Drop into massive, alien-built arenas and begin the frantic search for weapons and gear - all while trying to stay one step ahead of the advancing plasma field… or the sights of other contenders. ION offers its players a skill-driven, first-person-only Battle Royale all built into a unique sci-fi universe.
Recent Reviews:
Mostly Negative (216) - 25% of the 216 user reviews in the last 30 days are positive.
All Reviews:
Mixed (4,316) - 63% of the 4,316 user reviews for this game are positive.
Release Date:
Jul 12, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Considering the size and scope of Islands of Nyne, Early Access allows us to involve the community throughout development and garner as much feedback as possible to ensure a polished and high-quality game upon full release. This allows the community to not only enjoy the game throughout the development process but be a part of it as well.”

Approximately how long will this game be in Early Access?

“Islands of Nyne will remain in Early Access for approximately 1 year.”

How is the full version planned to differ from the Early Access version?

“In addition to offering a wider variety of weaponry and items to loot, the following features are on our Islands of Nyne 1.0 roadmap:

  • Stable 100 player servers
  • A dedicated competitive mode promising reduced RNG
  • Skill-based rewards and achievements
  • A robust character customization system complete with a variety of character models to choose from
  • 2 more maps
  • Death cam replays
  • More custom server options
  • Detailed player profiles
  • General polish: balance tweaks, bug fixes, gameplay improvements, and optimizations

What is the current state of the Early Access version?

“Islands of Nyne has undergone extensive testing during its Pre-Alpha and Alpha phases throughout its years of development, and as such, its current state can be considered more polished than most titles on Early Access. Crashes should be extremely rare, performance on both the client-side and network should be comparable to most Early Access titles in the same genre if not better, and most importantly, gameplay is fun and relatively balanced. Despite its current state of polish, we will continue to closely monitor player experience so that we can respond to any bug reports or balance issues with haste. We don't sleep here at Define Human Studios.

In terms of features, our Early Access version offers player matchmaking lobbies, server side eSports tournament settings, a competitive ranking system, in-game squads & proximity VoiP, a robust Anti-Cheat, private servers, player stats, and global/friends-only leaderboards.”

Will the game be priced differently during and after Early Access?

“Price may increase moderately once out of early release.”

How are you planning on involving the Community in your development process?

“We actively monitor our Discord and community forums and regularly send out surveys after a patch is rolled out. In addition to engaging with our community, we work closely with eSport professionals in the Battle Royale space and host developer vs community events to gather feedback on new features and further develop the game's meta. Community feedback is extremely valuable to us and we encourage all players to submit any they consider constructive to the game's betterment.”
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Recent updates View all (6)

September 10

Dev Blog #1



We’re excited to announce the launch of Islands of Nyne’s official dev blog!

Alien weapon concepts, beam drop improvements and more! Get an inside look at what the team's been working on.

You can check out the Dev blog here: https://forums.islandsofnyne.com/t/dev-blog-1/8927

46 comments Read more

August 29

Early Access - Patch 1.4

Hello everyone,

We’ve rolled out a small but significant patch that should cross off most of the remaining high-priority bugs on our list. I’m sure a lot of you will be happy to hear that we’ve finally patched up the infamous “P90 reload bug” which actually wasn’t such an easy fix as we uncovered a few other issues with ammo and reload handling along the way. After going through several iterations, the system is now far more reliable. In addition to that fix, the issue concerning jump pad audio and the inability to hear other players using them has been resolved. This fix ended up being a bit more involved than we thought, so patching this one up is a great relief.

We’ve also made some welcome adjustments to plasma stage and prequeue times. While it’s never a good thing when lobbies don’t fill up completely, this has given us the chance to make some improvements that specifically affect games with small lobby sizes. We’ve made a number of tweaks to the prequeue which should result in matches starting faster and requiring fewer players. These are just quick fixes ahead of more significant prequeue improvements that are in the works. We’ve also tweaked the dynamic circle system to move much faster when few players are alive, especially when a match starts with a small number of players already.

Finally, now that we’ve patched up some of the more critical bugs on our list, we can shift more of our focus towards the substantial improvements and juicier features on our roadmap. We’re busy putting the finishing touches on our design specs for them and will be rolling out a dev blog going over some of them in more detail in the next few days.

Stay tuned!

Bug Fixes
  • Fixed gamesparks error showing for new players without a loadout

  • Fixed jump pad 3p audio! YAY!

  • Fixed reload bug.

  • Fixed being able to trade after getting downed. (Still rare chance it could happen if using a pistol).

  • Fixed not being able to bind the DELETE key.

Level Design
  • Fixed fort misplaced building

Gameplay & Misc
  • Improved voip audio (*NOTE* Might want to turn down your voip audio settings)

  • Reduced drone HP.

  • Shortened prequeue timer and reduced minimum number of players for timer to start, from 15 to 10.

  • Tweaked plasma field timings and safe zones for lower player numbers.

  • Reloading while aiming now applies hipfire sensitivity while the view is zoomed out.
49 comments Read more
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About This Game



A community driven First-Person-Only Battle Royale game with a core focus on fast-paced, skill-driven gameplay set in a sci-fi inspired universe where anything is possible. Drop in, find a weapon, and stay alive… for only 1 can emerge victorious. The rest must die!


Drop into massive, alien-built arenas and begin the frantic search for weapons and gear – all while trying to stay one step ahead of the advancing plasma field… or the sights of other contenders. Use your newly found gear to hunt down other players or inevitably face them during the final stages of the match – for The Nyne will only accept one victor. Do you have what it takes?


Designed by competitive gamers for competitive gamers, Islands of Nyne offers a balanced and exploit-free battle royale experience with its core focus on skill-driven progression and first-person-only gameplay.


Play Solo, team up with a friend in Duos, or queue up as a 4-player Squad – the choice is yours. Need to warmup? Spend your queue time mowing down other players in Gun-Game, or practice your recoil control offline in your very own shooting range.


Built by a technologically superior alien race, each arena is engineered to provide a unique and obstacle-ridden battlefield for players, designed to reward strategic thinking and tactical decision making.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 (x64)
    • Processor: Intel Core i5-2500K CPU
    • Memory: 12 GB RAM
    • Graphics: Geforce GTX 660 or AMD Radeon HD 7850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 25 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
    • Processor: Intel Core i7 4790k CPU
    • Graphics: Geforce GTX 1060 or AMD Radeon R9 290
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space

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