Dive into fast-paced, easy-to-pickup 1v1 combat - in this hybrid of MOBA, tower defense and deckbuilding. Play solo or bring a friend for co-op, collect cards, build your deck and crush your enemies!
All Reviews:
Mostly Positive (411) - 74% of the 411 user reviews for this game are positive.
Release Date:
Feb 22, 2019
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Rise of Legions will be in Early Access on Steam in order to get in touch with players as soon as possible. We plan to implement a lot more meta game features in the next stage of developing Rise of Legions. During this process we want to enable our community to actively take part in shaping the future of Rise of Legions.”

Approximately how long will this game be in Early Access?

“We plan to go full Release as soon as the core features are polished and the meta game is finished. We currently think this will be summer 2019.”

How is the full version planned to differ from the Early Access version?

“For the full version we plan to have an additional Legion (Robots! exciting...i know :) everybody loves them) We also plan to further develop the PvE experience. Last but not least, new cards, skins and features will be added to the game on a regular basis.”

What is the current state of the Early Access version?

“We are heavily focusing on bugfixing and polish. Everything is up and running but might be a bit rough around the edges at first. We apologize for that. All of the features listed in the "about" section are implemented.”

Will the game be priced differently during and after Early Access?

“We don't plan to change the pricing.”

How are you planning on involving the Community in your development process?

“Involving the community is of utmost importance to us. For now we are monitoring player feedback and improvement suggestions through our Steam forum as well as our facebook page and our Discord server.

Join us on Discord to be a part of shaping Rise of Legions’ future:

http://riseoflegions.com/discord
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Play Rise of Legions

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Recent updates View all (26)

March 22

Rise of Legions - The Tower and Nexus Update!



Hey everyone,

what do you know, it’s Friday already and it’s time for our weekly Weekend patch! One of our main focuses during Early Access is to constantly improve the gameplay. We want matches to feel action-packed and balanced, and we want mechanics that allow players to improve their strategy and show their skills.

To do that we’ve focused on improving the Lane Tower and Nexus mechanics. Towers can now no longer reload while there are enemy troops nearby. This allows players to effectively lay siege to towers by having a long-term plan of attack and allows for a lot more interesting strategies. The Nexus has double ammo and is now much stronger at holding off an initial push, but it lost its reload ability and so cannot save you from a losing position forever.

Besides these main gameplay changes we’ve also added some visual indicators to Towers and Nexus and improved the readability of energy and ammo bars with some visual effects. Check out the full changelist here:

Balancing

Base Buildings

* “Nexus” does not reload ammo anymore
* “Nexus” ammo increased by 200% across the board
* “Nexus” stage 3 multi-shot ability removed
* “Lane Tower” does not reload ammo while under siege anymore
* “Lane Tower” and “Nexus” no longer interact with unit energy system
* "Lane Tower" recapture cooldown time reduced by 30%

Base Buildings (Stone)

* Stage 1 & 2 “Nexus” splash damage increased from 8 to 30
* Stage 1 & 2 “Nexus” single target damage increased from 60 to 110
* Stage 1 “Nexus” splash radius increased from 1.0 to 1.25
* Stage 2 “Nexus” splash radius increased from 1.25 to 1.5
* Stage 1 “Lane Tower” single target damage increased from 70 to 100
* Stage 2 “Lane Tower” single target damage increased from 80 to 100
* Stage 1 “Lane Tower” splash damage increased from 5 to 25
* Stage 2 “Lane Tower” splash damage increased from 5 to 25
* Stage 1 “Lane Tower” splash radius increased from 1.0 to 1.25
* Stage 2 “Lane Tower” splash radius increased from 1.25 to 1.5
* Stage 1 & 2 “Lane Tower” maximum ammo reduced from 9 to 6

Miscellaneous

* Changed the unit’s energy bar color to yellow
* Added visual feedback for gaining and losing energy in the energy bar
* Reduced likelihood of matching against bots in Stone and Bronze tiers
* Added an icon that indicates Lane Tower or Nexus is out of ammo
* Added an Icon that indicates that Towers don’t reload ammo while under siege
* Fixed a bug that prevented “Skeleton Archers” echoing shot

Also, because many players are wondering: We’re constantly working on other major features (like 2v2) behind the scenes and we are super excited about adding these as well. We don’t have a fixed date yet but we will definitely have more information on that next week!

