be useful to solve some mysteries and to get useful clues or signals.
  • We have been working on the objects that the player will be able to examine. As a sample we have loaded a few items on the house.
  • Textures have been changed
  • Models have been created.
  • Antialiasing was added.

What has been corrected?
  • Fixed a resize problem with super ultra wide monitors (32:9 and others).
  • The canvas was adjusted to be independent of the aspect ratio.
  • A possible bug was corrected with the door where the camera was at an impossible angle
  • Some interaction times were corrected. The idea is to adjust these times until the cinematics do not interrupt the gameplay.
  • The ripple noise that occurs when Henrietta kills you was corrected for some hardware. In some hardware it was really exaggerated.
  • Some animations of the main character were corrected.
  • English Translation (Thanks to Caleb).

What will be next? (version 1.0.006)
  • The keyboard setup will be enabled.
  • The gamepad will be enabled.
  • Graphic settings will be enabled and others will be added. ie: Blur, FOV, Depth of field (DOF), etc.
  • Incomplete translations will be completed.

What we have to do?
  • We are working to enable the sprint. This will come with a new functionality.
  • We have to work in Henrietta AI and her animations.
  • We have to add saves. The idea is to save the game automatically, maybe post mission (we have to define this)

In another thread.
  • We create rooms, so you can open the doors and get inside.
  • More sections are being created on the level.
  • More behaviors are being created for the player.
  • More items are being created with utility
  • More items are being created to examine.
  • The dialogues of the game are being created.

Translations to other languages ​​such as French, German, Japanese, Korean and Arabic are still unavailable. The problem of translations is the cost.
Many friends are helping us with translations...
Thanks to Caleb Blais for the English translation.
Thanks to Nanhair for the Chinese translation.
Thanks to Fernanda Barbosa for the Portuguese translation.

If you believe that you can help us with the translation to your language, please, contact us:

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September 19

Version 1.0.004

The version 1.0.004 has arrived
The last months have been really hard, we have been working on the main structure of the game.
We worked on the objects that will illuminate our path.
The candle can turn off when we run, on fast turns, or in some specific events.
The candle will also melt. You have to look for candles in the house in case it goes out.
If you let the candle melting completely, it could burn your hand, and you would end up releasing it.
When the candle or the object that illuminates our path goes out, the paranormal entities will be able to attack us more easily. We have some plans on this point..
You must keep the X key pressed to see how many candles you are carry.

The game will have several easter eggs, and we have added some new ones.
The environment will now change, the sections of the house could change every time you play. Remember, it's a nightmare.

We added a console that can be opened with F1. To watch the available codes, type "Nightmares." and the autocomplete will show you the options availables.
You can check the fps in the game with Nightmares.Showfps. To remove the fps you must type Nightmares.Hidefps
We added some new models in the house.

In these months we have fixed many bugs, and the game is much more stable
Some bugs have been fixed in the gameplays.
Bugs were corrected in the main character, sometimes when opening doors he was decapitated lol :P
We fix a bug where the decapitated entity was spawned in impossible places
Foot slip corrected (All the animations still need to be corrected, the final version will have mocaps or that is what we want, we are collecting money for this point)
We fix the shake when Henrietta killed us face to face, that was happening in some hardwares.

In another thread
We are working on new environments in the house, new paranormal entities. Some are already finished, others are being modified.
This will come only in the final version. We are creating new achievements, new missions, and they will not be easy.

What's next?
From now on, we are gonna made updates much more often.
We will release the parameters in the options menu, graphics, keyboards, etc.
We are gonna transport this option menu to the gameplay so you could change the parameter inside the game just like other games.
A new mission will come. Henrietta animations will be fixed, new models are being created and much more ...

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About This Game

A group of scientists dedicated to studying the paranormal has developed a machine that can induce a patient with psychic abilities into a dream state, linking them to a malignant or cursed object.
Project Nightmares is in charge of investigating such objects, discovering the history behind them, and putting a stop to the evil they embody.

In the first installment of the game, we will play through the case of Henrietta Kedward. A toy with a dark past provides us with a connection to this malicious old woman; tapping into this connection, we’ll find ourselves in a nightmare set during her lifetime, surrounded by terror and mystery.

Every time you play, Project Nightmares will be different. The game was designed so that the experience of playing through it changes constantly; beyond the engaging storyline, the player will never know what’s going to happen next.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Nudity or Sexual Content, Frequent Violence or Gore, General Mature Content

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 10 64-bit
    • Processor: Intel® Core™ i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 560 / AMD Radeon™ HD 6870 (1GB VRAM)
    • DirectX: Version 11
    • Storage: 3 GB available space
    • Sound Card: DirectX® compatible
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.
    • Requires a 64-bit processor and operating system
    • OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 10 64-bit
    • Processor: Intel® Core™ i5-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 680 / AMD Radeon™ R9 290 (2GB VRAM)
    • DirectX: Version 11
    • Storage: 3 GB available space
    • Sound Card: DirectX® compatible
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.
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