Warparty is a real-time strategy game set in the stone-age era. You will build your base, recruit and control a group of soldiers, fight and tame fierce dinosaurs and direct the flow of combat. Proper management of resources, skills and map awareness will lead you to victory.
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Recent updates View all (17)

August 9

Beta Patch 0.9.24

Gameplay
  • The amount of obstacles and cliffs has been altered in “The Ring” map to allow more build and movement space.
  • The amount of obstacles and cliffs has been altered in the “Winter Canyon” map to allow more build and movement space.
  • The “Land Bridge” map has been completely reworked. Better access to bases has been implemented, along with two extra bridges connecting the two parts of the island. More space has been created for buildings.


  • Houses and Mausoleums will now provide up to 100 population. Going beyond this limit is possible through Fertility Totems and additional Settlements.
  • Settlements population capacity increased from 15 to 20.
  • Villager and Minion training time increased from 10 seconds to 12 seconds.


  • Settlement construction cost altered from 200 Food and 100 Crystal to 400 Food.
  • Fire Warrior cost altered from 80 Food and 15 Crystal to 75 Food.
  • Poison Archer cost reduced from 70 Food and 15 Crystal to 75 Food.
  • Warrior Health reduced from 150 to 125.
  • Fire Warrior Health reduced from 200 to 150.

  • Bone Adept Health reduced from 150 to 125.
  • Lacerating Bone Adept Health reduced from 250 to 200.

  • Sabertooth Archer Health reduced from 250 to 175.
  • Sabertooth Archer damage increased from 12 to 15.

  • Lacerating Bone Adept upgrade cost increased from 100 Food and 10 Crystal to 200 Food and 100 Crystal. This original value was not intentional and is now conform with the other upgrades.

  • The AI has been reworked to make better use of the new mechanics that has been created over the past months. Behind the scenes, more behaviour is now accessible for tweaking. Future adjustments will be made according to the feedback we receive.
  • “Very Easy” and “Very Hard” AI difficulties have been added.

  • Char’s Rally power effectiveness increased from +50% production speed to +100% production speed.
Bugs
  • Fixed a bug where healing particles weren’t visible for client.
  • Fixed an issue where units could get stuck inside objects. These objects still had small bits of NavMesh underneath them, allowing the unit to be snapped to them. These extra navmeshes have been removed, forcing the units back on the main one.
  • Fixed a wrong value for the “Lacerating Bone Adepts” upgrade.
  • Fixed a bug where using the “Rally” power as a client would cause production speed to be negative after the effect ends.
  • Fixed a bug where you couldn’t place rally points on Settlements with the Trade Post / Crystal Mine.
Miscellaneous Improvements
  • An in-game wiki has been added! This allows players to check out all the units, technologies, buildings and talents comfortably outside of a match. You can find the button in the bottom left of the Main Menu screen.

  • Various fonts have been altered to allow for proper localization.
  • Localization has been added for the following languages: German, Spanish, French, Italian, Korean, Portugues, Polish, Russian, Turkish and Simplified Chinese. Note that not all translations are fully done, in which case, the game will fall back on English.

  • Char and Mika have both been given Faction names. Mika’s tribe has been named “Wildlanders”. Char’s tribe has been named “Necromas”.
  • Various Commands have been given audio effects for additional feedback.
  • The selection sound for the Settlement has been shortened to be less obnoxious when played multiple times in a row.

  • Various new Sound effects were added for Char’s Buildings and units.
  • A large amount of units have been retextured to show more vibrant colours and contrast on most maps.
  • New particle effects have been added to the “Medic” and “Shaman” units to better show off their healing effects.

  • The navigation mesh on various maps has been further refined to allow better placement of buildings.

  • More improvements and optimization in both AI and Movement code.
  • New animations have been added or enhanced for various units.
  • Grass textures have been improved to tile better on jungle maps
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July 27

Beta Patch 0.9.23

Controls
  • AS ALWAYS WE HIGHLY RECOMMEND RESETTING THE KEYS TO DEFAULT AFTER A PATCH.
  • A hotkey has been added to cancel units from buildings (Default: Esc)
  • Hotkeys have been added to Storage buildings to research Villager upgrades.

  • Hiding Game UI Elements will now continue to show vital info like the amount of units your Population covers and Talent Descriptions

  • Player Colour and AI difficulty can now be selected via dropdown menus.
  • AI numbers are only displayed in-game now and not in the Lobby.

  • “Smart Queue” has been renamed to “Queue Multiple” to be more clear.
  • You now open the score panel again after a match with the ESC key.
Gameplay
  • A “Cancel Queue” button has been added for buildings. Holding (default: Shift) will cancel one item in all selected buildings or 5 in 1 selected.

