You are the founder of your video game company. The starting point belongs to you, in your garage, or think big instead of small by acquiring your first local. At the end of the day, your decisions will make your studio a success and will mark the Video Game History.
All Reviews:
No user reviews
Release Date:
Feb 14, 2019
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Available: February 2019

 

Recent updates View all (6)

October 11

DEVLOG OCTOBER

Wondering when City Game Studio is going to be released? Well it is settled for February 2019.
Indeed, we are currently working on the beta phase, it should be ready anytime soon. So join our Discord to get a chance to grab a steam key and to enjoy City Game Studio!



The real chunk of September has been the steam integration. We had to work on our own library to integrate Godot Engine with the Steam SDK. This fresh new library enables achievements, statistics, leaderboards and the workshop. We wanted to use an already existing library, however none of already existing ones was working, it costs us 2 extra weeks of work to create this library. We’ve open sourced it under the MIT license and it is available for free on Github.



Not only that, based on your feedback, we have improved the user interface and the user experience a lot! Also since City Game Studio is cross platform we worked on improving performances and stability on windows and GNU/Linux.



During the last playtest session, players asked us where they can buy the game. Many of them are thinking that the game is ready enough to be available on steam now. Thank you for that feedback, it means a lot for us. You can help us releasing City Game Studio early by helping translating the game.

Much love from all of us at Binogure Studio! (づ ̄ ³ ̄)づ

Nimue
2 comments Read more

September 12

DEVLOG SEPTEMBER



This summer, we conducted our first playtest for City Game Studio, thanks to the collaboration of the GamePlay Space, Montreal. We have had the opportunity to test the features already completed, mainly the early stages of the game. We were able to pin point what could be perfected and to confirm what can be considered done, but also to put to the test the concept of our game to a broad audience. And we were not disappointed! We met a heartwarming and motivating enthusiasm. Thank you to all the attendees!





Among the adjustments we made, the development progress animation have been corrected to be more entertaining in-between the different setting phases. The recruitment panel can now be sorted by skills or by salary. We also reworked completely the notification system : instead of pop-ups that would break the player’s experience when too frequent, we now have those spiffy little boxes flowing on top of the window.



On another topic, Binogure Studio is slowly becoming a topic of conversation. We hosted last week our very first interview! We met Mickaël from “Le Lien Multimedia” to talk about were the idea of City Game Studio came from, our development process, where we are heading toward and so many other things!



Thank you all for your support! You can follow us on Twitter to be updated of coming events, and if you have any question, feel free to pass by the Discord channel.



All the best,
Nimue
0 comments Read more

About This Game

City Game Studio is a sandbox type management game.

January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Chaining successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.

Each game is unique


Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.

Assign the best studio


Browse the cities and choose the location of your next studio. As my uncle used to say "Honey catches more talents than vinegar !"

Furnish your studios carefully


Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.

Publish, hire, repeat


Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game

Game development


The development of the game is broadcast on twitch using the channel binogure.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, 7, 8, 8.1, 10
    • Processor: Single Core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.0
    • Storage: 512 MB available space
    • Sound Card: Stéréo
    Recommended:
    • OS: Windows Vista, 7, 8, 8.1, 10
    • Processor: Dual Core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.0
    • Storage: 512 MB available space
    • Sound Card: Stéréo
    Minimum:
    • OS: Linux Kernel 4.0, Mesa 12, X11 7 (or above)
    • Processor: Single Core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.0
    • Storage: 512 MB available space
    • Sound Card: Stereo
    Recommended:
    • OS: Linux Kernel 4.0, Mesa 12, X11 7 (or above)
    • Processor: Dual Core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.0
    • Storage: 512 MB available space
    • Sound Card: Stereo
There are no reviews for this product

You can write your own review for this product to share your experience with the community. Use the area above the purchase buttons on this page to write your review.