Life during the apocalypse is hard. Your survivors go out every day looking for parts and scrap to upgrade your base. Help them survive. Unlock a variety of weapons for your survivors and support the wounded with medical care. Can you survive? If nothing helps anymore, just start a nuclear strike.
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Release Date:
Nov 30, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are looking for player feedback to get the best out of the game.
The games core features are in a state where we are confident it can be enjoyed not only by ourselves. The game contains a unique blend of different game systems and mechanics and we have many more ideas for future development. However, we would like to know what the players want in order to set the focus for moving forward.”

Approximately how long will this game be in Early Access?

“We are planning to release the game in the next year (2018).”

How is the full version planned to differ from the Early Access version?

“Our rough list of future tasks looks like the following:
  • Random generated maps
  • Improved artstyle
  • Much more content (e.g. enemy types, event types, skins, upgrade categories)
  • Character leveling combined with a talent system
  • Achievements
  • Trading cards
  • Adding more languages
  • Polishing

However: It is also based on your feedback, since we want to build a great product together with you.”

What is the current state of the Early Access version?

“The game is fully playable, however in terms of content, polish and progression it is definitely a WIP.”

Will the game be priced differently during and after Early Access?

“During early access we are reducing the price by about 40%. We know this is quite high, but that is our way to thank the players who will provide us feedback.”

How are you planning on involving the Community in your development process?

“We'll collect the feedback, rank it and if it fits our plans, implement it. We'll try to keep the community updated about this process (dev log style).”
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Recent updates View all (12)

May 23

Day 8: Keep your eyes open! (Update 0.9.12)

Hi survivors,

today we release the 8th patch for Deadly Days. This patch is some sort of milestone since it will be the last patch before the beginning of the upcoming major changes (see here). So here is what we changed in version 0.9.12.

This is not the most important change but the most eye catching one - so we put it on top of the change list :D See for yourselves

No more ability tokens
We thought we’d give the game more strategic depth by making players buy different tokens in the night (airstrike, healing and weapons). But in the end our observations revealed that it doesn’t have the desired impact. With this patch we completely got rid of those basic tokens and now abilities are directly consuming scrap. The night mode now is a place to rest, activate special tasks, open your crates and maybe get some reserve survivors for your next day.

Improved special zombies
Deadly Days has many different zombie types. In this patch we wanted to increase the impact and differentiation of the various types. We did the following adjustments:
  • The Marathon Zombie now runs slower, but when it gets close to a survivor he will start running really fast.
  • The emitted gas cloud of the Gas Zombie now poisons your survivors instead of continually applying damage to survivors inside. The poison lasts until you heal them or night arrives.

Furthermore we are introducing a new zombie type: The Freeze Zombie. It can get quite dangerous for you by dying in an explosion, freezing everyone caught in the blast. It also has an aura which slows down survivors in the vicinity.

Improved AI of survivors
We received quite many complaints about the survivor AI. We condensed the feedback down to reactiveness in the near surroundings. Now survivors are continuously scanning and checking their near surrounding and check if there is something more important to do, e.g. picking up a medikit, weapon or killing a nearby zombie which comes too close. Furthermore we fixed a big problem with shooting, where characters would shoot the edges of obstacles. We now take the bullet size into account when checking for line of sight, which fixes this problem.

Upgraded to Unity 2018.1
This is nothing visible to you, but important to us since it will allow to utilize multi core CPUs better in the future. We hope this will enable much more zombies in the future. For now we've got some small performance improvements and some optimized programming language features :)

Other changes
  • Balancing: Weapons now have doubled ammunition (but also cost more). Your decision which weapon to provide should have more of an impact now.
  • Fixed: Memory leak when using airstrikes.
  • Fixed: Survivors targeting far away enemies if using “Enemy Focus”.
  • Fixed: Wrong localization for last special task tutorial.
  • Fixed: Main Menu zombies' walking direction and order.
  • Fixed: Double language entries in the language selection drop down.

Thanks to everyone who gave feedback and makes this game possible. Any constructive comment and STEAM review you leave us is really helpful! Feel free to tell us what you think about the newest changes. Feel free to join our Discord Server:

- Your Deadly Days Team
1 comments Read more

May 8

Campfire stories: What the future holds

Hi survivors,

it has been a while since our last update so we want to share some of our development progress. Firstly, be assured that we are working on steadily improving Deadly Days. Here is an overview of the major changes.

