A train driving simulation set in the British railways of the late 1960's, modelling the passenger diesel multiple units, or 'railcars', of the era.
All Reviews:
Very Positive (110) - 94% of the 110 user reviews for this game are positive.
Release Date:
Mar 5, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The simulator has been in development for many years. It's time to get feedback from a larger crowd of players, be they experienced or beginning trainsimmers, to get the details right and see if the base concept and features could be turned into a new serious contender on the trainsim market.”

Approximately how long will this game be in Early Access?

“The simulator is expected to be in Early Access until end of 2019.”

How is the full version planned to differ from the Early Access version?

“Planned additions and improvements:
  • More diesel trains
  • Route and train editors with Steam Workshop support
  • Sound improvements
  • More detailed physics (handbrake, stopping of engines)
  • Graphics improvements: lighting, terrain and texturing, grass and bushes, fields and forests, roads and fences, better house/building models, more detailed track models, better signal models, better station platforms, improved train exterior/interior models and texturing...
More detailed plans will be posted to the Steam discussions forum.”

What is the current state of the Early Access version?

“Apart from the editors all base features are in place and functional. The collection of routes and trains is still somewhat limited but offers hours worth of driving. Physics and sounds are almost completed. Visuals need more work but are good enough not to distract.”

Will the game be priced differently during and after Early Access?

“The price may be raised with some of the updates.”

How are you planning on involving the Community in your development process?

“Feature requests and other suggestions will be considered for implementation if they are technically feasible and sufficiently small in scope. All ideas are still welcome even if they don't make it to the simulator.

If the community feels an important feature is not prioritised high enough, the order of the updates may be changed. The players may also have access to test versions in advance of the official releases.

Communication takes place mainly through the Steam discussions forum.”
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Buy Diesel Railcar Simulator

 

Recent updates View all (7)

February 12

Route editor beta test

To participate in the testing, please open your Steam client and right-click on the game, then select Properties from the pop-up menu. From the properties window go to the Betas tab and choose the beta from the drop-down menu (no password required).

Route editor
  • Start the route editor from the main menu either by right-clicking an existing route or by clicking the "Route editor" button in the route list. The second option starts the editor with an unsaved minimalist route template which you can clear by removing the track nodes (=the small squares) if you want to start from scratch.
  • Use the free roam key [8] and the map key [9] to switch between 3D and 2D views. Try right-clicking on things or empty space to do stuff, the same way as you'd do in the timetable editor. The editor is divided into infrastructure (=tracks, signals etc.) and scenery modes which you can switch from the right-click popup menu.
  • In some editing modes you can hold down the left shift key for alternative behaviour: for example, when creating a siding you can snap and align the siding to follow the main track.
  • Don't forget to save often [CTRL+S] if you're doing any serious route building with the editor. It's also a good idea to make backups of your route directory.
  • You can use the editor to create routes similar to the existing ones (UK, semaphore signals). Since the scenery features are still quite limited, the editor is best suited for creating urban and suburban routes. It's not yet possible to customise the signals, the appearance of the track, or use your own scenery items (3D-models).
  • It's ok to save a copy of the existing routes and continue from there, making your own version of them and uploading them to the workshop.
  • The editor may hang or stutter when opening the editing popup menu and making changes to the tracks or scenery in 3D-mode. In 2D-mode the hangs should be less noticeable. It seems this can't be solved easily so the fix will have to be postponed to a later update.
  • More comprehensive quick start guide to be added in a couple of days.

Graphics
  • Added configurable terrain resolution. A higher resolution will reduce the blocky appearance of the terrain but the terrain tiles are slower to appear as you move around in the world. The terrain in the old sim version corresponds to the lowest setting.
  • Added randomised cloud coverage.
  • Added faster SSAO algorithm for exterior views.
  • Improved lighting.
  • Improved shadow quality and drawing distance.
  • Disabled sky reflections by default because they were causing problems on many systems (things turning dark occasionally). You can re-enable them from the graphics settings.

Other changes
  • Optimisations: the routes should load faster and there should be less stutter while running, though your FPS may still be lower than before because of the more dense scenery in many areas. The program now occupies less hard drive space thanks to the new terrain system. Timetable editor lags no more.
  • Removed formation length check for non-stop orders so you should now be able to route a six-car 126 via the slow line in the second full route (now called "Fords of the west").
  • Fixed AI trains being always late under some circumstances.
  • Moved stopping markers onto platforms. They're more difficult to spot but the old position next to the track was not prototypical.

