An engineer who lost his fortune overnight decides to live in nature to build his village
All Reviews:
Mixed (53) - 66% of the 53 user reviews for this game are positive.
Release Date:
Apr 15, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are a small team made out of 3 people now.
The goal in granting access at this stage is to get information from players on various aspects of the game, such as difficulty, functionality, and fun. As development continues, Hyperion Studio is interested in hearing from players what they love about Journey of Life and what they don't in order to steer the game into being as fair as it is challenging and above all else, FUN!””

Approximately how long will this game be in Early Access?

“Multiplayer is expected to be done for about six months from the start of early access and with opening multiplayer will intensively work next year on creating content .”

How is the full version planned to differ from the Early Access version?

“The goal is to have more than 500+ items, an improved interface functionality, more animals spicies and biomes, and multiplayer.”

What is the current state of the Early Access version?

“At this point, the main features of the game are in place, which includes everything required for players to start a game, scavenge, craft tools, build workstations, mine ores, purifies water, bake food, swim, dive and a lot more .
A lot of visuals arts are almost done.”

Will the game be priced differently during and after Early Access?

“Yes, we plan to raise the price after early access.”

How are you planning on involving the Community in your development process?

“We'll be listening to feedback from players to help balance difficulty and to accommodate as many play styles as we can. The games is intended to feature different levels with different landscapes and climate, so finding out where things fall apart in terms of functionality, performance, and gameplay is very important.

We look forward to getting feedback from the community on each of these aspects and finding out what players are interested in seeing as more content is created.”
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Recent updates View all (56)

May 18

Announcement - Servers

We added online a dedicated server with 100 slots. It's based in Europe

With the expansion of the game or player need's more servers will be added online on the different continents for the best ping.

Hop in and team up with somebody. Build your base and defense against others

If you want to involve more with community join our 250+ players discord

Best of luck
2 comments Read more

May 18

Changelog 40

  • Boar Core system
    - Eat
    - Sleep
    - Warn before attack
    - If player back up during warning boar won't attack


  • Added Elevator
    Used for lifting down to mine
    If it's blocked by something it will stop, if blocking item is removed it can proceed deeper

    Can be placed over a crevice

  • Improved Ragdoll
  • Changed shape of minable deposits

  • Improved walking over slopes
  • Reworked existing cave

  • Extended range of shovel, pickaxe and hammer
  • Added Gold nugget

  • Added AimOffset to Attack animations for more precision
  • Optimization
  • Added more fish to sea
  • Added simple messages
    - Mold is raw
    - Ore is raw
    - Starving
    - Thirsty


  • Fixed AimOffset for Client was ping relevant
  • Fixed - Horizontal shaft not visible after load
  • ALT+E/Q is opening the Building mode
  • Torch start with 0% durability
  • Fixed - Unable to enter the door frame
  • Possible fix for Continue/Load Button isn't available sometimes
  • Fixed ESC to open Pause menu isn't working
  • Fixed - Rope on the fence doesn't have texture
  • Fixed that Raw Ores could be broken to get nuggets
  • Fixed unable to build farm plot
  • Fixed grindstone
  • Small Cart
    - Stuck in ground/Unable to use after loading savegame
    - Still moving while the game is a paused
  • Plank Storage
    - Fixed that it was possible to drag it from nearby to inventory
    - Pickup Planks by clicking on it in nearby (No shift)
    - Able to add Planks by drag'n'drop it into the nearby slot of the Plank Storage
    - Able to pickup Planks with E (Interact Button)
    - Empty after loading savegame
5 comments Read more
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About This Game

Journey of life is a survival sandbox game where the player finds himself on a group of islands where each island has a different biome with different flora and fauna.

In order to build a village, the player needs to create a variety of stations that will process materials found on the islands into components used in crafting tools and weapons needed for survival.

The player needs to build a dock on the coast to be able to construct a ship used in sailing between islands. Before the ability to departure, the player needs to fill the ship with resources such as food and water to survive the stormy seas!

- Basic Movement System
- Inventory System
- Foraging
- Character Basic Crafting System and Advanced station crafting
- Basic Combat System [Melee Weapons, Bow]
- Animal Hunting System
- Basic Power System [Primitive][Windmill and Watermill]
- Farming
- Building in 4 tiers
- Basic Transport Vehicles
- PvP
- Singleplayer and Multiplayer - Listen and Dedicated servers
- Weather system
- Basic Modular weapons and tools
- Aquatic, Terrestrial and Air Animals
- Basic Food Cooking
- Basic Character Management
- Fruit Regrow System


- Expanding building part and stations system
- Seamless Biome Traveling [Tropical, Desert, Snow]
- Tribe system, society progress
- Experience and skill system
- Advanced Modular weapons and tools
- Advanced Power System
- Advanced Ore mining
- Advanced Transport Vehicles
- Advanced AI Systems for Human AI [Singleplayer]
- Advanced AI Systems for Animal AI
- Advanced Cooking system
- Advanced House System
- Advanced Character Management
- Advanced Combat System
- Language Translations
- Character Customization

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Made in Croatia

System Requirements

    • OS: Windows 7
    • Processor: Intel Core i5 2500k / AMD FX 4100
    • Memory: 4 GB RAM
    • Graphics: GTX 960 / AMD R9 Fury
    • DirectX: Version 10
    • Storage: 4 GB available space
    • OS: Windows 10 64bit
    • Processor: Intel Core i7-4690K / AMD Ryzen 5 1600
    • Memory: 8 GB RAM
    • Graphics: GTX 1050 / AMD RX 470
    • DirectX: Version 11
    • Storage: 4 GB available space

What Curators Say

11 Curators have reviewed this product. Click here to see them.

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