Warparty is a real-time strategy game set in the stone-age era. You will build your base, recruit and control a group of soldiers, fight and tame fierce dinosaurs and direct the flow of combat. Proper management of resources, skills and map awareness will lead you to victory.
All Reviews:
Very Positive (67) - 85% of the 67 user reviews for this game are positive.
Release Date:
Oct 12, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’re aiming for both a Multiplayer and Single Player experience for our finished game. With a successful Beta behind us, we’ve improved the game enough to where the online Multiplayer and AI Skirmish is at a point where it can be fully enjoyed while we work on implementing the campaign as well as work on additional features displayed on the Roadmap.

It also allows additional feedback for multiplayer regarding balancing which can further enhance the single player experience.”

Approximately how long will this game be in Early Access?

“We aim to stay in Early Access for as long as is needed to complete our objectives on the roadmap. Our target release would be early 2019.”

How is the full version planned to differ from the Early Access version?

“The full version will feature a complete Single Player campaign as well as all the improvements we make during early access, both from the planned roadmap and feedback we receive from the community.”

What is the current state of the Early Access version?

“The early access already features Ranked and Custom Multiplayer as well as Skirmishes against AI opponents on a variety of themed maps.
Other features include an in-game wiki and full Hotkey Customization.

The Ranked Multiplayer features dedicated servers, matchmaking and in-game leaderboards with Leagues and Subdivisions.

Currently there’s two playable factions, the proud Wildlanders led by Mika, and Char’s menacing Necromas tribe. Each factions has their own unique units, buildings, talents and mechanics. A Third faction is under construction and will be added soon.”

Will the game be priced differently during and after Early Access?

“The early access version will be priced cheaper than the final release. The final price has not yet been decided.”

How are you planning on involving the Community in your development process?

“For our Beta we’ve used our official Discord server to constantly communicate with enthusiastic players and we intend to continue using this server for Early Access as well. The server is accessible both in-game as well as on our Community Page and will persist even after Early Access.

The Discord features separate channels for players to discuss balancing, provide suggestions, report bugs and find matches.

We always have this server open as we’re working on the game and periodically discuss the feedback we receive in order to make the game the best we can!”
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Recent updates View all (32)

December 15

AI Rework, Rendering Changes and Intro Cutscene - Patch 10.33

Gameplay
  • Lacerating Bone Adept Lifesteal reduced from 2% of Max Health per Hit to 1% of Max Health per Hit.
  • Triceratops Rider Health reduced from 400 to 375.
  • Stampeding Triceratops Rider Health reduced from 400 to 375.
  • T-Rex Health reduced from 750 to 675.
  • Raging T-Rex Health reduced from 750 to 675.
  • Golem Health reduced from 800 to 750.
  • Assault Golem Health reduced from 800 to 750.
  • Frost Elemental Population cost increased from 2 to 3.
  • Blizzard Elemental Population cost increased from 2 to 3.
  • Master of Death talent Zombie Regeneration increased from +1 to +3.
Improvements
  • An intro cutscene has been added detailing some lore before the events of the Warparty Campaign.


  • The rendering system has been changed to full Physically Based Rendering from a legacy system. Textures and shaders have been reworked to make use of this system. The game’s visuals have been improved as well as giving us more flexibility for certain features. This also allows proper use of light baking in the future for significant performance gain.
  • The AI has received an upgrade to play more competently.
  • AI build locations are no longer generated but pre-created, reducing load times.
  • Survival Mode difficulty toned down for all difficulty settings.
  • Added two extra shrines to Survival Mode.
  • Wild Dinosaurs added to Survival Mode for a more interesting early game start.
  • Farms now have snow on winter maps.
  • Scaffolding now has snow on Winter Maps.
  • The first Triceratops in the Tutorial is now aggressive.
  • Implemented Steam ID check for Ranked Matchmaking.
  • Upgrade and Building completed notifications now show the name of the completed building or upgrade.
  • Optimized overall network traffic.
  • Observers can now access options.
  • Observers in the lobby no longer cause the player numbering to be in the wrong order.
  • Optimized the way the AI looks for resource nodes, improving performance.
  • The Main Menu now features various buttons to access Social Media and Warparty websites.
  • Fog of War no longer appears on the minimap if the game is set to “Full Vision”.
Bugs
  • Fixed a dialogue box in the Tutorial that was too small to fit all text neatly.
  • Finally found the cause of a bug that made units stop moving upon being upgraded.
  • Fixed a bug where units within the vision of a teammate were not always visible.
  • Fixed a bug in Custom Games where the map didn’t update properly when a new player joined.
  • Fixed incorrect scaling for destroyed buildings.
  • Fixed some overlapping text in the Bottom UI panel.
  • Made improvements for displaying the Wiki screen properly on 21:9 Aspect Ratio monitors.
  • Fixed overflowing text in the post-game graphs window.
  • Fixed a bug where colours were considered “taken” by spectators.
  • Fixed a bug where the game did not end properly when destroying all enemy buildings.
  • Fixed a bug where Healing Numbers appeared when a unit is trained.
  • Fixed a bug where certain SFX could be heard and PFX could be seen through the Fog of War.
  • Fixed a bug where Smart Queue wasn’t spreading production properly.
  • Fixed a bug where multiple people could join a Ranked lobby if they tried to join at the same time.
  • Fixed the model for the Archer that caused clipping issues.
  • Fixed a bug where the alert for a killed Chieftain was sent to all players.
  • Fixed a crash when a player assigns themself a spawn point, then set themself as observer.
  • Fixed a bug where the host could not assign AI locations if they were marked as an observer.
  • Fixed a crash that occurred if more than 7 players enter a lobby.
  • Fixed an incorrect tooltip for the Lava Elemental.
  • Fixed an issue in the Wiki where the Trade Post was floating.

