"Deadly Days" is the unique strategic zombie survival rogue-lite. Manage and protect a group of survivors and help them find a cure. Discover and use a wide variety of crazy items, special abilities and lethal weapons.
All Reviews:
Mostly Positive (19) - 78% of the 19 user reviews for this game are positive.
Release Date:
Nov 30, 2017
Developer:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are looking for player feedback to get the best out of the game.
The games core features are in a state where we are confident it can be enjoyed not only by ourselves. The game contains a unique blend of different game systems and mechanics and we have many more ideas for future development. However, we would like to know what the players want in order to set the focus for moving forward.”

Approximately how long will this game be in Early Access?

“We are planning to release the game in the next year (2019).”

How is the full version planned to differ from the Early Access version?

“Our rough list of future tasks looks like the following:
  • Much more content (e.g. items, powers, enemy types, event types, skins, upgrade categories)
  • Daily mode
  • Maybe more map settings (forest, industrial area, etc.)
  • Maybe character leveling combined with a talent system
  • Achievements
  • Trading cards
  • Adding more languages
  • Polishing

However: It is also based on your feedback, since we want to build a great product together with you.”

What is the current state of the Early Access version?

“The game is fully playable, however in terms of content, polish and progression it is definitely a WIP.”

Will the game be priced differently during and after Early Access?

“During early access we are reducing the price by about 40%. We know this is quite high, but that is our way to thank the players who will provide us feedback.”

How are you planning on involving the Community in your development process?

“We'll collect the feedback, rank it and discuss it in the team. If we think that it is well suited we’ll implement it. We'll try to keep the community updated about this process.”
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Recent updates View all (32)

June 21

Update 0.60 - Streaming daily challenges in the apocalypse



Hi survivors,

we just published version 0.60 on STEAM. Check out what changed:

Daily mode
We've wanted to do it for a long time and now we've finally done it! From now on you can find a daily challenge in the main menu - can you make it to number 1 in the ranking? You only have one try!

To add a little more variety to the game, the daily challenge starts with random survivors, start Item and start power. In addition, four random leader buffs will be drawn from the specializations.For the purpose of being the same for everyone, the daily challenge has also unlocked every item and power. You can still access the daily challenge after winning or losing a run if you want to practice, but only your first run will be scored.



In the future we might want to add some game modifiers, so please let us know your opinion and ideas.

Twitch integration
We added a first twitch integration for the game. The game can draw survivor names from the names of your viewers. And you can activate mission voting, so your viewers decide which missions you have to play. You can find the respective settings in the main menu under "Twitch settings".

Destructible trees
We also did some polish for this version. A major thing is animated trees and their destructability via explosions.



Other changes
  • Added: visual feedback for find survivor events
  • Improved: Weapon comparison now proplery takes buff traits into account
  • Improved: Bus button could block regroup
  • Improved: Rocket trails stay longer now
  • Improved: Pathfinding between tight house constelations
  • Improved: Destroyable things (burger, car barricades) now show damage numbers
  • Improved: Survivor selection is now only based on distance (not taking leader status into account anymore)
  • Improved: Pivot of freeze grafic on tall enemies
  • Improved: No more unnecessary drops on final day
  • Improved: Performance improvement by improved sprite atlas
  • Balancing: Re-balanced loot level based additional drop chances
  • Balancing: Switched effect and upgrade effect for "Coin on string" item
  • Balancing: Night now scales up faster after a few minutes. Be careful.
  • Fixed: Hook zombies could hook survivors away when entering house
  • Fixed: Sometimes survivors could "die" with 1hp left thus not appearing in game over
  • Fixed: Day summary screen was somehow broken
  • Fixed: Selling "none" weapon is not possible anymore ;)
  • Fixed: Railgun pushing zombies
  • Fixed: Bosses sometimes didn't show hp bars
  • Fixed: Added some missing localizations

We hope you enjoy it! Feel free to leave feedback here, in the discussions or join our Discord Server ( https://discord.gg/4KCf5zt ).

- Your “Deadly Days” team
0 comments Read more

June 7

Update 0.51 - Cats, sparkle & shadows



Hi survivors,

we have a new version for you - v0.51. It was mainly focused on content and polish. What changed:

Interaction highlight system
We saw that especially new players have problems identifying click-lootable stuff. We added a sparkle effect so you can easily identify these things.



