Put your group of mercenaries together and head out to explore a dark and dangerous world, in the distant lands of Gloomhaven. Discover the adaptation of Isaac Childres' renowned board game and dive into the depths of this universe.
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March 21

Gloomhaven's Release and a Big Announcement

Greetings my fellow mercenaries,

It has been a couple of months since we last spoke and a lot has been happening since then. We've been forming new features, refining content, slaying bugs that sneak their way into the game, and upgrading everything we can in the world that we are building. We've also had many screenshots and content about the game finding their way onto the internet through our Discord Server and Facebook Group!

If you're wanting to keep up to date on everything Gloomhaven, chat with developers, or just chat with like-minded fans, come join us on these channels!

Today I come before you humbly in order to discuss a topic that has been all-consuming in the minds of many—information about the release date of Gloomhaven. As much as I want to come in here and declare a launch date, we're not quite there yet and do not feel comfortable committing to a specific date right at this moment. While we will unfortunately be missing our projected Q1 launch date by a small margin. To quote Shigeru Miyamoto: "A delayed game is eventually good, but a rushed game is forever bad."

For all of us developing and working on Gloomhaven—and especially for you, our fans—we want to make sure that you know we cannot commit to a date without being absolutely confident that the game we will deliver to you will be truly worthy of your passion and dedication! Even if the game will be launching in Early Access and won't be the final product, we want to be sure that the content and experience you have will go beyond your expectations.

As we know that this is not the news that you want to hear, let’s talk about

We're excited to announce today that we are going to be implementing a highly requested feature that you as the community have made us well-aware that you want to see: ONLINE COOPERATIVE PLAY

While this mode is still heavily in development, we want to share some of our plans today so that you can know what awaits you within the dark world of cooperative play!

REMEMBER that all of this content is still under heavy development and subject to change. We will continue to offer more information and clarification as development continues.

By the grace of Gloomhaven, this is awesome! What modes is this available in?
You will be able to play in both the Adventure and Campaign mode cooperatively with up to three friends, depending on the size of your group of mercenaries.

HELP! I feel I'll need a Tinkerer to figure out how to work this thing!
Not to worry, we're designing this system so that even an Inox can work it out! Game modes are not split into a selection of cooperative or single player; instead you can simply invite people to your game to play with you in any mode. Hosts can assign character(s) to whoever joins their game.

A member of our group cannot join us... WE'RE DOOMED TO THE GAMELESS VOID!!!
Not to worry! Saves and game modes are not split between solo and cooperative play, nor are they constrained to specific members participating. Simply load up a game you were previously playing with others to continue it solo or to invite less, new, or completely different players to it. But be sure to keep your save for later if you're wanting to keep playing from that point with specific people!

Hey, they stole my turn! Wait... how do turns work in cooperative play?
Each turn consists of the same phases as in a normal game, but it is simply broken down in a fashion to allow for multiple players. Each turn starts with your card selection phase where each player selects their cards or Short/Long Rest. The combat phase will play for each character as per normal, with each player taking control when it's their turn to move or make a choice.

So many choices, so little time. Hang on...who's making them anyway?
The host has control over choices and decisions that affect the whole party. We are looking into ways we can make this more of a "party choice", or to allow members to offer suggestions on choices. Choices pertaining to a specific character will of course made by the controlling player.

Well, keep going...I MUST KNOW MORE!
Cooperative play is an ongoing development for us right now. We'll reveal more information as we can, but we're not ready to talk more about it at this time. We hope you've enjoyed reading about this new experience that we are planning to implement and look forward to you having fun playing Gloomhaven on your computer with friends!

We appreciate all the support and commitment to Gloomhaven that everyone has shown so far! The team is giving its all to deliver the best game they can, so please bear with us a little longer. The light at the end of this deep, dark dungeon is growing ever brighter!

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January 11

Initial Early Access Character Previews

Hello to all of our fellow denizens of Gloomhaven!

So much has been happening over the past months, we dove deep into the development of Gloomhaven and spoke with the developers through Q&As and even a "Making of" video—we are looking to create an episode two in the near future due to interest in the previous one!

Amongst all of this content we've also released information on both our Facebook Group and Discord Server that have caught the attention of the community; more specifically, character reveals! We're excited to talk with you today about the four characters that will be released with the Early Access Roguelike mode.

