"Deadly Days is the unique strategic zombie survival rogue-lite. Manage and protect a group of survivors and help them find a cure. Discover and use a wide variety of crazy items, special abilities and lethal weapons.
All Reviews:
Positive (13) - 84% of the 13 user reviews for this game are positive.
Release Date:
Nov 30, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are looking for player feedback to get the best out of the game.
The games core features are in a state where we are confident it can be enjoyed not only by ourselves. The game contains a unique blend of different game systems and mechanics and we have many more ideas for future development. However, we would like to know what the players want in order to set the focus for moving forward.”

Approximately how long will this game be in Early Access?

“We are planning to release the game in the next year (2019).”

How is the full version planned to differ from the Early Access version?

“Our rough list of future tasks looks like the following:
  • Much more content (e.g. items, powers, enemy types, event types, skins, upgrade categories)
  • Daily mode
  • Maybe more map settings (forest, industrial area, etc.)
  • Maybe character leveling combined with a talent system
  • Achievements
  • Trading cards
  • Adding more languages
  • Polishing

However: It is also based on your feedback, since we want to build a great product together with you.”

What is the current state of the Early Access version?

“The game is fully playable, however in terms of content, polish and progression it is definitely a WIP.”

Will the game be priced differently during and after Early Access?

“During early access we are reducing the price by about 40%. We know this is quite high, but that is our way to thank the players who will provide us feedback.”

How are you planning on involving the Community in your development process?

“We'll collect the feedback, rank it and discuss it in the team. If we think that it is well suited we’ll implement it. We'll try to keep the community updated about this process.”
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Recent updates View all (21)

November 16

Update 0.11.0 - Challenges of tomorrow

Hi survivors,

we just release version 0.11.0! Below you will find the changes and we’ll also talk about the rough future roadmap.

New (challenging) content!
The last two weeks we worked on some end game content. We came up with the “challenge” specialization. Instead of having your leader boosted (like in other specializations) you will get debuffs on your way. So which each level up this specialization will get harder. But we also added two new powers, 3 new items and a new legendary weapon which you can unlock there. The mode is unlocked as soon as you complete one of the specializations. We are looking forward to your struggle :)

We also added 6 new powers and one new item in the base pool (can be found in any specialization). We hope this gives you many new possibilities to play.

New structured run flow + many new events
We felt the game flow was a bit unfair sometimes. Sometimes you got events and sometimes you got easy conquer missions. Now we have a fixed structure where three times in a run you have a event selection and two times you select from conquer missions. Conquer missions now also got a lot harder since we spawn mini-bosses which you also have to take care of. Another important change is that we now have over 20 different event cards since we tiered the previous events now.

Help system / Tutorial
Since we really settled most mechanics now we added a help system. In the pause menu you can find a help section but in game you will find little “?”-Buttons. Click on these to get (hopefully) useful information. We’d love to hear your feedback if anything is missing or misleading. We didn’t add a fully fledged tutorial since we think most rogue-lite players don’t really like it. What is your opinion on that?

Other changes
  • Added new graphics for the max level abilities of survivors
  • Improved that following leader and regrouping is more important now
  • Rebalanced survivor leveling experience
  • Fixed duplicator boss dropping to few medicine
  • Storepage: New trailer (https://www.youtube.com/watch?v=4S1xHLLqotQ)

What’s next?
As mentioned at the beginning, we would now like to share our thoughts about our future roadmap.

We are confident that the game is fun at the moment, but here and there sounds are missing and bugs are lurking around. That's what we want to work on.

We've also started working on a daily mode where you can fight for a new high score every day. All players will play under the same conditions and there will be negative and positive modifiers, so the dailies will be unique.

An area where we still see potential is new map settings. This would make maps feel even more varied, but we would also like there to be a difference in gameplay. Examples would be forest or industrial areas.

New content like powers, weapons and items are also still very much on the table, but for now will slow down. We first need to make sure everything up to now is balanced.

When we're going to release, we'd like to add some Achievements and Trading Cards to the game, but we have to be unlocked by STEAM for the latter, so we can't promise anything. Otherwise of course polishing and new languages. We do not have an exact release date yet, but are confident it is not too far into the future.

But as always: Your opinion is important to us.

We’d love to hear your ideas and thoughts about the current state and the future outlook of Deadly Days. Whatever it is just drop us a comment here or join the Discord (https://discord.gg/4KCf5zt).