We'd love to hear your thought about that.

New powers & items


We added 5 new powers and 11 new items. Go find out what they're all doing - here are some examples:

Item: Seismograph


Power: Lightning Storm


Polish
We took the brush and scrubbed the game a little bit.
  • Now characters, zombies and trees have ground shadows
  • The streets are partly a little dirty
  • We added some more detail objects to the sidewalk
  • Explosions shake the screen

Other changes
  • Added: Alarm system for the final day
  • Added: Visual feedback for events that give you inventory content
  • Improved: Regroup is more responsive now (Setting the regroup forces the survivors to go to the middle of that position first)
  • Balanced: Gas cloud of gas zombies less frequent and less harmfull
  • Balanced: Nerfed half zombies (hooking ones)
  • Balanced: Rest tier 1 event gives you additional max health boost
  • Fixed: Switching between looting survivors could break looting
  • Fixed: Gas zombie not spitting gas bullets
  • Fixed: Gas/fire interaction lead to many explosions
  • Fixed Zombies got pushed out of map
  • Fixed: Factory room dropped too many keys
  • Fixed: Some trait descriptions were outdated
  • Fixed: Random cars which blocked some pathways
  • Fixed: Oktoberfest power drops were at wrong position
  • Fixed: Sometimes continue run button was still visible in main menu
  • Fixed: Burger building doesn't take damage from bottom
  • Fixed: Airdrop and lootable houses were not properly based on seed
  • Fixed: Some issues with 21:9

To all the highscore hunters
From now till release we'll also clear the highscore list every update, since there will be balance changes which can affect the highscores to much.


We hope you enjoy it! Feel free to leave feedback here or join our Discord Server ( https://discord.gg/4KCf5zt ).

- Your “Deadly Days” team
3 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Reviews

“If you're looking for an addictive time sink, this game is right up your alley.”
AlcoGamers

“After trying, and failing, a handful of times I started to get to grips with what the game wanted. And I really started to enjoy it.”
Get on board – Pixel Pop Network

“Felt like walking dead with little characters that were charming! The game kept getting better as you progressed through the game! Great game!”
Hookup

About This Game


"Deadly Days" is the unique strategic zombie survival rogue-lite. Manage and protect a group of survivors and help them find a cure. Discover and use a wide variety of crazy items, special abilities, and lethal weapons.


  • Currently more than 50 crazy items that make each game unique, including toothpaste.
  • Over 25 powerful special abilities that can dramatically change the outcome of a battle
  • Three different specializations where you can unlock new abilities, items and weapon types
  • Currently over 20 weapon types with randomly generated modifications
  • Procedurally generated cities and missions
  • More than 25 survivor skins to discover - Skins now have individual character properties
  • More than 10 different types of zombies that only want one thing: Brains.
  • Additionally three unique bosses to defeat
  • Over 30 achivements to unlock
  • Lovingly designed pixel artstyle

Use what you find

Each time you try to find the medicine, you have to put together the best combinations of items, special abilities and weapons. You have to work with what you find. Air strikes all over the place or some safe Kevlar vests? Many ways lead to the goal but the decision is yours.

Search cities and conquer buildings

The cities are generated in a procedural way, resulting in endless combinations. Scavenge the cities as quickly as possible, otherwise you may be blown away by an explosive zombie or stomped into the ground by a zombie on steroids. Be careful, because very dangerous zombie hordes wait in the night.

What happened?

Shortly before the start of the apocalypse, the fast food chain MKing launched a new burger product on the market. Addictive additives were secretly added to the meat in order to boost sales. The plan worked out. However, the addictive drug meant that all brain areas were shut down over time, except for the area which is responsible for the basic need for fresh meat. Lots of meat! As if that were not bad enough, this disease also leads to the fact that the people affected cannot die naturally. A high level of force is necessary.

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System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or newer
    • Processor: 2 GHz, 64bit
    • Memory: 2 GB RAM
    • Graphics: Compatible with Shader Model 3, 512MB VRAM
    • Storage: 1 GB available space
    Minimum:
    • OS: 10.11 or newer
    • Processor: 2 GHz, 64bit
    • Memory: 2 GB RAM
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04+
    • Processor: 2 GHz, 64bit
    • Memory: 2 GB RAM
    • Storage: 1 GB available space

What Curators Say

6 Curators have reviewed this product. Click here to see them.

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