Touch the world with your fingertips! Your retro terminal awaits your command, for the balance of power, in this definitive Cold War strategy game. Here you belong; assert your leadership through turn based strategic tit-for-tat, on the brink of mutual assured destruction. Don't let it slip away!
All Reviews:
Mostly Positive (12) - 75% of the 12 user reviews for this game are positive.
Release Date:
Dec 4, 2018
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With all the main game features and core game elements completed, it allows us to expand the community and directly engage on development, game balancing and modding. Our goal is to deliver and provide the best experience to our gamers and with your help, Terminal Conflict is set to become the first grand strategy Cold War title that provides player made mods at game release.”

Approximately how long will this game be in Early Access?

“The game is generally features complete and in Beta, enabling you to play single player and multiplayer and to provide your story via modding while we add in the final content and polishing, so pencil in your calendars and prepare for full release in the spring of 2019.”

How is the full version planned to differ from the Early Access version?

“Please buy the game only if you want to play it as it exists now - not based on what it might become in the future.

The final game will only differ from the Early Access version by being bigger, better balanced, faster, more polished in general and with some awesome custom made modding tools in our fully integrated game editor.

Though we are planning to add language support for several more languages, there won't be any game scope updates at this late stage unless done by modders. Content release is going as planned and delivery will be done weekly as scheduled.”

What is the current state of the Early Access version?

“Terminal Conflict is a features completed and successfully funded game and has been two years in development by our industry veteran team whose previous game development experiences include Arsenal of Democracy, League of Legends, Magic the Gathering, Uncharted 2, The Last of Us, and many other known titles. The game is playable and contains the following features:

• Turn-based single-player Cold War strategy and head-to-head multiplayer
• MIRVIN, your retro computer, purpose built, AI guide, brilliantly voice acted by James Spence.
• Nuclear warfare systems and authentic Doomsday Clock tension mechanism, the countdown to midnight has started … 3 …2 …1
• All aspect strategic warfare - economic, intelligence, diplomacy and military combat.
• Already completed, era immersive, historically plausible events and decisions, like the Arab-Israeli Wars, Cuban and Chinese revolutions.
• Recruit 40+ unique historical leaders like Mao Zedong, Margaret Thatcher, or Ernesto ''Che'' Guevara brandishing their own special abilities.
• The Space Race is on! Will you claim technological superiority?
• Create and tell your own history through modding and customization with a powerful integrated in game editor”

Will the game be priced differently during and after Early Access?

“Price will not change when we leave early access and early access backers will get the iOS/Android mobile version of Terminal Conflict for free when it comes up for release.”

How are you planning on involving the Community in your development process?

“The community is a vital part of our development process as we actively seek your feedback on features and updates on our community Discord Server, on Twitter, Facebook and on Reddit (links at www.terminalconflict.com). Community suggested ideas are therefore commonly team discussion topics, as we know our players are serious strategy gamers and we value highly the input each individual player can have.”
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Recent updates View all (20)

March 12

"The Establishment" - Development Diary 39



The report has been dropped discretely with an little known reporter of a local paper. Whatever happens next, it is clear that the wheels of justice are now in motion. This had to come from someone within close ties to the Administration. Sometimes two words can be the most powerful staying power in politics - "No comment".



That's right folks, we've unleashed the powers of the Elites Interests upon the US Administration, as a player you now have to be a little more careful in your dealings with the Elites. Having too much or too little Elite Interests will now rock the Administration and may leave you with an untimely exit from the world stage.

It is now up to you, to best strike the balance and steer the domestic interests of the United States to enable a foreign policy victory over your Soviet foes.

Redefinitions

Here at the Mill we've taken feedback in the way we present information to you the players and we think in regards to the Fog of War and Passive abilities we've made a few changes in hopes it will be clearer what we are trying to convey within the game.

The Army Command now has a passive ability called 'MILITARY INTELLIGENCE' which allows the Command to Passively detect LAND/AIR commands in adjacent regions so long as the unit isn't REORGANIZING or WITHDRAWING. So as long as the unit is READY and/or ENGAGED, it will be able to provide military reconnaissance of neighboring regions.
Enemy units can be (a)UNDETECTED, (b)DETECTED or (c)IDENTIFIED and what that means for you:
  • (a)UNDETECTED : Not visible in your Terminal
  • (b)DETECTED : Represented by Diamond marker
  • (c)IDENTIFIED : Visible Enemy Unit Icons will be display in your Terminal



Signing off,

THE DONALD and the Terminal Conflict team

CHANGELOG

GAME:
  • Various Bug fixes
  • Updated Typo Fixes
  • Fixed an issue preventing Submarine Fleets from leaving the Arctic
  • Fixed various issues with the Editor
  • SAVE GAME FEATURE (Coming Soon)

Game Rules:
  • Strike & Bombing Mission renamed to Fighter & Bomber Mission respectively
  • Added Military Intelligence Ability to Army Command MILITARY INTELLIGENCE(Passive): Detects enemy LAND/AIR in adjacent regions when not REORGANIZING
    • When a unit is ENGAGED, they are active in the region combating an enemy unit they will no longer become UNDETECTED
  • Redefinition - Enemy units status from now on can be:
    • (a)UNDETECTED : Not visible in your Terminal
    • (b)DETECTED : Represented by Diamond marker
    • (c)IDENTIFIED : Visible Enemy unit icons will display in Terminal

Decisions:
  • DLC Policy Selection Decision 'Master Menu' should now always fire on turn 1, instead of on 2 and 3
  • 'Duel of Fates' now grants 2 Finance, instead of taking two, for option 2
  • Improve & make consistent older Narrative Decision descriptions


Scenarios:
  • Scenario 1 overhaul (Coming Soon)

USA:
  • USA Elites: The Special Council (Elite Interest Mismanagement)
  • McCarthy is now activated along with Dulles during Olympus has Risen, to allow the usage of Red Scare for the USA


USSR:
  • The USSR no longer gets access to Socialist Fraternity on Turn 1, and must unlock it as normal in CEAM (Central America)
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March 2

State Of The Art Combat Assessment - Development Diary 38


A warm welcome to this Screenshot Saturday!

