IMOT is a Roguelite, Tactical, Turn-Based, Real-time Strategy Action Packed Space Opera. Battle your way across the solar system, customize your fleet to master your enemies and fight for the survival of the human race... There is no quarter, no port to hide, only the cold emptiness of space...
Усі рецензії:
змішані (11) - 63% з 11 рецензій на цю гру є позитивними.
Дата виходу:
2 черв. 2018
Розробник:
Видавець:

Увійдіть до акаунта, щоби додати цей продукт до списку бажаного чи позначити як ігнорований.

Гра з дочасним доступом

Отримайте доступ і відразу почніть грати, беручи участь у процесі розробки.

Увага: ця гра з дочасним доступом не дороблена, і надалі може як істотно змінюватися, так і ні. Якщо вам не дуже кортить зіграти в цю гру в її поточному стані, то радше зачекайте, доки гра не прийме більш завершений вигляд. Докладніше

Що бажають сказати розробники:

Чому дочасний доступ?

«As a gamer, the feedback that we, the community, provide to the developers is one of the most impactful things during the early development process. It is proven that early access is one of the best tools that – when used correctly – can help to create an excellent game. And our goal is to achieve this.

The community is the most important part of any game; and we think that involving the them from the earliest possible point of development is extremely important in order to unlock its maximum potential.

In memory of TITAN is a blend of a Turn-Based Strategy game in combination with RTS (Real Time Strategy) elements; oriented to tactical strategy which requires a lot of balancing and tweeking to make it work correctly in a fair multiplayer environment. Being a blend of genres, we truly believe that early access will unlock better mechanics and a more complete gameplay experience for In memory of TITAN.

Early Access will allow us to have a direct pipeline to reviews, bug reporting and player based feedback; all that will make In memory of TITAN a better game.»

Як довго гра буде у дочасному доступі?

«Around 8-12 months; however, being early access, it’s very hard to estimate a release date. What we do know is that our priority is the implementation of multiplayer in the game. First Co-op, then PvP.»

Чим повна версія гри буде відрізнятися від версії для дочасного доступу?

«The development under Early Access will focus on the design of procedural missions and the implementation of the multiplayer.

In memory of TITAN will be multiplayer oriented and will use single player just as a history-telling tool with the ability of playing single player content as co-op with your friends. Being honest, the story of In memory of TITAN will be unveiled out upon full release; story missions that were designed in early access may change on release.

For the full version we plan to add:

  • Story Mode – 50 story missions–: The first missions are designed to teach the different mechanics of the game and prepare the player for the multiplayer mode. The story mode will grant the player a starter ship deck to boost the multiplayer experience and unlock procedural mission nodes along the way.
  • Procedural Missions: These missions are normally multiplayer (co-op or PvP), which will give, as reward, boosters for the loot system and/or specific loot, depending on the difficulty and rarity of the mission.
  • Multiplayer: Finish implementation of 2 multiplayer modes, Co-op and PvP.
  • Co-op: Limit of 5 players, with a total limit of 10 ships.
  • PvP: 1v1, 5v5, depending on the mission goes from a player controlling 10 ships per side to 5 players per team, maximum total of 20 ships per match.
  • Loot System for Multiplayer: Multiplayer missions give reward of packs containing 2-5 items of different rarity depending on the way in which the mission is completed and its difficulty. These can be used to build a deck; that by ship it must have a "ship class", "commander", "perks" (up to 4), "weapons" (up to 3) and/or "wings" (up to 4).
  • Open Solar System Exploration: Through procedural missions and quests.
  • Items: 25+ ship class, approx 100+ weapons, 100+ perks, 50+ commanders, 60+ ace wings, 6 normal wings.
  • Crafting System.
  • Rare Unlocks.

And many more yet to be announced.»

Який поточний стан версії для дочасного доступу?

«The core of all the parts necessary to achieve our release goal are made but some of our Art and UI elements are not final and most of our systems need testing still.