- Your “Deadly Days” team
0 comments Read more

November 9

Update 0.10.8b - Rebalancings & Feedback

Hi survivors,

today we release version 0.10.8b to you. This patch is a bit smaller than the old ones since we put much effort in the next weeks patch - it’ll be great :) But we also hope you like the changes we made for this patch, see below.

Rebalancing and redesigned items
We did some slight rebalancings, since the game got a bit too easy (especially regarding special power energy etc.).

We also redesigned three items: Gasmask, Fire helmet and the broken teleporter. We felt they were quite weak or even useless in their old state. We won’t spoiler the exact changes, so go find out yourself ;)

Item usage feedback
Sometimes it was a bit hard to tell when an item effect took place exactly. So we added the “Item usage feedback”. For chance based items you’ll see either a short flash of the triggered item or if it is more a mechanical thing you’ll see it in a feedback bar at the top of the screen. We are also considering implementing it for non-chance based items, but we have to test that first. Please tell us your opinion. Is the feedback useful to you?

Better feedback of collected loot
Some patches ago we introduces “New” badges for the inventories. We now complemented these with actual weapons, items and powers which fly towards the respective UI position when you are back in base.

Other changes
  • Added localization to the unlock screen
  • Added new design for orbital laser
  • Rebalanced trashbin item
  • Fixed that item upgrades would still be equipped, even when taken out of slot
  • Fixed zombies spawning a bit on the map
  • Fixed bus not returning to base when character exited house in near range to the truck
  • Fixed that merchant is available on first day
  • Fixed hook zombie sometimes pulling survivors over whole map
  • Fixed missing upgrade description for Blue funnel item
  • Removed glyph bubble on continue button on game over screen
  • Adjusted the character portrait UI in the base slightly

As always: Please share your suggestions, balancing feedback and bug reports. Whatever it is just drop us a comment or join the Discord (https://discord.gg/4KCf5zt). We’d love to hear your opinion!

- Your “Deadly Days” team
0 comments Read more
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About This Game

"Deadly Days is the unique strategic zombie survival rogue-lite. Manage and protect a group of survivors and help them find a cure. Discover and use a wide variety of crazy items, special abilities, and lethal weapons.

  • Currently more than 35 crazy items that make each game unique, including toothpaste.
  • Over 20 powerful special abilities that can dramatically change the outcome of a battle
  • Three different specializations where you can unlock new abilities, items and weapon types
  • Currently over 20 weapon types with randomly generated modifications
  • Procedurally generated cities and missions
  • More than 20 survivor skins to discover
  • More than 10 different types of zombies that only want one thing: Brains.
  • Additionally three unique bosses to defeat
  • Lovingly designed pixel artstyle

Find the medicine

Your survivors have 15 days before the zombie infection turns them as well. In that time you should find the medicine, or the group is lost. Be prepared, because on the way to the cure, especially powerful bosses will be waiting for you.

Use what you find

Each time you try to find the medicine, you have to put together the best combinations of items, special abilities and weapons. You have to work with what you find. Air strikes all over the place or some safe Kevlar vests? Many ways lead to the goal but the decision is yours.

Search cities and conquer buildings

The cities are generated in a procedural way, resulting in endless combinations. Scavenge the cities as quickly as possible, otherwise you may be blown away by an explosive zombie or stomped into the ground by a zombie on steroids. Be careful, because very dangerous zombie hordes wait in the night.

What happened?

Shortly before the start of the apocalypse, the fast food chain MKing launched a new burger product on the market. Addictive additives were secretly added to the meat in order to boost sales. The plan worked out. However, the addictive drug meant that all brain areas were shut down over time, except for the area which is responsible for the basic need for fresh meat. Lots of meat! As if that were not bad enough, this disease also leads to the fact that the people affected cannot die naturally. A high level of force is necessary.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or newer
    • Processor: 2 GHz, 64bit
    • Memory: 2 GB RAM
    • Graphics: Compatible with Shader Model 3, 512MB VRAM
    • Storage: 1 GB available space
    • OS: 10.11 or newer
    • Processor: 2 GHz, 64bit
    • Memory: 2 GB RAM
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04+
    • Processor: 2 GHz, 64bit
    • Memory: 2 GB RAM
    • Storage: 1 GB available space

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