Aim Lab is the ultimate FPS training solution. Built by neuroscientists, Aim Lab blends cutting-edge performance tracking and analytics with machine learning to make you better, faster.
Recent Reviews:
Very Positive (70) - 81% of the 70 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (618) - 75% of the 618 user reviews for this game are positive.
Release Date:
Feb 7, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Aim Lab is in very early development. As a small team of lifelong gamers, we are well aware that many of the best ideas come directly from the community. Since day one, we have prioritized community feedback and used it to rapidly improve Aim Lab. By opening our beta program up to more users through Early Access, we are excited to continue to build alongside a larger community.

That being said, because it is in very early development and we are progressing rapidly (2-3 builds per week), there will be bugs and missing features. Please only purchase Aim Lab during Early Access if you want to help support development and provide feedback to the team.”

Approximately how long will this game be in Early Access?

“Our beta community has already been incredibly helpful and therefore accelerated our initial timeline to release in Early Access by several months. Although we only anticipate spending the next 6-8 months in EA, we will remain in EA for as long as necessary.”

How is the full version planned to differ from the Early Access version?

“The full version will feature:

Many more tasks
More maps
More weapons (projectile and hitscan)
Customizable and shareable weapon physics/behaviors, tasks, AI targets, and training routines
Additional enemy AI behaviors
More in-depth data visualizations and analysis”

What is the current state of the Early Access version?

“The current Early Access version of the game today includes the fundamental Aim Lab graybox environments as well as Aim Lab: Battle Royale maps and Battle Royale-specific tasks. There are a total of 15 training tasks across both maps, with new adaptive tasks being added constantly (currently at a pace of 2-3 per month). In-depth player data profiles, leaderboards, achievements, custom crosshairs, and cross-game mouse sensitivity conversion is also live. Pistol, revolver, assault rifle, shotgun, and sniper rifles are all available with ADS/zoom capability.

Aim Lab: Team Shooter maps, weapons, and tasks will be available as a DLC in Early Access very soon.”

Will the game be priced differently during and after Early Access?

“Aim Lab is now free!”

How are you planning on involving the Community in your development process?

“We have a very interactive relationship with our community and look forward to you joining it!

We listen. We conduct weekly “Roadmap Priority” polls where members of the community vote for, or add their own, features that they believe are the most important to be added/fixed.

We are responsive. We have a very active Discord community (https://discord.gg/PQj5dwX) where you can chat with us daily, connect with other players, and see real-time dev updates, screenshots, and video.

We are developing rapidly. We currently average 2-3 game updates per week over the last 3 months.

We value your input everywhere. Our new logo was voted on and chosen by the community.

Purchasing the EA version of the game will also give you access to our private Steam forums.”
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Recent updates View all (96)

December 1

Be sure to check out a member of our dev team, Beekay, playing in the NYXL homecoming event today in NYC

Be sure to check out a member of our dev team, Beekay, @broangames playing in the @NYXL homecoming event today in NYC. It'll be streamed on NYXL's Twitch (https://www.twitch.tv/nyxl ). His match starts at 4:20pm EST and he's playing with @Zedd and @tf2pine Glhf guys!

https://www.twitch.tv/nyxl
0 comments Read more

November 28

Patch Notes: Early Access Build - 0.01 EB

With the help of our wonderful community we have pushed out over 100 updates/builds in the last 8 months. So a HUGE thank you from the Aim Lab team to you all for playing, submitting bug reports, offering feedback and feature requests. We truly couldn't make this kind of progress without all of you!

11/28/2018 - [Early Access Build] - 0.01 EB


New Tasks


Changes


Bug Fixes
  • Fixed bug that caused username to be displayed as "Wayne" if Aim Lab failed to connect to Steam and pull Steam username
  • Fixed bug that caused false alarms not to reset when replaying Detection
  • Fixed bug that caused Freetrack to load when restarting Detection task
  • Fixed bug that caused instructions for F1 and F2 buttons to be mixed up
  • Fixed bug that would cause clicking in ESC menu while task is paused to count towards accuracy or precision scores in some tasks
  • Fixed bug that would cause low precision scores when accuracy was perfect or near perfect


0 comments Read more
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Reviews

“After just 90 minutes with a beta version of the software, I learned that I perform better with pistols and tend to overaim when moving my cursor left to right. According to Aim Lab ’s internal metrics, I raised my pistol accuracy from 67 percent to 77 percent and my rifle accuracy from 28 percent (yes, I’m that bad) to 60 percent. That feels like a dramatic improvement for a casual player using a beta version of the software for less than two hours.”
Motherboard

About This Game



Aim Lab is still very very early in development (about 30% complete), and as such, lack of polish, and game-breaking bugs are to be expected. Support for languages other than English is incomplete. Please do not download if you are looking for a finished version, and instead add Aim Lab to your wishlist, join us on Discord, and follow along with the devlog updates!


“The best aim trainer on the market easily highly recommend this.”

- Mr Bombastic (Steam Review)

“Best aim trainer I have tried so far, can definitely feel myself improving after even the first handful of games and the data and visualizations are super helpful.”

- Toast (Steam Review)

“Very usefull, simple to configure, well done !”

- Riton de Lyon (Steam Review)

“If you have a program like this it will save you hundreds of hours”

- Tommy “Potti” Ingemarsson, 10 time Counter Strike world champion. (Motherboard article: “These Neuroscientists Think They Can Get You More Headshots”)

“What a fascinating mesh of technologies this brings to the scene. If enough players embrace Aim Lab, Statespace could really shake up the esports scouting dynamic.”

- Jay Masaad, Esports Insider (Esports Insider article: “Statespace Brings Neuroscience to Esports”)





DETAILED FEEDBACK AND STATS

We identify your weaknesses and then help you eliminate them. Each training task has its own unique analytics focused on a particular area, while your data profile allows you to measure and track performance improvements over time.



EASY TO SET UP AND MAP GAME SETTINGS

Pick your language, pick the game settings you want to use, check your graphics settings and that’s it! We currently support game setting conversion from: Overwatch, PUBG, CS:GO, Fortnite, Call of Duty: Black Ops 4, Team Fortress 2, Rainbow 6 Siege, Quake Champions, Battalion 1944, Reflex Arena, Paladins, and Realm Royale.



GO BEYOND AIM TRAINING

The fundamental skills necessary to be a great FPS player go beyond just aiming, and Aim Lab tests and trains those skills as well: visual detection speed, attention capacity, short term memory, audio-spatial skills, and decision-making.



CUSTOMIZE (ALMOST) EVERYTHING

Create and customize your crosshair settings, target colors, and even tasks! Steam Workshop integration coming soon, along with customizable weapons and even maps!



LOTS OF WEAPONS

Pistols? Got ‘em. Shotguns? Got ‘em. Assault Rifles? Sniper Rifles? Rocket Launchers? Yes, yes, and yes. Hitscan weapons, projectile weapons, and even orbs that shoot from your hands.

System Requirements

    Minimum:
    • OS: Windows 7/8/10
    • Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory: 4 GB RAM
    • Graphics: GTX 560 and up
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    Recommended:
    • OS: Windows 7/8/10
    • Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory: 4 GB RAM
    • Graphics: GTX 560 and up
    • Network: Broadband Internet connection
    • Storage: 6 GB available space

What Curators Say

8 Curators have reviewed this product. Click here to see them.
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