"Deadly Days" is the unique strategic zombie survival rogue-lite. Manage and protect a group of survivors and help them find a cure. Discover and use a wide variety of crazy items, special abilities and lethal weapons.
All Reviews:
Mostly Positive (19) - 78% of the 19 user reviews for this game are positive.
Release Date:
Nov 30, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are looking for player feedback to get the best out of the game.
The games core features are in a state where we are confident it can be enjoyed not only by ourselves. The game contains a unique blend of different game systems and mechanics and we have many more ideas for future development. However, we would like to know what the players want in order to set the focus for moving forward.”

Approximately how long will this game be in Early Access?

“We are planning to release the game in the next year (2019).”

How is the full version planned to differ from the Early Access version?

“Our rough list of future tasks looks like the following:
  • Much more content (e.g. items, powers, enemy types, event types, skins, upgrade categories)
  • Daily mode
  • Maybe more map settings (forest, industrial area, etc.)
  • Maybe character leveling combined with a talent system
  • Achievements
  • Trading cards
  • Adding more languages
  • Polishing

However: It is also based on your feedback, since we want to build a great product together with you.”

What is the current state of the Early Access version?

“The game is fully playable, however in terms of content, polish and progression it is definitely a WIP.”

Will the game be priced differently during and after Early Access?

“During early access we are reducing the price by about 40%. We know this is quite high, but that is our way to thank the players who will provide us feedback.”

How are you planning on involving the Community in your development process?

“We'll collect the feedback, rank it and discuss it in the team. If we think that it is well suited we’ll implement it. We'll try to keep the community updated about this process.”
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Includes 2 items: Tales of the Tiny Planet, Deadly Days


Recent updates View all (30)

May 20

Hotfix 0.50.1

Hi survivors,

we just released a minor patch to fix some issues.

  • Fixed: Intro scene could hang on Linux
  • Fixed: Sometimes characters would get stuck when looting houses
  • Fixed: The automatic fighting could prioritize more distant zombies instead the near ones

- Your "Deadly Days" team
0 comments Read more

May 16

Update 0.50 - Hoarding apples, talented survivors & and bus troubles

Hi survivors,

after 2 months of intense evaluation, conception and implementation we are happy to announce the next massive Early Access Update - version 0.50. We have many major changes, so if you played a version before, better stay tuned!

New mission and meta game system
Before we basically had one mission type (scavenge) where you could find all loot types (items, powers, weapons, survivors). Now we changed the mission structure in a way that you have to strategically have to decide which type of loot you want. Do you need more manpower? Go on a rescue mission. Do you need more food to feed these men (and women)? Go to the supermarket. Do you need new weapons? Find an airdrop. And so on. It is up to you! But decide wisely, otherwise you’ll end up as a zombie snack.

But there is even more to find. Make sure to visit burger restaurants from time to time. There you will get hints where to locate the giant burger factory where all the evil originates from.

Wait… feed survivors?
Yep, we finally added the survival aspect to the game. You have to collect food, otherwise your survivors will starve terribly. So make sure you visit the supermarket frequently to always have enough food in stock.

Survivor traits
We always wanted it, you always wanted it - we never did it. Until now! Finally we have added character traits. Each of your characters has a unique skin and with it comes a unique trait. Some are good at healing, others are good at laying mines. But what they all have in common is that they can get better! During the game the survivors will get experience and improve their trait. You can even train them in the base now - it only costs a bit of your precious food.

Survivor control changes
Like announced in the last post we changed how you control characters. Click somewhere on the ground and they’ll defend that position. NEW is that you can hold the left mouse button and the characters will follow your mouse. Furthermore you can hold the CTRL key and the characters will stop moving and start shooting at that target. Melee Fighters will defend their current position and attack nearby enemies.

Another important change is that you don’t click to loot anymore. Your survivors pick up items, powers and weapons for you.

Power and ability changes
We changed how special powers work. Previously you had to collect energy orbs to charge them. This lead to the problem that you often couldn’t use your powers. NOW your powers charge up once at the beginning of the day. To counterbalance this a bit we added power slot unlocking like for the items.

Furthermore we changed how the basic abilities work. We simplified the system to a cooldown based system. So use your charges wisely. But no worries: There are items to help you out.

