"Deadly Days" is the unique strategic zombie survival rogue-lite. Manage and protect a group of survivors and help them find a cure. Discover and use a wide variety of crazy items, special abilities and lethal weapons.
All Reviews:
Positive (22) - 81% of the 22 user reviews for this game are positive.
Release Date:
Nov 30, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are looking for player feedback to get the best out of the game.
The games core features are in a state where we are confident it can be enjoyed not only by ourselves. The game contains a unique blend of different game systems and mechanics and we have many more ideas for future development. However, we would like to know what the players want in order to set the focus for moving forward.”

Approximately how long will this game be in Early Access?

“We are planning to release the game in the next year (2019).”

How is the full version planned to differ from the Early Access version?

“Our rough list of future tasks looks like the following:
  • Much more content (e.g. items, powers, enemy types, event types, skins, upgrade categories)
  • Daily mode
  • Maybe more map settings (forest, industrial area, etc.)
  • Maybe character leveling combined with a talent system
  • Achievements
  • Trading cards
  • Adding more languages
  • Polishing

However: It is also based on your feedback, since we want to build a great product together with you.”

What is the current state of the Early Access version?

“The game is fully playable, however in terms of content, polish and progression it is definitely a WIP.”

Will the game be priced differently during and after Early Access?

“During early access we are reducing the price by about 40%. We know this is quite high, but that is our way to thank the players who will provide us feedback.”

How are you planning on involving the Community in your development process?

“We'll collect the feedback, rank it and discuss it in the team. If we think that it is well suited we’ll implement it. We'll try to keep the community updated about this process.”
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Recent updates View all (34)

July 19

Update 0.80 - Lose and your day won't be perfect

Hi survivors,

we just released version 0.80.

For the tutorial we introduced an objective system to guide new players with active goals. We decided to also add this for the "normal" game. The top left corner will now contain a list of things you can do on the map. Be aware that these are optional (except in the final mission) and you should always leave if it gets too dangerous. But doing all objectives in one day gets you some bonus points at the end ("Perfect day").

Win streak
You can now maintain a win streak. This counter will increase with every won run (except dailies). If you lose this counter will be reset. There is also a leaderboard for it - who of you will maintain the longest streak?

Other changes
  • Added: Overworked main menu
  • Added: Hover texts for threat level. day, parts and map pieces
  • Added: Feedback bubble that path is blocked (e.g. if a house is behind a car barricade)
  • Added: New intro
  • Balancing: The threat level increases are much higher now in the late game
  • Balancing: Bus cool down is now longer but the starting time shorter
  • Improved: Loading screen should be a lot smoother when loading mission
  • Improved: Better visual feedback on event cards (grey missions)
  • Improved: You can now read the descriptions of items and powers in the unlock screen
  • Improved: Challenge path is unlocked on your first win
  • Improved: Some adjustments to the tutorial
  • Improved: Added German localization for survivor quotes
  • Fixed: Powers would sometimes overlap health ability
  • Fixed: Looting would somehow continue when survivors dies on its way through the door of a lootable house
  • Fixed: Survivors sometimes could get stuck when cycling many characters for one lootable house
  • Fixed: Bus could not return to base if a character would die while looting
  • Fixed: Encyclopedia entries would change size when changing category
  • Fixed: If all your characters would starve they wouldn't show up on the summary screen
  • Fixed: Zombies would immediately disappear when loosing a game
  • Fixed: Final mission wouldn't appear on summary

Feel free to leave feedback here, in the discussions or join our Discord Server ( https://discord.gg/4KCf5zt ). We'd love to hear your opinion.

- Your "Deadly Days" team
1 comments Read more

July 6

Update 0.70 - Intellectual zombies and interesting billboards

Hi survivors,

we just released a new patch. Here are the changes:

Finally we removed our old help system (with these "?" buttons) and replaced it with an interactive tutorial. This should help new players to easily get into the game.

If you already played the game we'd also love to hear your opinion on the tutorial (and maybe you can even learn something new?).

