Dive into the exciting world of finding long forgotten treasures. Grab your metal detector and set off to explore the countryside. What today looks like a peaceful meadow might have been the scene of a fierce battle in the past, hiding now the valuable artefacts. Ready to dig in the past?
All Reviews:
Mixed (255) - 57% of the 255 user reviews for this game are positive.
Release Date:
Dec 6, 2018

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Recent updates View all (21)

February 19

The Big Patch: Identification

Identification of treasures is a big part of the Treasure Hunter Simulator gameplay and right now it’s the least engaging part of the game. Pressing one button whenever you dig out something felt tedious and out of place for a game that’s based on finding precious items.

To improve the overall feeling when finding an item and making it more engaging, we decided to increase the number of actions required to learn what an item actually is.

After picking up an item your first step will be to get all the dust and mud off of it using your trusted air can. This step is well known to anyone that played Treasure Hunter Simulator up to this point and it remains mostly unchanged.

The next step is something we added based on what we feel is the most interesting part of any treasure finding. After the dirt is gone you will need to look closely at the item and try to find parts of it that would make it easier to recognize what the object is. Through careful observation you will slowly increase your knowledge of the treasure and eventually be able to tell exactly what it is. Rotate it, view it from different angles and have a closer look.

The treasures differ in size and complexity, so some might require you to find more interesting points than others, but the entire process is completed by looking at an item from as many angles as possible.

However, since our character is a well-known and experienced treasure hunter, he won’t forget what he just saw. For every item that fits the same description the identification process will become easier requiring you to find less and less details in order to correctly identify the treasure.

We feel that this change will make the entire process a lot more engaging and a bit closer to the reality of treasure hunting.
9 comments Read more

February 13

The Big Patch: Economy Preview

The value of things you find and costs of traveling to locations multiple times has been an issue for many players, especially when they didn’t get lucky before the earlier patches and an item they needed might not have spawned when they travelled to the location.

To address these issues and many more, the next patch will change some of the basic aspects of how items are spawned and how much they are worth.

The first major change is how we generate what you can find in each location. Currently, all items are generated every time you enter a location. With the upcoming patch, they will only be generated when you enter the location for the first time. Every other time you travel to that location, you will be able to continue searching and digging. This change becomes especially important when your metal detector is limiting you in finding all items until you get a better one.

As we set up the dig sites only once now, this patch will also improve how items are distributed across locations to address another complain: for items to be more location specific. On top of the changes how we distribute them, the patch also adds many new items to find.

Currently, the pricing begins at $1 for trash items and goes up to about $50 for the really interesting ones. The upcoming patch will also change that aspect of game by completely revamping the pricing. While trash items remain at the low value, the more interesting items now go up in value up to several hundred dollars.
Yes, many of them are worth a lot more in real life, but that is a sacrifice of realism we have to make for the sake of balancing. Otherwise finding a single item worth ten thousands of dollars would basically make the entire economy aspect of the game obsolete.

We also altered the travel expenses to be more realistic, but increased the prices for better metal detectors to balance the in-game economy better. This however was not a zero-sum approach, just another step to make pricing more realistic. These price increases are easily offset by how much more items will be worth.
Additionally, each job you take for a location now will also have a cash reward on top of the prestige reward it had so far. Combined these measures should pretty much eliminate the need for grinding for cash if you don’t waste money going to locations every couple of finds instead of staying there for a bit longer.
Since we do not randomize the items every time you get to a location anymore, you will now also get a nice progress for each location showing you how many items you have found there and how much is still left to be discovered.

All these changes are great and address a lot of issues the community voiced, but where does it leave the Exploration Mode? While the overall changes such as new items and pricing still apply, the Exploration Mode retains its randomization of items every time you enter a location. However, the Exploration Mode will now stand on its own and can be played right away without the need to finish the Story Mode first.
6 comments Read more

About This Game

Treasure Hunter Simulator gives you a chance to explore historically improtant locations worldwide and, by using your metal detectors, to discover that past by finding interesting artefacts and getting to know their historical significance.

With locations scattered all over the world, you’ll need to find something interesting and valuable in your local woods to gain the prestige and funds needed for better equipment and travel expenses to exotic, remote locations. You can decide to keep artefacts for your collection or to auction them off to travel even further or get even better gear. 

Treasure Hunter Simulator is not a hardcore metal detector simulator, but rather a mix of arcade and simulation. With streamlined detector mechanics the game is enjoyable not only for the fans of the genre, but casual gamers as well. Simple, intuitive gameplay elements combined with beautiful landscapes make for a truly enjoyable experience.

Key features:

• 11 beautiful, handcrafted locations
• 8 different metal detector types to upgrade
• 100+ artifacts to find
• 10+ legendary artifacts
• Artifacts can be found in various conditions
• Identification and collection of artifacts
• Artifacts can be sold to bolster funds for better gear and travel expenses to remote locations

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows (64-bit) 7 or Newer
    • Processor: Intel Core i3 3.0 GHz
    • Memory: 4 GB RAM
    • Graphics: NVidia GeForce GTX 660 2GB VRAM
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows (64-bit) 10
    • Processor: Intel Core i5 (recent generation)
    • Memory: 8 GB RAM
    • Graphics: NVidia GeForce GTX 970 4GB VRAM
    • DirectX: Version 11
    • Storage: 10 GB available space

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