A psychological murder mystery set in 90s Japan.
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Nov 1, 1992
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November 4

Sequel Information



The one year anniversary has come and gone, and I think now is a good time to start talking about what the sequel to Broken Minds is going to be like.

In Japanese, "Kokoro" has three meanings. One is "heart", which is the most common meaning. One is "mind", which is obviously what I went with for Broken Minds, and the last is "spirit", as in who someone is "in spirit", like their characteristics, in a way. That is the true meaning of "Broken Spirits". However, there's also, another, more playful meaning of the word "spirit", which is "ghost". And "ghosts" have something to do with "Broken Spirits" as well.

Here are ten fun facts about it!

  1. Broken Spirits takes place after Broken Minds.
  2. Noa is not the main character. It's someone entirely new.
  3. The "ghosts" are Japanese ghosts, aka yokai.
  4. The main themes are "secrets" and "family".
  5. There will be two new detectives replacing two of the older ones.
  6. The character sprites will be shaded and more polished in general.
  7. The Logic Trains will not be returning. However, the concept of "arguing with the detectives gameplay" remains.
  8. I'm planning on making this game in Unity instead of Ren'Py, with 3D character models.
  9. The main inspirations for the game are Witch Hunter Robin, Monster, Ergo Proxy, and Persona 3.
  10. Like Persona and Danganronpa, I'm working on a "social link" way of getting to know the characters better.

The approach to storytelling in Broken Spirits will be more conventional, but vastly improved. Eliminating multiple routes is part of that, and I'm going to do everything I can to ensure that the ending is as satisfying as possible, with very few loose ends.

Playing Broken Minds is not necessary in order to play Broken Spirits. One of the goals I have for this series is to make each entry pretty different from one another in tone and gameplay, with really the only consistency being the YPDA, and the element of a murder mystery. However, obviously there will be incidental clues and contrasts that will make it 10% more fun to have played Broken Minds first.

Because the game is in 3D, I will have more opportunities to let visual storytelling take over, through unique camera angles and cinematic moments that are more difficult to pull off (and a little awkward) with 2D cut scenes.

On a purely functional basis, expect more gameplay and less talking (though it is still a visual novel, so dialogue is sort of the bread and butter of the game).

I hope to have some screenshots available early next year, which be able to show off the character sprites and 3D models.

Until then, stay tuned!

— LockedOn.
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November 1

Light Novels DLC Released!



Surprise! I'm finally releasing Broken Egg on Steam, with a brand new light novel as well — Broken Spiral!

They are free to read for anyone who has purchased the main game — which right now is pretty cheap, thanks to this Halloween sale!

These light novels are a good way for me to bridge the gap between games, and hopefully answer some unresolved questions.

Why today? Because it's the one year anniversary of Broken Minds! One year ago, I finished the final build of the game. Of course, since then there's been bug fixes and a much-needed update. But it was finished "in spirit". And speaking of spirits (hey, check out that smooth segue), I'm planning a post soon that will announce a few things about the sequel to Broken Minds, Broken Spirits, across all platforms, so keep an eye out for that.

I hope you had a happy Halloween!

— LockedOn.
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About This Game



Broken Minds is a murder-mystery visual novel set in 90s Japan.

When lonely 20-something Noa Karada finds herself being stalked by a mysterious killer in a rabbit mask known as The Orphan, she contacts the Yamagata Private Detective Agency for help. However, as her case grows more complex, the detectives grow more distant and eccentric. Perhaps Noa would’ve been better off never letting them into her life at all…



Because you are playing as a client, and not as a detective or a lawyer, the gameplay consists of logic and reading comprehension puzzles based on Noa arguing with the detectives about the solution of the mystery.



• Explorable environments
• Many choices & hidden secrets throughout
• Six different endings
• Over an hour of original music
• That indie game sense of humor you've come to know and love
• Intense rabbit-related imagery

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: XP
    • Memory: 2 GB RAM
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10
    • Memory: 2 GB RAM
    • Storage: 2 GB available space
    Minimum:
    • OS: 10.6
    • Memory: 2 GB RAM
    • Storage: 2 GB available space
    Recommended:
    • OS: 10.10.5
    • Memory: 2 GB RAM
    • Storage: 2 GB available space

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