Post Scriptum is a first-person simulation shooter that provides an authentic WWII combat experience. Focusing on historical accuracy, large scale battles, a difficult learning curve and an intense need for cohesion, communication and teamwork.
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Verdeeld (1,870) - 61% van de 1,870 gebruikersrecensies voor deze game is positief.
Releasedatum:
9 aug 2018
Ontwikkelaar:

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Recente updates Alles weergeven (59)

23 september

Update v1.0.91 - Changelog

Hello everyone,

Since our livestream Friday, some of our community members on Discord were testing Arnhem for the very first time and we have to say, the map was extremely well received.
A few collision issues here and there as well as some game design tweaking is needed in order to make this new map live on the public branch, but this is very promising.



A new patch is coming your way today!
And this time, it is all about optimization with some heavy shader tweaking and love for the logistic section!

Here are some of the main changes to expect in this update. The full changelog will be at the end of this announcement.


A long awaited feature was to see how many supplies you have left in your construction truck, as you can see on the image below.
Top right corner is a number above the CT icon.



And on the interaction menu, you can now drop supplies.
Each "Supply Crate" contains a maximum of 500 points per drop that will instantly be removed from the truck, however, if you decide to drop more, they will add to each other.



Those supplies can be used in a 70m radius and be dropped anywhere on the map.
Another big change we have made to the logistic section is that from now on, even the section members can build emplaced weapons and building fortifications (except FOBs, which only the Section Leader can build).



We believe that this will make the logi boys way more effective and less dependent on Section Leader, it will also give SL a bit more breathing room to coordinate with Commander.


Complete changelog:

-Gameplay: Supply crates can be built from construction trucks
-Gameplay: Logistics section members will now be able to construct emplacements and defense to the exception of FOB.
-Gameplay: Players can now see how much construction points are left when close to construction trucks and supply crates.
-Gameplay: Players won't be able to change side after five minutes, unless team are unbalanced.
-Gameplay: Adjusted ticket count from 400 to 600. (Originally 800)
-Gameplay: Increased Yaw limits of all emplaced MGs and Sdkfz 251 MG42.

-Add: Spanish and German localization
-Add: Original Soundtrack for all Deluxe and Supporter Edition
-Add: Artbook for all Deluxe and Supporter Editions
-Add: Repair Station can now repair internal components

-Fix: Not being able to deploy MGs in a couple structures and collision issues
-Fix: FOB radios not despawning on FOB destruction
-Fix: Various props materials and LODs
-Fix: Some ground objects collision in Doorwerth
-Fix: Water shader optimization to ease on GPU
-Fix: Brick shader optimization to ease on GPU
-Fix: Bullet are now passing through razorwire
-Fix: Sherman Firefly wheel dust FX


PS: Our level designers are working hard on Velmolen, the first map that will be available for the US faction. A "small" 2 by 2km map featuring the 82nd Airborne. Grave and Veghel will then follow.

https://gyazo.com/cf1547b65e53d7ec323a62e5f9abf122

Also some experimentation with the weather sound and FX.

https://streamable.com/3keg2
53 opmerkingen Meer informatie

20 september

Live Tea Time with the Devs



We would like to announce that we will be hosting a Live Tea Time with the Devs this Friday, September 21st @ 4PM GMT / 6PM CEST / 12PM EST. We will be showcasing something new and having a discussion about the future of Post Scriptum!

Tune in on our official twitch

http://twitch.tv/postscriptumofficial
18 opmerkingen Meer informatie

Functielijst

- 40 vs 40 multiplayer PvP battles (50v50 is our goal)
- Parachuting into action
- Photo scanned 3D Uniforms
- Artillery and Airstrike support
- Vehicles using realistic values, such as turret speed, armor thickness etc..
- Authentic level at a 1:1 scale based on military archives and historical maps
- Faithfully recreated historical weapons, vehicles and famous landmarks
- Base building, fortification and barricades
- Logistic and supply runs to help fortify your position and rearm friendlies
- Towing system for supplies
- In game Voice Over IP with proximity fade
- Full access to PS SDK to add or modify content after release
- Steam Workshop support after release



Content:

- 4 maps initially with a 5th one coming soon incrementally for a total of 140 km² of authentic playable area
- 3 game modes, starting with “Offensive”, the other two “Armored” and “Sandbox” will come after release.
- More than 40 faithfully recreated vehicles and emplacements as well as 50 authentic weapons
- British & German factions, including the 1st Airborne Division, XXXth Corp, Waffen SS and the Wehrmacht
- The entire western vicinity of Arnhem in 1944 and Arnhem city center with its famous bridge too far
- Source Development Kit for you to add or modify content after release

Verzamelaarseditie









* "May weekend testing" dates yet to be defined.
** Will be delivered on game release.
*** US Airborne access dates yet to be defined.

Over dit spel



Post Scriptum is a WW2 simulation game, focusing on historical accuracy, large scale battle, difficult learning curve and an intense need for cohesion, communication and teamwork. Players will relive the events of ‘Operation Market Garden’ across the fields and towns of Holland. This massive Allied assault consisted of a coordination of the British and American Airborne to capture key bridges while the British XXXth Corps moved to reinforce them through Highway 69. However, consecutive delays in consolidating ground from the north of Belgium through Nijmegen forced the 1st British Airborne Division in Arnhem to make a stand much longer than anticipated. With no successful link between the XXXth Corps and the Airborne in sight, the seventh and final bridge in Arnhem was considered lost.



‘The Bloody Seventh’ is our name for the initial focus of the project as we feel it succinctly details the struggle that the British paratroopers had to endure while waiting for their army counterpart to establish a link through the lower Rhine.

Players will be given the option to fight with the British Airborne Division, British XXX Corps or several branches of the German Army, such as the Wehrmacht or the Waffen SS. It’s a rare opportunity to experience the intense battlefield that was the Battle of Arnhem, which stretched across farms, woods, villages and city areas. Each area is being accurately recreated from archival references that range from street level to aerial images. Whether you’re jumping out of a plane, resupplying friendlies or operating a tank you will find multiple reasons to drop back into the battlefield in this grand scaled representation of a WW2 setting never explored in a large multiplayer environment.

Mature Content Description

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
    • Processor: Intel Core i5-2500K CPU
    • Geheugen: 8 GB RAM
    • Grafische kaart: Geforce GTX 770 or AMD Radeon R9 290
    • DirectX: Versie 11
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 35 GB beschikbare ruimte
    • Aanvullende opmerkingen: Be ready to experience WWII like never before.
    Aanbevolen:
    • Besturingssysteem: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
    • Processor: Intel Core i7 4790k CPU
    • Geheugen: 16 GB RAM
    • Grafische kaart: Geforce GTX 970 or AMD Radeon R9 290
    • DirectX: Versie 12
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 35 GB beschikbare ruimte
    • Aanvullende opmerkingen: To fully experience our virtual battlefield, a microphone is strongly advised.

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