AWAY: The Survival Series is an animal-based adventure game that takes you on a breathtaking journey across a rapidly decaying planet. Set in a post-apocalyptic future, explore visually stunning environments as you experience nature's ultimate fight for survival through the eyes of the beast.
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Release Date:
Fall 2018

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Available: Fall 2018


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February 22

AWAY Hunting Prototype Released

Since the very beginning, our studio has been committed to working with our community to develop AWAY. Indeed, our first foray into community-driven development came through the early Sugar Glider Locomotion Prototype we shared with our players last summer, and the thousands of downloads & comments we received were crucial to the evolution of our game.

Fast-forward to today, and we've had the chance to improve and build upon the work we shared in our first prototype. As our game has progressed, we've been able to add new game mechanics that will be central to the adventure & survival aspects of AWAY, most notable of which is the Sugar Glider's hunting ability.

From attacking enemies on the ground to pouncing on unsuspecting prey from a distance, we were able to add a whole new layer of complexity to AWAY's gameplay. That's why we're really excited to be sharing our first Hunting Prototype with you guys, featuring these pesky little lizards!

Staying consistent with our community-driven development philosophy, we wanted to let everyone in on the development of our new hunting mechanics. This way, we can incorporate the feedback we receive along the way, ensuring that we're working in the right direction and building something that resonates with our players.

In this new prototype, the Sugar Glider's brand new hunting ability is on full display, and so are the rest of its newly-calibrated locomotion physics. Oh, and there's also a riddle hidden in a secret container room... let us know if you solve it! 😉

Without further ado, here's the link to download our new Hunting Prototype:

Try it out and tell us what you think!
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About This Game


Set in a distant future, a series of natural disasters threatens the survival of every species on Earth. As you venture deeper into the wilderness, do you have what it takes to survive?

Narrated like a nature documentary, AWAY: The Survival Series is an episodic, story-driven adventure game that plunges you into a post-apocalyptic world where the animal kingdom reigns supreme.


A new twist on the adventure genre, the first episode of AWAY takes you on the Sugar Glider's journey across a rapidly decaying planet as you experience nature's ultimate fight for survival through the eyes of the beast.

    Sitting near the bottom of the food chain, this nimble marsupial makes up for its small size with superior agility as you jump, climb, and glide through your surroundings.

    From mighty treetops to the forest floor, immerse yourself in nature and uncover mysterious artifacts as you explore AWAY's breathtaking environments through the eyes of the beast.

    Hunt your prey and fend off vicious predators as you encounter animals of all shapes and sizes in the perilous lands of AWAY.

    Having worked on countless major soundtracks, ranging from games like Resident Evil, Call of Duty, and Destiny to movies such as Mad Max, Transformers, and Planet Earth II, Mike Raznick brings his experience as a multi-award winning composer and audio director to the AWAY series with an enchanting orchestral soundtrack.


Breaking Walls is an independent gaming studio based in Montréal, Canada. With decades of experience in the industry working on AAA titles such as Assassin's Creed, Far Cry, and Rainbow Six, our team has spent the last two years building AWAY.



System Requirements

    • OS: Windows 7, Windows 8, Windows 10
    • Processor: Intel Core i5 or AMD equivalent
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 or AMD R9 270
    • Storage: 15 GB available space
    • Additional Notes: These values are only estimates, as we cannot predict exact specifications at this stage.

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