Congratulations! You have been selected as Fractum Innovations’ next Virtual Network Defense Contractor (VNDC)! You have been chosen because you are a talented go-getter, ready to explore the next generation of block-chain computing technologies!
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Release Date:
Nov 2018

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“While most of the features of n0d3::Exodus will be completed by the time the game reaches the market, I have not had the chance to test across multiple devices or with a large player-base.

The main purpose of releasing in Early Access is to ensure I have eliminated all critical bugs present within the game before a full release.

There are also plans for adding more assets including (but not limited to) maps, items, weapons, building materials and attachments into the game.”

Approximately how long will this game be in Early Access?

“The game will be in the Early Access state until any and all game breaking issues/exploits have been resolved. After we have passed that stage, the game will be considered complete.
I will continue to update the game as necessary, but updates will become less frequent as time goes on.”

How is the full version planned to differ from the Early Access version?

“Current Features:
----• Multiple weapon types
-------◦ Assault Rifles
-------◦ Sub-Machine Guns
-------◦ Sniper Rifles
-------◦ Shotguns
-------◦ Pistols
-------◦ Light Machine Guns
-------◦ Rocket Launchers
-------◦ Grenade Launchers
-------◦ Hand Grenades
-------------▪ Flashbangs
-------------▪ Incendiary Grenades
-------------▪ Fragmentation Grenades
-------------▪ Smoke Grenades
-------------▪ Decoy Grenades
----• Location-based damage system
----• Dynamic Weapon Manager
----• Complex AI interactions
-------◦ Social
-------◦ Companions
-------◦ Hostile
----------▪ Melee
----------▪ Ranged
----• Complex Day/Night Cycle
----• Complex Weather System
----• Multiple armor meshes and skins
----• Weapon Skins
----• Weapon recoil
----• Hit markers
----• 7 gorgeous maps
----• Loot/Interaction System
----• Inventory System
----• Weapon Attachments
--------◦ Suppressors
--------◦ Grips
--------◦ Scopes
--------◦ Extended Mags
--------◦ Stocks
----• Buy Menu System
----• Loadout system
----• Currency System
----• Basic Survival System (Found while surviving in the Sandbox)
--------◦ Hunger
--------◦ Thirst
--------◦ Sanity
----• Multiple NPC types (found when roaming the Sandbox)
--------◦ Social Characters
--------◦ Zombies
--------◦ Ranged Soldiers
--------◦ Melee Soldiers
--------◦ Bosses
----• Hover system
----• SinglePlayer Sandbox (Build/Loot/Survive)

Planned Features:
----• Story driven Campaign (adding objectives to the Sandbox)
----• Multiplayer matchmaking (working, but little/no dedicated servers meaning you'll have to host)
----• Climbing System (requires better map design)
----• Cover (requires animations)
----• Wall running
----• Character flight system
----• Classic Game Modes
-------◦ Deathmatch
-------◦ Team Deathmatch
-------◦ Sabotage
-------◦ Capture The Flag
-------◦ Assassination
-------◦ Hostage Rescue
-------◦ Infection
-------◦ Gun Game
-------◦ King Of The Hill
-------◦ Conquest
-------◦ Big/Huge Deathmatch/Team Deathmatch
-------◦ Custom game modes (through Forge)
-------◦ Forge system
----• EXP/Ranking system
----• More Weapons
----• Cooperative Gamemodes
----• More armor Models/Skins
----• Improved UI
----• More Maps
--------◦ Exterior Environments
--------◦ More Buildings
--------◦ Large Complexes
----• Vehicles (implemented, but needs testing)
--------◦ Multi-seat
--------◦ Land Vehicles
----------▪ Buggies
----------▪ Tanks
----------▪ Jeeps
--------◦ Helicopters
--------◦ Airplanes
--------◦ Boats
----• Basic Crafting System
--------◦ Implemented, but needs testing
----• More Game Modes
--------◦ Battle Royale
------------▪ Requires testing
--------◦ F.E.V.E.R.
--------◦ Assault
--------◦ Firefight
----------▪ Requires Testing
----------▪ Requires Map Design
----• Parties
--------◦ Implemented, but needs testing
----• Guilds
--------◦ Implemented, but needs testing”

What is the current state of the Early Access version?

“n0d3::Exodus currently contains all planned features for its initial release, but I am constantly coming up with new ideas and features to add to the game. The current issues are a priority, but it is possible to see some of those features sneak their way into updates. It is likely that you also could experience bugs that can make gameplay unstable, but it is unlikely that you will encounter crashes or game breaking issues.

The user interfaces (including the hints/tips system) are still a work in progress as well. All of the critical features are explained in the Tutorial in the Main Menu, but it is not the prettiest looking tutorial. Other special actions might only be visible through the in game hints system until their are deemed finished. This might cause some discomfort when trying to learn the game.

Input settings are still experimental as well. To make sure I can support gamepads properly, you will need to use a series of modifier keys (default Z | X | C) to perform certain actions. All main actions can be rebound, but the modifier keys and the special actions that they represent cannot be modified. This is something that will need to be adjusted based on the feedback I receive from alpha participants.

Matchmaking is working, but there are little/no dedicated servers online. This means you will have to host matches which can cause performance issues for lower-end devices.”

Will the game be priced differently during and after Early Access?

“By purchasing the game in an Early Access stage you will be getting the game at a reduced price. You will begin to see the price raise slightly until release.”

