Beasts of Bermuda is a multiplayer game hosting large servers in which the player grows up as a dinosaur or other prehistoric creature. The player becomes part of a living, player-created ecosystem. The ultimate objective is to survive on one of the islands within Bermuda.
Recent Reviews:
Mixed (37) - 43% of the 37 user reviews in the last 30 days are positive.
All Reviews:
Mixed (376) - 63% of the 376 user reviews for this game are positive.
Release Date:
Dec 21, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“One aspect of Early Access which is very important to us is ensuring our game continues to be enjoyable, balanced, and fun as we progress with development. Beasts of Bermuda would be very difficult to develop in a vacuum without feedback from a community of players actively playing our game.”

Approximately how long will this game be in Early Access?

“We're aiming for a full release of Beasts of Bermuda approximately 16-24 months after hitting Early Access.”

How is the full version planned to differ from the Early Access version?

“Beasts of Bermuda has but a small fraction of its final creature roster available for play at this current time. A major point of progress in Beasts of Bermuda's development will be to continue adding more creatures to the game for play. This will come alongside addition of new and unique game mechanics to support these creatures and make sure they're fun, unique, and balanced.

Additionally, we will continue filling out more aspects of the various modes of play that come with Beasts of Bermuda, including Life Cycle, Free Roam, and Combat game modes.

We also will continue expanding on map-based survival elements such as expanding our weather and disaster-based elements, creation of more maps, and addition of other future game mechanics that further enrich the experiences of the various modes of play present in Beasts of Bermuda.

Lastly, after launch, we will continue adding more ways for admins and server owners to control and run their servers successfully and easily. This includes admin commands, server rules and settings, and other quality-of-life things that make running a server easier and more enjoyable.”

What is the current state of the Early Access version?

“Currently, Beasts of Bermuda offers a completely functional, multiplayer game experience where the player can play as one of many prehistoric creatures on large, multiplayer servers. The game has several animals available for play in a wide variety of niches, including aquatics, a flyer, many terrestrial animals, a couple semi-aquatic creatures, covering herbivores, carnivores, and piscivores.

The game comes with three modes of play, including:
  • Life Cycle - A game mode in which the player spawns as a juvenile of their species of choice and must grow up. Nesting and inheritance are also part of this mode of play.
  • Free Roam - A free-for-all game mode in which the player can spawn in as a fully grown animal of their choice, without any concern for growth or death.
  • Combat - In this game mode, the player spawns as a fully grown individual. Small maps and close spawns ensure lots of combat action in this mode of play.

    Beasts of Bermuda also has many game mechanics complete and in place. This includes:
    • Management of survival-based resources, including hunger, thirst, stress, and point scoring
    • Growth and Talent systems
    • Combat resources and mechanics including health, stamina, ability power, damage dealing, and death
    • Weather and map mechanics, including tides, fish, exhaustible freshwater, edible foliage, storms, lightning, forest fires, and tornadoes
    • Many unique creature abilities including climbing, pouncing and latching, flight, swimming, grabbing, alarm calls, knockback, trample, scent and tracking, and other niche abilities
    • Skin customization for all creatures, including several skins for each animal
    • Quality of Life settings such as support for play with a controller, key remapping, and the ability to change graphics settings
    • Server management tools for those interested in hosting Beasts of Bermuda servers, including settable species limits per server, many console commands, and an observer mode

Will the game be priced differently during and after Early Access?

“We are not sure whether or not the price of Beasts of Bermuda will remain fixed, or will change.”

How are you planning on involving the Community in your development process?

“We regularly play our game with our community in Discord ( This provides a means for the community to communicate and play with the developers of Beasts of Bermuda directly. Here, we are open to feedback and ideas regarding Beasts of Bermuda's development. We will also be regularly checking up on our forums.”
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Recent updates View all (46)

March 4

Status update

Hello everyone,
progression has been a little slow for the past few weeks, there are several reasons for this.

  • We've been in the tedious process of upgrading our engine from Unreal 4.18 to Unreal 4.21, and testing the implemented mechanics during the process to make sure things work like they should / better. After discussing with other friend developers, they recommended us to upgrade, as Epic Games updated their entire Net Code (server/client related) to support their game "Fortnite", along with several other things. Furthermore, that's admittedly something we should have done sooner.

  • We're hoping this will address lag-related issues from collision updates, server-side, that's been the majority of the lag source: server ticking slowly for large player counts due to updating every player's collisions.

  • We're adding a first pass on the aquatic live birth - that means no more "nest" required to nest as aquatics.

  • We've re-coded several things related to players and creatures, removing code that was added between the acro patch, which was crash-less, and the egg thief patch, which introduced the crashes. This code could potentially have been the source of the occasional server crashes when players log out. This is the kind of problem we're pretty much unable to test outside of the public branch, despite our efforts at trying to reproduce it with our testers.

  • Along with this, game's lighting is being revisited with the new engine's version, and is a first pass for the process of upgrading our creature's shaders, and the overall look of the game. This, of course, will come in due time and improved through several future patches.

  • Thanks to resources we did not have before the game's Early Access release, we're looking into talents to help work on mostly animations. Once we are in contact with artists capable of pulling off the quality we're looking into, we'll be updating/doing proper animations for most of the new creatures (acro, megalo, para, pachy, orycto, krono... And any other new creature model requiring an update), along with various texture and/or model updates.

  • Pteranodon will be fully recoded soon, with fresh, pure c++ code. Should run faster, and work better. We're very aware of its current issues!
11 comments Read more

February 10


Crash Fix Patch

We believe to have found a resolution to the server crashes that have been plaguing the game for the past week or so. It took us a while to track it down, but we have a patch ready to deploy that should fix the issue. It also has a few other minor things in it too.

+Hopefully Fixed: The crash problem occasionally happening upon a player's death, which has been a major nuisance
+Fixed: Steamauth called twice when a player leaves the game, instead of once.
+The eggs now make cute peep sounds when you press vocal keys
+Misc fixes on AP / FI
+Minor optimizations for server performance
+Fixed: Favorited servers / servers with a creature will now save properly.
+Fixed: It should no longer be possible to bite, sit up, etc, while chatting.
+Replaced the megalosaurus run, and all sit and laying animations
Short and to the point. Elasmo will probably be coming out this week.
11 comments Read more
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About This Game

Beasts of Bermuda is a multiplayer game hosting large servers in which the player is a dinosaur or other prehistoric creature. A player can take the role of flyers, swimmers, herbivores, carnivores, and semi-aquatic creatures that fulfill different niches in the ecosystem. No matter what the player chooses to be, the objective of the game is to survive and grow up on the islands of Bermuda by using their particular creature's abilities. Predation from other players as well as intense environmental events are the antagonistic forces in the game the player must survive against.

There are currently three game modes in Beasts of Bermuda.

The first is our Life Cycle mode of gameplay. The player selects a creature of choice and spawns into the world as a juvenile of that species. They must survive and gradually grow larger over time. As growth accumulates, they also earn talents, which can be spent to enhance different aspects of your creature's capabilities.

The second is Free Roam, which allows the player to instantly spawn as an adult with a fixed number of talent points. Death has little consequence, as there are no growth mechanics, or other mechanics that reward the player for staying alive.

The third game mode is Combat. This mode pits players against one another with small maps, close spawns, and mechanics designed to reward conflict. The player can accrue more talent points by killing other players and stealing their points.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or later, 64 bit only
    • Processor: Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 670 or equivalent
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or later, 64 bit only
    • Processor: Intel Core i7 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 970 or equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space

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