Enter the ultimate jigsaw puzzle experience with Masters of Puzzle - a full 3D, physics enabled, beautiful simulation game. Invite friends for a great multi-player experience or enjoy a solo relaxed session just for you.
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Release Date:
May 17, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Masters of Puzzle is a complex game with a rich roadmap still ahead of it. While currently most of the solo features are ready and fully playable, we still have a significant road to cover until we can deliver to you all the planned ways to enjoy the game. In addition, we would like to hear your constructive feedback and suggestions early on, so that we can evolve the game in the right direction.”

Approximately how long will this game be in Early Access?

“Based on our current development pace and experience, we expect to be able to deliver the complete game to you in 2019.”

How is the full version planned to differ from the Early Access version?

“Major features like multiplayer, the in-game shop, contests and leaderboards, achievements and rewards, and others are still in the design and development phase. We plan to add them to the game as soon as they are stable enough not to disrupt your gameplay. Additionally, we plan to provide a lot more content (i.e. puzzle images in different styles) for you to play with. The first official release of the game will aim to cover our initial roadmap while leaving room for future updates and expansions.”

What is the current state of the Early Access version?

“The game is in a stable playable alpha state. Right now you can only play in single-player mode. You will be able to select from between several different puzzle images in HD and pick the tileset you prefer (see the features section for more info). You have available all the controls described in the game guide and you should be able to play through to the completion of the full puzzle. You can also use the inspection lens item to zoom at the puzzle model and look at the tiny details.”

Will the game be priced differently during and after Early Access?

“The game will be priced differently during Early Access since we are not providing the full product to you. After release, the price will change, but it's still too early for us to be more specific than this.”

How are you planning on involving the Community in your development process?

“As we mentioned above, we want to evolve Masters of Puzzle in the best possible direction and make it enjoyable for real fans of jigsaw puzzles. Therefore, we will expect constructive feedback and suggestions from our Early Access players. We cannot promise that we will adopt all of them, but we will most definitely listen and try to bring the game as close to our players' liking as possible while still staying true to our core philosophy. Our primary channels for communication will be the community page here as well as our website where we plan to enable user-friendly feedback form for your suggestions and bug reports.”
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Recent updates View all (9)

June 27

Release Version 2018.0.6752/6753

It's been a few weeks in the works, but it's finally here - the new release 2018.0.6752 of Masters of Puzzle is now live on Steam. Restart the Steam client to get the update and start enjoying the new features. Speaking of which, there are a lot of new things available for you in this version. Take a look at the most important ones:
  • Gameplay: A new player control for grabbing multiple puzzle tiles together is now available. To use it, hold the Shift key and click the Left Mouse Button on a tile as usual. This will result in all puzzle tiles in a certain radius around that central tile to be picked up together as if in a fist. You can then move them around in a group and drop them anywhere you like. All puzzle tiles will retain their original position and rotation during this operation.
  • Gameplay: New Audio Manager and playback system has been added to the game. The playback list is currently limited to a single compilation of 9 tracks by the composer Konstantin Popov bringing you more than 30 minutes of wonderful music.
  • Gameplay: New Inspection Lens Connector Arm game item is now in the scene. It is attached to the puzzle model contraption and is fully animated. Its motion will now control the Inspection Lens game item and provide more realism to the game.
  • Gameplay: The Inspection Lens can now be safely moved even if the puzzle model is not currently in close inspection mode.
  • Interface: New audio options menu with 3 options – mute audio, music volume, and SFX volume - is now available. These are directly linked to the audio manager and playback system and will allow you to adjust it to your liking.
  • Interface: New standard GUI controls for the audio playback (play, stop, forward, rewind, repeat, shuffle) are also available. These are temporarily located inside the top action bar in the game scene and will allow you to control the music as any standard player. The entire component will be expanded with more functionality and most probably moved to its own location in the next release.
  • Interface: The game options can now be reset to their default values using the corresponding button now available in the Options GUI.
  • Framework: Implemented new algorithm for packing the puzzle tiles into the puzzle box at the game start so that their mesh colliders don’t overlap. This should prevent some sporadic issues like exploding tiles or tiles being pushed outside the playing area.
  • Framework: Implemented new detection algorithm that will sweep at game load time any puzzle tiles currently outside the playing area and put them back into the puzzle box. In case you've been missing puzzle tiles, load your game again and check for them in the box.
  • Framework: Implemented collision check detection for puzzle tiles and groups while attempting to put them down. It will no longer be possible to put down a tile or a group of tiles if they intersect any other interactable object.
  • Bugfix: Fixed a bug where a puzzle tile group might get broken apart if moved inside the open puzzle box.
This is now all, however, so make sure to check the full release notes on our website here. We'll be happy to hear what you think about it in the comments.