Random map generation
Probably the most noticeable thing is the upcoming random map generation. The current static map makes the game feel repetitive and lacks a bit of visual fidelity. A while ago we experimented with a random map generator which builds a different layout for each round. Your survivors will travel to these unique maps by truck. There will occasionally be special buildings with special events tied to them. The survivors' base is in a seperate area. We think this will significantly lower the repetitiveness of the visuals and gameplay and create a more fun experience. In the end there will be exactly 2,147,483,647 possible maps :steamhappy:

New art style
In the process of working out the random map generator we found out that the perspective mixing of front facing characters and top-down buildings isn't super aesthetic. So we overhauled the graphics to a front-facing style (see the picture at the top).

We know that this is a really a big change but we are confident that this will be for the best of the game!

Changing the flow
One of our biggest goals is to give the game some much needed structure. In the future we want to redirect the game flow. We already have some aspects that resemble a rogue-lite and we want to push even more in this direction. A complete game will be much shorter, and include end conditions and the possibility to upgrade between every mission. You will also not be automatically safe after sunset. As the night looms, stronger zombies will appear. Be fast to reach the truck or dare to gather more loot. Winning once will not be the end of the game; unlocks and unlockable content will be waiting for you.

The first feature affected by this change in the near future is night mode.
Currently, every night you have the possibility to choose from three different token types (Airstrike, Healing and Weapons) which you can then use for different abilities in the following days. We initially thought this would give a strategic meaning to the game which turns out to not be the case. So we will get rid of the token system and directly tie abilities' cost to scrap. This will change the functionality of the night screen quite a bit but we believe it to be a step in the right direction. Eventually in a later update we want to completely merge the night and upgrade screen to give a more seamless experience.

Overhauling character AI
We see that players often struggle with the survivor AI since it does its own thing. In the last patch we tried helping the players by presenting target lines so they can forecast what the survivors will do.

But this still seems to not be perfect. So our goal is to make the survivors smarter, especially with evading and fighting zombies. We also consider giving more control to the player but we are still discussing this.

Changing the weapon system
One thing we observed when others played the core game was weapon spamming at the beginning of each day. We don't think it's very fun and we want to give more meaning to the weapons. We are currently evaluating several approaches.

Much more...
All the above mentioned topics bring up related topics and systems and it is quite a big chain of changes. We try to split it as much as possible to incrementally implement and bring you these changes, but some major features have to be released together. We'll tell you more about the exact plans in the near future. Further topics that we'll handle in the future are special abilities, end conditions of a game (or run) and side missions.

We hope you liked the insight and the direction we are going. Feel free to leave us feedback!

- Your Deadly Days Team
0 comments Read more
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About This Game

... the unique zombie apocalypse survival management game.

Being a leader during the apocalypse is hard. Your survivors go out every day looking for parts and scrap to upgrade your base. Help them survive. For example, send a bomber to launch a devastating attack on enemies. Or unlock a variety of weapons for your survivors and support the wounded with medical care. Can you survive? If nothing helps anymore, just start a nuclear strike.

‣ Build a home for your survivors
‣ Fight the zombies and support your survivors
‣ Let your survivors level up and gain talents
‣ Fight many different zombie types, each with their own unique abilities.
‣ Complete a multitude of random objectives and earn rewards
‣ Random events force you to adapt different strategies
‣ Use a variety of helpful abilities to increase your chance of survival
‣ Break open valuable crates to find powerful items
‣ Discover many powerful special abilities to boost your arsenal
‣ Collect different survivor costumes
‣ Climb the leaderboard and prove that you are the best commander

Shortly before the start of the apocalypse, the fast food chain MKing launched a new burger product on the market. Addictive additives were secretly added to the meat in order to boost sales. The plan worked out. However, the addictive drug meant that all brain areas were shut down over time, except for the area which is responsible for the basic need for fresh meat. Lots of meat! As if that were not bad enough, this disease also leads to the fact that the people affected cannot die naturally. A high level of force is necessary.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or newer
    • Processor: 2 GHz, 64bit
    • Memory: 2 GB RAM
    • Graphics: Compatible with Shader Model 3, 512MB VRAM
    • Storage: 1 GB available space
    • OS: 10.11 or newer
    • Processor: 2 GHz, 64bit
    • Memory: 2 GB RAM
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04+
    • Processor: 2 GHz, 64bit
    • Memory: 2 GB RAM
    • Storage: 1 GB available space
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