Life during the apocalypse is hard. Your survivors go out every day looking for parts and scrap to upgrade your base. Help them survive. Unlock a variety of weapons for your survivors and support the wounded with medical care. Can you survive? If nothing helps anymore, just start a nuclear strike.
All Reviews:
Positive (11) - 81% of the 11 user reviews for this game are positive.
Release Date:
Nov 30, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are looking for player feedback to get the best out of the game.
The games core features are in a state where we are confident it can be enjoyed not only by ourselves. The game contains a unique blend of different game systems and mechanics and we have many more ideas for future development. However, we would like to know what the players want in order to set the focus for moving forward.”

Approximately how long will this game be in Early Access?

“We are planning to release the game in the next year (2018).”

How is the full version planned to differ from the Early Access version?

“Our rough list of future tasks looks like the following:
  • Random generated maps
  • Improved artstyle
  • Much more content (e.g. enemy types, event types, skins, upgrade categories)
  • Character leveling combined with a talent system
  • Achievements
  • Trading cards
  • Adding more languages
  • Polishing

However: It is also based on your feedback, since we want to build a great product together with you.”

What is the current state of the Early Access version?

“The game is fully playable, however in terms of content, polish and progression it is definitely a WIP.”

Will the game be priced differently during and after Early Access?

“During early access we are reducing the price by about 40%. We know this is quite high, but that is our way to thank the players who will provide us feedback.”

How are you planning on involving the Community in your development process?

“We'll collect the feedback, rank it and if it fits our plans, implement it. We'll try to keep the community updated about this process (dev log style).”
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Recent updates View all (14)

July 30

Campfire stories: Make weapons great again

Hi survivors,

today another dev story at the campfire. In the process of changing the game significantly (see our other posts) we are also changing the weapon system. Today we want to explain how this system will look in the future, but let’s start with what was wrong in the previous system.

What was wrong in the previous system?
In the previous system a weapon drop was a normal ability and weapons were destroyed after the clip was empty. What the player normally did was spamming huge amounts at the beginning of a day around the map so characters can easily pick up new weapons. Since we think abilities should be something that you can use often with fun during the game the weapon drops are misrepresented as normal abilities.

Another problem was the progression of weapons. When you upgraded the weapon crate you unlocked new weapon types and later on stronger versions of these weapons. But you could never have a sniper quite at the beginning, since it was a linear upgrade path.

How does the new system work?
We explicitly shifted the weapon stuff in front of sending your survivors to the city. So you equip your survivors individually with a chosen weapon prior to that. But where do weapons come from? You find them while looting the city or in special events and can assign them to your survivors in the next night. But prior to equipping new weapons you have to “repair” them. And now comes the interesting part.

Different weapon rarities and modifiers
Weapons can be found in different rarities, e.g. a pistol can be found in “common”, “enhanced” and “rare” versions. The rarity determines how many modifiers will be applied to these weapons. What is a modifier? It can be as simple as boosting the damage stat. It could also be a rare effect modification that gives your weapon some special ability, like instantly reloading as soon as the survivor killed someone or piercing enemies with your bullets. These modifiers are rolled (chosen) randomly as soon as you “repair” a weapon. There might also appear occasions where you can re-roll weapons in an special event.

Here you can see how the UI for equipping and repairing weapons works:

Comparing weapons looks like the following:

What is coming next?
    In the next posts we’ll talk about:
  • New ability and special power system
  • New item system (which replaces base upgrades)
  • Map generation and selection

We still don’t have an ETA for the big update yet, but we are eagerly working on it!

We’d love to hear your feedback to our plans. Feel free to leave us a comment or join our Discord and discuss with us:

- Your Deadly Days Team
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July 13

Campfire stories: The "new" Deadly Days

Hi survivors,

we just wanted to share with you some details of the ongoing development process of “Deadly Days”. We know the last patch has been a while but like mentioned in the last “Campfire stories” its due to major changes. What does that mean? There are so many changes that you could name it “Deadly Days 2” (but we won’t ;) ).

We were quite vague about the specific changes last time since we were evaluating several approaches, but today we want to tell you more more about concrete plans.

Goals and progression
One real issue we had with the “old” Deadly Days is the endgame and goal orientation. You are hunting for parts but when you get close to having upgraded everything you lose orientation what to do.