Upcoming Features
This release focused mainly on providing the first in-game music and many gameplay improvements. The next one will contain some very cool things like the fully functional puzzle tile containers, puzzle tile browsing controls, and a new game item we'll reveal a bit later. Stay tuned for more and keep an eye on our public roadmap.

Hotfix Update 2018.0.6753
Unfortunately, few bugs managed to sneak into the last update, so we had to chase and destroy them. The hotfix addresses the following identified issues and even adds one new functionality you will enjoy:
  • Gameplay: A new player control for detaching puzzle tiles from the puzzle mat or a puzzle tile group is now available. To use it, hold the Ctrl key and click the Left Mouse Button on the tile you want to detach. It will be removed from its location and picked up. If it was part of a group, that group will be dissolved and the game will attempt to link any remaining tiles that are still in contact with each other (thus resulting in 0 or more new puzzle tile groups).
  • Bugfix: Fixed a bug where puzzle tiles might remain parented to the puzzle box even if previously taken out of it. This would, in turn, prevent linking them to other puzzle tiles or the puzzle mat.
  • Bugfix: Fixed a bug where puzzle tiles placed already in the mat might be picked up together with free tiles with the new grab functionality.
  • Bugfix: Fixed a bug where puzzle tiles positioned on the mat (free or already set) might be swept falsely by the new clean up process and put back into the puzzle box.
  • Bugfix: Fixed a bug where puzzle tiles taken from the puzzle box will remain with disabled linkage triggers. This was preventing such tiles from being linked to other tiles or the puzzle mat until the game was saved and then loaded.
If you find anything else, we'll appreciate it if you let us know. Enjoy playing!

That's it for today. Make sure to follow our social channels for regular news and some exclusive information about the game:
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June 21

Official Developer Page on Steam

Our new official developer page just went live on Steam. As some of you might have seen in this announcement by Valve, there is now (beta) support for official developer and publisher pages in the Steam community network. It's a significant improvement over the previous structure and comes with several very useful features. Make sure to visit it and become a follower to keep up with our future updates.

Gameplay Streaming
One of the nice features of the developer pages is the simplified way to set up gameplay streaming for page members and show the playback directly on Steam. Maybe you've already seen this with other games and it's really cool. If you wish to stream your gameplay of Masters of Puzzle, contact us and we'll provide you with the proper permissions to do so. We'll be excited to see what you do with it!

On a side note, we are finalizing and testing the last features for the upcoming release update, which will be significantly larger than the previous ones. We cannot give an exact date yet of when it's going to go live, but it's planned to be sometime during the next week. Stay tuned for our next announcement that will describe it in greater detail.

Don't forget to keep an eye on our social channels for regular news and some exclusive information about the game:
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Puzzle Boxes & Downloadable Content

It is important to note from the start that the puzzle boxes for our game are delivered in the form of DLCs. A lot of these will be completely free if you own the base game and you will be able to get them as soon as they are made available. Others, mostly the illustrations provided by our partnering artists, will have to be purchased because artists are people too. We are aware of the controversy of DLCs and the love-hate relationship between them and gamers all over the world. However, there are some good reasons for us to structure the game in such a way.

First, we plan to provide you with new high-quality content on a regular basis. The easiest way to release that content quickly and efficiently is via DLC packages. Second, the UHD quality of our illustrations means that each puzzle box might often be well over 100 Mbs in size. You should not have to download tens of gigabytes of content that you might not currently need to play the game. And last but not least, the diversity of the art we plan to provide will often make certain puzzles click with different people. It is important that the right content for our diverse players can be found easily and quickly.

