Set in an ethereal monochromatic world, Othercide is a horror-themed tactical turn-based game about the sacrifices you must make to prevent reality from shattering. You are the last stand between nightmarish creatures.
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Planned Release Date: 2020

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June 13

Pierre Le Pape brought 'The Child's Song' to life in Othercide

Hello guys! Since the community seemed to really like Othercide's music style in our latest trailer, we thought now was the time to present one of the artists we partnered with. We are very happy to announce our collaboration with Pierre Le Pape who worked with other artists on multiple songs for the game. Get to know them better through their experience while working on the project and listen to an exclusive sample of 'The Child's Song' we unveil today!

Who is Pierre Le Pape and the artists he worked with?

Pierre Le Pape is a French artist known for being the metal composer, vocals and keyboard from his own band Melted Space, collaborating with other artists from the French metal scene as well as international bands such as Slipknot, Morbid Angel and Dark Tranquility. Pierre also worked for numerous other bands such as Embryonic Cells, with whom he will play on stage at Hellfest 2019 held from June 21-23 in France.

Our duo from the Marketing team – Margaux (Head of Marketing & Communications) and Johanna (Social Media Manager) – will also attend the event. Make sure to stay tuned because we have something in mind!

The other artists who participated in the soundtrack ‘The Child’s Song’ were Spencer Sotelo from Periphery (Voice), Frederic Leclercq from Dragonforce and Sinsaenum (Guitar/Bass), Dirk Verbeuren from Megadeth and Soilwork (Drums), Anne-Lise Durantel (Violins) at CSD Studio, François-Maxime Boutault (Mix) assisted by Susie Lopez Uroz and Tony Lindgren (Mastering).

Listen to an exclusive 60-seconds sample of the soundtrack now and tell us what you think!

How was it to work on Othercide’s music?

Pierre Le Pape (Music/Words/Orchestrations): “As a gamer and composer, I’m really glad and grateful to compose my very first video game soundtrack on such an ambitious and highly artistic project. These last months, I spent a lot of time in the dark Othercide’s universe and it’s been a fantastic experience to transcribe it in music and words.

I had the opportunity to work with great people and friends, I’m really proud of what we’ve done. I would like to thank all the people involved in this and, of course, Anders – CEO and co-founder of Lightbulb Crew – and Alex – Art Director on Othercide – for their support and incredible trust!”

Frederic Leclercq (Guitars/Bass): “When Pierre approached me for this project I didn’t think twice: the music he wrote was great, and I love video games. THEN he told me that Dirk and Spencer were part of this, and it was like two cherries on top for the price of one (laughs).

We’ve met on tours/festivals before and they are really great at what they do – same goes to Pierre of course; so for me its an honor to be part of this and I’m ready for the sequel (laughs).”

François-Maxime Boutault (Mix): “I was fortunate enough to be part of this incredible piece of music, gathering so many talents in just one soundtrack.

The mixing process has been very challenging because everyone involved did their best to offer a greater value on each performance, resulting in an unique sounding song with many tracks.

Even if I have been working with Pierre Le Pape many times in the past, and although I happened to meet many of the artists involved in this song, that was the first time – and a singular opportunity! – to work with all of them in one project. Definitely a great experience!”

Tony Lindgren (Mastering): “Mastering this song was a lot of fun! All the guys performing did a great job, and that combined with the bombastic and catchy arrangement simply makes this an awesome song.

From the get go the mix sounded really good but we still went for something called stem mastering. This means that I received the mix split into a number of instrument groups which in turn let’s me make individual adjustments to the different elements of the mix during the mastering process. Setting everything up this way made it possible to do those in depth tweaks that brings out the power and detail of each sound and makes the end results sound great!”

We hope you liked the song and we see you in two weeks for the development article of June!
4 comments Read more

May 29

Development Update #1: Special Effects

Hello guys! May is already over and it is time for us to update you about the development of Othercide. We decided to focus on special effects from the game that Simon, our FX artist, creates for various actions.

