IMOT is a Roguelite, Tactical, Turn-Based, Real-time Strategy Action Packed Space Opera. Battle your way across the solar system, customize your fleet to master your enemies and fight for the survival of the human race... There is no quarter, no port to hide, only the cold emptiness of space...
Todas as análises:
Neutras (11) - 63% das 11 análises de usuários deste jogo são positivas.
Data de lançamento:
2/jun./2018
Desenvolvedor:
Distribuidora:

Inicie a sessão para adicionar este item à sua lista de desejos, segui-lo ou ignorá-lo

Jogo com acesso antecipado

Comece a jogar agora e participe do desenvolvimento do jogo.

Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

"As a gamer, the feedback that we, the community, provide to the developers is one of the most impactful things during the early development process. It is proven that early access is one of the best tools that – when used correctly – can help to create an excellent game. And our goal is to achieve this.

The community is the most important part of any game; and we think that involving the them from the earliest possible point of development is extremely important in order to unlock its maximum potential.

In memory of TITAN is a blend of a Turn-Based Strategy game in combination with RTS (Real Time Strategy) elements; oriented to tactical strategy which requires a lot of balancing and tweeking to make it work correctly in a fair multiplayer environment. Being a blend of genres, we truly believe that early access will unlock better mechanics and a more complete gameplay experience for In memory of TITAN.

Early Access will allow us to have a direct pipeline to reviews, bug reporting and player based feedback; all that will make In memory of TITAN a better game."

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

"Around 8-12 months; however, being early access, it’s very hard to estimate a release date. What we do know is that our priority is the implementation of multiplayer in the game. First Co-op, then PvP."

Como a versão completa será diferente da versão de acesso antecipado?

"The development under Early Access will focus on the design of procedural missions and the implementation of the multiplayer.

In memory of TITAN will be multiplayer oriented and will use single player just as a history-telling tool with the ability of playing single player content as co-op with your friends. Being honest, the story of In memory of TITAN will be unveiled out upon full release; story missions that were designed in early access may change on release.

For the full version we plan to add:

  • Story Mode – 50 story missions–: The first missions are designed to teach the different mechanics of the game and prepare the player for the multiplayer mode. The story mode will grant the player a starter ship deck to boost the multiplayer experience and unlock procedural mission nodes along the way.
  • Procedural Missions: These missions are normally multiplayer (co-op or PvP), which will give, as reward, boosters for the loot system and/or specific loot, depending on the difficulty and rarity of the mission.
  • Multiplayer: Finish implementation of 2 multiplayer modes, Co-op and PvP.
  • Co-op: Limit of 5 players, with a total limit of 10 ships.
  • PvP: 1v1, 5v5, depending on the mission goes from a player controlling 10 ships per side to 5 players per team, maximum total of 20 ships per match.
  • Loot System for Multiplayer: Multiplayer missions give reward of packs containing 2-5 items of different rarity depending on the way in which the mission is completed and its difficulty. These can be used to build a deck; that by ship it must have a "ship class", "commander", "perks" (up to 4), "weapons" (up to 3) and/or "wings" (up to 4).
  • Open Solar System Exploration: Through procedural missions and quests.
  • Items: 25+ ship class, approx 100+ weapons, 100+ perks, 50+ commanders, 60+ ace wings, 6 normal wings.
  • Crafting System.
  • Rare Unlocks.

And many more yet to be announced."

Qual é o estado atual da versão de acesso antecipado?

"The core of all the parts necessary to achieve our release goal are made but some of our Art and UI elements are not final and most of our systems need testing still.

The early access version consists of:
  • 5 history missions with approximately 5-7 hours of play. (Prologue)
  • 11 Ship-class.
  • 15 Weapons.
  • 15 Perks.
  • Turn-based initiative system.
  • Ship loadout system. (Work in progress)
  • Passive proximity combat AI (RTS element)
  • Destroyable levels. (Work in progress)
  • Solar system exploration through missions zones.
  • Procedural system of cameras for combat cinematics. (Work in progress)
  • Our Art and UI elements are not final and most of our systems need testing still.

And many more features that are not final hence they require testing."

O preço do jogo será alterado após o fim do acesso antecipado?

"Yes. The price will vary depending on the features and production. It is estimated a higher price for full release since it will have features such as Multiplayer, Open Solar System Exploration, Competitive Ladder, among others.

