Yag is a Role Playing Game table. It offers what's needed to play rpgs: dungeons, miniatures, dice and character sheets, customizable and automatable through embedded LUA scripting. It lets you use any public picture from the net to play any game requiring a gameboard, dice, and pawns.
Toutes les éval. :
positives (16) - 100 % des 16 évaluations des utilisateurs et utilisatrices pour ce jeu sont positives.
Date de parution :
4 févr. 2019
Équipe de développement:
Éditeur :

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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : ce jeu en accès anticipé peut changer ou ne pas changer de façon significative. Si celui-ci ne vous intéresse pas dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que les équipes de développement ont à dire :

Pourquoi l'accès anticipé ?

“Yag is fully functionnal in what it does. Everything described in the full features list on its website is working.
An early access release has been chosen only because the API for LUA scripting is still young and needs to be completed/improved.
Improvements will come according to the users feedbacks, hence the need for a early release.”

Pendant environ combien de temps ce jeu sera-t-il en accès anticipé ?

“Yag has still some way to go before being a full grown VTT (Virtual Tabletop) according to today's standard: UI and API will evolve depending on community feedbacks.
When Yag is satisfying enough for the early adopters, early access will become v1.0.”

En quoi la version finale prévoit d'être différente de la version en accès anticipé ?

“API will be solid enough to make complexe rulesets as comfortably as possible.
UI might be modified depending on feedbacks.
More content (miniatures and dungeons themes) will arrive little by little.”

Quel est l'état actuel de la version en accès anticipé ?

“All the features described in the "About this game" section and found in the full features list on the Yag website are implemented and working. Yag is stable and fully functionnal, although it will certainly evolve with community feedback.”

Le jeu sera-t-il tarifé différemment pendant et après l'accès anticipé ?

“No. The price will remain the same.”

Comment comptez-vous impliquer la communauté dans le processus de développement ?

“Very strongly. Pretty much everything in Yag can evolve (UI, content, LUA API). A lot has been made with the small beta testing community, a lot remains to be done.
Communication with the community will be done three ways:
- Discord server: https://discord.gg/Xm3Qz8Y
- Yag dedicated thread on the Unreal Engine 4 forum:
- The discussion boards in the Steam community hub for Yag (linked herebelow).”
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À propos de ce jeu

Yag is a shared Role Playing Game virtual table intended to be played online with friends.

Everything you need to know:

Complete info about Yag can be found on its website.

You'll find there:
  • The detailed list of features ("Features" tab)
  • Links to Youtube tutorial videos in english and french ("Tutorials" tab)
  • Links to all available videos, tutorials and news ("Videos" tab)
  • The full documentation about LUA API and modules ("Documentation" tab)

What you can do with Yag:

  • Create a server / connect to a friend's server (up to 8 simultaneous players)
  • Use a ton (thousands of miniatures) of free content (managed through free DLCs) spanning various types of worlds (medieval fantastic, modern, post apocalyptic, cyberpunk, steampunk, science fiction, toon).
  • Create an infinity of procedural voxel terrains (mountains, desert, earthly and alien landscapes, etc.) with foliage using lots of exposed parameters
  • Sculpt and paint the voxel terrains in real time, manually or by using brushes
  • Setup an infinity of parameterized procedural dungeons and their environment with different visual themes
  • Hand craft any dungeon from scratch or modify generated ones: Yag contains a small dungeon editor for manual modifications/creations.
  • Choose your characters/creatures among hundreds of 3D animated miniatures.
  • Equip your 3D characters with hundreds of weapons/spells/objects and have them ride any 3D creature.
  • Attach video cameras to pawns to see/share any view
  • Share pictures from the internet: use any picture available through a public url as a map or a pawn.
  • Have 3D dice rolling and get their results displayed in a journal (results can be public or private)
  • Manage Character Sheets with automated dice rolls
  • Use character sheets as a collection of lines of fields, or as a graphical asset (labels superimposed on a picture of the empty CS)
  • Manage action rounds with initiative
  • Use a fog of war
  • Use embedded LUA scripting to:
    - Fully automate character sheets
    - Fully customize the dice language
    - Modify pawns properties (initiative, health points, ...)
    - Create rulesets
    - Generally do what you want with a scripting language
  • Change day/night time and have the sun move at any chosen speed for real time scenes
  • Apply a parametrized fog, or change the weather conditions (leaves, rain, snow, hail, blizzard, lightning...)
  • Choose various sky textures
  • Apply post processing color filters to completely change the ambiance of a scene
  • Hide your pawns from other players (e.g: invisibility spell) or from all players if you are the Dungeon Master
  • Use 3rd or 1st person view to see through the eyes of any character/creature.
  • Prepare and save your scenes (dungeons, pawns, character sheets, options)
  • Modules management: Easily share and distribute your scenarios/campaign in a single zip file containing everything needed (saves, dungeons, pawns, character sheets, LUA rulesets, custom dice, etc.)
  • Import/Export your Character Sheets in text format to prepare/edit/save them in any 3rd party program.
  • If your video card is Ansel compatible, use Yag as a map generator by creating high res pictures of dungeons and printing them for your real table.
  • Make beautiful screenshots using in game mechanism (any custom res), Steam, or Ansel (if you have an Ansel compatible video card)

Yag is system agnostic: it does not rely on any game rule and can be used to play any game with any rules as long as it requires a gameboard, pawns, and dice.

Yag offer a lot of possibilities and hence is fairly complexe to fully use, but it can be used progressively:
  • first only as a shared visual setup (dungeons and pawns): Yag is designed so that setting up a complexe scene should only take seconds.
  • then you can use ingame dice with the journal
  • then you can learn to use the ingame character sheets that will let you manage characters and automate dice rolls
  • then you can use initiative, manage rounds, and use the more complexe options Yag has to offer
  • finally you can learn to use the API with the LUA language and do whatever you want

Yag is entirely silent: you'll have to use a 3rd party audio server (Teamspeak, Steam, Discord...) to talk with your friends.

Yag is not a single player game, there is no AI, no goal set ingame, no villain to fight, nothing to win, it is merely an online shared gaming table.

Configuration requise

    Minimale :
    • Système d'exploitation : windows 7 or later
    • Processeur : 2.33 Ghz or faster x86-compatible processor
    • Mémoire vive : 4 GB de mémoire
    • Réseau : Connexion internet haut débit
    • Espace disque : 20 GB d'espace disque disponible
    • Carte son : no sound
    • Notes supplémentaires : Depends on the amount of assets you choose to display on screen.


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