Shortest Trip to Earth is a roguelike spaceship simulator focused on exploration, ship management and tactical battles. Embark on a perilous journey across the universe, while an intergalactic war is raging.
All Reviews:
Mostly Positive (152) - 79% of the 152 user reviews for this game are positive.
Release Date:
Oct 9, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We've been working on Shortest Trip for 4+ years, and the game is coming together well, but we want to take it further. To provide you with a truly meaningful experience, we want to take a few extra months to polish and expand everything - and having meaningful dialogue with Early Access-adopters is an awesome support mechanism, helping to improve the game during the final stages of development. We’re very excited to hear what you have to say!”

Approximately how long will this game be in Early Access?

“Shortest Trip will remain in Early Access until at least May 2019.”

How is the full version planned to differ from the Early Access version?

“We plan to have 10 levels with side-quests, more spaceships, more crew types, drones, weapons, species and of course more random encounters with unique lifeforms. You can expect the game to be a bit more difficult during Early Access, as we continue to tweak and balance the difficulty.”

What is the current state of the Early Access version?

“The game contains the majority of core features such as planetary exploration, ship management, ship-to-ship combat and on-board combat. The Early Access version allows you to play the first 5 levels of the game, experiencing the major features. We are still creating additional content for more levels, ships, weapons, crew, etc. Balancing won't be done until the final release.”

Will the game be priced differently during and after Early Access?

“The price will increase during and at the end of the Early Access period. We’ll notify the community before any such changes take place.”

How are you planning on involving the Community in your development process?

“We’ll talk with you - the community - about our design process and keep you informed of our decisions and improvements with regular updates. At certain moments, we might also pose some questions regarding specific design topics.”
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Recent updates View all (12)

January 14

"Many Good Things" Update (Part 1)



Our first update of 2019 brings... many good things! Most of the fixes in this update have been reported to us by you, so thank you! Check out the changelog below for all the juicy details. :) The next update ''Many Good Things'' (Part 2) is coming in less than 3 weeks. Until then, hang in there, space survivors!

There are now two difficulty levels: normal and hardcore. Currently the only difference between the two is the ability to pause >with the spacebar< during combat.

New Content & Features
  • There are now two difficulty levels: normal and hardcore. Currently the only difference between the two is the ability to pause during combat
  • Added a second slot to save crew positions
  • New module type added: cryodream recorders. Allows you to gain XenoData by extracting the dreams of your crew members sleeping in it
  • New series of modules implemented: DIY resource containers
  • Added 30+ new artifact modules
  • Cutscene to sector 2 improved
  • Asteroid help page updated
  • Accelerated time help page added

Balance
  • Damage tokens now have repair priority in between combat modules and regular modules
  • In terms of power distribution, weapons now have priority over shields
  • Minor buffs to starting ships: a few extra HPs, evasion/accuracy bonus etc...
  • Removed the fuel cost from most reactors
  • Increased the fuel cost of engines
  • Increased the price for hiring crew
  • All cannon projectiles are now slower
  • Downgraded enemy ship weapons for sector 1 and 2
  • Updated the selection of modules which can be found by engaging in events
  • The explosives-consumer reactor is now the only reactor which consumes fuel during travel
  • The target of weapon auto fire with the highest priority are now the enemy weapons, instead of the ship central mass point

Bug Fixes
  • Saving and loading crew positions now is more reliable when crew was operating a module
  • Fixed crew firefighting being too fast. Occasionally that issue made crew completely paralyzed until end of the game
  • Hitting an asteroid in the starmap will no longer stop player from moving while the hit audio is still playing
  • Any crew in space now has 100s to dock with a ship until it self destructs
  • Escaping ships will now cancel the warp if they are destroyed
  • When a crew member dies it will free up operator and repair spots immediately
  • Fixed shield point reload timer not resetting when module was turned off

UI, UX and audio updates
  • Shields have now loading bars
  • Added module repair time to module status visualizer
  • Increased crew outline and made small adjustments to the outline color
  • Damage token status visualizer updated. Now shows seconds too
  • A shield module loading baris added
  • Now showing power info for enemy ships (same logic as we show power for player)
  • The saving and loading of crew positions now has visual feedback
  • Damage hover text "Repairable only in station" is now displayed in red
  • Added "Almost full" cargo warnings
  • Added logline for enemy ship that escape from a battle
  • Enemy ship names are now modified to be unique
  • Beams and projectiles now emit a “DEFLECT” text
  • Clouds and some asteroids in the starmap view are now displayed on top of ships for an increased 3D effect
  • Renamed shield emitters to shield generators
  • Container modules are now aligned to all have the same visual direction (from bottom to top)
  • When a crewmember sits in a module that is offline, that crewmembers hands will now be still instead of moving
  • Hovering any player crew now also highlights other player crew
  • Results panel and shop now show comtip about weapon types
  • Dump excess and "convert to fuel" have different sounds now in resources panel
  • Player fleet now has "cloud" sound effect when inside starmap gas clouds
13 comments Read more

December 20, 2018

Shortest Trip to Earth: Upcoming Updates in 2019



Hey everyone,

First of all – thank you so much for all your engagement with Update 0.50 this past week. The team has worked really hard to deliver it this year, and it means a great deal to read your comments and feedback.

