IMOT is a Roguelite, Tactical, Turn-Based, Real-time Strategy Action Packed Space Opera. Battle your way across the solar system, customize your fleet to master your enemies and fight for the survival of the human race... There is no quarter, no port to hide, only the cold emptiness of space...
全部评测:
褒贬不一 (11) - 此游戏的 11 篇用户评测中有 63% 为好评。
发行日期:
2018 年 6 月 2 日
发行商:

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抢先体验游戏

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注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“As a gamer, the feedback that we, the community, provide to the developers is one of the most impactful things during the early development process. It is proven that early access is one of the best tools that – when used correctly – can help to create an excellent game. And our goal is to achieve this.

The community is the most important part of any game; and we think that involving the them from the earliest possible point of development is extremely important in order to unlock its maximum potential.

In memory of TITAN is a blend of a Turn-Based Strategy game in combination with RTS (Real Time Strategy) elements; oriented to tactical strategy which requires a lot of balancing and tweeking to make it work correctly in a fair multiplayer environment. Being a blend of genres, we truly believe that early access will unlock better mechanics and a more complete gameplay experience for In memory of TITAN.

Early Access will allow us to have a direct pipeline to reviews, bug reporting and player based feedback; all that will make In memory of TITAN a better game.”

这款游戏的抢先体验状态大约持续多久?

“Around 8-12 months; however, being early access, it’s very hard to estimate a release date. What we do know is that our priority is the implementation of multiplayer in the game. First Co-op, then PvP.

计划中的完整版本和抢先体验版本到底有多少不同?

“The development under Early Access will focus on the design of procedural missions and the implementation of the multiplayer.

In memory of TITAN will be multiplayer oriented and will use single player just as a history-telling tool with the ability of playing single player content as co-op with your friends. Being honest, the story of In memory of TITAN will be unveiled out upon full release; story missions that were designed in early access may change on release.

For the full version we plan to add:

  • Story Mode – 50 story missions–: The first missions are designed to teach the different mechanics of the game and prepare the player for the multiplayer mode. The story mode will grant the player a starter ship deck to boost the multiplayer experience and unlock procedural mission nodes along the way.
  • Procedural Missions: These missions are normally multiplayer (co-op or PvP), which will give, as reward, boosters for the loot system and/or specific loot, depending on the difficulty and rarity of the mission.
  • Multiplayer: Finish implementation of 2 multiplayer modes, Co-op and PvP.
  • Co-op: Limit of 5 players, with a total limit of 10 ships.
  • PvP: 1v1, 5v5, depending on the mission goes from a player controlling 10 ships per side to 5 players per team, maximum total of 20 ships per match.
  • Loot System for Multiplayer: Multiplayer missions give reward of packs containing 2-5 items of different rarity depending on the way in which the mission is completed and its difficulty. These can be used to build a deck; that by ship it must have a "ship class", "commander", "perks" (up to 4), "weapons" (up to 3) and/or "wings" (up to 4).
  • Open Solar System Exploration: Through procedural missions and quests.
  • Items: 25+ ship class, approx 100+ weapons, 100+ perks, 50+ commanders, 60+ ace wings, 6 normal wings.
  • Crafting System.
  • Rare Unlocks.

And many more yet to be announced.”

抢先体验版本的现状如何?

“The core of all the parts necessary to achieve our release goal are made but some of our Art and UI elements are not final and most of our systems need testing still.

The early access version consists of:
  • 5 history missions with approximately 5-7 hours of play. (Prologue)
  • 11 Ship-class.
  • 15 Weapons.
  • 15 Perks.
  • Turn-based initiative system.
  • Ship loadout system. (Work in progress)
  • Passive proximity combat AI (RTS element)
  • Destroyable levels. (Work in progress)
  • Solar system exploration through missions zones.
  • Procedural system of cameras for combat cinematics. (Work in progress)
  • Our Art and UI elements are not final and most of our systems need testing still.

And many more features that are not final hence they require testing.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

Yes. The price will vary depending on the features and production. It is estimated a higher price for full release since it will have features such as Multiplayer, Open Solar System Exploration, Competitive Ladder, among others.

This is an incentive for players who opted for early access and helped the development of the game.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“The community will participate giving feedback via the Steam Community Portal. In addition, live Q&A sessions will allow the players have a direct input on the development process.

Players who opted for early access and helped in the development of the game will be rewarded.
How?
There will be a poll with multiple concepts of an exclusive ship for early access, "designed by the community, for the community".

Nothing in IMOT is written in stone, and we would like you to help us make it the best.”
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关于这款游戏



Tactics? Turn-Based? Real-Time? Roguelite?
You grew up playing Turn-Based Tactics and RTS but always wanted to have the best of both worlds... The action packed thrill of the RTS, the customization of an RPG and the depth of the Turn-Based games. You always wanted more...? We'll like to introduce RAPSO (Roguelite-Action-Packed-Space-Opera). Behold a modern blend of Tactical Turn-Based RPG games (Front Mission, Final Fantasy Tactics, etc), with RTS games (Starcraft, C&C, Homeworld, etc) and Roguelite elements for flavor; all that plus multiplayer, co-op and procedural generated missions and you'll get a never ending, ever changing RAPSO.

*Multiplayer, Co-Op and Procedural-Generated missions are still not implemented.



Features: (Upon Full Release)
  • RAPSO: Venture into the solar system with procedurally generated side missions and quests.
  • TurnBased/RTS Action: Initiative roll based turns with active consequences... Weapons systems, perks, passive support and more; affect other ships and players in real-time.
  • Exploration: Different systems, missions, loot, ships... Fortune will smile upon the most adventurous.

The way home is full of many different paths, each one more rewarding than the other; and is your job as a commander to venture across the vast loneliness of space to protect Terra and all mankind. Or band with your friends and battle your enemies as a group, even other commanders will fall to your, in our Action-Packed PvP.



In Memory of TITAN is currently on Early Access and comes with:
  • 5 history missions with approximately 5-7 hours of play. (Prologue)
  • 11 Ship-class.
  • 15 Weapons.
  • 15 Perks.
  • Turn-based initiative system.
  • Ship loadout system. (Work in progress)
  • Passive proximity combat AI (RTS element)
  • Destroyable levels. (Work in progress)
  • Solar system exploration through missions zones.
  • Procedural system of cameras for combat cinematics. (Work in progress)
  • Our Art and UI elements are not final and most of our systems need testing still.

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统 *: Windows 7
    • 处理器: 2.4Ghz Dual-Core or equivalent
    • 内存: 4 GB RAM
    • 显卡: Nvidia GeForce 7 series or equivalent
    • DirectX 版本: 9.0c
    • 存储空间: 需要 6 GB 可用空间
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10
    • 处理器: 2.4Ghz Quad-Core or better
    • 内存: 8 GB RAM
    • 显卡: Nvidia GeForce GTX 1060 3Gb or better
    • DirectX 版本: 11
    • 存储空间: 需要 6 GB 可用空间
* 2024 年 1 月 1 日(PT)起,Steam 客户端将仅支持 Windows 10 及更新版本。

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