Put your group of mercenaries together and head out to explore a dark and dangerous world, in the distant lands of Gloomhaven. Discover the adaptation of Isaac Childres' renowned board game and dive into the depths of this universe.
All Reviews:
No user reviews
Release Date:
Q1 2019

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Available: Q1 2019


Recent updates View all (2)

November 30

Gloomhaven Discord Adventure Mode Q&A - 23/11/2018

The developers of Gloomhaven over at Flaming Fowl Studios took some time last week to sit down with our community on Discord to hold a Q&A about the game and it's RogueLike mode, better known as Adventure Mode.

Sit back and enjoy! If you listen in, you might even learn how to put your name forward to be a part of the beta test! ;)

Come join us on our social channels via the links below to be a part of future events, as well as get the most recent news, updates and sneak peeks of everything Gloomhaven!

0 comments Read more

October 26

Dev Diary: The Dungeon Crawl - Conception

Greetings my beloved denizens of Gloomhaven!

For the past ten months we have been working on a very exciting title: Gloomhaven. What usually happens when you spend that kind of time working on a game, is that you end up wanting to talk about it. Our friends, families and pets ultimately begged us to stop chewing their ears off about it every second of the day, so I will talk about it here on this blog from now on.


To get you started, we just released our first “Making of” video: The Dungeon Crawl. This episode focuses on Gloomhaven’s conception as a video game. So, strap yourself in, watch the video and then keep on reading to learn more!

Let me take you back to a time, when dreams resided in the hands of those who would reach out and grab th—I guess this might be why my friends and family hate me talking to them… It all started with Isaac Childres. In 2017, this epic man came up with a huge legacy board game—the kind no one had ever seen—and built his own Kickstarter success story. If you are new to board games, “Legacy” means that the game is supposed to be discovered and played only once. When it comes to Gloomhaven, once means hundreds of hours crawling through 90+ dungeons and a huge story.

However, I think it is something else that makes the game so unique and successful. To keep you entertained for all that time, the game offers a massive amount of gameplay mechanics and tactical depth: the kind of scale you would usually only find in video games, Isaac put it on the table then polished it with love, cardboard and numbers. It felt only natural to us that Gloomhaven needed a video game adaptation. I like to think that it was a video game in the first place, but Isaac only had pencils and papers at his disposal at that time.

We’ve managed to change that. A few phone calls later, I was on board with ex-Lionhead members’ new studio: Flaming Fowl. I was nervous at first, these guys worked on the Fable games which I played when I was a teenager and had enough beard creativity to humble me instantly. Isaac has been involved with us since the very beginning as well of course, sharing advice and opinions along the way. If you ever read this Isaac: thank you.

Today we are ten months into the production and I can start to reflect upon the work that has been done, which is far more comforting than looking towards all the work left to be done. Our first challenge was to respect the source material and give it justice while working with very limited information about the world and the characters populating it. We needed to deliver, for the fans to recognize their favorite heroes, just like a movie adaptation but without all the context and personality a movie provides. We had visuals and illustrations made for 2D board game tokens, we had color palettes from dungeons tiles; the rest came down to our imagination, which was kept in check by Isaac’s comments.

Our talented artists came up with a very cool style: a 3D game to provide a good tactical isometric view of the hex-based levels and hand painted textures to give the game a unique, comics-ish look. It allowed us to stay close to the source material while expanding on the universe and giving it flesh. Isaac’s world is incredibly unique, which is admittedly pretty hard to come by these days in high fantasy. There are no goblins and no elves here! The best part was that the board game only started to cover all of it. Races, cultures, religions, spells… so many concepts and ideas only mentioned in the board game for the artists and designers to elaborate upon.

With a pretty solid creative process in place, the team was able to move onto what would prove to be the game’s most challenging and most interesting part: combat. Gloomhaven has 16 playable characters, each character has around 30 abilities, each ability is comprised of 2 distinct and unique powers. Add the enemies in the mix, and you have more than a thousand abilities with unique gameplay and mechanics to implement, and ultimately play with.

Gloomhaven is all about tactical decisions, using your abilities and combining them in the best possible way. The sheer amount of options at the player’s disposal is what makes the game so dense and addictive, and what gave the developers a few cold sweats on occasions. Spoiler: it still does.

Overall, we feel privileged to be working on this game and we want it to reconcile two worlds: Gloomhaven fans of the highest order and tactical gamers, like myself, who spent one too many hours on far too many rogue-likes. Speaking of which, we also decided on implementing a brand-new Rogue-lite mode to complement Isaac’s campaign: you guys will discover that one when Early Access kicks in. Talking about you guys, the community and support has been amazing so far, thank you so much for that! It keeps us going and dedicated to make the best game we can!

If you haven't already, be sure to join us on our Discord and Facebook Group channels to keep up to date on everything Gloomhaven, even getting sneak peeks of the game!

Congratulations for reaching the depths of this Dungeon Crawl. Fear not, I could go on and on and probably will in future posts.

20 comments Read more

About This Game

We warned you!

Whether you are drawn to Gloomhaven by the call of adventure or by the call of gold glimmering in the dark, your fate will surely be the same. Flaming Fowl and Asmodee Digital have teamed up to make you once again live through the epic journey of Gloomhaven… digitally!
Our development minions are working hard so that you can discover or rediscover this one of a kind tactical, turn-based RPG.
In this rogue-like dungeon-crawling adaptation of the famous board game, you will journey through terrifying randomly generated dungeons, fight against increasingly horrific and powerful foes…or die trying.

The art of dungeon-crawling:

Our game designers are channelling Gloomhaven’s quintessential spirit day after day: deep tactical mechanics, battle preparations… and also dying.
In Gloomhaven, you play as a team of mercenaries on their own personal quests to go conquer a world of darkness and trials. Choose your group members wisely, because in the turmoil of battle you can only rely on your wits, skills and spells, to fight your way through the putrid dungeons and forgotten ruins.
If you survive your perilous journeys, you might have the opportunity to expand your team, improve your spells or fill your coin purse. You’ll need these things to overcome the hordes of malicious beasts, demons, and whatever else may find itself in your path towards victory and domination of all. No decision should ever be made lightly, so choose with caution!


  • Discover the digital adaptation of Isaac Childres’ ultimate strategic board game.

  • Face countless enemies in the dungeons of this turn-based rogue-like game with addictive and tactical gameplay.

  • A huge variety of hero classes are available so that you can create your own custom group of formidable champions!

  • Each hero class may be played in various ways. Do you prefer the Cragheart to be soaking up damages on the frontline or crushing your enemies in a crater? It’s up to you to choose your specialty.

  • Don’t forget to consider all of your characters’ skills to create a truly epic team!

  • Also, please do not feed the development minions after midnight. Who knows what could happen?

System Requirements

    • OS: Win 7
    • Processor: Intel Core 2 Duo E4700 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 1GB
    • DirectX: Version 10
    • Storage: 4 GB available space

What Curators Say

4 Curators have reviewed this product. Click here to see them.
There are no reviews for this product

You can write your own review for this product to share your experience with the community. Use the area above the purchase buttons on this page to write your review.