Ideas and Pre-production

Some actions of the Daughters and enemies from the game have to be paired with gorgeous special effects. For each action, we ask Simon to make some FX and this process can be quite long.

First, he has to think about what it should look like. Through this conceptualization, he makes use of his knowledge to adapt it to each character, action and general mood of the game.

It is important to watch a lot of movies and play different video games to get inspiration. But it can also come from things that don't have any FX such as sculptures, and basically art in all its forms. For one of the special effects he made in May, he took inspiration from lightning-throwing ennemies that appear in Sekiro: Shadows Die Twice.

He then find a global shape for the FX that can be easily recognizable so each FX is different from one another. He also defines its colors, this step being surprisingly complicated even though the game is in black and white.

Each FX has to stand out from the level colors so he has to choose different tones and shades. As a quick note, black and white are used for enemies in the game while red and white are used for the Daughters.

Creation and Techniques

As Simon said, there is no miracle recipe. In fact, he has to use and assemble many techniques to create FX such as drawing, 2D, 3D, programming, fluid simulation techniques, shader...

With Shuriken in Unity, he starts by creating shaders and defining how the effect and particles will behave. This tool allows him to make the global shape of the FX.

One FX can be made from different effects and particles. In here, we have the smoke, the white line on the floor, the particles ejected (sparks, water drops...) and more.

Finally, after the FX was validated by our Art Director Alexandre, Simon uses Timeline in Unity to decide when to trigger the effect for each character. Phew, it's done!


That's it for today, we hope you liked these work in progress FX! June is going to be another busy month and we can't wait to share new updates with you again. Stay tuned!
7 comments Read more


“Othercide: when XCOM meets Dark Souls”
Benjamin Jakobs - Eurogamer

“It's definitely interesting enough to have me curious”
Andy Chalk - PC Gamer

“A strategic combat game like no other”
Gauthier Andres - Gamekult

About This Game

Othercide is a horror-themed turn-based strategy game where the lore and game mechanics are tightly intertwined to deliver a twisted, dark and challenging experience. Enter a brutal world under assault from terrifying creatures from another dimension, hold back the tide with limited resources and endure brutal conditions in visually stunning world.

  • Dynamic turn-based combat: Othercide features unique turn-based combat mechanics such as the Initiative Sequence system. You will experience a new way to predict enemy movements and actions as you try to execute a flawless tactical plan. Foresee danger and set up attack interruptions, devastating delayed actions and lethal reactions. You will have to wisely time attacks and defenses to overcome your adversaries.

  • Brutal gameplay: Prepare to be the first and last line of defense against a seemingly endless enemy. Experience the tension of every decision with permanent death, roguelite features, deadly missions and limited resources. Every decision counts and comes with a sacrifice, whether it be resources or in blood!

  • Never ending war: Survive, protect and defend reality from shattering, try to endure as long as possible while facing terrible and sometimes deadly choices. Even in defeat, new truths are learned, and options arise as sacrifices bring you closer to success.

  • Striking art style: Othercide invites you to dive into an ethereal horror dimension, in-between two realities, brought to life with a dark and twisted monochromatic style, with a touch of vivid red.

Oh, my Dear… Can’t you remember anything? What was sleeping beyond the mirror is now awake… The Other is getting stronger. It suffers… It suffers so much. There is an eternal war between our two worlds. How long can we stand …?

How long before those nightmares shatter our reality? If we fail, nothing will remain…
Lead our Daughters in this desperate struggle to push the Others back out of our reality. Think carefully my dear as each decision you’ll make will come with a sacrifice…

System Requirements

    • OS: Windows® 7, 64-bit/
    • Processor: Dual core 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: 1GB GeForce GTX 550Ti or better
    • DirectX: Version 11
    • OS: Windows® 7, 64-bit/
    • Processor: Quad Core 3GHz
    • Memory: 8 GB RAM
    • Graphics: 2GB NVIDIA GeForce GTX 980 or better
    • DirectX: Version 11

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