A train driving simulation set in the British railways of the late 1960's, modelling the passenger diesel multiple units, or 'railcars', of the era.
All Reviews:
Very Positive (127) - 94% of the 127 user reviews for this game are positive.
Release Date:
Mar 5, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The simulator has been in development for many years. It's time to get feedback from a larger crowd of players, be they experienced or beginning trainsimmers, to get the details right and see if the base concept and features could be turned into a new serious contender on the trainsim market.”

Approximately how long will this game be in Early Access?

“The simulator is expected to be in Early Access for a few years.”

How is the full version planned to differ from the Early Access version?

“Planned additions and improvements:
  • More diesel trains and train editor
  • Sound improvements
  • More detailed physics (handbrake, stopping of engines)
  • Graphics improvements: lighting, terrain and texturing, grass and bushes, fields and forests, roads and fences, more detailed track models, better signal models, better station platforms, improved train exterior/interior models and texturing...
More detailed plans in the Steam discussions forum.”

What is the current state of the Early Access version?

“Apart from the train editor most base features are in place and functional. The collection of routes and trains is still somewhat limited but offers hours worth of driving. Physics and sounds are quite good but can still be improved. Visuals need a lot more work but are good enough not to distract.”

Will the game be priced differently during and after Early Access?

“The price may be raised with some of the updates.”

How are you planning on involving the Community in your development process?

“Feature requests and other suggestions will be considered for implementation if they are technically feasible and sufficiently small in scope. All ideas are still welcome even if they don't make it to the simulator.

If the community feels an important feature is not prioritised high enough, the order of the updates may be changed. The players may also have access to test versions in advance of the official releases.

Communication takes place mainly through the Steam discussions forum.”
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Buy Diesel Railcar Simulator


Recent updates View all (10)

August 1

Class 03 work in progress

Work in progress shots of the next update! Class 03 hauling a short freight train with 16ton mineral wagons and a 20ton brake van. Models by Paul Harper. The next beta is still a few weeks away

19 comments Read more

June 10

Route editor update released

The first version of the route editor is finally here! You can use the editor to create routes similar to the existing ones (UK theme, semaphore signals). Since the scenery features are still quite limited, the editor is best suited for creating urban and suburban routes. It's not yet possible to customise the signals, the appearance of the track, or use your own scenery items (3D-models).

The existing routes have also been updated with new scenery and improvements in trackwork. The old "Full route" is now called "North Landen", the second full route is "Westfords", and the demo route is called "Mountain pass".

The next update after this one is planned to include new trains and quite likely won't take as many months to develop as this one.

See below for a full list of fixes and improvements included in this version:

Route editor quick start
  • Start the route editor from the main menu either by right-clicking an existing route or by clicking the "Route editor" button in the route list.
  • Use the free roam key [8] and the map key [9] to switch between 3D and 2D views. Try right-clicking on things or empty space to do stuff. The editor is divided into infrastructure (tracks, signals etc.) and scenery modes which you can switch from the right-click popup menu.
  • Don't forget to save often [CTRL+S] if you're doing any serious route building with the editor.
  • It's ok to save a copy of an existing route made by Lapioware and continue from there, making your own version of it and uploading it to Steam workshop.
  • The editor may pause or stutter when scenery is reloading in 3D-mode. In 2D-mode pausing should not occur.
  • See full guide

Timetable editor
  • Added up/down buttons for reordering items in listings (e.g. service orders)
  • Added preview image (thumbnail) support for timetables when submitting to workshop
  • Fixed possible "file not found" error when trying to submit stuff to workshop
  • Fixed lagging
  • Fixed crash when adding a new service with an ID that's already in use
  • Fixed train length tooltip when adding a new service
  • Removed nonsense tooltips in listings like orders for a service template
  • Removed formation length check for non-stop orders so you should now be able to route a six-car 126 via the slow line in the second full route (now called "Westfords").
  • Improved name tag positioning in 2D editor view

