Aim Lab is the ultimate FPS training solution. Built by neuroscientists, Aim Lab blends cutting-edge performance tracking and analytics with machine learning to make you better, faster.
Recent Reviews:
Mostly Positive (135) - 78% of the 135 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (766) - 76% of the 766 user reviews for this game are positive.
Release Date:
Feb 7, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Aim Lab is in very early development. As a small team of lifelong gamers, we are well aware that many of the best ideas come directly from the community. Since day one, we have prioritized community feedback and used it to rapidly improve Aim Lab. By opening our beta program up to more users through Early Access, we are excited to continue to build alongside a larger community.

That being said, because it is in very early development and we are progressing rapidly (2-3 builds per week), there will be bugs and missing features. Please only purchase Aim Lab during Early Access if you want to help support development and provide feedback to the team.”

Approximately how long will this game be in Early Access?

“Our beta community has already been incredibly helpful and therefore accelerated our initial timeline to release in Early Access by several months. Although we only anticipate spending the next 6-8 months in EA, we will remain in EA for as long as necessary.”

How is the full version planned to differ from the Early Access version?

“The full version will feature:

Many more tasks
More maps
More weapons (projectile and hitscan)
Customizable and shareable weapon physics/behaviors, tasks, AI targets, and training routines
Additional enemy AI behaviors
More in-depth data visualizations and analysis”

What is the current state of the Early Access version?

“The current Early Access version of the game today includes the fundamental Aim Lab graybox environments as well as Aim Lab: Battle Royale maps and Battle Royale-specific tasks. There are a total of 15 training tasks across both maps, with new adaptive tasks being added constantly (currently at a pace of 2-3 per month). In-depth player data profiles, leaderboards, achievements, custom crosshairs, and cross-game mouse sensitivity conversion is also live. Pistol, revolver, assault rifle, shotgun, and sniper rifles are all available with ADS/zoom capability.

Aim Lab: Team Shooter maps, weapons, and tasks will be available as a DLC in Early Access very soon.”

Will the game be priced differently during and after Early Access?

“Aim Lab is now free!”

How are you planning on involving the Community in your development process?

“We have a very interactive relationship with our community and look forward to you joining it!

We listen. We conduct weekly “Roadmap Priority” polls where members of the community vote for, or add their own, features that they believe are the most important to be added/fixed.

We are responsive. We have a very active Discord community (https://discord.gg/PQj5dwX) where you can chat with us daily, connect with other players, and see real-time dev updates, screenshots, and video.

We are developing rapidly. We currently average 2-3 game updates per week over the last 3 months.

We value your input everywhere. Our new logo was voted on and chosen by the community.

Purchasing the EA version of the game will also give you access to our private Steam forums.”
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Play Aim Lab

 

Recent updates View all (105)

January 21

Patch Notes: Early Access Build - 0.08 EB & 0.8EB HOTFIX

1/21/2019 - [Early Access Build] - 0.08 EB & 0.8EB HOTFIX


Changes
  • Completely reworked and optimized Graybox map lighting and tasks
    All users should see performance benefits across all tasks in Graybox map
  • General optimizations also performed, reduced Aim Lab size on disk from 4.9 GB to 2.4 GB!
  • Removed loading screens when restarting a task from anywhere
  • Optimized graphics performance on all tasks
  • Improved performance of Post Processing FX
  • mproved performance slightly in Freetrack tasks
  • Cut the max time given in Freeplay Time Challenge down to 60s, as map size is smaller in new redesign
  • Replaced character model in Freeplay task due to hitbox issues
  • Removed head/camera shake when player takes damage from enemies
  • Added additional rule to Freeplay Time Challenge...if you die, the task is over. So you cant just run around and let enemies shoot you constantly
  • Moved Rocketshot from Sandbox to Training(both Graybox and Countryside)
  • Temporarily moved Pentakill to Sandbox from Training until new UI and cross-map compatibility is added. Still playable in its current form as it has been in Graybox map.
  • Adjusted AR15 parameters. It now has an identical firing rate to the 9mm.
    Also reduced the weapon shake when firing

New Features
  • Added Map Selection to Custom tasks in main menu
  • New Countryside map redesign
    All tasks available in Graybox map will also be available in the new Countryside map
    Most people should see over a 2x framerate improvement on the new Countryside map



