Comfortably paced, match-based strategy with a PvE twist, contrasted with intense physics-based combat. Take direct control of tanks, infantry and ships across space and planetside. Manage your powerful deck of commanders and battle with up to 6 players! Will you rule or unite Omega Centauri?
全部评测:
无用户评测
发行日期:
即将宣布
开发商:
发行商:

想要将此项目添加至您的愿望单、关注它或标记为已忽略,请先登录

即将开启抢先体验

此游戏的开发者打算发行仍在制作中的游戏,根据玩家反馈进行开发。

注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“Inkfish is dedicated to making the best game experience possible. EONWAR combines mechanics from many different genres and we realise there is a fine line between creating a coherent game progression and creating a confusing mess.

During our beta testing we’ve learned how valuable and necessary it is to keep things simple and clear from our community, and we will continue to value their input at every step of our development.

We see first hand how much of an impact our testers have had on the final product, from the inclusion of on-screen prompts to clearer explanation of the mechanics in-game that eliminates the need to refer to a game manual. This continual back and forth will remain a staple of our design process to ensure EONWAR is accessible to the largest number of players possible.”

这款游戏的抢先体验状态大约持续多久?

“For at least 4 months, but depending on player feedback and the amount of features we choose to put into the final game such as local multiplayer split-screen, it may take longer.”

计划中的完整版本和抢先体验版本到底有多少不同?

“We are currently tweaking all the current systems and balancing the game to ensure an enjoyable pace is experienced when playing a match. Not too short that the player is sat around waiting to join a new match, and not too long that it will discount older players that usually have less time to commit to gaming. We are striving to hit the perfect in-between balance by the time the full version is released, but that comes with some significant testing with our community.

The full version will include planetside battles (currently engagements on planetside are resolved by comparing total unit group strength and adding a touch of RNG for variation) where each player will directly control 1 of their 3 unit types at a time and fight to win the contested arena. This is currently the case for space battles, and will extend to planetside in the final version.

All faction planets will be unique in the final game. We currently have 2 implemetned, 1 in the works and 3 yet to be realised.

Other features we hope to implement include:
  • PvE mechanic (control the Kollektiv inc. its OP specials for a chance to score higher XP)
  • Additional Commanders
  • Local same-screen Multiplayer (Local LAN play is already implemented)

抢先体验版本的现状如何?

Core game is in and fully playable as intended for retails release, minus planet-side battles and some faction planets. The current build has a ton of control optimisations (gamepad / mouse & keys) and features such as:

    GAMEPLAY
  • Online Multiplayer via Steam
  • Local LAN Multiplayer
  • Custom Match Setup
  • Phase-based Strategy (Planet/ Space)
  • Real-time Arcade Style Battles with Physics (Space)
  • Varied Battle Arenas (Planet)
  • Varied Sectors with different gameplay considerations in Space
  • Empire Mechanic
  • Allies (force opponents to fight for your empire)
  • Randomised Planets (2/6)
  • Planetary Shields
  • Commander Ranking
  • Resource & Deck Management
  • Missile Piloting Mini-game & Upgrades
  • Service Hex's
  • Waypoint System
  • Multiple view modes (Overview, Empire, Holo-map)
  • Micro / Macro Manager
  • Hijacking
  • Unit construction
  • Mining system
  • Colony capture
  • Interactive asteroid belt
  • Command Posts
  • Prisoner Breakouts
  • Encounter Mini-game
  • Envoys
  • Kollektiv Mediator
  • Leaderboards
  • XP and Levelling Up
  • Multiple Win Conditions: Domination, Obliteration, Greatest Empire & Servitude

    POWERS & SPECIALS
  • Cloak
  • Over-Shields
  • Advanced Scanners
  • Bribe
  • Kidnap/Capture
  • Ransom
  • Assassinate
  • Sabotage
  • Jump Gates
  • Engine Priority
  • Weapon Priority
  • EMP
  • Reinforce
  • Shield Repair
  • Shield Rotate

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“No concrete plans yet but Yes, it is likely the price will increase over the course of the Early Access period.

The most significant will likely be on release of planetside battles (largest milestone) to reflect the games content.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We welcome feedback from the community, typically on game balancing, suggestions and discovering bugs. We will be hosting a number of open BETA's and gathering data such as game length in order to fine-tune match progression via currency rewards for player actions; this is the main catalyst for determining match length.

Our Discord server is available for players that wish to learn more, have a suggestion or just want to feedback their experiences. We are in the process of setting up a forum on Steam to also facilitate this.

There are still a few aspects about planetside battles which will be wholly decided by the community such as limiting battle length via arbitration should it need to be addressed. Other factors relating to the PvE component where one player will take on the role of the Kollektiv and its over-powered abilities will also be tailored based on community feedback.

