Summer Islands – Millions of vacationers are unable to find a suitable holiday destination. Are you the right businessman to build the unique holiday paradise everyone is looking for? To become rich and expand your paradise?
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coming 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to improve Summer Islands with every step and how can you do that better than working with the community. That's why we want to use the Early Access option for Summer Islands.

With every new update for Summer Islands, there are good and not so good implementations. Our goal is to achieve the best gaming experience of Summer Islands for the players and that can be best done with the players.”

Approximately how long will this game be in Early Access?

“Our goal is to finish the Early Access for Summer Islands in 2019. There are many features that we want to add to the game and that requires a lot of updates and bug fixes. Therefore, each feature takes time to implement and test.”

How is the full version planned to differ from the Early Access version?

“In the end, Summer Islands should have more buildings, weather conditions, different ships and planes and effects in the menus, buildings, and guarantee a greater gaming experience.

Also complete new features are planned, such as Counselors who can be hired for better information about the map, your enemies or the weather. The AI ​​is more personal and will confront you.”

What is the current state of the Early Access version?

“Summer Islands is in a stable version with some bugs.
At present, the holiday paradise can be built on buildings in each section, e.g. Airplanes, ships, cars during transport. The AI ​​is in a basic version and builds its own paradise, but still without interaction.”

Will the game be priced differently during and after Early Access?

“During early access, we would like to work with the community. For this reason, the price will be lower in the first phase of early access. We hope that this is a good incentive for the player to give us feedback.”

How are you planning on involving the Community in your development process?

“We think that any feedback on Summer Islands is justified. So we work with every feedback we receive to improve the strength of Summer Islands, get rid of bugs and create the best atmosphere in Summer Islands for the player.”
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Available: coming 2018

 

Recent updates View all (11)

July 18

Update from mid-July 2018 [v0.0.10]

Hello together,

once again, the days have just gone by. We work with high pressure whenever we can on Summer Islands. It's really great when you look at the updates of the last months, how more and more come together. Slowly we try to do one or the other long-term test to test the stability.
But there are still a few features we want to keep for you for a while and we will work on them in the next months to implement them. We are really happy when Summer Islands finally get into early access so you can play it. Until then, I'll provide you with the latest news from the last two weeks:


First we created a mathematical pseudo-random model in the last weeks. We needed a calculation that always created one and the same random number at the same position over the entire course of the game. We needed this calculation for a better landscaping.





Above the lndschaft is to be seen without pseudo-randomness and below with. The difference is currently still small. But you can create a better game atmosphere later because the linearity is not so noticeable to the player.

As a second big feature we created the architecture for the sound effects. We all agree how important SoundFX and music are for a good gaming atmosphere. Therefore we would like to concentrate on the SoundFX for the beginning. CreateJS offers us every possibility to start with SoundJS in a simple way. We have implemented an architecture that we can build on to create a good gaming atmosphere:

https://youtu.be/7U5t4MLLuhc


Update Log:
-CLIENT: fake random function
-CLIENT: Soundarchitecture implementation
-CLIENT: first Sound FX implementation
-CLIENT: BUG FIX Keyboard buttons
-CLIENT/SERVER: javascript efficency corrections
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July 3

Update from end of June 2018 [v0.0.9]

Hello Together

the last week in June there were a lot of little things to fix and improve. You notice that all the puzzle pieces are coming together and the early access is approaching.

- At the beginning we added the total costs in the annual financial report. Because you want to know at first glance the exact losses/gains of recent years.
- For a better differentiation of buildings and land we have limited the black and white effect to buildings only as soon as you click on one. Since clicking on a normal natural field does not require any colour preferences to be displayed, as is the case with buildings.
- To improve the performance, the dark water was provided with a uniform click event. Thus the computer no longer has to check every field in the dark water to see if it was hit by a click.
- Furthermore we have made the window clearer which opens when you click on a building. In addition, this menu can now be moved individually via the bar.



Many more bugs have been fixed or ergonomic improvements have been made to make the game feel more relaxed and natural.
There are a few bigger ideas that need to be integrated until early access. Nevertheless, a lot of game concepts are already integrated which would make a pleasant game possible.
We look forward to integrating further major innovations in the coming weeks.

Update Log:
-CLIENT: Total costs financial report added
-CLIENT: Black and white effect only on buildings
-CLIENT: Dark Water Water Level Unified at Click Event
-CLIENT: Info building window ergonomics improved
-CLIENT: Info building window individually movable
-CLIENT: Building construction menu ergonomics improved
-CLIENT: BUG FIX update interval financial report
-CLIENT: BUG FIX GUI Scaling at Minimap, at Sabotage Menu, Building Menu

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About This Game

The holidays are in danger.


Millions of vacationers are unable to find a suitable holiday destination. Are you the right businessman to build the unique holiday paradise everyone is looking for? To become rich and expand your paradise? But watch out, there will be competitors and some unpredictable weather that could destroy all your hopes and dreams.

Summer Islands - This versatile economic simulation gives you the opportunity to build an indescribable holiday paradise. Build cabins, villas or expensive hotels right at the beach or up in the hills. After the first buildungs are completed, tourists will start to visit the island via boat or plane in hope of a great vacation. That is when the challenge begins: to please the tourists needs you can build bars, discos, golf courses, supermarkets and many other buildings that are popular with tourists and enhance your income as the islands owner. But don't underestimate your environment. There are many disasters to occur and enemies who are equally striving to make money. So make sure to always keep an eye on your holiday paradise. [/ i]

"Due to adjustable seeds there are endless randomly generated atolls, archipelagos and islands.

»Real-time strategic gameplay in the server-client architecture.

»Single player with various challenging campaigns.

»Multiplayer so you can play with friends.

»Computer enemies in single and multiplayer mode.

»Various buildings and recreational facilities as well as special attractions, auctions, sabotage and some unpredictable disasters.

»Map editor to create and play your own world.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
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