Warparty is a real-time strategy game set in the stone-age era. You will build your base, recruit and control a group of soldiers, fight and tame fierce dinosaurs and direct the flow of combat. Proper management of resources, skills and map awareness will lead you to victory.
All Reviews:
Very Positive (98) - 84% of the 98 user reviews for this game are positive.
Release Date:
Oct 12, 2018

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’re aiming for both a Multiplayer and Single Player experience for our finished game. With a successful Beta behind us, we’ve improved the game enough to where the online Multiplayer and AI Skirmish is at a point where it can be fully enjoyed while we work on implementing the campaign as well as work on additional features displayed on the Roadmap.

It also allows additional feedback for multiplayer regarding balancing which can further enhance the single player experience.”

Approximately how long will this game be in Early Access?

“We aim to stay in Early Access for as long as is needed to complete our objectives on the roadmap. Our target release would be early 2019.”

How is the full version planned to differ from the Early Access version?

“The full version will feature a complete Single Player campaign as well as all the improvements we make during early access, both from the planned roadmap and feedback we receive from the community.”

What is the current state of the Early Access version?

“The early access already features Ranked and Custom Multiplayer as well as Skirmishes against AI opponents on a variety of themed maps.
Other features include an in-game wiki and full Hotkey Customization.

The Ranked Multiplayer features dedicated servers, matchmaking and in-game leaderboards with Leagues and Subdivisions.

Currently there’s 3 playable factions, the proud Wildlanders led by Mika, Vithara led by the Sage, and Char’s menacing Necromas tribe. Each factions has their own unique units, buildings, talents and mechanics. A Third faction is under construction and will be added soon.”

Will the game be priced differently during and after Early Access?

“The early access version will be priced cheaper than the final release. The final price has not yet been decided.”

How are you planning on involving the Community in your development process?

“For our Beta we’ve used our official Discord server to constantly communicate with enthusiastic players and we intend to continue using this server for Early Access as well. The server is accessible both in-game as well as on our Community Page and will persist even after Early Access.

The Discord features separate channels for players to discuss balancing, provide suggestions, report bugs and find matches.

We always have this server open as we’re working on the game and periodically discuss the feedback we receive in order to make the game the best we can!”
Read more

Buy Warparty

 

Recent updates View all (39)

February 8

Patch 0.12.3: Balancing and Bugfixes

Gameplay
  • Dilophosaurus bonus damage vs. Infantry, Ranged and Ranged Beast Units reduced from +50% to +25%.
  • Caustic Dilophosaurus bonus damage vs. Infantry, Ranged and Ranged Beast Units reduced from +50% to +25%.
  • Caustic Dilophosaurus cost increased from 55 Food and 15 Power to 55 Food, 5 Crystal and 15 Power.
  • Caustic Dilophosaurus piercing projectile damage reduced from 40% to 30%.

  • Dryad Movement Speed reduced from 6.5 to 5.5.
  • Dryad Attack Speed reduced from 1.35 to 1.25.
  • Dryad Empress Movement Speed reduced from 6.5 to 5.5.
  • Dryad Empress Attack Speed reduced from 1.6 to 1.5.

  • Mammoth Armour reduced from 40 to 35.
  • Titan Mammoth Armour reduced from 40 to 35.

  • Beast Den cost changed from 200 Food, 100 Crystal and 50 Power to 150 Food, 100 Crystal and 75 Power.

  • Gigantism Upgrade cost increased from 250 Food, 150 Crystal and 100 Power to 250 Food, 200 Crystal and 250 Power.
  • Gigantism Research Time increased from 60 Seconds to 100 Seconds.

  • War T-Rex Armour reduced from 40 to 35.
  • Raging T-Rex Armour reduced from 40 to 35.

  • Axe Thrower Movement Speed reduced from 6.5 to 6.
  • Axe Thrower Health reduced from 300 to 285.
  • Tomahawk Thrower Movement Speed reduced from 7 to 6.
  • Tomahawk Thrower health reduced from 320 to 285.

  • Rage upgrade cost increased from 300 Food and 200 Crystal to 350 Food and 250 Crystal.
  • Rage Research Time increased from 60 Seconds to 100 Seconds.

  • Frost Elemental Movement Speed increased from 6 to 6.5.
  • Blizzard Elemental Movement Speed increased from 6 to 6.5.

  • Blowgunner Attack Speed increased from 0.75 to 0.85.
  • Toxic Blowgunner Attack Speed increased from 0.75 to 0.85.

  • Golem Armour reduced from 50 to 45.
  • Assault Golem Armour reduced from 50 to 45.