Controls
  • Added a “Find Idle Villager in Group” hotkey (Default: ctrl + F2)
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November 30

Tech Tree Rework, Mountain Passes 3v3 map and Tutorial Voicelines - Patch 0.10.24

Controls
  • A new tab was added in the “Controls” menu for “Observer Mode” hotkeys.

  • The overview screen for Observer Mode has a new button that refreshes data.

  • Added a hotkey to “Select all of Selected” (default key: G)

  • The “Spawn Fire Elemental” default hotkey has been changed from “W” to “Q”.
  • The “Spawn Frost Elemental” default hotkey has been changed from “Q” to “W”.
  • The “Upgrade Fire Elemental” default hotkey has been changed from “S” to “A”.
  • The “Upgrade Frost Elemental” default hotkey has been changed from “A” to “S”.

  • The “Build Medic Hut” default hotkey has been changed from “S” to “D”.
  • The “Build Stable” default hotkey has been changed from “D” to “S”.
  • The “Build Shaman Cave” default hotkey has been changed from “S” to “D”.
  • The “Build Witch Doctor Hut” default hotkey has been changed from “D” to “S”.
Gameplay
  • The Mountain Passes 3v3 Map is now available. This will receive a graphical update in the future but is already playable!


  • The early game tech tree has been revamped to expand early game choices and increase the importance of scouting by enabling the entire combat triangle.

  • Archers are now available at the Barracks with a Tier 1 Settlement.
  • Archer cost increased from 50 Food to 60 Food.

  • Stable can now be constructed with a Tier 1 Settlement.
  • Stable cost reduced from 250 Food and 100 Crystal to 175 Food and 75 Crystal.
  • Triceratops Riders are now available at the Stable with a Tier 1 Settlement.

  • The Medic Hut is now only available with a Tier 2 Settlement.


  • Blowgunners are now available at the Burial Grounds with a Tier 1 Settlement.
  • Blowgunner cost increased from 50 Food to 60 Food.

  • Witch Doctor Hut can now be constructed with a Tier 1 Settlement.
  • Witch Doctor Hut cost reduced from 250 Food and 100 Crystal to 175 Food and 75 Crystal.
  • Witch Doctor Hut construction time increased from 30 seconds to 35 seconds.

  • Fire Elementals are now available with a Tier 1 Settlement.
  • Fire Elemental Range reduced from 15 to 12.

  • Shaman Cave is now only available with a Tier 2 Settlement.

  • Changed the maximum range of Golems from 3.6 to 4.0 to help them better stick to moving targets.
  • Assault Golem active ability Movement Speed bonus increased from +3 to +4.


  • Villager attack speed increased from 1.1 to 1.5.
  • Minion attack speed reduced from from 1.85 to 1.5.

  • Triceratops Rider attack speed increased from 0.87 to 1.0.
  • Triceratops Rider movement speed increased from 7.0 to 7.5.
  • Stampeding Triceratops Rider attack speed increased from 0.87 to 1.0.
  • Stampeding Triceratops Rider movement speed increased from 7.0 to 7.5.

  • Sabertooth Archer movement speed increased from 7.0 to 7.5.
  • Sabertooth Archer damage increased from 15 to 16.
  • Sabertooth Assassin movement speed increased from 7.0 to 7.5.
  • Sabertooth Assassin damage increased from 15 to 16.

  • Thunder power total damage increased from 125 Damage to 200 Damage.
  • Ancestors power Zombies increased from 3 to 4.
  • Death Claws power cost increased from 175 Power to 225 Power.
  • Meteor power cost increased from 200 Power to 250 Power.

