Life during the apocalypse is hard. Your survivors go out every day looking for parts and scrap to upgrade your base. Help them survive. Unlock a variety of weapons for your survivors and support the wounded with medical care. Can you survive? If nothing helps anymore, just start a nuclear strike.
All Reviews:
Positive (10) - 80% of the 10 user reviews for this game are positive.
Release Date:
Nov 30, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are looking for player feedback to get the best out of the game.
The games core features are in a state where we are confident it can be enjoyed not only by ourselves. The game contains a unique blend of different game systems and mechanics and we have many more ideas for future development. However, we would like to know what the players want in order to set the focus for moving forward.”

Approximately how long will this game be in Early Access?

“We are planning to release the game in the next year (2018).”

How is the full version planned to differ from the Early Access version?

“Our rough list of future tasks looks like the following:
  • Random generated maps
  • Improved artstyle
  • Much more content (e.g. enemy types, event types, skins, upgrade categories)
  • Character leveling combined with a talent system
  • Achievements
  • Trading cards
  • Adding more languages
  • Polishing

However: It is also based on your feedback, since we want to build a great product together with you.”

What is the current state of the Early Access version?

“The game is fully playable, however in terms of content, polish and progression it is definitely a WIP.”

Will the game be priced differently during and after Early Access?

“During early access we are reducing the price by about 40%. We know this is quite high, but that is our way to thank the players who will provide us feedback.”

How are you planning on involving the Community in your development process?

“We'll collect the feedback, rank it and if it fits our plans, implement it. We'll try to keep the community updated about this process (dev log style).”
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Recent updates View all (13)

July 13

Campfire stories: The "new" Deadly Days

Hi survivors,

we just wanted to share with you some details of the ongoing development process of “Deadly Days”. We know the last patch has been a while but like mentioned in the last “Campfire stories” its due to major changes. What does that mean? There are so many changes that you could name it “Deadly Days 2” (but we won’t ;) ).

We were quite vague about the specific changes last time since we were evaluating several approaches, but today we want to tell you more more about concrete plans.

Goals and progression
One real issue we had with the “old” Deadly Days is the endgame and goal orientation. You are hunting for parts but when you get close to having upgraded everything you lose orientation what to do.

Our new approach is going much closer to the Rogue-lite genre. The game will be divided in runs. Each run will force you to start from zero (so no more persistent upgrades). Each run consists of a fix amount of days (we are considering something between 14 and 30 days). During these days you scavenge different maps for loot and scrap to prepare yourself for what is to come. When these days are over you are faced with a final fight (huge zombie wave, dedicated bosses, etc.) - if you win this fight your run is won. Whenever your game is over (won or not) your whole run will be rated and you will be awarded with some sort of points (of course more if you won the run). Based on these points you will unlock new loot which can be dropped in all the next runs.

The new approach is drastic but offers much more replayability and stuff to discover and learn.

Unlockable loot
So what is this loot we mentioned in the previous section? Loot can be special powers (previously known as special abilities which you found in crates [e.g. Map Freeze]) and items. Items are the stuff that you upgrade your base with. After every day you return to your base which is no longer contained in the map (you will travel around with a bus). Your base will have equipment slots and you assign items to them. You will start with about 3 slots and you will be able to unlock more slots with scrap. But you will have to make decisions which items you want to use since the slots are limited. Each item can also be upgraded once, which also costs scrap.





Let’s make an example. During scavenging you find a new item called “Freezer”. When you get back to your base you can put this “Freezer” into one free equipment slot. This item unlocks the “Freeze Airstrike” (airstrike which freezes enemies). For some scrap you can even upgrade this “Freezer” item. The upgraded freeze airstrike not only freezes enemies but also deals damage. During the next days you will find more items and you will have to decide if you spend your scrap for new slots or for upgrading your items.

This system makes the game replayablesince the drops are random and you have to play with the loot (powers,weapons and items) you get and adapt your strategy accordingly. This means every run will be completely different and exciting.

Where to find loot?
Like previously you still find scrap on the maps. The special loot you will find in all new crates. These crates need to be opened on the map itself and will take some time. But if you manage to open it, you are guaranteed at least something cool. There will even be other opportunities like merchants and traders. More infos on that in a later post. But these changes mean our old crate system will be completely replaced. We still think this is the right move, the new system integrates more smoothly into our core game experiences and there is less clutter to manage between rounds.

Random map generation V2
Like mentioned in the last post we are working on a random map generation. However in the course of development we had to scrap our old random map gen approach and replaced it with a new one. The old one was way too “random” and didn’t yield enough lovely detail. We did implement a new approach which is based on hand designed tiles which are put together. This did cost some time but we are happy that we did it, because the results are much better now.




