You are the founder of your video game company. The starting point belongs to you, in your garage, or think big instead of small by acquiring your first local. At the end of the day, your decisions will make your studio a success and will mark the Video Game History.
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Release Date:
Oct 1, 2018
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Available: October 2018

 

Recent updates View all (3)

June 30

Release scheduled for october 2018



Why City Game Studio has been delayed?

Just like you we cannot wait for the release of City Game Studio. Nonetheless, releasing City Game Studio too early would imply cutting out features and rushing tests. We want City Game Studio to be a rich game with an infinite lifetime. We want to optimize City Game Studio, to improve your game experience and we want you to love playing City Game Studio.

City Game Studio started as side project, one standing man making all of the development, assets, marketing, website... It was fun, but then you guys went crazy and over a thousand players started to follow the game development, asking for features and news. With that hype, we decided to give Binogure Studio a better structure, and it takes time.

Will there be early access?

We don't want to deliver a non-finished game, so we'd better provide a closed beta than releasing an early access game. Mainly because a closed beta offers you a more complete game, bugs included ;-) Each line of code, each asset have been made with the right amount of love. We want City Game Studio to be an outstanding game!

Will there be other delays?

We work, and we work hard to be able to release City Game Studio on time. Starting next week, we will be two fulltime employees at Binogure Studio. However, as we live without subsidies, we regularly accept subcontracts. This impacts the game development, still, it pays the bills. An alternative would be to raise funds with a crowdfunding campaign, and we would like hearing your thoughts on this. Feel free to express yourself in the comments.

What has happened since February 2018?



Back to February 2018, we had to step back, having a big picture of what we were doing then. It's hard to be objective and to keep a critical mind working alone on a project. Working and releasing Sneak In, a free puzzle game for android mobile phone, helped us solving this issue. Even though this decision has slowed down the development of City Game Studio for a while, it allowed us to put our finger on our weak points and to improve ourselves. Now we are excited to work on City Game Studio again!We also have submitted Sneak In to a contest offered by Lotto Quebec as part of Quebec's independent video games, and we are proud to announce that Binogure Studio has been invited to the Montreal's Comiccon which will take place from July 6th to 8th, 2018.

Finally

Thank you for being so many to follow City Game Studio, we are looking forward to sharing the fruit of our labour with you.
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January 24

January news

Greetings folk,

Happy new year 2018 fellow followers !

We hope you enjoyed you holidays as much as we did !
Indeed, we are busy working on games and we started our first closed alpha test. Meaning few people have been selected to alpha test the game.

A more open alpha test would happen in few weeks. And for the occasion we have updated our website (feedbacks are very welcome).

As you can see, on the website you can subscribe to our newsletter. So if you want to be the very first to know about our next alpha test, SUBSCRIBE !

Follow us on twitter
2 comments Read more

About This Game

City Game Studio is a sandbox type management game.

January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Chaining successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.

Each game is unique


Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.

Assign the best studio


Browse the cities and choose the location of your next studio. As my uncle used to say "Honey catches more talents than vinegar !"

Furnish your studios carefully


Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.

Publish, hire, repeat


Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game

Game development


The development of the game is broadcast on twitch using the channel binogure.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, 7, 8, 8.1, 10
    • Processor: Single Core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.0
    • Storage: 512 MB available space
    • Sound Card: Stéréo
    Recommended:
    • OS: Windows Vista, 7, 8, 8.1, 10
    • Processor: Dual Core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.0
    • Storage: 512 MB available space
    • Sound Card: Stéréo
    Minimum:
    • OS: Linux Kernel 4.0, Mesa 12, X11 7 (or above)
    • Processor: Single Core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.0
    • Storage: 512 MB available space
    • Sound Card: Stereo
    Recommended:
    • OS: Linux Kernel 4.0, Mesa 12, X11 7 (or above)
    • Processor: Dual Core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.0
    • Storage: 512 MB available space
    • Sound Card: Stereo
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