Comfortably paced, match-based strategy with a PvE twist, contrasted with intense physics-based combat. Take direct control of tanks, infantry and ships across space and planetside. Manage your powerful deck of commanders and battle with up to 6 players! Will you rule or unite Omega Centauri?
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Release Date:
EA Release 2022

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Inkfish is dedicated to making the best game experience possible. EONWAR combines mechanics from many different genres and we realise there is a fine line between creating a coherent game progression and creating a confusing mess.

During our beta testing we’ve learned how valuable and necessary it is to keep things simple and clear from our community, and we will continue to value their input at every step of our development.

We see first hand how much of an impact our testers have had on the final product, from the inclusion of on-screen prompts to clearer explanation of the mechanics in-game that eliminates the need to refer to a game manual. This continual back and forth will remain a staple of our design process to ensure EONWAR is accessible to the largest number of players possible.”

Approximately how long will this game be in Early Access?

“For at least 4 months, but depending on player feedback and the amount of features we choose to put into the final game such as local multiplayer split-screen, it may take longer.”

How is the full version planned to differ from the Early Access version?

“We are currently tweaking all the current systems and balancing the game to ensure an enjoyable pace is experienced when playing a match. Not too short that the player is sat around waiting to join a new match, and not too long that it will discount older players that usually have less time to commit to gaming. We are striving to hit the perfect in-between balance by the time the full version is released, but that comes with some significant testing with our community.

The full version will include planetside battles (currently engagements on planetside are resolved by comparing total unit group strength and adding a touch of RNG for variation) where each player will directly control 1 of their 3 unit types at a time and fight to win the contested arena. This is currently the case for space battles, and will extend to planetside in the final version.

All faction planets will be unique in the final game. We currently have 2 implemetned, 1 in the works and 3 yet to be realised.

Other features we hope to implement include:
  • PvE mechanic (control the Kollektiv inc. its OP specials for a chance to score higher XP)
  • Additional Commanders
  • Local same-screen Multiplayer (Local LAN play is already implemented)

What is the current state of the Early Access version?

Core game is in and fully playable as intended for retails release, minus planet-side battles and some faction planets. The current build has a ton of control optimisations (gamepad / mouse & keys) and features such as:

  • Online Multiplayer via Steam
  • Local LAN Multiplayer
  • Custom Match Setup
  • Phase-based Strategy (Planet/ Space)
  • Real-time Arcade Style Battles with Physics (Space)
  • Varied Battle Arenas (Planet)
  • Varied Sectors with different gameplay considerations in Space
  • Empire Mechanic
  • Allies (force opponents to fight for your empire)
  • Randomised Planets (2/6)
  • Planetary Shields
  • Commander Ranking
  • Resource & Deck Management
  • Missile Piloting Mini-game & Upgrades
  • Service Hex's
  • Waypoint System
  • Multiple view modes (Overview, Empire, Holo-map)
  • Micro / Macro Manager
  • Hijacking
  • Unit construction
  • Mining system
  • Colony capture
  • Interactive asteroid belt
  • Command Posts
  • Prisoner Breakouts
  • Encounter Mini-game
  • Envoys
  • Kollektiv Mediator
  • Leaderboards
  • XP and Levelling Up
  • Multiple Win Conditions: Domination, Obliteration, Greatest Empire & Servitude

  • Cloak
  • Over-Shields
  • Advanced Scanners
  • Bribe
  • Kidnap/Capture
  • Ransom
  • Assassinate
  • Sabotage
  • Jump Gates
  • Engine Priority
  • Weapon Priority
  • EMP
  • Reinforce
  • Shield Repair
  • Shield Rotate

Will the game be priced differently during and after Early Access?

“No concrete plans yet but Yes, it is likely the price will increase over the course of the Early Access period.

The most significant will likely be on release of planetside battles (largest milestone) to reflect the games content.”

How are you planning on involving the Community in your development process?

“We welcome feedback from the community, typically on game balancing, suggestions and discovering bugs. We will be hosting a number of open BETA's and gathering data such as game length in order to fine-tune match progression via currency rewards for player actions; this is the main catalyst for determining match length.

Our Discord server is available for players that wish to learn more, have a suggestion or just want to feedback their experiences. We are in the process of setting up a forum on Steam to also facilitate this.

There are still a few aspects about planetside battles which will be wholly decided by the community such as limiting battle length via arbitration should it need to be addressed. Other factors relating to the PvE component where one player will take on the role of the Kollektiv and its over-powered abilities will also be tailored based on community feedback.

We are attempting some new things and as such we are also learning more about our game each day. By combining our technical knowledge with the community's feedback, we will achieve an enjoyable game that suits the grand majority of gamers.

Local-multiplayer has always been our first love, though we are waiting to gather feedback on such a feature before committing. We call on the help of the community to help us determine which format we will be developing this feature. We are currently experimenting with the idea of a supplementary smart-phone app, though such a radical feature would need to be greenlit by our community first.”
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Planned Release Date: EA Release 2022

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About This Game

Local & Online Competitive Action Strategy (LOCAS).

A Grand Strategy digital board-game focusing on simplicity and fun. We have stripped out lengthy text rollouts and numbers for a more accessible game experience. No number crunching or RNG's here! Just a familiar interface and good old fashioned skill. Take direct control of Infantry, Tanks, Fighters, and Transports across space and planet-side on unforgiving worlds. Absorb opponents into your great empire and subjugate them for your glory. Choke enemy supply chains and capture control points to keep the talantium flowing into your mighty war-machine and win by amassing the greatest empire or obliterate your foes with raw power.