Graphics improvements
  • Added configurable terrain resolution. Using a higher resolution will reduce the blocky appearance of the terrain but the terrain tiles are slower to appear as you move around in the world. The lowest setting corresponds to the old version.
  • Added configurable 3D drawing range (try a lower setting for higher frame rate or a higher setting for better views in mountainous routes)
  • Added randomised cloud coverage.
  • Added faster SSAO algorithm for exterior views.
  • Added new building models for scenery.
  • Improved lighting.
  • Improved shadow quality and drawing distance.
  • Improved bridges
  • Disabled sky reflections by default because they were causing problems on many systems (things turning dark occasionally). You can re-enable them from the graphics settings.
  • Removed graphics options to disable roads or housing because they were a mostly useless and unnecessary complication
  • Fixed passenger seat clipping in classes 117 and 127

User interface
  • Added simple/realistic controls choice to quick start
  • Added automatically generated route map to service selection screen
  • Added user interface zooming setting, useful to those who have a very low or high screen resolution
  • Added simple/realistic controls activation toggles to key configuration and reordered the key groups
  • Fixed key configuration saving when using AZERTY or some other non-QWERTY keyboard
  • Fixed same timetable appearing twice in the timetable list

Other changes
  • Optimisations: the routes load faster and there is less stutter while running, though your frame rate may still be lower than before because of the more dense scenery in many areas.
  • Improved memory usage to reduce "out of memory" crashes
  • Fixed AI trains being always late under some circumstances.
  • Moved stopping markers onto platforms. They're more difficult to spot but the old position next to the track was not prototypical.
  • Made it possible to move the camera forward in the driver's seat to see gauges better
  • Fixed curve superelevation to be smoother
  • Fixed bug where signal would show danger even if in reality it's clear
  • Fixed a possible crash when trying to start a service in some routes
12 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards


“Via a stream of dynamic input recommendations the sim will tell you when to slow, pick up pace and change gear, quietly encouraging fuel-efficient driving all the while. It’s one of the simplest and best-integrated tutorial systems I’ve ever encountered.”
Tim Stone (Rock, Paper, Shotgun)

About This Game

Hours of gameplay in two fictitious routes with Inter-City, semifast, stopping and empty coaching stock train services. All services have tens of departures over the 14hr daytime timetables, running times varying between 15 and 120 minutes. You can choose to drive any train while the other trains run under computer control.

Great replayability. Your driving style and timekeeping are evaluated and scored upon completing a run. Try the same run again to reach a higher score by braking more accurately or by driving more economically. You'll still need to prepare for suprises as traffic and delays may change from run to run.

For beginners and experienced trainsimmers alike. Integrated tutorials are included to assist beginning drivers in learning the train controls and operation. An optional key assistant shows which keys to press, when and why. Enable simple controls to operate the train with up/down keys only, while the actual throttle, shifter and brake levers are computer-controlled. Experienced drivers can operate the levers and other controls directly from the keyboard.

  • BR diesel railcar classes included: 112, 117, 122, 126 and 127
  • All parts of the vehicle drive train (engines, fluid couplings, gearboxes, torque converters) are simulated to ensure realistic behaviour
  • The suspension of each vehicle is made up of axle boxes, bogie frames, planks and bolsters, all individually simulated to make the vehicle bounce and sway over uneven trackwork
  • Two fictitious routes with different characteristics totalling over 150 miles: 4- and 2-track main lines, short urban and suburban lines, mountainous rural single track lines
  • Route features: semaphore signalling, trackwork with superelevated curves, klothoid transition curves and individual rail joints
  • Regular runs and special rescue runs where a train has broken down at one of the stations and you're dispatched from the depot to get it back

System Requirements

    • OS: Windows 7 or newer
    • Processor: Dual core 2GHz
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible video card with 512MB
    • DirectX: Version 11
    • Storage: 1 GB available space

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