"Deadly Days is the unique strategic zombie survival rogue-lite. Manage and protect a group of survivors and help them find a cure. Discover and use a wide variety of crazy items, special abilities and lethal weapons.
All Reviews:
Positive (13) - 84% of the 13 user reviews for this game are positive.
Release Date:
Nov 30, 2017
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are looking for player feedback to get the best out of the game.
The games core features are in a state where we are confident it can be enjoyed not only by ourselves. The game contains a unique blend of different game systems and mechanics and we have many more ideas for future development. However, we would like to know what the players want in order to set the focus for moving forward.”

Approximately how long will this game be in Early Access?

“We are planning to release the game in the next year (2019).”

How is the full version planned to differ from the Early Access version?

“Our rough list of future tasks looks like the following:
  • Much more content (e.g. items, powers, enemy types, event types, skins, upgrade categories)
  • Daily mode
  • Maybe more map settings (forest, industrial area, etc.)
  • Maybe character leveling combined with a talent system
  • Achievements
  • Trading cards
  • Adding more languages
  • Polishing

However: It is also based on your feedback, since we want to build a great product together with you.”

What is the current state of the Early Access version?

“The game is fully playable, however in terms of content, polish and progression it is definitely a WIP.”

Will the game be priced differently during and after Early Access?

“During early access we are reducing the price by about 40%. We know this is quite high, but that is our way to thank the players who will provide us feedback.”

How are you planning on involving the Community in your development process?

“We'll collect the feedback, rank it and discuss it in the team. If we think that it is well suited we’ll implement it. We'll try to keep the community updated about this process.”
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Recent updates View all (23)

November 30

[Updated] Update 0.13 - Already one year & they are still getting stronger



Hi survivors,

at first: it has been one year now since we released “Deadly Days” on Steam! Thanks to all of you who play the game and make it better with us.

Today we have a major update for you. You can find the changes for version 0.13 below:

Zombie Threat Level
In our efforts to improve the gameflow and make the game interesting from start to finish we added a system for making zombies more deadly. In the top left corner you will now find the zombie threat level. At certain milestones in the game this threat level will increase and with that zombies get much tougher. But don't worry we won't leave you with just stronger zombies. We rebalanced most damaging items and special powers to keep up with stronger zombies in the beginning but we have even more cool stuff that should even the odds.

Weapon Changes
With stronger zombies you need more firepower. Now every weapon has a level in addition to its rarity. This level increases the overall strength of the weapon. The level of the weapon you can find depends on your current day and on the loot level of your selected mission. This will give you the chance to find much more powerful weapons later in the game. We also adjusted the drop rates of weapons to be slightly lower and increased their selling price. This should make weapons feel much more special and help make comparing them much quicker. But wait there's more.



Special Power Upgrades
Now you are also able to upgrade your special powers. Like upgrading your items this costs 30 scrap and can be done once per power. Like for items you can upgrade via right click while inspecting a power. This has various effects and can increase damage or duration or reduce the costs. For the future we are planning to give each special power a much cooler unique upgrade but this needs some further balance testing.

See what happens to an orbital laser :D


Other changes
  • Added: Instruction to return to bus when enough medicine collected
  • Added: More sounds
  • Added: Flavour and effect texts for legendary weapons
  • Adjusted: Loot crate has a more wooden color now
  • Adjusted: Weapon comparison also shows numbers in addition to bars
  • Adjusted: Short zombie is now invisible until he is near your survivors
  • Adjusted: More noticable highlighting for basic abilities
  • Adjusted: Description of tinkering event
  • Adjusted: The burning state is much more dangerous for zombies now
  • Adjusted: Survivors can no longer burn
  • Improvement: Minor performance optimizations
  • Rebalanced: More special energy drops
  • Fixed: Bullets not able to shoot over lake
  • Fixed: Survivor leveling sound not noticable
  • Fixed: Upgrade description is prefixed with “!”
  • Fixed: Bus animation and sound not played every time
  • Fixed: Rating modifier percentage always being 0
  • Fixed: Anti Matter Gun Effect not properly destroyed
  • Fixed: Several rare exceptions
  • (Potentially) Fixed: Orbital Laser not getting destroyed sometimes
  • (Potentially) Fixed: In rare cases survivor health getting below 0

Update 07. December
We just released a hotfix for a crash on Mac.

