Share a single vast game world with thousands of other players. In War of Conquest your nation is deep in the fray, carving out a place for itself and fending off usurpers. Forge alliances with other nations to share crucial resources.
All Reviews:
Mixed (13) - 46% of the 13 user reviews for this game are positive.
Release Date:
Sep 20, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“War of Conquest explores new game mechanics that make it substantially different from any existing game. It is an open-world MMO strategy game with RTS and tower defense elements. Because of this, there are many unique challenges involved in perfecting gameplay and balance. Early Access will be a great opportunity to explore possibilities while receiving feedback from an audience of interested and experienced gamers. Early Access players, in turn, will have the opportunity to take part in shaping the gameplay in its final stages.”

Approximately how long will this game be in Early Access?

“Roughly 3 months.”

How is the full version planned to differ from the Early Access version?

“The elements of the game are all in place: all of the features and content described under "About This Game" are complete and active. What remains to be done during the Early Access period is tuning the game balance and exposing any holes in the game design. All planned features are finished, but it's likely that feedback from Early Access players will result in the enhancement of features and the addition of new content, as well as improvements to game balance. For example, the stat bonuses granted by the various technologies will be tweaked, and new defensive structures may be added.”

What is the current state of the Early Access version?

“All of the planned features and content have been completed (see the "About This Game" section for an overview). Major bugs and balance issues have been fixed. During the Early Access period, the focus will shift to finding any remaining bugs and fine tuning the game mechanics.”

Will the game be priced differently during and after Early Access?

“The game is free to play, and allows microtransactions for the purchase of in-game currency that can be spent on various power-ups. The prices of the individual power-ups are bound to change over time, both in early access and after release, but there would be no change in prices specifically due to the game transitioning from early access to release.”

How are you planning on involving the Community in your development process?

“War of Conquest already has an active forum of players who contribute bug reports, suggestions and discussion about gameplay issues. The forum is located at http://warofconquest.com/forum/. This community would expand as Steam Early Access players join in, and the discussion both there and on the game's Steam forum would continue to shape the development of the game as it approaches release.”
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Recent updates View all (1)

October 5

Game Update: A Brave New World

Today's update adds a second game server aimed at new, solo, and casual players, gives players on the first server a lot more manpower, allows nations to go incognito, and more.
Changes
  • Added a second game world server: Algaroth. This new server will be targeted at new, solo, and casual players, while the original server, Terra Bellum, will be aimed more at hardcore players. The two game worlds will therefore have slightly different rules and limitations. Algaroth will be the default server for new players. Players are welcome to have nations in both worlds -- login usernames and passwords that work on one server will work on the other as well.
  • Players on Algaroth will be limited to using no more than one account (username) in a seven day period. Nations on Algaroth are limited to purchasing (or receiving by transfer) no more than 2500 credits per calendar month. Manpower generation and capacity on Algaroth will be the same as it has been on Terra Bellum up to this point.
  • On Terra Bellum, mainland manpower generation rate and capacity are now 3X what they were previously. This will allow much longer play time, or much larger teams, without running low on manpower.
  • The cost of buying manpower has been lowered by 50%, and no longer increases the more a nation purchases. However, nations are now limited to buying no more than 100% of their manpower capacity per day, down from over 200% previously.
  • Introduced the ability for nations to go "incognito". This hides the nation's identity so they can strike anonymously, at the cost of 40% of the energy generated by the nation. A nation must develop Mass Illusion to enable the incognito ability, and once a nation goes incognito it must remain that way for at least 2 hours. For more information see the player guide.
  • The Total Defense ability now comes with the advances Brainwave Disruption and Cybanthropic Merge (rather than Electronics). There is now a minimum required level for researching these advances: 30 for Cybanthropic Merge, 25 for Brainwave Disruption.
  • Fealty for the three level tiers now lasts 6, 12, and 24 hours (up from 0.5, 8 and 24 hours).
  • A nation now receives a reward of 10 credits for each level gained.
  • The credit payout of the Orb of Fire has been reduced from 16 to 10 per hours, and the Orb of Destiny from 8 to 6 per hour.
  • A nation's starting maximum manpower capacity has increased from 7200 to 10,000 (and now 3X that on Terra Bellum).
  • A nation's starting Hit Points per Square has been reduced from 8 to 6.
  • The chat window now defaults to a mode that displays the chat tabs.
  • Entries on the Quests panel now allow more room for displaying a quest's XP reward. This is necessary because the XP reward of many 2nd and 3rd tier quests have been increased substantially.
  • If a device is used by a veteran player, then a Steam account on that device will now also be considered a veteran account.
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Reviews