  • “Villager Boost” and “Villager Boost II” have been removed.
  • “Worker Efficiency Boost” is now available at the Tier 2 Settlement. Researching it increases the Movement Speed of all worker units by 1 and increases their maximum resource carrying capacity by 5.
  • “Worker Food Boost” and “Worker Food Boost II” are available in the Storage Hut / Storage Pit with a Tier 2 Settlement and Tier 3 Settlement respectively. Researching them will increase the Food gathering speed of all worker units by 10% and 15% respectively.
  • “Worker Crystal Boost” and “Worker Crystal Boost II” are available in the Storage Hut / Storage Pit with a Tier 2 Settlement and Tier 3 Settlement respectively. Researching them will increase the Crystal gathering speed of all worker units by 10% and 15% respectively.

  • The population tooltip when hovering over the tab will now accurately display how many Villager, Military and Trade units you have.
  • Hovering over the Food and Crystal tabs in the top right will show how many Workers or Trade units have been assigned to generate these resources.

  • The transition time between the Movement and Attack animations has been reduced from 0.33s to 0.1s, resulting in faster initial attacks. This also enables more control for Ranged units in regards to “Stutter Stepping”.
  • Ranged units have been given a faster initial attack animation when transitioning from movement to attacking so the projectile is triggered sooner. This is also in accordance to allow proper “Stutter Stepping”.
  • Building blueprints are now taken into account for the maximum limit, meaning you cannot place more blueprints beyond the limit and have the villagers stop when reaching the one above the limit.
Bugs
  • Fixed a bug where queueing actions after building a Settlement would not make the Villagers perform the next action.
  • Fixed an issue where Medics would appear with a blue colour even though the owner is playing as Purple.
  • Fixed a bug where language for the Selection Colour dropdown menu would not update unless switching windows in the Settings Menu.
  • Fixed an issue where the Cost Reduction and Training Speed bonuses of the “Master of Beasts” talent was not applied to the “War T-Rex” unit.
  • Players can only see Meteors in vision instead of all of them when one is visible.
  • The crystals in the “Crystal Burdened” jar on his back will now display only when that unit is actually carrying Crystal.
  • Fixed a bug where pressing a “control group” hotkey and a “create unit” hotkey simultaneously would queue 2 of that unit.
  • Fixed an animation bug for the Bone Adept and Lacerating Bone Adept.
  • Fixed an animation bug for the Blowdart Gunner and Toxic Blowdart Gunner.
  • An extra Crystal node was missing on the Ice Lake map.
  • Fixed a bug where Movespeed bonuses weren’t always applied properly.
  • Fixed an issue where newly spawned units could get blocked by newly constructed buildings instead of avoiding them.
  • Fixed an issue with camera locations not saving properly and being slightly off mark when created.
  • Fixed a bug where healing particles from standing near a Shaman Cave or Medic Hut would not display for client players.
Miscellaneous Improvements
  • A flash highlight effect has been added when ordering commands on entities to enhance input feedback.

  • New PFX have been added to the “Ancestors” power when used.
  • Zombies have been given a Spawning animation.
  • Movement code for units has been optimized for better performance.
  • Netcode for workers gathering resources has been optimized for better traffic.

  • “Toggle Scores” has been renamed to “Toggle Player Names”.
  • AI will now stop issuing commands to units when the game is over.
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About This Game



In ancient times, a powerful civilization thrived, blending technology and magic to assert their dominion on the world. Eons have passed since their fall and nature has reclaimed its place, leading wild beasts and dinosaurs to roam the land once again.

The tribes of men have emerged and grown in this savage environment. Using whatever tools at their disposal and harnessing the powers of the Ancients from the ruins of their cities and temples, they thrive and fight with each other for the limited resources of this world.



Lead your people to victory, expand your tribe and harness the power of beasts and lost artefacts. Shape your people to overcome their rivals and become the uncontested rulers of all.



  • Old school RTS with a modern twist.
  • Immersive stone age setting with different environments.
  • Hunt wild dinosaurs or use them as mounts for your units.
  • Bring forth powerful abilities ranging from thunder bolts to meteor showers and rain death on your enemies.
  • Shape your tribe and chieftain with powerful talents.
  • Intensive multiplayer with players competing against each other or play cooperative against AI.
  • Create massive armies and fight to control resources.

System Requirements

Windows
Mac OS X
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 8, Windows 10 (64 bit)
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 9.0
    • Storage: 1000 MB available space
    • Additional Notes: Requires a 64-bit processor and operating system
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 8, Windows 10 (64 bit)
    • Processor: Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 770 or AMD R9 280
    • DirectX: Version 9.0
    • Storage: 1000 MB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.10
    • Processor: 2.0 GHz Intel
    • Memory: 4 GB RAM
    • Graphics: NVidia or ATI graphics card
    • Storage: 1000 MB available space
    • Additional Notes: Requires a 64-bit processor and operating system
    Recommended:
    • Requires a 64-bit processor and operating system

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