Upcoming
This post is one of many posts that will inform you about the “Deadly Days” evolution. In the next posts we’ll share details about:
  • the new special power and completely new energy system
  • the new random weapon system
  • choosing different maps and events

The first update will be released in the not too distant future (no exact ETA yet), which will already bring many of these changes.

We’d love to hear your feedback to our plans. Feel free to leave us a comment or join our Discord and discuss with us: https://discord.gg/4KCf5zt

- Your Deadly Days Team
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May 23

Day 8: Keep your eyes open! (Update 0.9.12)



Hi survivors,

today we release the 8th patch for Deadly Days. This patch is some sort of milestone since it will be the last patch before the beginning of the upcoming major changes (see here). So here is what we changed in version 0.9.12.

GORE
This is not the most important change but the most eye catching one - so we put it on top of the change list :D See for yourselves



No more ability tokens
We thought we’d give the game more strategic depth by making players buy different tokens in the night (airstrike, healing and weapons). But in the end our observations revealed that it doesn’t have the desired impact. With this patch we completely got rid of those basic tokens and now abilities are directly consuming scrap. The night mode now is a place to rest, activate special tasks, open your crates and maybe get some reserve survivors for your next day.

Improved special zombies
Deadly Days has many different zombie types. In this patch we wanted to increase the impact and differentiation of the various types. We did the following adjustments:
  • The Marathon Zombie now runs slower, but when it gets close to a survivor he will start running really fast.
  • The emitted gas cloud of the Gas Zombie now poisons your survivors instead of continually applying damage to survivors inside. The poison lasts until you heal them or night arrives.

Furthermore we are introducing a new zombie type: The Freeze Zombie. It can get quite dangerous for you by dying in an explosion, freezing everyone caught in the blast. It also has an aura which slows down survivors in the vicinity.



Improved AI of survivors
We received quite many complaints about the survivor AI. We condensed the feedback down to reactiveness in the near surroundings. Now survivors are continuously scanning and checking their near surrounding and check if there is something more important to do, e.g. picking up a medikit, weapon or killing a nearby zombie which comes too close. Furthermore we fixed a big problem with shooting, where characters would shoot the edges of obstacles. We now take the bullet size into account when checking for line of sight, which fixes this problem.

Upgraded to Unity 2018.1
This is nothing visible to you, but important to us since it will allow to utilize multi core CPUs better in the future. We hope this will enable much more zombies in the future. For now we've got some small performance improvements and some optimized programming language features :)

Other changes
  • Balancing: Weapons now have doubled ammunition (but also cost more). Your decision which weapon to provide should have more of an impact now.
  • Fixed: Memory leak when using airstrikes.
  • Fixed: Survivors targeting far away enemies if using “Enemy Focus”.
  • Fixed: Wrong localization for last special task tutorial.
  • Fixed: Main Menu zombies' walking direction and order.
  • Fixed: Double language entries in the language selection drop down.

Thanks to everyone who gave feedback and makes this game possible. Any constructive comment and STEAM review you leave us is really helpful! Feel free to tell us what you think about the newest changes. Feel free to join our Discord Server: https://discord.gg/4KCf5zt

- Your Deadly Days Team
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About This Game


... the unique zombie apocalypse survival management game.


Being a leader during the apocalypse is hard. Your survivors go out every day looking for parts and scrap to upgrade your base. Help them survive. For example, send a bomber to launch a devastating attack on enemies. Or unlock a variety of weapons for your survivors and support the wounded with medical care. Can you survive? If nothing helps anymore, just start a nuclear strike.




‣ Build a home for your survivors
‣ Fight the zombies and support your survivors
‣ Let your survivors level up and gain talents
‣ Fight many different zombie types, each with their own unique abilities.
‣ Complete a multitude of random objectives and earn rewards
‣ Random events force you to adapt different strategies
‣ Use a variety of helpful abilities to increase your chance of survival
‣ Break open valuable crates to find powerful items
‣ Discover many powerful special abilities to boost your arsenal
‣ Collect different survivor costumes
‣ Climb the leaderboard and prove that you are the best commander


Shortly before the start of the apocalypse, the fast food chain MKing launched a new burger product on the market. Addictive additives were secretly added to the meat in order to boost sales. The plan worked out. However, the addictive drug meant that all brain areas were shut down over time, except for the area which is responsible for the basic need for fresh meat. Lots of meat! As if that were not bad enough, this disease also leads to the fact that the people affected cannot die naturally. A high level of force is necessary.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or newer
    • Processor: 2 GHz, 64bit
    • Memory: 2 GB RAM
    • Graphics: Compatible with Shader Model 3, 512MB VRAM
    • Storage: 1 GB available space
    Minimum:
    • OS: 10.11 or newer
    • Processor: 2 GHz, 64bit
    • Memory: 2 GB RAM
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04+
    • Processor: 2 GHz, 64bit
    • Memory: 2 GB RAM
    • Storage: 1 GB available space
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