Miscellaneous Improvements
  • The size of Gardens has been slightly reduced.
  • Ambient Water SFX have been added to “The Ring” map.
  • Implemented improvements to the AI to prevent it from getting stuck.
  • A new cursor was added for targeting Active Abilities.
  • The opacity slider for observers will now also affect the gray panel.
  • Selecting units and buildings as observers will now play their respective voiceline / SFX.
  • Tooltips for Powers in the Wiki will no longer clip at the bottom of the screen.
  • The gray observer mode panel will now scale based on the content.
  • An “unranked” badge has been added to the Ranked Leaderboards screen.
  • Reduced the amount of snow on Winter themed buildings.
  • The camera will now snap to the closest settlement when double tapping a control group containing only Settlements.
  • Players joining a lobby that is already full with players for a map will now be moved to Spectators automatically.

Bug Fixes
  • Fixed a few broken spawners on the “Winter 3v3” map that caused the Crystals and Berries to spawn in strange places.
  • Fixed a bug where ctrl + click and double click functionality did not work in Observer Mode.
  • Fixed a bug that broke map selection when trying to start a new lobby after playing a Skirmish map.
  • Fixed a bug where units could become invisible when there were observers present.
  • Fixed a bug that caused incorrect worker count to appear near the resources.
  • Fixed a bug where observers could cancel queued units.
  • Fixed a bug where the chatbox could get stuck on the main screen.
  • Fixed a bug where the visual effects for shrines did not show properly for observers.
  • Fixed a bug where the Eagle’s Blessing Talent did not properly reduce the cost for the upgrades.
  • Fixed a bug where corrupt save data errors would be shown in Italian for people playing on Turkish Localization.
  • Fixed a bug when leaving a match and joining another one as observer would break the graph display on the observer screen.
  • Fixed a bug where the tooltip for active abilities did not show.
  • Fixed a bug in Multiplayer where players had access to tech and upgrades from their allies’ factions.
  • Fixed an AI bug where the Vithara AI would not properly target it’s powers.
  • Fixed a bug where people could join a Lobby when the countdown has started.
  • Fixed a texture used for targeting powers that had some stretching.
2 comments Read more

February 1

Patch 0.11.12 : Performance Optimization, Localization, Balancing and Ambient Sound

Gameplay
  • Garden Gather Speed decreased from 2 Food 1 Power every 2.8 seconds to 2 Food 1 Power every 3 seconds.
  • Garden Cost changed from 100 Food 25 Crystal to 85 F 40 Crystal.

  • A Power cap of 2000 has been introduced for all factions. Players will no longer be able to bank up more than 2000 Power.

  • Go’n Totems Power generation increased from 1 Power every 3 seconds to 1 Power every 2 seconds.

  • Food contained per Berry Patch increased from 600 Food to 750 Food.

  • Triceratops Cost decreased from 125 Food 50 Crystal to 110 Food 50 Crystal.
  • Stampeding Triceratops Cost decreased from 125 Food 50 Crystal to 110 Food 50 Crystal.

  • Fire Elemental Cost decreased from 125 Food 50 Crystal to 110 Food 50 Crystal.
  • Lava Elemental Cost decreased from 125 Food 50 Crystal to 110 Food 50 Crystal.
  • Frost Elemental Cost decreased from 125 Food 50 Crystal to 110 Food 50 Crystal.
  • Blizzard Elemental Cost decreased from 125 Food 50 Crystal to 110 Food 50 Crystal.

  • Dylophosaurus Cost increased from 35 Food 5 Power to 45 Food 5 Power.
  • Dylophosaurus Speed decreased from 7 to 6.5.
  • Caustic Dylophosaurus Cost increased from 50 Food 15 Power to 55 Food 15 Power.
  • Caustic Dylophosaurus Speed reduced from 7 to 6.5.
  • Caustic Dylophosaurus Armour Penetration reduced from 10 to 5.
  • Caustic Dylophosaurus piercethrough damage reduced from 50% to 40% of target Damage.

  • Panther Health reduced from 300 to 285.
  • Stalking Panther Health reduced from 300 to 285.
  • Stalking Panther Pounce ability damage increased from times 3 to times 4.

  • Mammoth AoE Radius decreased from 2 to 1.5.
  • Titan Mammoth AoE radius decreased from 3 to 2.5.

  • Entangle Power Movement Speed reduction decreased from to 2 to to 3.

  • Rupture Upgrade Cost increased from 100 Food 100 Crystal 100 Power to 125 Food 125 Crystal 125 Power.
  • Venom Upgrade Cost increased from 100 Food 100 Crystal 100 Power to 125 Food 125 Crystal 125 Power.
  • Onslaught Upgrade Cost increased from 100 Food 100 Crystal 100 Power to 125 Food 125 Crystal 125 Power.
  • Protection Upgrade Cost increased from 100 Food 100 Crystal 100 Power to 125 Food 125 Crystal 125 Power.

