You are the founder of your video game company. The starting point belongs to you, in your garage, or think big instead of small by acquiring your first local. At the end of the day, your decisions will make your studio a success and will mark the Video Game History.
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Feb 14, 2019
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Available: February 2019

 

Recent updates View all (8)

December 10

DECEMBER DEVLOG



Hey fellows game makers!

Have you ever wanted to create online games? Managing your own servers? Hang in there because you're going to have to follow the demand! Creating an online game has never been easier.



Competing studios feature has just been released! You will have to use logic to be able to anticipate them, buy them back and dominate the entire city! In the meantime if you want to gain more popularity you will have to deal with Ubihard, Circle Enix and the others competing companies!



It takes time to compete with other companies. Makeover your studios has never been that easy. It's wonderful what we can do with technology these days!




I put that here, I just like making appealing gifs :steamhappy:



Do you have trouble assigning your employees to their workstations one by one? Do you waste a lot of time updating all of your workstations across all your studios? Now you can assign all of your employees and update all your computers with a single click!



City Game Studio will be officially available on steam in no time! So it is time, if you want to contribute by suggesting new features, check out our Official discord!

                                    

And for those who want to help us, well talk about City Game Studio on your favorite social network (for us it's twitter).

And that's all for this month!

Binogure
0 comments Read more

November 14

DEVLOG NOVEMBER



We started the beta on October 31st and everything is rolling smoothly ! We are constantly improving City Game Studio's stability, not even mentioning your manifold suggestions. Most of them are now on our to-do list.



In a word, during the past few weeks, the game has been completely transformed. UI, graphics, hints, animations, everything is better ! For example, if it used to take just a good game to be sustainable, you have now a whole lot of buttons and parameters to be able to market your game.



We are making great strides for the game's development, and we will already be able to release the game anytime soon ! If you want to contribute with suggestions for new features, feel free to pass by our official Discord ! For those wishing to do a bit more to help, talk about City Game Studio on social medias !

That's all for this month !

Binogure
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About This Game



January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers.



But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Chaining successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.

Each game is unique


Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.

Assign the best studio


Browse the cities and choose the location of your next studio. As my uncle used to say "Honey catches more talents than vinegar !"

Furnish your studios carefully


Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.

Publish, hire, repeat


Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game

Game development


The development of the game is broadcast on twitch using the channel binogure.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, 7, 8, 8.1, 10
    • Processor: Single Core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.0
    • Storage: 512 MB available space
    • Sound Card: Stéréo
    Recommended:
    • OS: Windows Vista, 7, 8, 8.1, 10
    • Processor: Dual Core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.0
    • Storage: 512 MB available space
    • Sound Card: Stéréo
    Minimum:
    • OS: Linux Kernel 4.0, Mesa 12, X11 7 (or above)
    • Processor: Single Core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.0
    • Storage: 512 MB available space
    • Sound Card: Stereo
    Recommended:
    • OS: Linux Kernel 4.0, Mesa 12, X11 7 (or above)
    • Processor: Dual Core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.0
    • Storage: 512 MB available space
    • Sound Card: Stereo

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