Bug Fixes
  • Fixed bug in Custom Circleshot that would only allow a max speed of 15 instead of 80
  • Fixed bug where sniper crosshair wouldn't appear when zooming in with AR15 on some tasks
  • Fixed bug that would cause custom task settings to carry over into non-custom tasks if played immediately after
  • Fixed bug that would cause Audiospatial orbs to spawn off center from player slightly
  • Fixed bug that would cause Accuracy and RT maps to be off in Microshot tasks
  • Fixed Post Processing FX stack to no longer give a purplish-red haze to objects
  • Fixed issue that would cause Community stream to boot up if clicking during splash screen
  • Fixed bug that caused Steam API to fail when pulling username and avatar
  • Fixed bug that prevented accuracy and reaction time maps for showing in results screens
  • Fixed bug that set Freeplay time to 120s instead of 60s
1 comments Read more

January 13

Patch Notes: Early Access Build - 0.07 EB HOTFIX

1/13/2019 - [Early Access Build] - 0.07 EB HOTFIX


Changes
  • Lowered default sensitivity for new users (Aim Lab 2.0 to Aim Lab 1.0)

Bug Fixes
  • Fixed bug that caused new users to not be able to move past the graphics settings screen(edited)
    New update will likely reset everyone's options/settings and force you to go through new user setup. YOU MAY LOSE DATA AS WELL. This is due to us updating to a new version of Unity. Allthough this is unfortunate, please keep in mind we are still in very early access and these type of things may happen from time to time so that new features and fixes can be implemented.
  • Fixed bug that caused Circletrack Custom to load up when restarting Spidershot warmup)
1 comments Read more
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Reviews

“After just 90 minutes with a beta version of the software, I learned that I perform better with pistols and tend to overaim when moving my cursor left to right. According to Aim Lab ’s internal metrics, I raised my pistol accuracy from 67 percent to 77 percent and my rifle accuracy from 28 percent (yes, I’m that bad) to 60 percent. That feels like a dramatic improvement for a casual player using a beta version of the software for less than two hours.”
Motherboard

About This Game



Aim Lab is still very very early in development (about 30% complete), and as such, lack of polish, and game-breaking bugs are to be expected. Support for languages other than English is incomplete. Please do not download if you are looking for a finished version, and instead add Aim Lab to your wishlist, join us on Discord, and follow along with the devlog updates!


“The best aim trainer on the market easily highly recommend this.”

- Mr Bombastic (Steam Review)

“Best aim trainer I have tried so far, can definitely feel myself improving after even the first handful of games and the data and visualizations are super helpful.”

- Toast (Steam Review)

“Very usefull, simple to configure, well done !”

- Riton de Lyon (Steam Review)

“If you have a program like this it will save you hundreds of hours”

- Tommy “Potti” Ingemarsson, 10 time Counter Strike world champion. (Motherboard article: “These Neuroscientists Think They Can Get You More Headshots”)

“What a fascinating mesh of technologies this brings to the scene. If enough players embrace Aim Lab, Statespace could really shake up the esports scouting dynamic.”

- Jay Masaad, Esports Insider (Esports Insider article: “Statespace Brings Neuroscience to Esports”)





DETAILED FEEDBACK AND STATS

We identify your weaknesses and then help you eliminate them. Each training task has its own unique analytics focused on a particular area, while your data profile allows you to measure and track performance improvements over time.



EASY TO SET UP AND MAP GAME SETTINGS

Pick your language, pick the game settings you want to use, check your graphics settings and that’s it! We currently support game setting conversion from: Overwatch, PUBG, CS:GO, Fortnite, Call of Duty: Black Ops 4, Team Fortress 2, Rainbow 6 Siege, Quake Champions, Battalion 1944, Reflex Arena, Paladins, and Realm Royale.



GO BEYOND AIM TRAINING

The fundamental skills necessary to be a great FPS player go beyond just aiming, and Aim Lab tests and trains those skills as well: visual detection speed, attention capacity, short term memory, audio-spatial skills, and decision-making.



CUSTOMIZE (ALMOST) EVERYTHING

Create and customize your crosshair settings, target colors, and even tasks! Steam Workshop integration coming soon, along with customizable weapons and even maps!



LOTS OF WEAPONS

Pistols? Got ‘em. Shotguns? Got ‘em. Assault Rifles? Sniper Rifles? Rocket Launchers? Yes, yes, and yes. Hitscan weapons, projectile weapons, and even orbs that shoot from your hands.

System Requirements

    Minimum:
    • OS: Windows 7/8/10
    • Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory: 4 GB RAM
    • Graphics: GTX 560 and up
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    Recommended:
    • OS: Windows 7/8/10
    • Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory: 4 GB RAM
    • Graphics: GTX 560 and up
    • Network: Broadband Internet connection
    • Storage: 6 GB available space

What Curators Say

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