Problems and missing features
  • The existing three routes may still have some track layout, signalling and scenery problems. The suburban route in the first full route (now called "North of Landen") has some terrain problems. Not all of the services in the timetables work.
  • The nodes in the route editor's 3D-mode often have the mouse clicking point slightly above or below the actual node which makes it hard to "hit" them. In 2D-mode they should be ok.
  • Bridge supports look bad in curves and sloped bridges. There may be bridge side elements in the middle of the road at elevated road intersections. There may be some terrain rubble or sawtooth edge next to the bridges.
  • Buildings may overlap roads or each other at oblique road intersections.
  • Roads may become broken when you add, move, rotate or otherwise change the street grids. There's an option to repair a street grid but it might not always work. The curves at the corners of the grids may also become distorted when changing the grids. You don't need to worry about these as long as the placement, rotation and size of the grids are ok, as they will be fixed later automatically.
  • Fences are still completely missing.
  • Route map images from service selection screen are missing.
  • Turnout and crossing check rails, moving points and sounds when running over them are still missing.
  • Some short curves have excessive superelevation making the train shake too much.
  • AI drivers won't sound the horn when approaching level crossings.
  • Workshop thumbnail images are missing (for both timetables and routes).
  • When you save a new timetable, it might not appear in the timetable list until the program is restarted.
  • The scenery may be slightly visible through the train cab and other objects under potato graphics quality.
  • Stuff that has been reported or requested earlier: key configuration saving for non-qwerty keyboards, leaning forward to see the speedometer in 117/122/127, some reversing manoeuvres not working, GUI scaling/zooming.
All the problems and missing features will be fixed before the official release so there will be at least one more beta version. The fixes will be automatically retrofitted to all routes so you don't have to worry about them if you start creating routes with this version already. More discussion
5 comments Read more

November 27, 2018

Route editor preview video 2 (Scenery)

More progress on the route editor, this is how scenery editing works now (no audio, video sped up by 30%):

https://www.youtube.com/watch?v=booAZfdtU6c

The main principle of the first version is to allow easy and fast creation of vast areas of scenery at the expense of details. More detailed control and features will be added in future updates.

The scenery features proved to be very hard to program correctly and there's still plenty of code to fix and old one to remove, but the first beta version should be ready for testing before the end of the year
6 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“Via a stream of dynamic input recommendations the sim will tell you when to slow, pick up pace and change gear, quietly encouraging fuel-efficient driving all the while. It’s one of the simplest and best-integrated tutorial systems I’ve ever encountered.”
Tim Stone (Rock, Paper, Shotgun)

About This Game

Hours of gameplay in two fictitious routes with Inter-City, semifast, stopping and empty coaching stock train services. All services have tens of departures over the 14hr daytime timetables, running times varying between 15 and 120 minutes. You can choose to drive any train while the other trains run under computer control.

Great replayability. Your driving style and timekeeping are evaluated and scored upon completing a run. Try the same run again to reach a higher score by braking more accurately or by driving more economically. You'll still need to prepare for suprises as traffic and delays may change from run to run.

For beginners and experienced trainsimmers alike. Integrated tutorials are included to assist beginning drivers in learning the train controls and operation. An optional key assistant shows which keys to press, when and why. Enable simple controls to operate the train with up/down keys only, while the actual throttle, shifter and brake levers are computer-controlled. Experienced drivers can operate the levers and other controls directly from the keyboard.

  • BR diesel railcar classes included: 112, 117, 122, 126 and 127
  • All parts of the vehicle drive train (engines, fluid couplings, gearboxes, torque converters) are simulated to ensure realistic behaviour
  • The suspension of each vehicle is made up of axle boxes, bogie frames, planks and bolsters, all individually simulated to make the vehicle bounce and sway over uneven trackwork
  • Two fictitious routes with different characteristics totalling over 150 miles: 4- and 2-track main lines, short urban and suburban lines, mountainous rural single track lines
  • Route features: semaphore signalling, trackwork with superelevated curves, klothoid transition curves and individual rail joints
  • Regular runs and special rescue runs where a train has broken down at one of the stations and you're dispatched from the depot to get it back

System Requirements

    Minimum:
    • OS: Windows 7 or newer
    • Processor: Dual core 2GHz
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible video card with 512MB
    • DirectX: Version 11
    • Storage: 1 GB available space

What Curators Say

3 Curators have reviewed this product. Click here to see them.

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