Since we entered Early Access in October, we’ve addressed several major issues and added some significant new content, including;

October 2018 Updates: Crew AI Fixes, Balancing

Throughout our first month of Early Access we made a lot of small updates. These addressed issues with Crew AI and game balance; as well as adding a bunch of perks, modules and drones. We made several adjustments and improvements to the UI too!

November 2018 Update: Accelerated Time & Tutorial

In November we added a tutorial to the game, along with accelerated time when nothing bad is happening. The first War Animal was introduced, as well as a heavy industrial drone as a perk for the Tigerfish.

December 2018 Update: Sector Six!

Our most recent update added a full new sector, as well as new perks, new enemy ships and new merchant fleet types. We made more improvements to Crew AI, game balance and the overall UI – not to mention we fixed a whole bunch of bugs!



As promised, before 2018 comes to an end, we want to share with you our plans for Shortest Trip to Earth in 2019, what we’re working on next and when you can expect the full release!

January 2019 Update: Many Good Things

Starting in January, we have a lot of new features to add, such as researchable artifacts, research lab modules and the option to repair and sell modules in certain stations. We’re going to review and redesign the critical damage for all weapons, and continue improvements to the crew – including showing skill bonuses more intuitively and even adding the option to leave wiling crew behind in certain locations.

February/March 2019 Update: Shipwide Crew Control

This massive new feature will allow you to easily assign multiple crew commands with just a few clicks. There will be a separate news announcement talking about it in greater detail, but we’re very excited about this one!

TBD Update: Crew Navigation & Internal Combat Optimization

With this update, we plan to permanently fix certain deep glitches to crew navigation & AI. These things take a lot of time, but save even more time in the long run.

There’s even more to come we can’t talk about yet, but we’ll keep posting regular updates throughout 2019 as we approach the full release - which is now officially planned for Q2 2019. For now, please continue to share your feedback and suggestions with us – and enjoy the game! ^_^
6 comments Read more
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Reviews

“A complex, exciting spin on FTL that's taken five years to make.”
PC Gamer

“A rich tapestry of exploration and survival – of the player creating their own story of desperation. It’s the kind of roguelike I can get behind.”
Rock Paper Shotgun

“If you are a fan of the likes of FTL, there is no reason whatsoever not to pick up Shortest Trip to Earth.”
The Indie Toaster

About This Game

From the writer of “Teleglitch: Die More Edition” comes Shortest Trip to Earth, a roguelike spaceship simulator featuring exploration, ship management, game-influencing decision-making and real-time tactical battles.


Onboard combat against hostile intruders is a messy business

Explore a detailed and deadly universe


Embark on a perilous journey through a procedurally generated universe and explore massive space sectors crawling with exotic lifeforms. Engage in action-packed tactical combat against hostile ships, boarding parties and inter-dimensional space monsters.


Each ship comes with its own strengths and weaknesses

Master the art of survival by customising your ship with modular components and perks. Choose from a range of spaceships and manage life within your vessel - from crew, pets and drones to ship modules and weapons. Shape your journey through hundreds of multiple-choice events, featuring unique hand-drawn illustrations.

A selection of crew types

Shortest Trip to Earth features unforgiving permadeath, but you can unlock perks to increase the odds of survival on your next run.

Key Features


  • Master the art of survival in unexplored space!
  • Traverse a procedurally generated universe full of intrigue
  • Ship customisation & crew management
  • Epic real-time tactical space battles
  • Onboard combat, featuring hostile intruders, drones and battle-hardened pets
  • Hundreds of random events with unique outcomes
  • Uncover fascinating and exotic stories from across the universe

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Microsoft Windows 7, 8, 10 - 64 bit
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD4400 or dedicated DX11 GPU (1280x720)
    • DirectX: Version 11
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Microsoft Windows 10 - 64 bit
    • Processor: Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 1050 (1920x1080)
    • DirectX: Version 11
    • Storage: 500 MB available space

What Curators Say

19 Curators have reviewed this product. Click here to see them.

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