Increase your intel to strike unsuspecting enemy commanders and kidnap, bribe or assassinate them. Place bounties to tempt your enemies into doing your dirty work while you carefully position cloaked forces at the edge of their planet. Demand ransoms for imprisoned commanders or hijack transports for a quick influx of talantium. Conquer the galaxy with a mix of card management and contextual mini-games for up to 6 players locally via LAN or online.

Build and Upgrade talantium-payload missiles to breach planetary defences and pave the way for ground forces to storm the enemy HQ. Loot their resources, widen your intel and bring your enemies to submission. Unlock 36 unique, beautifully painted commander cards with powerful contextual abilities that can change the tide of war. Judge when to call on your commanders and where to assign them, is critical to your success. Bribe, Sabotage, Capture, Kidnap, Reinforce, Scan, Mine, Hack, Shield, Cloak, EMP and Battle against your foes to ensure the continued existence of your people.

Conquer worlds to create a mighty empire and wage the war to end all wars against the unforgiving Kollektiv... or suffer the same fate as those silenced by their devastation. EONWAR: strategy war-gaming evolved.


  • Online Multiplayer
  • Local LAN Multiplayer
  • Scalable match settings & Modes
  • 36 Commander Cards
  • Contextual Commander Powers
  • Randomised Planets ensure each match is full of suspense- a reconnaisance team can be sent ahead to gather intel on planet topology so you can formulate the best strategy/ angle of attack. Each planet hex has been crafted (not procedurally generated) to provide an exciting variation of strategy and attack when controlling your tanks and infantry. Each planet hex is randomly positioned and rotated at the start of each match making invasion a challenging prospect for armies brave enough to land on them.
  • Directly Control Air Support with your squadron of fighters and drop devastating TP bombs on unsuspecting enemies below, but beware the enemy may call in their air forces to counter you!
  • Space Strategy offering factions the ability to position and proliferate their forces across the galaxy
  • Space Battles across several contextual locations such as in debris, amongst the Ancients or in the The Belt
  • Enemy Conversion to bring them into your empire, gaining you an ally and speeding up the match conclusion. It is possible to absorb 5 of the 6 factions in the game (exc. Kollektiv) ultimately making you win via the Greatest Empire.
  • Service Sectors allow repair to your ships and deposit of mined talantium
  • Overshields giving your battle-group additional hit points or immunity from certain strategic phenomena
  • Planetary Shields to help protect your capital that can be rotated and repaired as special actions
  • Cloak providing your fleet or lone battle-group a means to gain favourable strategic positions or escape battles entirely
  • Advanced Scanners to identify enemy positions and sniff out powered-down units awaiting to invade
  • Retreat when a battle goes horribly wrong, but be warned you must pilot your ships through the Jump Gate to succeed while the enemy likely tries to end you or the gate itself!
  • Bribe to bring additional commander cards (and their powers) into your hand while weakening the enemy
  • Kidnap to imprison enemy commanders at a command post and force them to work on weapon research or allow you to demand ransoms
  • Capture sectors and colonies to grow your mighty empire and keep the talantium flowing
  • Rig a doomed allied colony in an attempt to obliterate oncoming enemy with a well-timed detonation
  • Jump to lightspeed to reach distant sectors before your foes- but this costs precious talantium!
  • Engine Priority to give a chosen battle-group a speed boost til the end of the day
  • Weapon Priority to give your controlled battle-group a powered-up edge during battles
  • Reinforce a friendly colony or planet with available units residing at another friendly colony or planet, without having to pay the jump levy
  • Shop to create more units and missiles to breakdown your enemy's planetary defences
  • Radiation creates additional variation on the gameboard making each game unique
  • Ion Cannon Support for factions defending their colony, providing more incentive to capture them first
  • Missile Piloting to ensure the best pilots in the galaxy may hit enemy targets- even without upgrades!
  • Missile Upgrades to help lesser pilots hit enemy targets at the cost of time and research
  • Randomised Mining to add depth to your strategic decisions- do i capture a commander, colony or mine the asteroid only two sectors away? Do i have enough hull-space for such a large haul?
  • Steal the haul from enemy transports with a cheeky cloaked stand-by group
  • Scalable Asteroid Belt that acts as a primary defence to TP Missiles, provides cover at the cost of speed (unless shielded) and a means for spectators to influence the outcome of battles taking place within it
  • Multiple Win Conditions including Capital takeover, Obliteration, Greatest Empire and minor wins for loyal subjects that served their Empire
  • Single, Concise Progression Bar with a clear route to all unlockables. We are focused on bringing players the best game-experience possible, not cosmetic upgrades
  • Optional Wagering System to speed up (or slow down) game progression so you can get on with being the best faction in the galaxy
  • Pumping Original Soundtrack from leading underground psy, minimal and techno artists including Quivver (John Graham), Grouch, Beat Bizarre, Khainz, Champa, Burn in Noise and others!
  • Many more tactics, features and powers waiting to be discovered.

Early Access Schedule
  • Planetside Battles/Planet diversity
  • Kollektiv (PvE) integration
  • More space battle variation
  • Additional Commanders

  • Local Same/Split Screen Multiplayer (Kickstarted)


Mature Content Description

The developers describe the content like this:

Fantasy violence such as ships exploding. Some darker themed painted cards. Static comic book style end story with some nudity, drug references and violence.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 8 or 10
    • Processor: Dual Core 2.1GHz
    • Memory: 4 MB RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: Minimum resolution: 720P
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 8 or 10
    • Processor: i5 Quad Core
    • Graphics: 780 GTX or newer
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: Resolution 2K monitor +
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