Our new approach is going much closer to the Rogue-lite genre. The game will be divided in runs. Each run will force you to start from zero (so no more persistent upgrades). Each run consists of a fix amount of days (we are considering something between 14 and 30 days). During these days you scavenge different maps for loot and scrap to prepare yourself for what is to come. When these days are over you are faced with a final fight (huge zombie wave, dedicated bosses, etc.) - if you win this fight your run is won. Whenever your game is over (won or not) your whole run will be rated and you will be awarded with some sort of points (of course more if you won the run). Based on these points you will unlock new loot which can be dropped in all the next runs.

The new approach is drastic but offers much more replayability and stuff to discover and learn.

Unlockable loot
So what is this loot we mentioned in the previous section? Loot can be special powers (previously known as special abilities which you found in crates [e.g. Map Freeze]) and items. Items are the stuff that you upgrade your base with. After every day you return to your base which is no longer contained in the map (you will travel around with a bus). Your base will have equipment slots and you assign items to them. You will start with about 3 slots and you will be able to unlock more slots with scrap. But you will have to make decisions which items you want to use since the slots are limited. Each item can also be upgraded once, which also costs scrap.

Let’s make an example. During scavenging you find a new item called “Freezer”. When you get back to your base you can put this “Freezer” into one free equipment slot. This item unlocks the “Freeze Airstrike” (airstrike which freezes enemies). For some scrap you can even upgrade this “Freezer” item. The upgraded freeze airstrike not only freezes enemies but also deals damage. During the next days you will find more items and you will have to decide if you spend your scrap for new slots or for upgrading your items.

This system makes the game replayablesince the drops are random and you have to play with the loot (powers,weapons and items) you get and adapt your strategy accordingly. This means every run will be completely different and exciting.

Where to find loot?
Like previously you still find scrap on the maps. The special loot you will find in all new crates. These crates need to be opened on the map itself and will take some time. But if you manage to open it, you are guaranteed at least something cool. There will even be other opportunities like merchants and traders. More infos on that in a later post. But these changes mean our old crate system will be completely replaced. We still think this is the right move, the new system integrates more smoothly into our core game experiences and there is less clutter to manage between rounds.

Random map generation V2
Like mentioned in the last post we are working on a random map generation. However in the course of development we had to scrap our old random map gen approach and replaced it with a new one. The old one was way too “random” and didn’t yield enough lovely detail. We did implement a new approach which is based on hand designed tiles which are put together. This did cost some time but we are happy that we did it, because the results are much better now.

This post is one of many posts that will inform you about the “Deadly Days” evolution. In the next posts we’ll share details about:
  • the new special power and completely new energy system
  • the new random weapon system
  • choosing different maps and events

The first update will be released in the not too distant future (no exact ETA yet), which will already bring many of these changes.

We’d love to hear your feedback to our plans. Feel free to leave us a comment or join our Discord and discuss with us:

- Your Deadly Days Team
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About This Game

... the unique zombie apocalypse survival management game.

Being a leader during the apocalypse is hard. Your survivors go out every day looking for parts and scrap to upgrade your base. Help them survive. For example, send a bomber to launch a devastating attack on enemies. Or unlock a variety of weapons for your survivors and support the wounded with medical care. Can you survive? If nothing helps anymore, just start a nuclear strike.

‣ Build a home for your survivors
‣ Fight the zombies and support your survivors
‣ Let your survivors level up and gain talents
‣ Fight many different zombie types, each with their own unique abilities.
‣ Complete a multitude of random objectives and earn rewards
‣ Random events force you to adapt different strategies
‣ Use a variety of helpful abilities to increase your chance of survival
‣ Break open valuable crates to find powerful items
‣ Discover many powerful special abilities to boost your arsenal
‣ Collect different survivor costumes
‣ Climb the leaderboard and prove that you are the best commander

Shortly before the start of the apocalypse, the fast food chain MKing launched a new burger product on the market. Addictive additives were secretly added to the meat in order to boost sales. The plan worked out. However, the addictive drug meant that all brain areas were shut down over time, except for the area which is responsible for the basic need for fresh meat. Lots of meat! As if that were not bad enough, this disease also leads to the fact that the people affected cannot die naturally. A high level of force is necessary.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or newer
    • Processor: 2 GHz, 64bit
    • Memory: 2 GB RAM
    • Graphics: Compatible with Shader Model 3, 512MB VRAM
    • Storage: 1 GB available space
    • OS: 10.11 or newer
    • Processor: 2 GHz, 64bit
    • Memory: 2 GB RAM
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04+
    • Processor: 2 GHz, 64bit
    • Memory: 2 GB RAM
    • Storage: 1 GB available space

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