“War of Conquest is an endless uphill battle but it’s rewarding. Even when knocked down players can easily get back up with the nation that they’ve built. It’s an ever-shifting landscape of enemies and allies all in it together.”
4.5 / 5 – Indie Ranger

About This Game

War of Conquest will place you in a single, wide-open world with thousands of other players, to develop your nation, compete for resources, and seek to capture the mysterious Orbs of Power. Along the way you'll be able to choose from a huge variety of technological and magical advances, forge alliances and rivalries, and become part of a community.

Imagine open-world tower defense real-time strategy. This game is about founding a nation, developing its resources and abilities, and clashing with other nations over land and treasure. It is massively multiplayer, allowing thousands of players’ nations to occupy the same game world. All nations in War of Conquest co-exist on a single huge game map. To expand your nation or move it from one place to another means going around—or through—your neighbors.

War of Conquest was designed around this aspect. A nation’s valuable assets are found not so much in the land it holds and the defenses it’s built, which are liable to be conquered, recaptured, rebuilt, destroyed and relocated over and over—but in the technological advances it’s developed, the resources it’s gathered and the alliances it’s engineered.

The goal is to gradually build up your nation’s power, and your own skills, to the point that you are able to capture and defend the Orbs of Power—mysterious artifacts scattered over the landscape, remnants of a former age. As a nation advances it will make its way toward the east, where the most valuable resources can be found, to compete for the ultimate prize: the Orb of Fire.

The basics of gameplay are very simple: just click on a square to attack it. But there are many layers of complexity and nuance that unfold gradually. Some examples:

How one nation fares in combat against another depends on how their three combat stats compare: tech, bio and psi. These three stats have a rock-paper-scissors relationship, so that a decent tech stat would be very strong against a similar bio stat, but weak against a similar psi stat. With these relationships in mind, you’ll want to choose enemies whose specializations are vulnerable to your own.

A large variety of different defensive structures can be developed, built, and upgraded, ranging from simple walls to towers that can launch massive counter-attacks. These can be arranged strategically to defend the Orbs and resources you’ve captured. Mid-level advances allow many of these defenses to be made invisible to your enemies, giving you the opportunity to set up traps and misdirections. Even these invisible defenses can be located, using Minesweeper-like tactics, and some can be disarmed by flanking. As a defender, you’ll want to make this as difficult for your opponents as possible.

To attack and defend you’ll need to keep up healthy supplies of the game’s two main resources, manpower and energy. How quickly you generate these resources depends on the advances you’ve developed, and whether you’ve captured special map locations such as Fresh Water, Geothermal Vents and many more. How rapidly you generate the energy needed to sustain defenses also depends on your nation’s ‘geographic efficiency’, a measure of how well consolidated your nation’s territories are. This means you’ll need to balance expanding your nation against spreading yourself too thin.

In addition to its holdings on the mainland, each nation also has a home island. Nations can earn XP and more by defending their home island and raiding other nations' islands, in a one-on-one matchmaking mode that is geared toward casual and solo players.

War of Conquest is 100% free to play: all features and aspects of the game are open to all players for no charge. The in-game currency (called ‘credits’) can be used to buy temporary power-ups, hasten the building and upgrading of defenses, customize the appearance of your nation, and more. Credits can be purchased or obtained through gameplay by completing quests or capturing and holding Orbs.

Last but not least, there are many features of the game that are focused on forging connections and building community. These include strategic alliances, a patronage system, and refined chat and messaging systems.

System Requirements

    Minimum:
    • OS: Windows 7
    • Memory: 2 GB RAM
    • Storage: 100 MB available space
    Recommended:
    • OS: Windows 10
    • Memory: 4 GB RAM
    • Storage: 100 MB available space

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