We are attempting some new things and as such we are also learning more about our game each day. By combining our technical knowledge with the community's feedback, we will achieve an enjoyable game that suits the grand majority of gamers.

Local-multiplayer has always been our first love, though we are waiting to gather feedback on such a feature before committing. We call on the help of the community to help us determine which format we will be developing this feature. We are currently experimenting with the idea of a supplementary smart-phone app, though such a radical feature would need to be greenlit by our community first.”
了解更多
不支持简体中文

本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

此游戏尚未在 Steam 上推出

计划发行日期: 即将宣布

感兴趣吗?
将此游戏添加至您的愿望单,以便在游戏推出时收到通知。
添加至您的愿望单
 
查看所有讨论

在讨论版中为这款游戏汇报 BUG,并留下反馈

关于这款游戏



Local & Online Competitive Action Strategy (LOCAS).
PLAN • PROLIFERATE • PUNISH



A Grand Strategy digital board-game focusing on simplicity and fun. We have stripped out lengthy text rollouts and numbers for a more accessible game experience. No number crunching or RNG's here! Just a familiar interface and good old fashioned skill. Take direct control of Infantry, Tanks, Fighters, and Transports across space and planet-side on unforgiving worlds. Absorb opponents into your great empire and subjugate them for your glory. Choke enemy supply chains and capture control points to keep the talantium flowing into your mighty war-machine and win by amassing the greatest empire or obliterate your foes with raw power.



Increase your intel to strike unsuspecting enemy commanders and kidnap, bribe or assassinate them. Place bounties to tempt your enemies into doing your dirty work while you carefully position cloaked forces at the edge of their planet. Demand ransoms for imprisoned commanders or hijack transports for a quick influx of talantium. Conquer the galaxy with a mix of card management and contextual mini-games for up to 6 players locally via LAN or online.




Build and Upgrade talantium-payload missiles to breach planetary defences and pave the way for ground forces to storm the enemy HQ. Loot their resources, widen your intel and bring your enemies to submission. Unlock 36 unique, beautifully painted commander cards with powerful contextual abilities that can change the tide of war. Judge when to call on your commanders and where to assign them, is critical to your success. Bribe, Sabotage, Capture, Kidnap, Reinforce, Scan, Mine, Hack, Shield, Cloak, EMP and Battle against your foes to ensure the continued existence of your people.



Conquer worlds to create a mighty empire and wage the war to end all wars against the unforgiving Kollektiv... or suffer the same fate as those silenced by their devastation. EONWAR: strategy war-gaming evolved.

FEATURES

  • Online Multiplayer
  • Local LAN Multiplayer
  • 36 Commander Cards
  • Commander Powers inc. Cloak, Shield, Advanced Scanners, EMP and Jump Retreat
  • Randomised Planets
  • Space Strategy
  • Space Battles
  • Convert opponents to your empire and make them fight for you
  • Planetary Shields
  • Special Actions including Bribe, Kidnap, Bounty, Sabotage and Assassinate
  • Capture sectors and colonies
  • Missile Piloting
  • Multiple Win Conditions including Capital takeover, Obliteration, Greatest Empire
  • Concise and Quick Progression to all unlockables- who's got the time?
  • Original Soundtrack from leading underground psy, minimal and techno artists including Quivver (John Graham), Grouch, Beat Bizarre, Khainz, Champa, Burn in Noise and others!
  • Many more tactics, features and powers waiting to be discovered.

Early Access Schedule
  • Planetside Battles/Planet diversity
  • Kollektiv (PvE) integration
  • More space battle variation
  • Additional Commanders


  • Local Same/Split Screen Multiplayer (Kickstarted)

THE CRIES OF YOUR PEOPLE ECHO AMONG THE STARS
TAKE UP YOUR ROLE AS GENERAL AND RESTORE THE PEACE THAT ONCE PREVAILED

成人内容描述

开发者对内容描述如下:

Fantasy violence such as ships exploding. Some darker themed painted cards. Static comic book style end story with some nudity, drug references and violence.

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统 *: Windows 7, 8 or 10
    • 处理器: Dual Core 2.1GHz
    • 内存: 4 MB RAM
    • DirectX 版本: 9.0c
    • 网络: 宽带互联网连接
    • 存储空间: 需要 5 GB 可用空间
    • 附注事项: Minimum resolution: 720P
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统 *: Windows 7, 8 or 10
    • 处理器: i5 Quad Core
    • 显卡: 780 GTX or newer
    • DirectX 版本: 11
    • 网络: 宽带互联网连接
    • 存储空间: 需要 5 GB 可用空间
    • 附注事项: Resolution 2K monitor +
* 2024 年 1 月 1 日(PT)起,Steam 客户端将仅支持 Windows 10 及更新版本。
此产品无任何评测

您可以为此产品撰写您自己的评测,与社区分享您的使用体验。在本页面购买按钮上方的区域撰写您的评测。