The Thrill of the Fight is a room-scale VR boxing game. Face off in the virtual ring where you'll jab, dodge, and sweat your way to the top of the boxing world. Grab your gloves, step through the ropes, and become a champion.
Recent Reviews:
Very Positive (15) - 86% of the 15 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (675) - 93% of the 675 user reviews for this game are positive.
Release Date:
Jul 1, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As the sole developer on the project, Early Access gives me the opportunity to share the game with a wide audience to gather support and feedback as I'm creating the game. The format of the game will make it well suited to Early Access, as once the base mechanics are in place, the focus will be on releasing more and more opponents over time.”

Approximately how long will this game be in Early Access?

“The original estimate was six months to a year from the Steam launch assuming that the game mechanics wouldn't change much after launch and that I'd just be adding in more opponents and then polishing graphics, sounds, and game menus. Instead the game took a much more realistic turn and most of that time was spent adding more depth to the game mechanics and collecting and responding to feedback on the changes. The game will continue in Early Access at least until the core set of opponents are implemented.”

How is the full version planned to differ from the Early Access version?

“The Thrill of the Fight is a simple game from a single developer with humble beginnings as a side-project to a day job, and has now become a full time focus of its own. The current planned scope for the game differs from the current version in the following ways:

  • Additional opponents to provide a satisfying variety of fighting styles and challenge level (likely around 10 opponents total not including the just-for-fun fighters)
  • Additional NPCs in and around the ring
  • General polish and quality of life improvements

Details are subject to change based on playtesting, budget and timeline, and player feedback.”

What is the current state of the Early Access version?

“The game currently has mostly finalized boxing mechanics including a realistic damage system and a scored round system. There are currently seven core opponents out of the ten that are planned.”

Will the game be priced differently during and after Early Access?

“Unless a large and currently unplanned feature is added to the game, there are currently no plans for the price to increase in the future.”

How are you planning on involving the Community in your development process?

“Community feedback will be taken into consideration every step of the way. While I plan to keep a strong vision for how the game will shape up, I want to be very responsive to whether or not players are enjoying themselves and feeling satisfied with the game they're playing. Please don't be shy to opt into the beta branch of the game through Steam and share your thoughts about the future direction of the game.”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Recent updates View all (77)

August 6

Beta Update - August 6

Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown.

Hi, everyone. I've got a small beta update going out today with a few tweaks and fixes. The intent with these changes is to make flailing a little less viable. The sparring partner has been a little neglected recently, so I've spiced him up just a little bit as well. Check out the update notes below for all the details.

If you see any problems, let me know in
the feedback thread here or by emailing me at fyiandev@gmail.com.

Thanks!

Update Notes:
  • Fixed case where jabs were counting as power punches on the punch stats screen.
  • Added a check to see if a glove has managed to get more than a normal distance away from its controller. When this happens, the glove will be teleported directly to the controller's position.
  • Set position of auditorium camera to be more in line with the other venues.
  • Updated the sparring partner fight to be more interesting. He blocks again, moves more, has more range than before.
  • Decreased judge decision making fuzziness in sparring partner fight to make winning during the short round time more reliable.
  • Increase time limit of sparring partner fight to 90 seconds.
  • Reduced the maximum multiplier the automatic force adjustment system will adjust to.
  • Included jab mass penalty and non-solid hit mass penalty to "mass credit" stat of the boxing dummy and heavy bag punch info UIs.
  • Increased cases where jab mass penalty will occur.
0 comments Read more

July 23

Beta Update - July 23

Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown.

I've got a quick and simple update going out to the beta to fix some issues I've noticed after the Oculus launch. First, your play space rectangle was being scaled incorrectly with your height. The opponent still stayed within the correct area, but you'd appear to have more or less space depending on how tall you were. Second, I found that the Oculus setup was offsetting users from their room scale center position, and I've found a solution for that. When you try out this beta, whether you're a SteamVR or Oculus user, please pay attention to the floor bounds and let me know if they appear to be incorrect.

If you see any problems, let me know in
the feedback thread here or by emailing me at fyiandev@gmail.com.

Thanks!

Update Notes:
  • Fixed bug causing play area rectangle to scale incorrectly with player height.
  • Native Oculus mode now offsets the tracking origin to match the play area center point.
  • Changed center point marker to appear as an arrow instead of a cross. This arrow should always point towards the forward direction you defined when you set up your headset.
6 comments Read more
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About This Game

Room scale: The game is currently room scale only with a minimum space requirement of 2m front-to-back. If playing with SteamVR, please make sure you have gone through setup in "room scale" mode.

Oculus Rift users: Native Oculus support is included. Please ensure your Guardian boundaries are configured properly. For best results, you'll need 2m of front-to-back space.

Windows MR users: The Thrill of the Fight is compatible with WMR headsets and controllers, but holding your controllers near your face to block causes tracking loss due to the way WMR controllers are tracked. Because of this, I have not marked support for Windows Mixed Reality on the store page. If you still wish to play, please make sure you have configured your headset properly for room scale and have 2m of space front-to-back.

The Thrill of the Fight is still under active development. Future improvements include more polish, new opponents, and more.

The Thrill of the Fight is a boxing game designed specifically for VR. Enter a virtual gym and battle unique challengers with their own boxing styles and techniques. Use timing and skill to land the knockout blow. Evade punches, land jabs, and block blows to become the king of the ring.

The Thrill of the Fight is best described as a "semi-sim" with some simplified or unrealistic mechanics for the sake of fun and straightforward game play or to accommodate the limits of current VR technology. Mechanics are realistic where possible but the game is not guaranteed to be a fully accurate recreation of real boxing.

System Requirements

    Minimum:
    • OS: Windows 7 SP1 or newer
    • Processor: Intel Core i5-3450 or AMD Ryzen 5 1600 equivalent or greater
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX970 or AMD Radeon R9 290 equivalent or greater
    • DirectX: Version 11

What Curators Say

12 Curators have reviewed this product. Click here to see them.
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