  • Chieftain Health reduced from 1000 to 900.
  • Chieftain Health increase per Settlement upgrade reduced from +250 to +100.
Bugs
  • Fixed a bug where water would not be rendered on low quality settings.
  • Fixed an incorrect setting where Stampeding Triceratops riders would only be available at Tier 3 .
  • Fixed a bug where the Shrine would not update colours in observer mode.
  • Fixed an issue where the game could softlock if two surrenders occur simultaneously.
  • Fixed a text font issue for the Italian localization where accents weren’t shown properly.
  • Fixed a bug in Observer Mode where looking at graphs in the overview and then returning to observing made the graphs invisible when trying to look at them again.
  • Fixed an issue where the Observer wasn’t notified when the match was over.
  • Fixed a bug where the Quit button did not work if the Host left the game.
  • Fixed an issue with the Faction Select screen where it would not display properly on certain monitor resolutions.
  • Fixed a bug on the Mac version where certain units and objects had coloured outlines.
  • Fixed a bug in the post-game screen where colours weren’t applied properly to the graphs.
  • Fixed a bug where the first Chieftain spawn was counted in the build orders.
  • Fixed a bug where achievements were progressed for Observers of a match.
  • Fixed a ranked matchmaking bug where leaving the queue as you’re being matched caused the other person to get stuck in a loading screen.
  • Fixed a bug where changing resolution in-game would not properly set the new edges for Edge Scrolling.
  • Fixed a bug where returning to full vision for Observer Mode only worked on a single player through the eye icon.
  • Fixed a bug where closing the overview window as an observer would reset the minimap.
  • Fixed some text and alignment issues for Polish and Turkish localization.
  • Added a mission selection voiceline for the Medic unit.
  • Fixed a bug with Friend / Foe colours in observer mode that made everything red for the Observer.
Miscellaneous Improvements
  • The tutorial now features full voice acting for the dialogue!

  • Unit movement has been updated to better handle group movement and keep units together. This also reduces the issue of units from running in circles when ordered to a location that is already occupied.

  • Damage calculation and application is now done when a projectile is destroyed instead of created.

  • A chieftain icon appears next to the player’s name in-game to signify their selected faction rather than a single character between brackets.
  • A new alert has been added that triggers when your Chieftain dies.

  • Picking a colour when in an AI Skirmish is now always possible even if an AI has selected it. The AI will automatically switch to the next available colour.

  • Observers now receive a confirmation warning when attempting to leave a match and return to the main menu.
  • Selecting units and buildings will no longer play their selection sound when selected in Observer Mode.
  • An opacity slider has been added to the Observer overview window.
  • Edge scrolling with the overview window open in Observer mode is now enabled so you can continue following the match.
  • A production queue for each player has been implemented for Observer Mode. Clicking an item in this queue will move the camera to the building that is producing it.
  • Buildings being constructed are also shown in this queue for Observer Mode.

  • The lines for Rally Points and queued commands will now display through terrain on maps with height differences.

  • Destroyed buildings will now have the fire die out first before the building disappears.

  • A benchmark test will automatically run and set recommended quality settings when first launching the game.
  • Optimized unit detection further for various game mechanics to be more performant.
  • Various 3D models significantly optimized for better performance.
  • Significantly optimized the Shrine code to be more responsive and performant.
  • Optimized various engine settings for better performance.

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About This Game


In ancient times, a powerful civilization thrived, blending technology and magic to assert their dominion on the world. Eons have passed since their fall and nature has reclaimed its place, leading wild beasts and dinosaurs to roam the land once again.

The tribes of men have emerged and grown in this savage environment. Using whatever tools at their disposal and harnessing the powers of the Ancients from the ruins of their cities and temples, they thrive and fight with each other for the limited resources of this world.

Lead your people to victory, expand your tribe and harness the power of beasts and lost artefacts. Shape your people to overcome their rivals and become the uncontested rulers of all.

  • Old school RTS with a modern twist.
  • Immersive stone age setting with different environments.
  • Hunt wild dinosaurs or use them as mounts for your units.
  • Bring forth powerful abilities ranging from thunder bolts to meteor showers and rain death on your enemies.
  • Shape your tribe and chieftain with powerful talents.
  • Intensive multiplayer with players competing against each other or play cooperative against AI.
  • Create massive armies and fight to control resources.
  • Try to hold out in survival mode

System Requirements

Windows
Mac OS X
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 8, Windows 10 (64 bit)
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 9.0
    • Storage: 1000 MB available space
    • Additional Notes: Requires a 64-bit processor and operating system
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 8, Windows 10 (64 bit)
    • Processor: Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 770 or AMD R9 280
    • DirectX: Version 9.0
    • Storage: 1000 MB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.10
    • Processor: 2.0 GHz Intel
    • Memory: 4 GB RAM
    • Graphics: NVidia or ATI graphics card
    • Storage: 1000 MB available space
    • Additional Notes: Requires a 64-bit processor and operating system
    Recommended:
    • Requires a 64-bit processor and operating system

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