The Cragheart

The Cragheart is the one that throws rocks and makes explosions! But it is so much more than that in Gloomhaven.

The Cragheart is one of the most versatile classes in the entirety of Gloomhaven and can play a variety of playstyles—a frontline tank, utility through heals and crowd control, or even an AoE damage dealer. Take advantage of the Cragheart's flexibility to complement basically any team, but watch out for its AoE skills which are capable of dealing friendly fire damage!

As such a versatile class, capable of so many ways to play, it is perfect for players of any skill level.

The Spellweaver

The Spellweaver is the most well-rounded mage in the game, but at the same time the most complicated of the starting characters. Like the Cragheart, she is very versatile, able to be played as a ranged glass cannon, a support/utility character, or even a mix. She has a low health pool, meaning you always want to keep her far from the fight, but has some key abilities to help with this. She is capable of preventing damage, healing and even summoning minions.

As a high damage character with lots of cool single target and AoE abilities, as well as the capability to heal and support, she works well in any group to round out the team.

The Brute

The Brute is your team's powerhouse. He is a straightforward character that makes him easy to understand and enjoy for any new player. He has a high health pool and massive single target damage which, at later levels, can pierce through armor! This makes him capable of hitting hard, but also have the ability to take heavy hits in return.

With all of these traits added together, they make him an optimal starting character that can be used for taking down even the tankiest of opponents.

The Scoundrel

The Scoundrel is a guerrilla-style assassin—she gets in range to deal as much damage as possible, then gets out just as quick with stealth abilities. She has super-high damage, but sacrifices defence and utility. She is capable of hitting multiple targets with some of her skills, applying poison to her foes, and assassinating vulnerable targets.

She is straightforward and excels at what she does, making her a solid damage dealing choice for your party. Her looting abilities are also unparalleled, capable of grabbing up gear and gold like no other.

We still have so many things left to reveal (without spoilers 😉) for this amazingly complex and beautiful world that was originally created by Isaac Childres. Even from the starting six characters, we still have the Mindthief and Tinkerer to show off.

We will continue to share as much information as we can with you, without making any spoilers. So be sure to follow our social channels below to stay up to date!

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About This Game

We warned you!

Whether you are drawn to Gloomhaven by the call of adventure or by the call of gold glimmering in the dark, your fate will surely be the same. Flaming Fowl and Asmodee Digital have teamed up to make you once again live through the epic journey of Gloomhaven… digitally!
Our development minions are working hard so that you can discover or rediscover this one of a kind tactical, turn-based RPG.
In this rogue-like dungeon-crawling adaptation of the famous board game, you will journey through terrifying randomly generated dungeons, fight against increasingly horrific and powerful foes…or die trying.

The art of dungeon-crawling:

Our game designers are channelling Gloomhaven’s quintessential spirit day after day: deep tactical mechanics, battle preparations… and also dying.
In Gloomhaven, you play as a team of mercenaries on their own personal quests to go conquer a world of darkness and trials. Choose your group members wisely, because in the turmoil of battle you can only rely on your wits, skills and spells, to fight your way through the putrid dungeons and forgotten ruins.
If you survive your perilous journeys, you might have the opportunity to expand your team, improve your spells or fill your coin purse. You’ll need these things to overcome the hordes of malicious beasts, demons, and whatever else may find itself in your path towards victory and domination of all. No decision should ever be made lightly, so choose with caution!


  • Discover the digital adaptation of Isaac Childres’ ultimate strategic board game.

  • Face countless enemies in the dungeons of this turn-based rogue-like game with addictive and tactical gameplay.

  • A huge variety of hero classes are available so that you can create your own custom group of formidable champions!

  • Each hero class may be played in various ways. Do you prefer the Cragheart to be soaking up damages on the frontline or crushing your enemies in a crater? It’s up to you to choose your specialty.

  • Don’t forget to consider all of your characters’ skills to create a truly epic team!

  • Also, please do not feed the development minions after midnight. Who knows what could happen?

System Requirements

    • OS: Win 7
    • Processor: Intel Core 2 Duo E4700 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 1GB
    • DirectX: Version 10
    • Storage: 4 GB available space

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