Hazard system
Before the danger level of a mission determined how many and how fast zombies appear. Now it also determines how many additional dangers will appear on the map. Stinking rotting mountains of meat or car barricades to be blown away. Be careful where to send your survivors.

Vending machine with delicious content
You can now find vending machines on your missions. Hopefully it will contain something useful to you.

The burger factory
Finally we implemented the new final mission. It takes place in the burger factory. We won’t spoil anything more.

Other changes
  • Added: Basic attack animation for zombies

  • Added: Special zombies get unlocked when threat level increases (in steps of 5)
  • Added: Rare purple missions (improved loot, extremely hard)
  • Added: New Pixelsplit intro
  • Added (back): Back button in mission selection
  • Added: 4 new items
  • Added: more interactions between items
  • Added: Healing numbers
  • Reworked: A Lot of items and powers to be compatible with changed mechanics
  • Balance: Gas cloud of gas zombies just make area of damage instead of poisoning until healed
  • Balance: Hook zombies should be more dangerous now
  • Balanced: Loot level (affects amount and rarity) vs danger
  • Improved: Ramped up gore level a bit
  • Improved: Overworked UI for threat level system
  • Improved: Simplified world space health bar design of characters
  • Improved: Base progresses visually with more items and powers
  • Improved: The further you get in the game the more zombies surround the base now
  • Improved: Enemies don’t overlap anymore. More mass. GIF
  • Improved: UI of threat level and current day
  • Redesign: Crate -> Airdrop
  • Cleared leaderboard because off all the changes

Thanks for all the input and sorry for the long cycle this time, but it took quite some time to push the game into the desired direction. We hope you enjoy it! Feel free to leave feedback here or join our Discord Server ( https://discord.gg/4KCf5zt ).

We also want to use this opportunity to announce that we partnered with Assemble Entertainment who will do the further publishing of the game. We are looking forward to a vivid partnership!

Your “Deadly Days” team
2 comments Read more
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“If you're looking for an addictive time sink, this game is right up your alley.”

“After trying, and failing, a handful of times I started to get to grips with what the game wanted. And I really started to enjoy it.”
Get on board – Pixel Pop Network

“Felt like walking dead with little characters that were charming! The game kept getting better as you progressed through the game! Great game!”

About This Game

"Deadly Days" is the unique strategic zombie survival rogue-lite. Manage and protect a group of survivors and help them find a cure. Discover and use a wide variety of crazy items, special abilities, and lethal weapons.

  • Currently more than 40 crazy items that make each game unique, including toothpaste.
  • Over 20 powerful special abilities that can dramatically change the outcome of a battle
  • Three different specializations where you can unlock new abilities, items and weapon types
  • Currently over 20 weapon types with randomly generated modifications
  • Procedurally generated cities and missions
  • More than 25 survivor skins to discover - Skins now have individual character properties
  • More than 10 different types of zombies that only want one thing: Brains.
  • Additionally three unique bosses to defeat
  • Over 30 achivements to unlock
  • Lovingly designed pixel artstyle

Use what you find

Each time you try to find the medicine, you have to put together the best combinations of items, special abilities and weapons. You have to work with what you find. Air strikes all over the place or some safe Kevlar vests? Many ways lead to the goal but the decision is yours.

Search cities and conquer buildings

The cities are generated in a procedural way, resulting in endless combinations. Scavenge the cities as quickly as possible, otherwise you may be blown away by an explosive zombie or stomped into the ground by a zombie on steroids. Be careful, because very dangerous zombie hordes wait in the night.

What happened?

Shortly before the start of the apocalypse, the fast food chain MKing launched a new burger product on the market. Addictive additives were secretly added to the meat in order to boost sales. The plan worked out. However, the addictive drug meant that all brain areas were shut down over time, except for the area which is responsible for the basic need for fresh meat. Lots of meat! As if that were not bad enough, this disease also leads to the fact that the people affected cannot die naturally. A high level of force is necessary.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or newer
    • Processor: 2 GHz, 64bit
    • Memory: 2 GB RAM
    • Graphics: Compatible with Shader Model 3, 512MB VRAM
    • Storage: 1 GB available space
    • OS: 10.11 or newer
    • Processor: 2 GHz, 64bit
    • Memory: 2 GB RAM
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04+
    • Processor: 2 GHz, 64bit
    • Memory: 2 GB RAM
    • Storage: 1 GB available space

What Curators Say

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