If you like VR Fighting, you will like this game. If you love showing off your skills and moves, you will love this game. If you have a friend in VR, this game will be essential. Come and join the ring to fight against another real player to a battle of Virtual Fighting!
All Reviews:
Mostly Positive (50) - 74% of the 50 user reviews for this game are positive.
Release Date:
Sep 21, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“VFC game is already undergoing about 2 years worth of closed-door development, why this long? because it's mainly a one person project (i have to admit I bite off a bit more than I can chew, but it's finally here anyways!)

The game is good to go, but there are so much more things that I want to do with VFC, that is why I want an early access period in which gives me a buffer time to achieve VFC's full potential!”

Approximately how long will this game be in Early Access?

“Consider our tiny team consisted of only one full-time coder and two part-time but brilliant graphic artists. Doing our best, we will strive to achieve full release in 6 - 9 month time. The development road map is displayed below in the description”

How is the full version planned to differ from the Early Access version?

“To be considered a full release, the game will be having the following features ready:

- A fun and engaging Single-player/Co-op battleground mode
- Complete set of in-game achievement and reward system
- Practical and useful training mode for both PvP and PvE content (should also acts as a good training tool for in real life martial art as well)
- Series of fun mode (those are some good mini game concepts that ourselves felt excited about)”

What is the current state of the Early Access version?

“The core fighting engine of the game is complete, with 3 completed character and their special abilities design, and also 3 difference arena maps.

Current version supports players to fight one another either on a LAN environment or a simple P2P connection match-making system with a very satisfying fighting experience that mimics the real world cage fight (given the ping is under 100ms), and even under higher ping environment ~250ms, the game can still be played with reasonable satisfaction.

However, the current state could still be considered a little 'bone-dry', due to its lack of single-player content. But this will soon be solved.”

Will the game be priced differently during and after Early Access?

“We may or may not change our pricing after each milestone of development is complete.

Early access user will enjoy the benefit of many future in-game perks which will be entailed below.”

How are you planning on involving the Community in your development process?

“Early access VFC fans will enjoy the status of "First men" in their VFC user account

The First Men account will have the following in-game perks:
- in-game exclusive cosmetic items
- in-game exclusive titles
- And many more privileges (We are trying to think more. You can help us out too! tell us what you want!)

The community can give us feedback on literally everything that they want (we value your harshest criticism!)”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Buy Virtual Fighting Championship

Buy VR Boxing & Brawling BUNDLE (?)

Includes 2 items: The Thrill of the Fight, Virtual Fighting Championship

 

Recent updates View all (28)

December 10

11th Dec 2018 Update

- Spectator camera stabilized after opponent been knocked out;
- Haptic feedback now more responsive.
0 comments Read more

December 7

7th Dec 2018 Update

Point of view spectating system added: Players can now record their VFC PvP game play in a wide angle (thrid person) view for better viewership experience

Language support added for Chinese and Italian (coming soon)
0 comments Read more
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Reviews

“Perhaps all online disputes should be settled with a virtual fist fight?”
PC World

“By far the most entertaining VR game to watch other people play, VFC is a virtual fight club, where the only rule is to punch your opponent until they cannot fight back....”
Finders

“Get ready to go toe to toe with anyone in the world for a championship and a great workout!”
VR Fitness Insider

About This Game

Welcome!

Welcome to VFC's fantastical, mystical, terrific, royal but exotic Steam-Store, COMEEE and have a look! prices are good, quality is great!



VFC - This Is Fighting is a Virtual Reality (VR) first-person fighting game featuring the world’s first multiplayer mode that lets two players engage in a martial arts fight in VR, using players' own fists and body movement instead of pressing buttons. Of course, a fully fleshed out single player is also a major part of the game!

What is Virtual Fighting Championship


Developed from 2016 to 2018, built from the ground up for VR Melee Combat PvP

In PvP - Duke it out as you would in real life against another real player


In Single Player (Robot Infinity) - Beat up everything that comes in your way

Word from developer - Yang


Hi, thanks for granting your presence here and to have a look at our game VFC! This is mostly a 1 person project, so bear with me as I will progressively add more feature and play modes to the game!

In VFC's final form, competitive PvP element will represent 20-30% of its value, Single-player content will be of equivalent 30-40%, and there will also be various fun modes and training modules, which is a place where we want to mesh in all the small good mini-game ideas.

Featuring a melee combat mechanism built from the ground up for VR multiplayer, VFC will deliver best of quality of multiplayer content for both PvP and PvE

What are the features in Virtual Fighting Championship at its full release


  • 1v1 PvP Arena Mode (Exists)
  • Single-player Campaign (Robot Infinity is now live) The end goal is to have a unique campaign for every in-game character
  • Training Mode (Coming soon on Dec 2018)
  • Fun Modes (Coming in first quarter of 2019)

How to play PvP in VFC


In PvP you fight against another player in a square sized free roam arena with your fist and abilities and is done in a true fighting game style of combat.

You can absolutely do it all: Jabs, hooks, crossovers, Dempsey rolls...The damage dealt in game correspond to how hard you throw your punch in real life (velocity and distance of travel)

An in-game full body posture simulation means it is actually possible to dodge your opponent's attack, and of course, it is encouraged that you should dance your heart out!