We think this week’s gameplay changes will lead to much more exciting and fun games and we’re really curious to hear how you guys like it, so please give it a whirl and let us know what you think!

http://riseoflegions.com/discord
8 comments Read more

March 15

Rise of Legions - Mana, Essence and Better Tutorial



Hey guys,

we’ve got a really nice update ready for you for the weekend. While the main focus was to improve the experience for new players, there’s some stuff for existing players of the game as well. We’ve changed the ingame ressources to “Mana” and “Essence”, which we think makes a lot more sense than “Coins” and “Soul Coins”. We’ve also added some nice glow effects around cards that are ready to be played, which should improve the experience for everyone.

As we’ve said, the main focus of this update was to improve the experience for new players. The main reason for this decision was that we noticed lots of new players dropping out of the game very quickly, mostly because they didn’t understand all of the game’s mechanics, like unlocking and collecting cards, levelling them up, and creating your own decks. We tried to focus mainly on helping all new players get a nice introduction to these game elements, and hopefully this will help the player base grow and make the game better for all players!

As always, here’s the full changelist:

Balancing

Base Buildings (Stone)

* Stage 1 “Nexus” splash damage reduced from 10 to 8
* Stage 1 “Nexus” single target damage reduced from 110 to 60
* Stage 2 “Nexus” splash damage reduced from 10 to 8
* Stage 2 “Nexus” single target damage reduced from 110 to 60
* Stage 1 “Lane Tower” single target damage reduced from 100 to 70
* Stage 2 “Lane Tower” single target damage reduced from 100 to 80

General

* Increased starting Essence to 1600 in all matches, you can now play two Tier 1 / one Tier 2 spawner right at the start of a match

Miscellaneous

* Exchanged Coins / Soul Coins with Mana / Essence
* During matches, cards now glow when they are ready to be used
* Removed card shop. Cards can now be purchased in the Card Vendor (previously Legion Trees)
* Completely reworked Tutorial
* Added extended Tutorial that explains the “Deckbuilder” and “Card Vendor”
* Reworked tutorial questline
* Updated lots of tooltips
* Reworked loading screen tutorial images
* Recently received cards are now marked “New” and appear first in the Deckbuilder

As always, we’re curious to hear what you think! Join us on the Discord to share your opinion, chat or just hangout!

http://riseoflegions.com/discord

5 comments Read more
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Reviews

“Broken Games Studios has taken a classic genre and turned it into an engaging, fast paced fight to the death experience you won't want to miss.”
The Early Access

“Take up your sword, sharpen your claws, fasten your bolts, and chew on some compost as you go to battle in this fantastically simple castle rush game.”
Keen Gamer

About This Game



Dive into fast-paced, easy-to-pickup 1v1 combat - in this hybrid of MOBA, tower defense and deckbuilding. Play solo or bring a friend for co-op, collect cards, build your deck and crush your enemies!

Key Features:

  • Completely free-to-play
  • Short, intense 1v1 matches (2v2 and ranked coming soon!)
  • Deck-building
  • PvE-challenges
  • Three playable Legions (more coming soon!)
  • Dual-color decks


"Command sacred archers and shiny knights accompanied by angelic forces. Raise your shields and stand strong!"


The White Legion's main gameplay mechanics and combos feature a variety of healing and shielding spells that can be targeted at multiple units at once. Overwhelm your opponent with masses of archers and knights and make them survive to the last minute in order to turn the tide of battle.



"Lead an army of vivid plants and ancient trees into battle. Root your enemies and drown them in a flood of saplings. Evolve them to become stronger."


The Green Legion's main gameplay mechanics and combos feature a variety of heal-over-time effects, rooting your enemies in place and last but not least, hordes of Saplings that can be evolved into powerful creatures.



"Freeze your enemies and drain their life. Creatures from the void gather souls to unleash sinister abilities upon their foes."


The Black Legion's main gameplay mechanics and combos feature a variety of freezing spells and abilities, as well as ripping out the souls of enemy units in order to trigger powerful passive abilities.

System Requirements

    Minimum:
    • OS: Windows 7
    • Memory: 4 GB RAM
    • Graphics: Any with at least 1GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10
    • Memory: 4 GB RAM
    • Graphics: Any with at least 2GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

What Curators Say

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