The early access version consists of:
  • 5 history missions with approximately 5-7 hours of play. (Prologue)
  • 11 Ship-class.
  • 15 Weapons.
  • 15 Perks.
  • Turn-based initiative system.
  • Ship loadout system. (Work in progress)
  • Passive proximity combat AI (RTS element)
  • Destroyable levels. (Work in progress)
  • Solar system exploration through missions zones.
  • Procedural system of cameras for combat cinematics. (Work in progress)
  • Our Art and UI elements are not final and most of our systems need testing still.

And many more features that are not final hence they require testing.»

Чи буде відрізнятися ціна гри протягом дочасного доступу та після його завершення?

«Yes. The price will vary depending on the features and production. It is estimated a higher price for full release since it will have features such as Multiplayer, Open Solar System Exploration, Competitive Ladder, among others.

This is an incentive for players who opted for early access and helped the development of the game.»

Як ви плануєте залучати спільноту до розробки гри?

«The community will participate giving feedback via the Steam Community Portal. In addition, live Q&A sessions will allow the players have a direct input on the development process.

Players who opted for early access and helped in the development of the game will be rewarded.
How?
There will be a poll with multiple concepts of an exclusive ship for early access, "designed by the community, for the community".

Nothing in IMOT is written in stone, and we would like you to help us make it the best.»
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Про цю гру



Tactics? Turn-Based? Real-Time? Roguelite?
You grew up playing Turn-Based Tactics and RTS but always wanted to have the best of both worlds... The action packed thrill of the RTS, the customization of an RPG and the depth of the Turn-Based games. You always wanted more...? We'll like to introduce RAPSO (Roguelite-Action-Packed-Space-Opera). Behold a modern blend of Tactical Turn-Based RPG games (Front Mission, Final Fantasy Tactics, etc), with RTS games (Starcraft, C&C, Homeworld, etc) and Roguelite elements for flavor; all that plus multiplayer, co-op and procedural generated missions and you'll get a never ending, ever changing RAPSO.

*Multiplayer, Co-Op and Procedural-Generated missions are still not implemented.



Features: (Upon Full Release)
  • RAPSO: Venture into the solar system with procedurally generated side missions and quests.
  • TurnBased/RTS Action: Initiative roll based turns with active consequences... Weapons systems, perks, passive support and more; affect other ships and players in real-time.
  • Exploration: Different systems, missions, loot, ships... Fortune will smile upon the most adventurous.

The way home is full of many different paths, each one more rewarding than the other; and is your job as a commander to venture across the vast loneliness of space to protect Terra and all mankind. Or band with your friends and battle your enemies as a group, even other commanders will fall to your, in our Action-Packed PvP.



In Memory of TITAN is currently on Early Access and comes with:
  • 5 history missions with approximately 5-7 hours of play. (Prologue)
  • 11 Ship-class.
  • 15 Weapons.
  • 15 Perks.
  • Turn-based initiative system.
  • Ship loadout system. (Work in progress)
  • Passive proximity combat AI (RTS element)
  • Destroyable levels. (Work in progress)
  • Solar system exploration through missions zones.
  • Procedural system of cameras for combat cinematics. (Work in progress)
  • Our Art and UI elements are not final and most of our systems need testing still.

Системні вимоги

    Мінімальні:
    • Потребує 64-бітних процесора та операційної системи
    • ОС *: Windows 7
    • Процесор: 2.4Ghz Dual-Core or equivalent
    • Оперативна пам’ять: 4 GB ОП
    • Відеокарта: Nvidia GeForce 7 series or equivalent
    • DirectX: версії 9.0c
    • Місце на диску: 6 GB доступного місця
    Рекомендовані:
    • Потребує 64-бітних процесора та операційної системи
    • ОС: Windows 10
    • Процесор: 2.4Ghz Quad-Core or better
    • Оперативна пам’ять: 8 GB ОП
    • Відеокарта: Nvidia GeForce GTX 1060 3Gb or better
    • DirectX: версії 11
    • Місце на диску: 6 GB доступного місця
* З 1 січня 2024 року клієнт Steam буде підтримувати лише Windows 10 чи новіші версії цієї ОС.

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