We added a new discovery element to the game.

You can now find billboards on some maps. If you click on these billboards a survivor will inspect them. With that you are guaranteed to get the respective mission type. E.g. inspect a supermarket billboard and in the next mission selection you will have the supermarket available. BUT it overwrites your first randomly generated mission slot so be careful when to use it.

We hope to give you a bit more optimiziation possibilities with this.

Other changes
  • Added: You actively have to loot cars now (just click on them to assign a character)
  • Added: Feedback bubble for consuming food
  • Improved: Made emotion bubbles of survivors a lot smaller and compact
  • Improved: Performance should be better now due to better memory management
  • Improved: Loading times should be a bit better
  • Improved: Added loot sparkle when burger building is destroyed
  • Improved: When Twitch mission voting starts mission types are shown in chat now
  • Improved: No more death gore sprite slicing, but more gore.
  • Fixed: Red lines on streets
  • Fixed: Zombies sometimes got stuck on trees
  • Fixed: Warehouse loot scaling was wrong
  • Fixed: Slime boss would sometimes drop multiple keys
  • Fixed: Skeleton could revive from starvation
  • Fixed: Prisioner triggered unnecessary drops in final mission
  • Reset leaderboard

Feel free to leave feedback here, in the discussions or join our Discord Server ( https://discord.gg/4KCf5zt ). We'd love to hear your opinion.

- Your “Deadly Days” team
4 comments Read more
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“If you're looking for an addictive time sink, this game is right up your alley.”

“After trying, and failing, a handful of times I started to get to grips with what the game wanted. And I really started to enjoy it.”
Get on board – Pixel Pop Network

“Felt like walking dead with little characters that were charming! The game kept getting better as you progressed through the game! Great game!”

About This Game

"Deadly Days" is the unique strategic zombie survival rogue-lite. Manage and protect a group of survivors and help them find a cure. Discover and use a wide variety of crazy items, special abilities, and lethal weapons.

  • Currently more than 50 crazy items that make each game unique, including toothpaste.
  • Over 25 powerful special abilities that can dramatically change the outcome of a battle
  • Three different specializations where you can unlock new abilities, items and weapon types
  • Currently over 20 weapon types with randomly generated modifications
  • Procedurally generated cities and missions
  • More than 25 survivor skins to discover - Skins now have individual character properties
  • More than 10 different types of zombies that only want one thing: Brains.
  • Additionally three unique bosses to defeat
  • Over 30 achivements to unlock
  • Lovingly designed pixel artstyle
  • Twitch Features integrated - Viewers become survivors and decide which mission to go on next

Use what you find

Each time you try to find the medicine, you have to put together the best combinations of items, special abilities and weapons. You have to work with what you find. Air strikes all over the place or some safe Kevlar vests? Many ways lead to the goal but the decision is yours.

Search cities and conquer buildings

The cities are generated in a procedural way, resulting in endless combinations. Scavenge the cities as quickly as possible, otherwise you may be blown away by an explosive zombie or stomped into the ground by a zombie on steroids. Be careful, because very dangerous zombie hordes wait in the night.

What happened?

Shortly before the start of the apocalypse, the fast food chain MKing launched a new burger product on the market. Addictive additives were secretly added to the meat in order to boost sales. The plan worked out. However, the addictive drug meant that all brain areas were shut down over time, except for the area which is responsible for the basic need for fresh meat. Lots of meat! As if that were not bad enough, this disease also leads to the fact that the people affected cannot die naturally. A high level of force is necessary.


System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or newer
    • Processor: 2 GHz, 64bit
    • Memory: 2 GB RAM
    • Graphics: Compatible with Shader Model 3, 512MB VRAM
    • Storage: 1 GB available space
    • OS: 10.11 or newer
    • Processor: 2 GHz, 64bit
    • Memory: 2 GB RAM
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04+
    • Processor: 2 GHz, 64bit
    • Memory: 2 GB RAM
    • Storage: 1 GB available space

What Curators Say

7 Curators have reviewed this product. Click here to see them.

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