  • Absorption Upgrade Power Generation bonus increased from +10% to +25%.
  • Deism Upgrade Research Time increased from 60 seconds to 100 seconds.

  • You can now trade with Allied settlements in Team games.

Miscellaneous Improvements
  • Selecting all Military units with the camera snap setting enabled will now snap to the largest cluster of units.
  • The “Toggle Build Menu” keybind is now split in two keys that can be customized.
  • Optimized Sequence command performance.
  • Significant improvements to Networking has been made.
  • Optimized Villager code for better performance.
  • The AI will now pick up Food from Wild Dinosaur kills.

Bugfixes
  • Fixed incorrect data in the graphs screen for the Post-Game overview where it would always spike at the end.
  • Fixed a bug where the tooltip at the bottom of the wiki page would be cut off.
  • Fixed a bug where the Pause Menu could still be accessed as an observer when already having the observer window open.
  • Fixed a bug where certain statistics in observer mode and post-game screens would be incorrect.
  • Fixed an incorrectly displayed circle for the Tornado power.
  • Fixed a bug where people could get kicked from a multiplayer game when pressing the Escape key.
  • Fixed a game breaking bug that occurred when double tapping the ‘Select all Military Units’ without any military units.
  • Fixed a bug on the Mac version where lights were not working in the Tutorial level.
  • Fixed a bug where certain units would not attack.
  • Fixed a bug where Vithara units would sometimes receive incorrect upgrades.

Art
  • Some existing team colours have been modified for better contrast
  • Seven new team colours have been added
  • Medic and Elder Medic visuals have changed to make the difference more clear
  • The Frost and Blizzard Elemental visuals have changed to make the difference more clear
  • The Fire and Lava Elemental visuals have changed to make the difference more clear
  • The Witchdoctor and Cursed Witchdoctor visuals have changed to make the difference more clear
  • New idle animations have been added for Sage, Char, Mika, Dryad, Nereid, Wendigo and Mammoth
  • Shrines have a polished effect to make the (new) team colours more readable
  • Various animations have been polished
  • Various models for the wiki have been polished and updated
  • Various environmental models have been optimised for better performance.
  • Ambient sounds have been added to all maps.
3 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game


In ancient times, a powerful civilization thrived, blending technology and magic to assert their dominion on the world. Eons have passed since their fall and nature has reclaimed its place, leading wild beasts and dinosaurs to roam the land once again.

The tribes of men have emerged and grown in this savage environment. Using whatever tools at their disposal and harnessing the powers of the Ancients from the ruins of their cities and temples, they thrive and fight with each other for the limited resources of this world.

Lead your people to victory, expand your tribe and harness the power of beasts and lost artefacts. Shape your people to overcome their rivals and become the uncontested rulers of all.

  • Three Unique Factions: Play as the proud “Wildlanders”, the menacing “Necromas”, or the vengeful “Vithara” each with unique units, buildings, talents and playstyle.
  • Survival Mode Pick your favorite faction and face off against ever increasing waves of enemies. Survive as long as you can and earn a spot on the Leaderboards!
  • Skirmish against AI: Battle on a variety of themed maps against the AI. Solo or with friends, you choose the difficulty!
  • Custom Online Multiplayer: Have a Skirmish with your friends in different game modes with custom settings!
  • Observer Mode: Spectate matches and analyze gameplay to improve your gameplay or learn new strategies.
  • Ranked Multiplayer and leaderboards: Battle it out against other players, earn points for victories and reach new heights on the Leaderboards!
  • Dedicated Servers: Ranked matches are played on our own dedicated servers to ensure fairness in every match.
  • In-Game Wiki: Learn the ropes interactively or study up on all the units at your own leisure with the in-game wiki.
  • Full Hotkey customization: Every action can be bound to a desired key to control and play the game the way you want!
  • Story Campaign to be announced!

System Requirements

Windows
Mac OS X
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 8, Windows 10 (64 bit)
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 9.0
    • Storage: 1000 MB available space
    • Additional Notes: Requires a 64-bit processor and operating system
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 8, Windows 10 (64 bit)
    • Processor: Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 770 or AMD R9 280
    • DirectX: Version 9.0
    • Storage: 1000 MB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.10
    • Processor: 2.0 GHz Intel
    • Memory: 4 GB RAM
    • Graphics: NVidia or ATI graphics card
    • Storage: 1000 MB available space
    • Additional Notes: Requires a 64-bit processor and operating system
    Recommended:
    • Requires a 64-bit processor and operating system

What Curators Say

17 Curators have reviewed this product. Click here to see them.

Customer reviews

High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...