How are you planning on involving the Community in your development process?

“I want to do an open development system that includes newsletters as well as video and blog updates. I am currently in the process of purchasing all of the necessary equipment.

I also want to integrate parties and guilds as well as a comprehensive matchmaking system to give users the ability to create and find games suited to their needs.

Forums will be opened shortly after the Early Access release and I will have ESports support coming soon as well!”
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About This Game


You have been selected as Fractum Innovations’ next Virtual Network Defense Contractor (VNDC)! You have been chosen because you are a talented go-getter, ready to explore the next generation of block-chain computing technologies!

Your duties will include securing and maintaining the n0d3 network through a series of rigorous combat simulations including, but not limited to:

+ Progressing through a dynamic and self-paced story sequence. - Enter the memories of our greatest warriors as you learn of the events that lead to the creation of the Exodus simulation!

+ Looting, Crafting, Building and surviving your way through the Void Control simulation.

+ Assassination - High Priority targets are in the area! Join your friends and compete against AI or player enemies as you attempt to neutralize the target.

+ Assault - Enter a dark zone and attempt to remove the infection plaguing the area.

+ Battle Royale - 100 players enter, but only one group will come out alive. Enter the F.E.V.E.R. dome and fight for honor, glory, and cool clothes!

+ Capture The Core - Capture the enemies core and return it to your base!

+ Conquest - Multiple hills, multiple teams, lots of AI. How long can you survive in this extended duration game mode?

+ Deathmatch - Classic slayer. Join your friends or enter an all out free for all in a brutal bloodbath

+ Escape - Escape capture from your enemies. Simulations include free for all and team based settings.

+ Exodus - Persistent gameplay among the remains of a city of the dead. Build, loot and survive in a never ending nightmare!

+ Firefight - Three random objectives in a large battlefield. Join your friends in a race to beat the timer!

+ Forge - Define your experience and create your own adventures to share with your friends!

+ Gun Game - Be the first to get a kill with every weapon!

+ Hostage Rescue - A V.I.P. has been taken prisoner! Join your friends and fight players or AI in a race to save the hostage!

+ Infection - Be the last man standing as patient zero cuts a swath through the living!

+ King of The Hill - Capture and hold the hill until you have reached the maximum amount of points!

+ Sabotage - Plant the bomb at bombsite A or bombsite B or defend your sites with your life!

+ Zombies - The nightmare continues as you and your friends attempt to survive for as long as possible in a land of the dead!

- Simulations are constantly becoming more complex and dynamic. Please be prepared for the likely integration of newer and more challenging simulations.

As a VNDC you will be given access to numerous exclusive features built within the Oculus' framework. Features are being continually improved upon and more features are still being integrated, but the current feature set includes:

+ Advanced Locomotion System - Move freely throughout the battlefield with a set of dynamic locomotion actions!
+ Wall Running
+ Climbing
+ Cover
+ Sliding
+ Crouch/Prone
+ More coming soon

+ Building System

+ Consumables

+ Inventory System

+ Modular Armor System

+ Ranking System

+ Kill Streak System

+ Perk System

+ Full Host Customization Capabilities and Multiple Servers/Game Types - All features are exposed as host options. If you don't like a feature, create a match without it!

+ Unique Weapons and Attachments
+ Assault Rifles
+ Sub Machine Guns
+ Light Machine Guns
+ Snipes
+ Pistols
+ Knives
+ Tools (Wrenches, shovels, hammers, etc)
+ Scopes
+ Suppressors
+ Lasers
+ Underbarrel Weapons
+ and more!
+ Customization system coming soon!

+ Vehicles
+ Buggies
+ Bipedal Mechs
+ Light Attack/Recon Vehicles
+ Tanks
+ Transports
+ Airplanes
+ Helicopters

The Oculus, created by Fractum Innovations’ CTO Amrit Mukesh, is still in it’s early stages of development, yet requires extensive testing to provide developers with the knowledge needed to create the next generation of cyber security platforms. As a result, the Exodus shooter simulation has been designed as a sandbox environment and released to the public. Take control of a new line of Replicant Class Anima and join your friends in a series of complex simulations that will pit you against some of the toughest enemies the Oculus has to offer!

Nearing the end of it’s development, n0d3::Exodus is the next step to completing that goal. Functioning as the next-generation of classic, fast paced shooters. you are going to have a blast in an inspiring new world!

Mature Content Description

The developers describe the content like this:

The game n0d3::Exodus will contain content related to violence. The game is largely based around combat and will eventually contain dismemberment (the loss of limbs). While the players are robots, there will also be gore as there are biological enemies as well. It is possible that dialogue or text could contain graphic language as well.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit
    • Processor: Intel Core i3-4340 / AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 660 2 GB / GTX 1050 2GB or AMD Radeon HD 7850.
    • DirectX: Version 9.0
    • Storage: 30 GB available space
    • Sound Card: DirectX 9 sound device
    • Additional Notes: Further testing required to fully deteramine accurate system requirements.
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel(R) Core(TM) i7-2600 CPU @ 3.40 GHz - 3.70 GHZ (Or equivalent AMD CPU)
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 980 (Or equivalent AMD GPU)
    • DirectX: Version 12
    • Storage: 50 GB available space
    • Sound Card: DirectX 12 sound device
    • Additional Notes: This was based on a very small test group. If you happen to run the game at 60 (or higher) FPS with a better build, please let me know!

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