Have you ever wondered what your generals would say about the combat orders you are about to assign in your favorite terminal? Wonder no more!

Terminal Conflict has implements a state of the art update for the MIRVIN module that will now properly show you the general staffs best assessment of combat outcome delivered straight to your screen. As hearts are racing let’s get a look at the details!

Combat Assessment (CA)
To access the CA, repeat the following steps:
1. Select your friendly military combat unit. [I’ve selected SUBG 2 in ICELAND]
2. Once the preview animations appear use CLICK + HOLD over a designated region. [Designated target is SVALBARD where the USSR has a Surface Fleet]
3. Await printout combat assessment response from HQ



The Spy and You
Facing an unknown enemy force and longing to keep the odds on your side?



Make good use of Intelligence and in particular Reconnaissance and Infiltrate missions. More planning, less mishaps!



Regional Information toolkit
The USSR advances from North Korea with a Submarine Fleet and endangers our 7th Carrier Fleet deployed in Northeastern Japan. Ponder no longer on detail of a region. CLICK + HOLD over any region for basic information.



Combat:
  • Added a system to preview combat results
  • Maneuver arrows, enabled for cross theater movement now behave like unit commands elsewhere
  • Fixed an issue where Fog of War was incorrectly applied when attacking an unknown enemy military unit

Decisions:
  • Updated Decision "An Honest Pursuit" where expanding Anslinger's Power now is rewarded the correct effect
  • Streamlined the code for several decision chains

Policies:
  • Fixed a bug that prevent Dulles from being activated 99% of the time
  • McCarthy is now activated along with Allen Dulles during Olympus has Risen, to allow the usage of Red Scare for the USA
  • Olympus Rising de-activated from start. Instead the appropriate decision choice is required to activate it
  • The USSR no longer gets access to Socialist Fraternity on turn 1, but must unlock it as normal in Central America
  • Bill Summers temporarily set to active to allow Establishment of NORAD policy to be used
  • Red Dragon Dance Policy activated for the USA, under similar conditions to Red Dragon Rising
  • Lin Biao and Zhu De policies deactivated until final implementation is ready

EDITOR:
  • Fixed being unable to edit the display theater for policies in the editor
  • Fixed an issue where decimals would be added to values that should only be integers

Notifications:
  • The curly brackets and arguments for nested triggers are now also lit up, making it much easier to understand

Others:
  • Fixed an issue preventing Submarine Fleets from leaving the Arctic
  • Added various bug fixes
  • Fixed typos
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About This Game

Command history in this most definitive Cold War strategy game. Gain access to your retro terminal and assert dominance through strategic arms races and disarmaments. Balance the world on the brink of mutual assured destruction to ensure total victory!

Main Features:

• Command the most authentic Cold War strategy simulator
• Turn-based single-player strategy and head-to-head multiplayer
• MIRVIN, your retro computer, purpose built, AI guide, brilliantly voice acted by James Spence.
• Nuclear warfare systems and authentic Doomsday Clock tension mechanism, the countdown to midnight has started … 3 …2 …1
• All aspect strategic warfare - economic, intelligence, diplomacy and military combat.
• Era immersive, historically plausible events and decisions covering the period between 1946-1991
• Recruit 40+ unique historical leaders like Mao Zedong, Margaret Thatcher, or Ernesto ''Che'' Guevara brandishing their own special abilities.
• The Space Race is on! Will you claim technological superiority?
• Create and tell your own history through modding and customization with a powerful integrated in game editor

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64-bit or newer
    • Processor: Intel® Pentium® IV 2.4 GHz eller AMD 3500+
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb video memory required
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: Direct X- compatible soundcard.
    • Additional Notes: Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer, or Direct connect in multiplayer mode.
    Recommended:
    • OS: Windows 7 64-bit or newer
    • Processor: Intel Core i5 750 @ 2.66 GHz / AMD Phenom II X4 955 @ 3.20 GHz
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 6950 or NVIDIA GeForce GTX570 with 2GB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: Direct X- compatible soundcard.
    • Additional Notes: Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer, or Direct connect in multiplayer mode.
    Minimum:
    • OS: Mac OS X 10.6.8 or better
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer, or Direct connect in multiplayer mode.
    Recommended:
    • OS: Mac OS X 10.6.8 or better
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer, or Direct connect in multiplayer mode.
    Minimum:
    • OS: Ubuntu 16.04 LTS
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Storage: 2 GB available space
    • Additional Notes: Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer, or Direct connect in multiplayer mode.
    Recommended:
    • OS: Ubuntu 16.04 LTS
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Storage: 2 GB available space
    • Additional Notes: Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer, or Direct connect in multiplayer mode.

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