A train driving simulation set in the British railways of the late 1960's, modelling the passenger diesel multiple units, or 'railcars', of the era.
Alle Reviews:
Sehr positiv (80) - 96 % der 80 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung:
5. März 2018
Entwickler:
Publisher:

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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

“The simulator has been in development for many years. It's time to get feedback from a larger crowd of players, be they experienced or beginning trainsimmers, to get the details right and see if the base concept and features could be turned into a new serious contender on the trainsim market.”

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

“The simulator is expected to be in Early Access for about one year.”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“Planned additions and improvements:
  • More diesel trains
  • Route and train editors with Steam Workshop support
  • Sound improvements
  • More detailed physics (handbrake, stopping of engines)
  • Graphics improvements: lighting, terrain and texturing, grass and bushes, fields and forests, roads and fences, better house/building models, more detailed track models, better signal models, better station platforms, improved train exterior/interior models and texturing...
More detailed plans will be posted to the Steam discussions forum.”

Was ist der derzeitige Stand der Early Access-Version?

“Apart from the editors all base features are in place and functional. The collection of routes and trains is still somewhat limited but offers hours worth of driving. Physics and sounds are almost completed. Visuals need more work but are good enough not to distract.”

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

“The price may be raised with some of the updates.”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“Feature requests and other suggestions will be considered for implementation if they are technically feasible and sufficiently small in scope. All ideas are still welcome even if they don't make it to the simulator.

If the community feels an important feature is not prioritised high enough, the order of the updates may be changed. The players may also have access to test versions in advance of the official releases.

Communication takes place mainly through the Steam discussions forum.”
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Kürzliche Updates Alle anzeigen (5)

13. Oktober

Route editor preview video 1

Work on the route editor is still progressing! Most of the track, signal, station and other infrastructure editing features are ready. Scenery editing still needs to be completed before the first beta test version can be released. The video below shows how the 2D and 3D editing modes work.

https://youtu.be/s5t56Lgnysw
1 Kommentare Weiterlesen

24. August

Timetable editor available

The first editor is now public along with Workshop support!

Click the "New" or "Edit" buttons at the top of the service selection screen to open the timetable editor, or choose a different timetable from the drop-down menu. To do stuff in the editor, click on things or empty space with the right-hand mouse button. A quick guide for using the timetable editor will be added to the guides soon.

The existing timetables have also been revised for this update: the running and starting times are now more relaxed for some services that previously were impossible to finish on time. You still may need to try a particular service multiple times to get favourable traffic conditions from the random number generator.

Don't miss the new experimental shiftwork timetable for the demo route! The "Failed buffet" service is intended to be rescued instead of driven normally.

More changes:

Graphics
  • Added: sky reflections
  • Added: haze
  • Added: separate interior/exterior field-of-view settings
  • Improved: reflections in exterior views to have colours
  • Improved: buffer models
  • Improved: track textures and terrain textures near the tracks
  • Improved: lighting
  • Increased: maximum LOD bias setting
  • Increased: maximum zoom
  • Fixed: exhaust smoke drawing distance
  • Fixed: exhaust smoke animation to adjust itself to time acceleration
  • Fixed: Class 117 cab objects floating in the air
  • Fixed: platform surface and canopy textures to no longer shake at some stations

Miscellaneous
  • Added: option for restarting the run
  • Added: pausing without menu for getting good screenshots
  • Changed: selecting random service to have 10% of rescue scenario instead of normal
  • Fixed: HUD speed to show negative values the same way as target speed does
  • Fixed: target speed acceleration to more closely match realistic performance in the evaluation graph
  • Fixed: target speed being stuck at zero when a stop signal clears if you're stopped too close to the signal
  • Fixed: service start preparation time (sim now starts 1 minute before departure)
  • Fixed: a rare bug in rescue scenarios where you're instructed to reverse direction in the wrong place
  • Fixed: curve superelevation which was accidentally broken in the previous update

A route editor will be the main focus of the next update.
8 Kommentare Weiterlesen
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Reviews

“Via a stream of dynamic input recommendations the sim will tell you when to slow, pick up pace and change gear, quietly encouraging fuel-efficient driving all the while. It’s one of the simplest and best-integrated tutorial systems I’ve ever encountered.”
Tim Stone (Rock, Paper, Shotgun)

Über dieses Spiel

Hours of gameplay in two fictitious routes with Inter-City, semifast, stopping and empty coaching stock train services. All services have tens of departures over the 14hr daytime timetables, running times varying between 15 and 120 minutes. You can choose to drive any train while the other trains run under computer control.

Great replayability. Your driving style and timekeeping are evaluated and scored upon completing a run. Try the same run again to reach a higher score by braking more accurately or by driving more economically. You'll still need to prepare for suprises as traffic and delays may change from run to run.

For beginners and experienced trainsimmers alike. Integrated tutorials are included to assist beginning drivers in learning the train controls and operation. An optional key assistant shows which keys to press, when and why. Enable simple controls to operate the train with up/down keys only, while the actual throttle, shifter and brake levers are computer-controlled. Experienced drivers can operate the levers and other controls directly from the keyboard.

  • BR diesel railcar classes included: 112, 117, 122, 126 and 127
  • All parts of the vehicle drive train (engines, fluid couplings, gearboxes, torque converters) are simulated to ensure realistic behaviour
  • The suspension of each vehicle is made up of axle boxes, bogie frames, planks and bolsters, all individually simulated to make the vehicle bounce and sway over uneven trackwork
  • Two fictitious routes with different characteristics totalling over 150 miles: 4- and 2-track main lines, short urban and suburban lines, mountainous rural single track lines
  • Route features: semaphore signalling, trackwork with superelevated curves, klothoid transition curves and individual rail joints
  • Regular runs and special rescue runs where a train has broken down at one of the stations and you're dispatched from the depot to get it back

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows 7 or newer
    • Prozessor: Dual core 2GHz
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: DirectX 11 compatible video card with 512MB
    • DirectX: Version 11
    • Speicherplatz: 1 GB verfügbarer Speicherplatz

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