In VFC, there will be a diverse range of characters, some will put an emphasis on your actual fighting skills in real life (emphasis on raw punches), and some will put an emphasis on your quick wit and tactical thinking (emphasis on the smart usage of your ability spells).

Current roster of avatars:

(Visit https://www.vfcgame.com/game-guide/ to see character description in more detail)

Karl: A taste of true fighter, bring out your true fighting skills!
Poison: Fighting pace manipulator, control the pace of your fight, fight with a strategy!
Fala: A graceful trap master, fight smart and use your ability skillfully!

Robot Infinity Mode


Players will venture into a Colosseum arena that is filled with magnificent war machines and robotic warriors, you will be pitted against them and fight for your life and glory. Those enemies are smart (and sometimes stupid) and tactful, players should not only rely on raw strength but also on situation awareness in order to survive the enemy encounters.

Initially, the mode features an infinity mode in which enemies come in waves and your objective is to fight until death, there will be a global leaderboard ranking for the highest wave survived. Gradually, additional contents will be added to the mode featuring more type of enemies, and more available upgrade that players can choose to level up to.

This mode features a future 4th in-game character, and via progressively completing this mode during early access, this 4th character will soon be available to choose in PvP combat.

What VFC brings to the table


1. Online combat latency smoothing
It is obvious to many knowledgeable minds, that a PvP melee action game, especially in VR, requires for a very strict connection speed. VFC has made an attempt to smooth out the game-play even under higher latency environment, and during both our internal and closed beta tests, the results are positive, that even under high latency environment (~250 pings), the game can still be played with a reasonable satisfaction


2. Frame to frame accuracy in PvP melee combat interactions
• Each ‘physical assault’ is tracked based on its speed of movement and calculated to quantify their power and hence translate into damage dealt with each hit.
• A sandbox fighting experience using true physics calculation on the strength of your attacks. You should perform the proper punching technique not because the game tells you to, but because it is actually THE better way to win a game.
• Highly accurate real-time hit-box recognition (many games suffers from this, because VR tracking doesn't perform well under high-speed movements, but VFC solved this problem with high satisfaction.)
• The player can parry, and dodge with highly intuitive sensory accuracy.

3. Real-time body posture reconstruction - enabling all your boxing moves
• Using only the handheld VR controllers, VFC simulates the player’s body posture using reverse engineering mechanics, so, inside the game, your in-game avatar will track your actual body movements quite closely (of course let's not pretend weird things wouldn't happen haha!)

4. Motion Sickness Free
We have had thousands of game trails with different individuals when we exhibited VFC at 2016 PAX AUS and received no feedbacks of motion sickness.


*search for tech issue or bug, visit https://www.vfcgame.com/tech-faq

Supported VR Headsets:


HTC VIVE is fully supported

For Oculus, to get the best experience a 360 degree tracking is optimal, but without 360, the game is still good (we tested the game using only 180 degree tracking, and we felt it played quite well)

We haven't tested extensively for WMR just yet (will do in the near future), but we had a WMR user in our closed beta test, and he didn't experience any major issue

Full body tracking using either VIVE trackers or supporting gears for Oculus and other compatible headsets (to enable kicking!) will be added to single-player and Co-op mode later down the road depending on community demands.

Play area requirement

More space you have the merrier, but VFC should be played with a minimum space of 1.5 metre x 2 metre, which is equivalent to 4.9 feet x 6.5 feet.

Internet connection and online PvP

We recommend you to use cable internet connection, as the wireless connection will cause small graphic lags.


The game uses NAT punch through to pair up the P2P connection between players, but if the connection punch-through failed, we do have a relay server to backup the connection (but that will cause higher than optimal latency level).

If you want a guaranteed optimal connection quality every time, please enable your router's UPnP setting (universal plug and play), so that the P2P connection will be much more stable.

Each brand and model of router varies in its navigation menu to change the UPnP setting. Please seek guidance on your router's official page to learn how to enable the UPnP setting! - we understand the security concern behind this, so players should make an informed decision on this setting!

Please join our vibrant, friendly, kind, light-hearted, cosy and warm discord channel!
Discord: https://discord.gg/jGnHB58

Right now, we will be absorbing all your feedback and bug reports over there (we're actively developing the game, so your suggestion or reports will literally be reacted by us almost instantaneous!). And once the time comes, we will organise small tournaments in discord, so join! :D


Available for Arcades on SynthesisVR
Available for Arcades on PrivateLabelVR
Available for Arcades on SpringboardVR

System Requirements

    Minimum:
    • OS: Windows 7 SP1 or Newer
    • Processor: Intel i7-7700 HQ, or equivalent AMD
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060, Or better
    • Network: Broadband Internet connection
    • Storage: 2500 MB available space
    • Sound Card: Not important
    • Additional Notes: Cable connection (wifi signal will result in poor performance)
    Recommended:
    • OS: Windows 10
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1070
    • Network: Broadband Internet connection
    • Storage: 3000 MB available space
    • Sound Card: Have a good one
    • Additional Notes: You will need a good game controller - your body :) ENJOY VFC BOYS AND GIRLS

What Curators Say

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