Do you have any feedback, suggestions, bug reports? Whatever it is just drop us a comment here, in the discussion or join the Discord (https://discord.gg/4KCf5zt).

- Your “Deadly Days” team
0 comments Read more

November 23

Update 0.12.0 - This or that?



Hi survivors,

this week present to you version 0.12.0. You can find the changes below.

Weapon comparison
In the previous versions we had an average damage display which was mainly calculated by dmg x attacks / second. The problem with this is that the downsides of that weapon were not considered. E.g. the rocket launcher has really bad reload speed but high damage. When just looking at the avg damage you might get the wrong feeling about the weapon.

What we did now is getting rid of the whole avg damage display. Instead we prominently show the damage the weapon does plus several comparable bars which allow you to easily find the up- and downsides of a weapon. You will also see if two weapons of different type (e.g. Grenade launcher and Uzi) have different aspects like explosion radius.



Furthermore we made a rebalancing where each non-common weapon gets a slight damage mod at the beginning. So comparing really matters now.

Small secret
We added a small secret. Something new has appeared in the city. Keep your eyes open to find it.

Explodable pushback
The explosion of airstrikes, rockets, grenades, etc. will now have a pushback effect. This adds a bit more dynamicity and lets you actively move enemies.



Sounds, here and there
In the last patch notes we stated that we want to add more sounds. We did so. Can you identify which sounds are new? But we’ll further improve on this in the future, we are not done yet.

Other changes
  • Improved: Conquer building loot is thrown out of the building bit by bit
  • Improved: The red “none” sign on the special power slots looked like a locking. We replaced it with a “+” now.
  • Adjusted: The fourth challenge specialization is now always shown in the selection screen with a description how to unlock.
  • Fixed: The rain splashes are in correct size now.
  • Fixed: Some conquer building click areas were not placed correctly so you couldn’t throw airstrikes in front of the buildings.

Do you have any feedback, suggestions, bug reports? Whatever it is just drop us a comment here, in the discussion or join the Discord (https://discord.gg/4KCf5zt).

- Your “Deadly Days” team
0 comments Read more
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About This Game


"Deadly Days" is the unique strategic zombie survival rogue-lite. Manage and protect a group of survivors and help them find a cure. Discover and use a wide variety of crazy items, special abilities, and lethal weapons.


  • Currently more than 35 crazy items that make each game unique, including toothpaste.
  • Over 20 powerful special abilities that can dramatically change the outcome of a battle
  • Three different specializations where you can unlock new abilities, items and weapon types
  • Currently over 20 weapon types with randomly generated modifications
  • Procedurally generated cities and missions
  • More than 20 survivor skins to discover
  • More than 10 different types of zombies that only want one thing: Brains.
  • Additionally three unique bosses to defeat
  • Lovingly designed pixel artstyle

Find the medicine

Your survivors have 15 days before the zombie infection turns them as well. In that time you should find the medicine, or the group is lost. Be prepared, because on the way to the cure, especially powerful bosses will be waiting for you.

Use what you find

Each time you try to find the medicine, you have to put together the best combinations of items, special abilities and weapons. You have to work with what you find. Air strikes all over the place or some safe Kevlar vests? Many ways lead to the goal but the decision is yours.

Search cities and conquer buildings

The cities are generated in a procedural way, resulting in endless combinations. Scavenge the cities as quickly as possible, otherwise you may be blown away by an explosive zombie or stomped into the ground by a zombie on steroids. Be careful, because very dangerous zombie hordes wait in the night.

What happened?

Shortly before the start of the apocalypse, the fast food chain MKing launched a new burger product on the market. Addictive additives were secretly added to the meat in order to boost sales. The plan worked out. However, the addictive drug meant that all brain areas were shut down over time, except for the area which is responsible for the basic need for fresh meat. Lots of meat! As if that were not bad enough, this disease also leads to the fact that the people affected cannot die naturally. A high level of force is necessary.


System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or newer
    • Processor: 2 GHz, 64bit
    • Memory: 2 GB RAM
    • Graphics: Compatible with Shader Model 3, 512MB VRAM
    • Storage: 1 GB available space
    Minimum:
    • OS: 10.11 or newer
    • Processor: 2 GHz, 64bit
    • Memory: 2 GB RAM
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04+
    • Processor: 2 GHz, 64bit
    • Memory: 2 GB RAM
    • Storage: 1 GB available space

What Curators Say

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