A train driving simulation set in the British railways of the late 1960's, modelling the passenger diesel multiple units, or 'railcars', of the era.
All Reviews:
Very Positive (55) - 98% of the 55 user reviews for this game are positive.
Release Date:
Mar 5, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The simulator has been in development for many years. It's time to get feedback from a larger crowd of players, be they experienced or beginning trainsimmers, to get the details right and see if the base concept and features could be turned into a new serious contender on the trainsim market.”

Approximately how long will this game be in Early Access?

“The simulator is expected to be in Early Access for about one year.”

How is the full version planned to differ from the Early Access version?

“Planned additions and improvements:
  • More diesel trains
  • Route and train editors with Steam Workshop support
  • Sound improvements
  • More detailed physics (handbrake, stopping of engines)
  • Graphics improvements: lighting, terrain and texturing, grass and bushes, fields and forests, roads and fences, better house/building models, more detailed track models, better signal models, better station platforms, improved train exterior/interior models and texturing...
More detailed plans will be posted to the Steam discussions forum.”

What is the current state of the Early Access version?

“Apart from the editors all base features are in place and functional. The collection of routes and trains is still somewhat limited but offers hours worth of driving. Physics and sounds are almost completed. Visuals need more work but are good enough not to distract.”

Will the game be priced differently during and after Early Access?

“The price may be raised with some of the updates.”

How are you planning on involving the Community in your development process?

“Feature requests and other suggestions will be considered for implementation if they are technically feasible and sufficiently small in scope. All ideas are still welcome even if they don't make it to the simulator.

If the community feels an important feature is not prioritised high enough, the order of the updates may be changed. The players may also have access to test versions in advance of the official releases.

Communication takes place mainly through the Steam discussions forum.”
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Recent updates View all (1)

April 3

Bugfix update released

Version 1.2.3 is a bugfix update with many small fixes and improvements based on your reports and suggestions. Here are the changes:

Controls
  1. Fixed: The default keys for QWERTZ and AZERTY keyboards should now work as expected. When you click the "Restore defaults" button in the key configuration screen, you can choose which keyboard layout defaults you want to restore.
  2. Fixed: Crash after going to remap a key but cancelling by moving the mouse pointer away from the pop-up.
  3. Added: Better display of conflicting keys in the key configuration screen.
  4. Added: Option to invert vertical mouse axis.
  5. Added: Option to disable opening the camera menu from RMB.
  6. Added: Configurable key for opening the camera menu.
  7. Added: Zooming by mouse scroll wheel.

Graphics
  1. Fixed: "Fireflies" bug (bright white sparks in seats and windows with some graphics settings combinations).
  2. Fixed: Hole in the right-hand windscreen of Class 112.
  3. Fixed: Passenger seat clipping in Class 127.
  4. Fixed: Missing rear bogie in bogie view.
  5. Fixed: "Oily" colour patches in cabs and passenger view.
  6. Added: Simple unlit rendering for low-end systems.
  7. Added: Explicit option to enable/disable vehicle body texturing.
  8. Added: Dan_Der_Man's screenshot as the new main menu background.
  9. Renamed: Quality levels for clarity.

Audio
  1. Fixed: Some sounds temporarily not heard when there are many trains nearby.
  2. Added: Master volume control to general settings.

User interface
  1. Fixed: Tutorials to remain visible after changing train.
  2. Disabled: Simple controls by default because some new users were confused about them.
  3. Changed: "Good for videos" service filter to only list rush hour services.
  4. Changed: Quick start to only select services with running time of max 30 minutes.
  5. Changed: Empty runs to be shown in grey in the run selection list.
  6. Added: Red text "This train does not carry passengers" to service screen for empty runs.
  7. Moved: PASS text from arrival column to station name column in timetables.
  8. Changed: Target speed line in evaluation screen to be more realistic when accelerating.
  9. Renamed: "Reckless driving" to "Unsafe driving" with better description and higher penalty speed margin.

Other
  1. Fixed: Some signals in rescue scenario not giving the permission to pass if you first SPAD them.
  2. Fixed: Some signals in rescue scenario not giving the permission to pass even if you don't SPAD.
  3. Fixed: Signaller giving clear signals to conflicting movements in rare circumstances.
  4. Fixed: A rare crash during the loading of the scenery before starting the sim.
  5. Fixed: Some runs sometimes not starting in Full Route 2 ("Could not find path").
11 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Reviews

“Via a stream of dynamic input recommendations the sim will tell you when to slow, pick up pace and change gear, quietly encouraging fuel-efficient driving all the while. It’s one of the simplest and best-integrated tutorial systems I’ve ever encountered.”
Tim Stone (Rock, Paper, Shotgun)

About This Game

Hours of gameplay in two fictitious routes with Inter-City, semifast, stopping and empty coaching stock train services. All services have tens of departures over the 14hr daytime timetables, running times varying between 15 and 120 minutes. You can choose to drive any train while the other trains run under computer control.

Great replayability. Your driving style and timekeeping are evaluated and scored upon completing a run. Try the same run again to reach a higher score by braking more accurately or by driving more economically. You'll still need to prepare for suprises as traffic and delays may change from run to run.

For beginners and experienced trainsimmers alike. Integrated tutorials are included to assist beginning drivers in learning the train controls and operation. An optional key assistant shows which keys to press, when and why. Enable simple controls to operate the train with up/down keys only, while the actual throttle, shifter and brake levers are computer-controlled. Experienced drivers can operate the levers and other controls directly from the keyboard.

  • BR diesel railcar classes included: 112, 117, 122, 126 and 127
  • All parts of the vehicle drive train (engines, fluid couplings, gearboxes, torque converters) are simulated to ensure realistic behaviour
  • The suspension of each vehicle is made up of axle boxes, bogie frames, planks and bolsters, all individually simulated to make the vehicle bounce and sway over uneven trackwork
  • Two fictitious routes with different characteristics totalling over 150 miles: 4- and 2-track main lines, short urban and suburban lines, mountainous rural single track lines
  • Route features: semaphore signalling, trackwork with superelevated curves, klothoid transition curves and individual rail joints
  • Regular runs and special rescue runs where a train has broken down at one of the stations and you're dispatched from the depot to get it back

System Requirements

    Minimum:
    • OS: Windows 7 or newer
    • Processor: Dual core 2GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX 11 compatible video card with 512MB
    • DirectX: Version 11
    • Storage: 1 GB available space
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