Summer Islands – Millions of vacationers are unable to find a suitable holiday destination. Are you the right businessman to build the unique holiday paradise everyone is looking for? To become rich and expand your paradise?
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Release Date:
coming 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to improve Summer Islands with every step and how can you do that better than working with the community. That's why we want to use the Early Access option for Summer Islands.

With every new update for Summer Islands, there are good and not so good implementations. Our goal is to achieve the best gaming experience of Summer Islands for the players and that can be best done with the players.”

Approximately how long will this game be in Early Access?

“Our goal is to finish the Early Access for Summer Islands in 2019. There are many features that we want to add to the game and that requires a lot of updates and bug fixes. Therefore, each feature takes time to implement and test.”

How is the full version planned to differ from the Early Access version?

“In the end, Summer Islands should have more buildings, weather conditions, different ships and planes and effects in the menus, buildings, and guarantee a greater gaming experience.

Also complete new features are planned, such as Counselors who can be hired for better information about the map, your enemies or the weather. The AI ​​is more personal and will confront you.”

What is the current state of the Early Access version?

“Summer Islands is in a stable version with some bugs.
At present, the holiday paradise can be built on buildings in each section, e.g. Airplanes, ships, cars during transport. The AI ​​is in a basic version and builds its own paradise, but still without interaction.”

Will the game be priced differently during and after Early Access?

“During early access, we would like to work with the community. For this reason, the price will be lower in the first phase of early access. We hope that this is a good incentive for the player to give us feedback.”

How are you planning on involving the Community in your development process?

“We think that any feedback on Summer Islands is justified. So we work with every feedback we receive to improve the strength of Summer Islands, get rid of bugs and create the best atmosphere in Summer Islands for the player.”
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Available: coming 2018


Recent updates View all (16)

November 11

Update begin of november [v0.0.14]

Hello together,

WHHHAAAATTT, already after one week a new update?!
Yes, this time we have already integrated so many new features and fixed old ones. So we already had to create a new version.

At the beginning the biggest visible feature. This week we have some new cars that make the roads unsafe. For bicycles there is a bike rental and for cars we have a car rental. For the cars we had to adjust the movements of the moving road objects a bit, especially in the curves. But the result is quite nice.

Furthermore we have looked at the CPU/Memory load. How maybe some of you know there are two ways to get to a target on a system. First, you can do all the calculations every time and get the result. Or you can save the result in memory and save the calculation. To avoid unnecessary calculations and too many objects on the screen at Summer Islands we have already created some static objects as spritesheets. Thus we could keep the FPS number at 40-60 fps with an intel HD4400. So you can imagine what the system requirements will be.

Another topic we tackled was the menu if you want to start a new match. What we already had was basically the basic structure. Based on that we integrated a few choices to give every player the possibility to create infinite worlds.

We've also restructured the options menu to make it more ergonomic for players. A bigger and unfortunately not really visible change was accompanied by many corrections at different resolutions. We tested Summer Islands with different resolutions and still had to find some bugs. We were able to solve them successfully with a little time.

We made some other changes directly at the game. On the one hand we removed the road construction button from the construction menu and placed it as a single button at the top of the screen. Because you are more often building roads and therefore you don't always want to get to the road selection via the construction menu. Another change is the preview of a building. In order not to constantly click on buildings we have changed this. Now you only need to move the mouse over the building and get the information displayed. To change the settings for the building just click on it again.

Update Log:
-CLIENT: Car added
-CLIENT: Auto curve corrected
-CLIENT: Layer to Spritesheet performance boost
-CLIENT: New game menu has been provided with options
-CLIENT: Options menu restructured
-CLIENT: Street Button again on Screen
-CLIENT: Resolution corrections
-CLIENT: Mouseover buildinginfo
0 comments Read more

November 4

Update end of october [v0.0.13]

Hello together,

in the last two weeks we have concentrated a bit on bug fixing again. So that the basic functions work flawlessly. We have been implementing the Save and Load functions for some time now. But as time went by more and more Feytures were added so this had to be updated again. This time we could also integrate the AI which now, as expected, continues to build after loading.

Furthermore many bug fixes were added to correct unreadable objects or apparent elements in the background.

To inform you about a major change towards early access: In the last weeks we have managed to shrink our Javascript files (50%) and make them unreadable. Now one of you thinks that Javascript can only be made unreadable pseudo. This is partly true. But at least we try to prevent with it a "fast" intervention into the game code. It's all about protecting our work and preventing unfair gameplay. Mods are a completely different topic. We try to support them. But until we have a working mod support it will probably still take a while.

To also present some pictures to you we want to introduce some new buildings in this update:
On the one hand we have designed another restaurant in the last weeks called Mega Grill. A bigger restaurant for the masses in the rustic wild weststile. A must for every saloon lover.

Another building which was finished in the last weeks is under the category attractions. The zoo, a highlight for the whole family. It is more difficult to build because it is a larger building.

In the next weeks we try to concentrate on efficiency and error solutions. In addition, our graphic designer creates additional content for the individual building types

Update log
-CLIENT/SERVER: added Minfier
-CLIENT/SERVER: added Obfuscator
-CLIENT/SERVER: added new Buildings
-CLIENT/SERVER: renewed Save-/Loadingarchitecture
-CLIENT: Bug Fixes
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About This Game

The holidays are in danger.

Millions of vacationers are unable to find a suitable holiday destination. Are you the right businessman to build the unique holiday paradise everyone is looking for? To become rich and expand your paradise? But watch out, there will be competitors and some unpredictable weather that could destroy all your hopes and dreams.

Summer Islands - This versatile economic simulation gives you the opportunity to build an indescribable holiday paradise. Build cabins, villas or expensive hotels right at the beach or up in the hills. After the first buildungs are completed, tourists will start to visit the island via boat or plane in hope of a great vacation. That is when the challenge begins: to please the tourists needs you can build bars, discos, golf courses, supermarkets and many other buildings that are popular with tourists and enhance your income as the islands owner. But don't underestimate your environment. There are many disasters to occur and enemies who are equally striving to make money. So make sure to always keep an eye on your holiday paradise. [/ i]

"Due to adjustable seeds there are endless randomly generated atolls, archipelagos and islands.

»Real-time strategic gameplay in the server-client architecture.

»Single player with various challenging campaigns.

»Multiplayer so you can play with friends.

»Computer enemies in single and multiplayer mode.

»Various buildings and recreational facilities as well as special attractions, auctions, sabotage and some unpredictable disasters.

»Map editor to create and play your own world.

System Requirements

Mac OS X
SteamOS + Linux
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