Remember, you don't have to acquire all of the DLCs for Masters of Puzzle. You only need to get the puzzle boxes you like and want to collect and play with.

About This Game

Do you love jigsaw puzzles? So do we. Regrettably, we are not building as many as we would like to. The reasons are usually simple: not enough personal time to spend on hours-long sessions, not enough space at home to keep a half-finished puzzle around for days, no friends around to help you build when you want to, or some combination of all three.

That’s why we want to give you the ultimate jigsaw puzzle experience with our new game Masters of Puzzle. It’s a full 3D, physics enabled, beautiful simulation that you can enjoy whenever you want with whomever you want. Store your progress on any puzzle and resume at your convenience. Invite friends and loved ones for great multi-player experience or enjoy a solo relaxed session just for you. Keep track of your and your friends' accomplishments, customize your playroom, enter into contests, and do so much more. Our incredible game aims to give you as much flexibility and entertainment as possible.

Now, let’s delve deeper into the main features of Masters of Puzzle and see what makes it a special and different game.

Complete 3D Simulation

Forget about flat, boring, 2-dimensional puzzle building. It’s so last century. Instead, let us introduce you to the pleasure of building realistic jigsaw puzzles in a fully simulated, beautiful environment with active physics. Interact with surfaces, items, and the puzzle tiles themselves as if you’re standing in front of (or above) your real-world puzzle table. Use the same approach and habits you’ve always used before – but in a purely virtual scene instead.

Procedurally Generated Puzzles

All of our puzzles are generated procedurally based on a huge number of settings – some of these even adjustable by yourself in the game options. Each puzzle box can be sliced and distributed into one of the available box sizes at the start of each individual game. Furthermore, the form and disposition of the puzzle tiles can be completely changed when you create a new game even if you still use the same image and box size. Replay your favorite puzzles again and again with a fresh challenge every single time.

Complexity & Challenge For Every Taste

Speaking of challenge, our current puzzle box sizes include sets of 250, 500, 750, 1000, 1500, 2000, 2500, 3000, and 4000 tiles. The game aims to provide suitable configuration for every occasion or skill level – both for beginners and hardcore veterans alike.

Play With Friends Or Strangers (Currently Unavailable in Early Access)

Single player might be satisfying at times, but building jigsaw puzzles with others is where the real fun begins. We plan to include a fully fledged multiplayer, managed by dedicated virtual servers in the Cloud. Maintain friends lists, chat with others in-game or in the general lobby, create or join multiplayer online games both with people you know or complete strangers by using our matchmaking system. Resume your online game at any time with or without the others being present. Leave messages as sticky notes and discuss strategy even if you’re not all present at the same time.*

Customizable Playroom (Currently Unavailable in Early Access)

Is realistic simulation not enough for you? Good, because this planned feature will allow you to fully customize your playroom and environment with high-quality materials and custom-crafted vanity objects that you can earn in the game by various means or purchase in our in-game vanity shop, once it's made available. Unwind your imagination and make your playroom as unique as you might want.

Listen to Your Own Music (Currently Unavailable in Early Access)

Building puzzles in a silent environment might not be fun for everyone. That’s why we plan to provide you with the functionality to play your music of choice while solving your next jigsaw challenge.

Expand Your Puzzle Collection (Currently Unavailable in Early Access)

The base game comes with a good selection of free puzzles for you to enjoy. At some point though, you might want to try out new or different images. We plan to provide you on a regular basis with new collections of beautiful puzzles in various styles and painted by different artists. This new content in the form of DLC will adhere to the same replayability rules as the base content.

And Much More…

These are just the main features either available or planned for Masters of Puzzle, but there are also many others that you will find once you start playing. Additionally, we have plans to expand the game with regular updates and new features as we move forward. Contact us and share what else you’d like to see in the game.

* Note: Multiplayer and all online services will require an active Internet connection as well as an active player account in our systems. However, you can still play solo without access to the Internet.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit, Windows 8 64-bit or Windows 10 64-bit
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 560 or Equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: Min requirements might be subject of a change
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: 2.6 GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 950 or Equivalent
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: Requirements might be subject of a change
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