This is an incentive for players who opted for early access and helped the development of the game."

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

"The community will participate giving feedback via the Steam Community Portal. In addition, live Q&A sessions will allow the players have a direct input on the development process.

Players who opted for early access and helped in the development of the game will be rewarded.
How?
There will be a poll with multiple concepts of an exclusive ship for early access, "designed by the community, for the community".

Nothing in IMOT is written in stone, and we would like you to help us make it the best."
Leia mais
Indisponível em Português (Brasil)

Este produto não está disponível no seu idioma. Confira a lista de idiomas oferecidos antes de comprar.

Comprar In memory of TITAN

 
Ver todas as discussões

Relate bugs e deixe feedback sobre este jogo nos fóruns de discussão

Sobre este jogo



Tactics? Turn-Based? Real-Time? Roguelite?
You grew up playing Turn-Based Tactics and RTS but always wanted to have the best of both worlds... The action packed thrill of the RTS, the customization of an RPG and the depth of the Turn-Based games. You always wanted more...? We'll like to introduce RAPSO (Roguelite-Action-Packed-Space-Opera). Behold a modern blend of Tactical Turn-Based RPG games (Front Mission, Final Fantasy Tactics, etc), with RTS games (Starcraft, C&C, Homeworld, etc) and Roguelite elements for flavor; all that plus multiplayer, co-op and procedural generated missions and you'll get a never ending, ever changing RAPSO.

*Multiplayer, Co-Op and Procedural-Generated missions are still not implemented.



Features: (Upon Full Release)
  • RAPSO: Venture into the solar system with procedurally generated side missions and quests.
  • TurnBased/RTS Action: Initiative roll based turns with active consequences... Weapons systems, perks, passive support and more; affect other ships and players in real-time.
  • Exploration: Different systems, missions, loot, ships... Fortune will smile upon the most adventurous.

The way home is full of many different paths, each one more rewarding than the other; and is your job as a commander to venture across the vast loneliness of space to protect Terra and all mankind. Or band with your friends and battle your enemies as a group, even other commanders will fall to your, in our Action-Packed PvP.



In Memory of TITAN is currently on Early Access and comes with:
  • 5 history missions with approximately 5-7 hours of play. (Prologue)
  • 11 Ship-class.
  • 15 Weapons.
  • 15 Perks.
  • Turn-based initiative system.
  • Ship loadout system. (Work in progress)
  • Passive proximity combat AI (RTS element)
  • Destroyable levels. (Work in progress)
  • Solar system exploration through missions zones.
  • Procedural system of cameras for combat cinematics. (Work in progress)
  • Our Art and UI elements are not final and most of our systems need testing still.

Requisitos de sistema

    Mínimos:
    • Requer um processador e sistema operacional de 64 bits
    • SO *: Windows 7
    • Processador: 2.4Ghz Dual-Core or equivalent
    • Memória: 4 GB de RAM
    • Placa de vídeo: Nvidia GeForce 7 series or equivalent
    • DirectX: Versão 9.0c
    • Armazenamento: 6 GB de espaço disponível
    Recomendados:
    • Requer um processador e sistema operacional de 64 bits
    • SO: Windows 10
    • Processador: 2.4Ghz Quad-Core or better
    • Memória: 8 GB de RAM
    • Placa de vídeo: Nvidia GeForce GTX 1060 3Gb or better
    • DirectX: Versão 11
    • Armazenamento: 6 GB de espaço disponível
* A partir do dia 1º de janeiro de 2024, o cliente Steam será compatível apenas com o Windows 10 ou posterior.

O que os curadores dizem

5 curadores analisaram este produto. Clique aqui para saber quais.

Análises de usuários

Tipo de análise


Forma de aquisição


Idioma


Intervalo de datas
Para ver análises de um período específico, clique e arraste uma seleção no gráfico acima ou clique em uma barra específica.

Exibir gráfico



Tempo de jogo
Filtrar análises de acordo com o tempo de jogo do usuário no momento da publicação:


Sem mínimo até Sem máximo
Exibir como:
Exibir gráfico
 
Ocultar gráfico
 
Filtros
Ocultando atividade de análises fora de tópico
Tempo de jogo:
Não há mais análises que correspondam aos filtros selecionados acima
Ajuste os filtros acima para ver outras análises
Carregando análises...